League of Legends Karma build
Karma Support build
A rare build that wins more.
- won
- 48.7%
- games
- 297,556
- Win impact
- -1.3
- Pick rate
- 2.4%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.3 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.9% | +0.9 could be noise | |
| 2% | 46.8% | -2.0 clear difference | |
| 2% | 47.8% | -0.6 clear difference | |
| 2% | 47.3% | -2.0 clear difference | |
| 1% | 51.6% | +2.3 could be noise | |
| <1% | 48.3% | -0.2 could be noise | |
| <1% | 51.4% | -0.2 could be noise | |
| <1% | 46.2% | -0.1 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Ionian Boots of Lucidity, the most picked: +1.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 49.3% | +0.4 could be noise | 12:44 | |
| 6% | 48.9% | -2.4 clear difference | 15:35 | |
| 3% | 51.7% | +1.0 could be noise | 14:29 | |
| 1% | 49.9% | +2.3 clear difference | 16:32 | |
| 1% | 48.9% | +1.8 clear difference often behind | 15:51 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 84% | 50.7% | most bought | |
| 6% | 50.1% | about even | |
| 3% | 53.8% | won more | |
| 2% | 51.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 49.5% | most bought | |
| 6% | 48.7% | about even | |
| 3% | 51.2% | about even | |
| 3% | 48.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 17% | 19% | |
| 58% | 60% | |
| 54% | 55% | |
| 29% | 28% | |
| 5% | 5% |
Item 1Echoes of Helia
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 49.5% | +0.9 could be noise | 12:36 | |
| 26% | 48.4% | -0.1 clear difference | 12:46 | |
| 16% | 48.5% | -1.8 clear difference | 14:18 | |
| 3% | 50.1% | +1.6 could be noise | 13:23 | |
| 3% | 49.6% | +1.2 could be noise | 12:46 | |
| 3% | 50.4% | -0.1 clear difference | ||
| 2% | 47.4% | -2.3 clear difference | ||
| <1% | 54.3% | +3.9 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 19,312 | |
| 10% | 13,120 | |
| 7% | 8,961 | |
| 4% | 5,641 |
Item 2Moonstone Renewer
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 50.8% | +0.3 could be noise | 21:42 | |
| 12% | 50.6% | +0.2 could be noise | 21:47 | |
| 11% | 49.0% | -1.2 could be noise | 22:47 | |
| 9% | 51.2% | +0.7 could be noise | 22:12 | |
| 7% | 52.2% | +0.9 could be noise | 22:07 | |
| 6% | 52.8% | +1.4 could be noise | ||
| 5% | 52.2% | -0.2 could be noise | ||
| 1% | 52.2% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 19,312 | |
| 10% | 13,120 | |
| 7% | 8,961 | |
| 4% | 5,641 |
Item 3Ardent Censer
Ardent Censer is part of the build that wins more: +3.8 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 55.2% | +0.4 could be noise | 28:49 | |
| 15% | 54.6% | 0.0 could be noise | 28:52 | |
| 11% | 55.0% | +0.3 could be noise | 28:50 | |
| 7% | 56.7% | +1.8 could be noise | 28:37 | |
| 7% | 56.5% | +0.3 could be noise | 28:49 | |
| 6% | 53.8% | +0.1 could be noise | ||
| 6% | 57.5% | +2.0 could be noise | ||
| 5% | 52.1% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 19,312 | |
| 10% | 13,120 | |
| 7% | 8,961 | |
| 4% | 5,641 |
Item 4Redemption
Redemption wins more than Shurelya's Battlesong, the most picked: +0.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 58.5% | +0.3 could be noise | 35:14 | |
| 11% | 55.3% | -0.3 could be noise | 34:59 | |
| 11% | 56.9% | -1.4 could be noise | 35:08 | |
| 10% | 53.4% | -0.6 could be noise | 36:58 | |
| 8% | 54.0% | -0.2 could be noise |
Item 5Shurelya's Battlesong
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 44.6% | 40:05 |
Item 6Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | - | 44:52 | |
| 8% | - | 46:03 | |
| 8% | - | 45:26 | |
| 7% | - | 43:54 | |
| 7% | - | 44:02 |
KeystoneSummon Aery
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.6% | +1.9 could be noise | |
| 38% | 47.8% | -1.7 clear difference | |
| 1% | 46.4% | -1.1 clear difference | |
| 1% | 49.2% | -1.0 clear difference | |
| 1% | 50.6% | +1.8 could be noise | |
| <1% | 45.6% | -3.0 clear difference | |
| <1% | 48.2% | -1.5 clear difference | |
| <1% | 46.5% | -2.2 clear difference |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.5% | -1.6 could be noise | |
| 13% | 50.5% | +1.9 clear difference | |
| 4% | 49.5% | +1.6 clear difference | |
| 1% | 50.7% | +1.3 clear difference | |
| 1% | 49.3% | -1.2 could be noise | |
| <1% | 44.3% | -2.5 could be noise | |
| <1% | 48.8% | -1.3 could be noise | |
| <1% | 47.4% | -1.0 could be noise |
Primary row 2Transcendence
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.3% | +1.9 could be noise | |
| 18% | 47.1% | -2.3 clear difference | |
| 4% | 48.8% | +0.5 clear difference | |
| 1% | 49.2% | +0.3 could be noise | |
| <1% | 49.0% | -1.3 clear difference | |
| <1% | 49.8% | -1.0 clear difference | |
| <1% | 46.4% | -0.9 clear difference | |
| <1% | 48.2% | -1.4 clear difference |
Primary row 3Gathering Storm
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.4% | +1.2 could be noise | |
| 45% | 48.2% | -1.1 clear difference | |
| 1% | 49.9% | +0.5 could be noise | |
| 1% | 48.5% | -1.2 clear difference | |
| 1% | 49.7% | +0.9 could be noise | |
| <1% | 49.2% | -1.4 could be noise | |
| <1% | 46.0% | -2.0 clear difference | |
| <1% | 50.4% | +2.3 could be noise |
Secondary pathResolve
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.6% | +1.9 could be noise | |
| 20% | 47.1% | -2.3 clear difference | |
| 19% | 48.3% | -0.4 clear difference | |
| 2% | 48.2% | -0.9 clear difference | |
| 1% | 48.9% | -0.8 clear difference |
Secondary runesShield Bash + Revitalize
Shield Bash + Revitalize wins more than Revitalize + Font of Life, the most picked: +1.3 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.5% | -0.6 could be noise | |
| 8% | 50.2% | +0.7 clear difference | |
| 1% | 51.4% | +0.9 could be noise | |
| 1% | 48.9% | +0.5 could be noise | |
| 1% | 53.4% | +1.3 could be noise | |
| <1% | 49.2% | +0.5 could be noise | |
| <1% | 49.5% | -0.4 could be noise | |
| <1% | 51.4% | -0.7 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Ability Haste, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.9% | 0.0 could be noise | |
| 25% | 49.0% | +0.2 could be noise | |
| 1% | 45.9% | -1.9 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.8% | -0.6 could be noise | |
| 5% | 49.3% | +0.6 could be noise | |
| 1% | 50.2% | +0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.9 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.9% | +0.3 could be noise | |
| 21% | 48.4% | -0.5 clear difference | |
| 4% | 49.9% | +0.9 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +3.2 against +1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 66% | 49.3% | -0.5 clear difference |
| EQWE + Q + W | 25% | 50.6% | +1.8 could be noise |
| EWQE + W + Q | 4% | 52.9% | +3.2 clear difference |
| QWEQ + W + E | 4% | 41.1% | too big to trust |
| WEQW + E + Q | <1% | 50.8% | +0.6 could be noise |
| WQEW + Q + E | <1% | 39.3% | -6.7 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.2% won. Max E first: 50.6% won (won more).
SpellsFlash + Heal
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.4% | +1.8 could be noise | |
| 17% | 47.8% | -1.0 clear difference | |
| 11% | 47.2% | -1.9 clear difference | |
| <1% | 44.4% | -2.9 clear difference | |
| <1% | 44.4% | -4.1 clear difference | |
| <1% | 51.0% | +0.1 could be noise | |
| <1% | 53.7% | 0.0 could be noise | |
| <1% | 45.6% | -1.3 could be noise |
- won
- 54.0%
- games
- 6,788
- Win impact
- +2.9
- Pick rate
- 2.3%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.9% | +0.9 could be noise | |
| 2% | 46.8% | -2.0 clear difference | |
| 2% | 47.8% | -0.6 clear difference | |
| 2% | 47.3% | -2.0 clear difference | |
| 1% | 51.6% | +2.3 could be noise | |
| <1% | 48.3% | -0.2 could be noise | |
| <1% | 51.4% | -0.2 could be noise | |
| <1% | 46.2% | -0.1 could be noise |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.0% |
Item 1Moonstone Renewer
| Choice | Picked | Won |
|---|---|---|
| 67% | 54.6% | |
| 33% | 52.8% |
Item 2Ardent Censer
| Choice | Picked | Won |
|---|---|---|
| 67% | 54.6% |
Item 3Redemption
| Choice | Picked | Won |
|---|---|---|
| 23% | 58.8% | |
| 16% | 57.0% | |
| 14% | 56.3% | |
| 13% | 57.6% | |
| 12% | 63.7% |
Item 4Dawncore
| Choice | Picked | Won |
|---|---|---|
| 18% | 52.7% | |
| 14% | 56.8% | |
| 10% | 55.1% | |
| 8% | 56.6% | |
| 8% | 74.7% |
Item 5Echoes of Helia
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 49.5% | +0.9 could be noise | 12:36 | |
| 26% | 48.4% | -0.1 clear difference | 12:46 | |
| 16% | 48.5% | -1.8 clear difference | 14:18 | |
| 3% | 50.1% | +1.6 could be noise | 13:23 | |
| 3% | 49.6% | +1.2 could be noise | 12:46 | |
| 3% | 50.4% | -0.1 clear difference | ||
| 2% | 47.4% | -2.3 clear difference | ||
| <1% | 54.3% | +3.9 clear difference |
Item 6Shurelya's Battlesong
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 58.5% | +0.3 could be noise | 35:14 | |
| 11% | 55.3% | -0.3 could be noise | 34:59 | |
| 11% | 56.9% | -1.4 could be noise | 35:08 | |
| 10% | 53.4% | -0.6 could be noise | 36:58 | |
| 8% | 54.0% | -0.2 could be noise |
KeystoneSummon Aery
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 62% | 54.4% |
EWQ
SkillsE > W > Q
Master+ players pick this: 47% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 66% | 49.3% | -0.5 clear difference |
| EQWE + Q + W | 25% | 50.6% | +1.8 could be noise |
| EWQE + W + Q | 4% | 52.9% | +3.2 clear difference |
| QWEQ + W + E | 4% | 41.1% | too big to trust |
| WEQW + E + Q | <1% | 50.8% | +0.6 could be noise |
| WQEW + Q + E | <1% | 39.3% | -6.7 clear difference |
SpellsFlash + Heal
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.4% | +1.8 could be noise | |
| 17% | 47.8% | -1.0 clear difference | |
| 11% | 47.2% | -1.9 clear difference | |
| <1% | 44.4% | -2.9 clear difference | |
| <1% | 44.4% | -4.1 clear difference | |
| <1% | 51.0% | +0.1 could be noise | |
| <1% | 53.7% | 0.0 could be noise | |
| <1% | 45.6% | -1.3 could be noise |
Karma Top build
- won
- 47.5%
- games
- 11,443
- Win impact
- -2.1
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 47.8% | +2.0 could be noise | |
| 13% | 46.1% | -2.3 clear difference | |
| 1% | 50.4% | 0.0 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +2.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 47.2% | -0.2 could be noise | 12:35 | |
| 20% | 49.5% | -1.5 could be noise | 14:19 | |
| 8% | 46.6% | +1.7 could be noise | 14:34 | |
| 7% | 48.7% | -0.3 could be noise | 13:54 | |
| 5% | 48.1% | +2.3 could be noise | 15:44 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 49.4% | most bought | |
| 19% | 52.3% | about even | |
| 12% | 49.3% | about even | |
| 7% | 53.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 46.6% | most bought | |
| 23% | 46.9% | about even | |
| 11% | 46.3% | about even | |
| 6% | 60.9% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 12% | 2% | |
| 8% | 18% | |
| 2% | 11% | |
| 13% | 5% | |
| 20% | 25% | |
| 77% | 81% | |
| 19% | 23% | |
| 23% | 26% |
Item 1Malignance
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 48.0% | -0.3 could be noise | 12:13 | |
| 14% | 45.6% | -0.4 could be noise | 12:05 | |
| 3% | 49.1% | +1.8 could be noise | 13:02 | |
| 3% | 47.0% | -2.5 could be noise | 12:20 | |
| 2% | 39.2% | -4.3 could be noise | 14:08 | |
| 2% | 47.4% | +0.7 could be noise | ||
| 1% | 45.3% | 0.0 could be noise | ||
| 1% | 48.0% | +3.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 568 | |
| 4% | 232 | |
| 3% | 179 | |
| 3% | 174 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +4.2 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 49.9% | -0.7 could be noise | 21:14 | |
| 12% | 50.0% | +1.4 could be noise | 20:38 | |
| 11% | 49.4% | -0.4 could be noise | 21:51 | |
| 10% | 51.8% | +0.9 could be noise | 21:02 | |
| 8% | 49.4% | -1.7 could be noise | 20:09 | |
| 6% | 47.5% | +0.3 could be noise | ||
| 5% | 51.0% | +2.0 could be noise | ||
| 2% | 54.9% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 568 | |
| 4% | 232 | |
| 3% | 179 | |
| 3% | 174 |
Item 3Cosmic Drive
Cosmic Drive is part of the build that wins more: +4.2 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 56.5% | +2.3 could be noise | 27:49 | |
| 14% | 50.9% | -1.2 could be noise | 28:18 | |
| 10% | 52.6% | -0.5 could be noise | 27:55 | |
| 8% | 56.0% | -1.5 could be noise | 27:47 | |
| 5% | 57.0% | -1.0 could be noise | ||
| 5% | 57.4% | +1.7 could be noise | 27:14 | |
| 4% | 55.0% | -1.1 could be noise | ||
| 3% | 55.6% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 568 | |
| 4% | 232 | |
| 3% | 179 | |
| 3% | 174 |
Item 4Spirit Visage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 63.5% | 33:48 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 55.6% | 40:47 |
KeystoneDeathfire Touch
Deathfire Touch wins more than Arcane Comet, the most picked: +1.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.9% | +0.3 could be noise | |
| 23% | 47.4% | +0.5 could be noise | |
| 16% | 45.4% | -2.7 clear difference | |
| 7% | 47.2% | +1.0 could be noise | |
| 2% | 45.9% | -0.1 could be noise | |
| 1% | 52.4% | +0.3 could be noise | |
| <1% | 54.0% | +1.0 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.2% | -0.4 could be noise | |
| 19% | 49.3% | +2.3 could be noise | |
| 12% | 44.9% | -2.3 could be noise | |
| 3% | 48.3% | -2.5 could be noise | |
| 2% | 43.7% | -2.9 could be noise | |
| 1% | 46.2% | -0.4 could be noise | |
| 1% | 48.8% | -1.9 could be noise | |
| 1% | 48.3% | -0.4 could be noise |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +2.8 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 47.1% | +0.8 could be noise | |
| 23% | 48.4% | -0.4 could be noise | |
| 7% | 47.2% | -1.9 could be noise | |
| 5% | 43.8% | -2.1 could be noise | |
| 4% | 52.0% | +2.8 could be noise | |
| 3% | 43.5% | -3.1 could be noise | |
| 1% | 48.3% | -0.6 could be noise | |
| 1% | 50.7% | -0.7 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 47.9% | +0.5 could be noise | |
| 25% | 47.4% | +0.7 could be noise | |
| 12% | 46.2% | -2.3 could be noise | |
| 4% | 43.6% | -2.5 could be noise | |
| 2% | 48.7% | -0.4 could be noise |
Secondary pathDomination
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 46.9% | +0.7 could be noise | |
| 31% | 48.4% | +0.3 could be noise | |
| 14% | 46.5% | -1.5 could be noise | |
| 12% | 46.3% | -0.6 could be noise | |
| 9% | 48.9% | 0.0 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Ultimate Hunter + Cheap Shot wins more than Ultimate Hunter + Sixth Sense, the most picked: +3.1 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 47.8% | -1.9 could be noise | |
| 31% | 50.9% | +3.1 clear difference | |
| 13% | 46.8% | -1.2 could be noise |
Offence shardAbility Haste
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.8% | +0.6 could be noise | |
| 28% | 46.9% | -0.5 could be noise | |
| 14% | 47.0% | -0.5 could be noise |
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 47.5% | +0.7 could be noise | |
| 6% | 47.5% | +0.5 could be noise | |
| 4% | 44.4% | -1.8 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 47.0% | -0.3 could be noise | |
| 33% | 48.2% | +0.1 could be noise | |
| 8% | 47.3% | +0.7 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 80% | 47.9% | +2.1 could be noise |
| QWEQ + W + E | 17% | 46.9% | -1.4 clear difference |
| WQEW + Q + E | 2% | 39.6% | -3.9 clear difference |
| EQWE + Q + W | 1% | 42.0% | -3.9 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.1% won. Max W first: 61.5% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +1.5 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 47.6% | -0.4 could be noise | |
| 33% | 47.9% | +0.5 could be noise | |
| 12% | 46.0% | -1.1 could be noise | |
| 5% | 45.9% | -1.6 could be noise | |
| 4% | 47.3% | +0.9 could be noise | |
| 3% | 47.2% | +1.5 could be noise | |
| 1% | 45.1% | -1.3 could be noise |
Karma Mid build
- won
- 49.4%
- games
- 9,635
- Win impact
- -0.5
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.0% | +1.7 could be noise | |
| 9% | 44.6% | -2.2 clear difference | |
| 1% | 50.0% | +0.8 could be noise | |
| 1% | 42.9% | -2.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +2.6 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 48.6% | +1.0 could be noise | 12:08 | |
| 38% | 48.6% | -1.5 clear difference | 14:01 | |
| 6% | 47.1% | -0.7 could be noise | 14:04 | |
| 2% | 48.6% | +2.6 could be noise | 13:44 | |
| 1% | 36.4% | -0.4 could be noise | 14:25 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 51.3% | most bought | |
| 39% | 47.6% | about even | |
| 5% | 47.8% | about even | |
| 3% | 41.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 47.8% | most bought | |
| 38% | 48.1% | about even | |
| 11% | 44.4% | about even | |
| 1% | 25.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 11% | |
| 5% | 1% | |
| 8% | 11% | |
| 8% | 6% |
Item 1Malignance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 48.7% | +1.2 could be noise | 11:45 | |
| 18% | 47.8% | -1.7 clear difference | 11:54 | |
| 2% | 45.6% | -0.5 could be noise | 12:20 | |
| 2% | 44.8% | +0.9 could be noise | 12:42 | |
| 2% | 40.5% | -1.6 could be noise | 11:29 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 365 | |
| 7% | 325 | |
| 5% | 238 | |
| 4% | 184 |
Item 2Horizon Focus
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 49.8% | -2.5 could be noise | 21:32 | |
| 18% | 48.7% | +0.2 could be noise | 20:12 | |
| 10% | 52.0% | 0.0 could be noise | 20:50 | |
| 8% | 50.0% | -0.4 could be noise | 20:16 | |
| 7% | 48.9% | -0.3 could be noise | 20:49 | |
| 7% | 50.9% | +2.2 could be noise | ||
| 2% | 50.7% | +2.3 could be noise | ||
| 1% | 71.6% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 365 | |
| 7% | 325 | |
| 5% | 238 | |
| 4% | 184 |
Item 3Stormsurge
Stormsurge is part of the build that wins more: +0.3 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 52.3% | -0.9 could be noise | 27:44 | |
| 14% | 59.2% | +1.0 could be noise | 27:18 | |
| 8% | 50.3% | -1.3 could be noise | 28:22 | |
| 7% | 48.2% | -0.1 could be noise | 26:59 | |
| 5% | 57.5% | 0.0 could be noise | 28:06 | |
| 5% | 60.7% | +1.1 could be noise | ||
| 3% | 56.3% | +2.3 could be noise | ||
| 3% | 73.9% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 365 | |
| 7% | 325 | |
| 5% | 238 | |
| 4% | 184 |
Item 4Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 69.8% | 33:14 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 51.3% | 39:03 |
KeystoneDeathfire Touch
Deathfire Touch wins more than Arcane Comet, the most picked: +1.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.0% | -0.1 could be noise | |
| 17% | 47.4% | +0.2 could be noise | |
| 5% | 51.8% | +1.0 could be noise | |
| 4% | 47.8% | -0.2 could be noise | |
| 3% | 39.8% | -4.0 could be noise | |
| 1% | 41.4% | -0.9 could be noise | |
| 1% | 50.7% | +1.8 could be noise | |
| 1% | 54.8% | +0.6 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +3.0 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 47.2% | -2.0 could be noise | |
| 26% | 50.6% | +3.0 clear difference | |
| 3% | 48.1% | -0.6 could be noise | |
| 2% | 41.6% | -2.6 could be noise | |
| 1% | 50.4% | +1.1 could be noise | |
| 1% | 31.4% | -3.7 could be noise | |
| 1% | 52.2% | +1.0 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +2.8 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.0% | +2.8 clear difference | |
| 31% | 46.3% | -2.6 could be noise | |
| 3% | 47.8% | -1.3 could be noise | |
| 3% | 49.0% | +0.2 could be noise | |
| 2% | 36.8% | -2.1 could be noise | |
| 1% | 45.5% | -0.9 could be noise | |
| 1% | 49.1% | +0.4 could be noise | |
| 1% | 52.3% | +0.7 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.4 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 47.9% | -1.6 could be noise | |
| 23% | 48.7% | +2.4 clear difference | |
| 4% | 48.4% | +0.3 could be noise | |
| 1% | 38.2% | -4.1 could be noise | |
| 1% | 41.2% | -1.6 could be noise | |
| 1% | 49.1% | +0.3 could be noise |
Secondary pathDomination
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 47.2% | -0.6 could be noise | |
| 21% | 49.9% | +1.8 could be noise | |
| 15% | 46.1% | -0.9 could be noise | |
| 9% | 49.1% | -0.6 could be noise | |
| 7% | 48.5% | +0.1 could be noise |
Secondary runesUltimate Hunter + Taste of Blood
Ultimate Hunter + Taste of Blood wins more than Ultimate Hunter + Sixth Sense, the most picked: +2.2 against -3.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 45.7% | -3.5 could be noise | |
| 41% | 47.8% | +2.2 clear difference | |
| 11% | 50.3% | +2.2 clear difference |
Offence shardAttack Speed
Attack Speed wins more than Ability Haste, the most picked: +1.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 47.7% | -0.6 could be noise | |
| 33% | 47.7% | -0.3 could be noise | |
| 13% | 48.6% | +1.7 could be noise |
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 47.9% | +1.0 could be noise | |
| 6% | 47.4% | -1.1 could be noise | |
| 2% | 46.6% | -0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.8% | +0.1 could be noise | |
| 34% | 47.3% | -0.2 could be noise | |
| 8% | 50.1% | +0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 84% | 48.0% | +1.2 could be noise |
| QWEQ + W + E | 15% | 48.5% | -0.9 could be noise |
| EQWE + Q + W | 1% | 42.9% | -3.0 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 54.3% won. Max W first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 47.3% | -1.0 could be noise | |
| 35% | 49.1% | +1.0 could be noise | |
| 8% | 46.2% | -0.8 could be noise | |
| 7% | 46.6% | +0.5 could be noise | |
| 6% | 51.2% | +0.1 could be noise | |
| 2% | 39.3% | -1.1 could be noise |
Top Karma Players
See all 5,980Normal Support game
297,571 gamesAgainst every Support champion
- Top 2% Control wards 8.2
- Top 4% Vision / min 2.49
- Bottom 3% First blood 4%
- Kills
- 1.8 Bottom 7%
- Deaths
- 6.2 Fewest 7%
- Assists
- 14.8 Top 13%
- Solo kills
- 0.2 Bottom 9%
- Kill part.
- 51% Top 13%
- Team dmg
- 11% Bottom 12%
- Dmg / min
- 387 Bottom 12%
- Farm / min
- 1.3 Bottom 12%
- Gold / min
- 305 Bottom 6%
Against your lane opponent
- Level 6 at 8:29
- Level 11 at 21:58
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 54% Magic 40% True 6%Normal Top game
11,129 gamesAgainst every Top champion
- Fewest 6% Deaths 5.6
- Top 8% Control wards 1.0
- Bottom 6% Kills 3.8
- Assists
- 8.4 Top 13%
- Solo kills
- 1.7 Bottom 12%
- Kill part.
- 36% Top 45%
- Team dmg
- 20% Bottom 19%
- Dmg / min
- 717 Bottom 21%
- Farm / min
- 5.8 Bottom 19%
- Gold / min
- 349 Bottom 11%
- Vision / min
- 0.83 Top 11%
- First blood
- 7% Bottom 14%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 13:17
Middle game at each minute
Damage dealt
Magic 91% Physical 9%Died to
Physical 53% Magic 39% True 8%Normal Mid game
9,578 gamesAgainst every Mid champion
- Fewest 5% Deaths 5.8
- Top 5% Control wards 1.2
- Bottom 11% Gold / min 361
- Kills
- 4.7 Bottom 11%
- Assists
- 9.4 Top 14%
- Solo kills
- 1.5 Bottom 13%
- Kill part.
- 42% Top 45%
- Team dmg
- 21% Bottom 24%
- Dmg / min
- 764 Bottom 25%
- Farm / min
- 5.8 Bottom 25%
- Vision / min
- 0.73 Top 16%
- First blood
- 6% Bottom 13%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 14:55
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 50% Magic 43% True 7%Matchups and teammates come from Karma Support games.
-
Maokai: -2.1 wins per 100 games (range -4.0 to -0.2) · 2,421 games · Measured · 8% of this is borrowed from similar champions -
Lulu: -1.98 wins per 100 games (range -2.73 to -1.23) · 17,015 games · Measured · 1% of this is borrowed from similar champions -
Yuumi: -1.6 wins per 100 games (range -2.8 to -0.5) · 7,107 games · Measured · 3% of this is borrowed from similar champions -
Seraphine: -1.56 wins per 100 games (range -2.34 to -0.77) · 15,258 games · Measured · 1% of this is borrowed from similar champions -
Zyra: -1.5 wins per 100 games (range -2.8 to -0.3) · 5,843 games · Measured · 3% of this is borrowed from similar champions -
Alistar: -1.5 wins per 100 games (range -2.8 to -0.3) · 5,957 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Karma Support games.
-
Karma with Poppy: +2.8 wins per 100 games (range 0.9-4.6) · 2,666 games · Measured · 7% of this is borrowed from similar champions -
Karma with Singed: +2.5 wins per 100 games (range 1.1-3.8) · 5,143 games · Measured · 4% of this is borrowed from similar champions -
Karma with Mordekaiser: +1.98 wins per 100 games (range 1.24-2.73) · 17,944 games · Measured · 1% of this is borrowed from similar champions
-
Karma with Thresh: -7.8 wins per 100 games (range -13.0 to -2.7) · 150 games · Pooled · 57% of this is borrowed from similar champions -
Karma with Lulu: -6.3 wins per 100 games (range -11.4 to -1.3) · 168 games · Pooled · 54% of this is borrowed from similar champions -
Karma with Soraka: -5.2 wins per 100 games (range -10.3 to -0.1) · 161 games · Pooled · 55% of this is borrowed from similar champions
-
Karma with Rammus: +4.0 wins per 100 games (range 2.8-5.1) · 6,812 games · Measured · 3% of this is borrowed from similar champions -
Karma with Warwick: +2.90 wins per 100 games (range 2.10-3.70) · 15,267 games · Measured · 1% of this is borrowed from similar champions -
Karma with Shyvana: +2.53 wins per 100 games (range 1.59-3.47) · 10,928 games · Measured · 2% of this is borrowed from similar champions
-
Karma with Nautilus: -5.0 wins per 100 games (range -8.4 to -1.5) · 604 games · Pooled · 25% of this is borrowed from similar champions -
Karma with Rengar: -2.5 wins per 100 games (range -3.6 to -1.4) · 7,875 games · Measured · 2% of this is borrowed from similar champions -
Karma with Vi: -2.39 wins per 100 games (range -3.37 to -1.40) · 9,929 games · Measured · 2% of this is borrowed from similar champions
-
Karma with Xerath: +2.40 wins per 100 games (range 1.42-3.38) · 10,017 games · Measured · 2% of this is borrowed from similar champions -
Karma with Aurora: +2.0 wins per 100 games (range 0.7-3.2) · 6,005 games · Measured · 3% of this is borrowed from similar champions -
Karma with Lissandra: +1.77 wins per 100 games (range 0.82-2.71) · 10,866 games · Measured · 2% of this is borrowed from similar champions
-
Karma with Azir: -5.0 wins per 100 games (range -6.5 to -3.6) · 4,299 games · Measured · 4% of this is borrowed from similar champions -
Karma with Orianna: -4.5 wins per 100 games (range -5.8 to -3.3) · 5,837 games · Measured · 3% of this is borrowed from similar champions -
Karma with Mel: -3.01 wins per 100 games (range -3.99 to -2.03) · 10,014 games · Measured · 2% of this is borrowed from similar champions
-
Karma with Nilah: +2.6 wins per 100 games (range 0.7-4.7) · 2,196 games · Measured · 8% of this is borrowed from similar champions -
Karma with Jinx: +2.41 wins per 100 games (range 1.88-2.95) · 35,553 games · Measured · 1% of this is borrowed from similar champions -
Karma with Sivir: +1.54 wins per 100 games (range 0.60-2.48) · 10,925 games · Measured · 2% of this is borrowed from similar champions
-
Karma with Samira: -4.3 wins per 100 games (range -5.8 to -2.8) · 4,194 games · Measured · 5% of this is borrowed from similar champions -
Karma with Ezreal: -3.01 wins per 100 games (range -3.41 to -2.60) · 67,522 games · Measured -
Karma with Lucian: -2.79 wins per 100 games (range -3.69 to -1.88) · 11,740 games · Measured · 2% of this is borrowed from similar champions