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Karma build, patch 16.14

2,833 games of Karma recorded on patch 16.14, across support, top, mid and bot.

Karma score: 52 out of 100 B
Win rate
49.6% of support games this patch
Pick rate
3.5% of support games
Games
2,688 support, patch 16.14
Rank in role
20 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.3 wins per 100 games (range -1.7 to 1.2) 2,688 games Pooled

What most Karma support players build, patch 16.14

Build Redemption, Moonstone Renewer and Echoes of Helia, and run Summon Aery

The rune page they run

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Revitalize, Font of Life. Shards: Ability Haste, Adaptive Force, Health.

1,523 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 673 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

153 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 64.7% (range 56.9-71.8) · 153 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Karma support is the role with the most recorded games on patch 16.14: 2,688 games, of which 1,332 were wins. That is the role this page leads with. Measured on this page: support, top and mid, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the support average · 2,688 games on 16.14 · first-time players measured (2,526 games) · no clear move vs 16.13 (+5.0, range -5.3 to +15.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Karma players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Karma, support

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Redemption, Moonstone Renewer and Echoes of Helia
    64.7% 153 games
  2. Mikael's Blessing, Moonstone Renewer and Echoes of Helia
    52.9% 121 games
  3. Shurelya's Battlesong, Moonstone Renewer and Echoes of Helia
    54.3% 35 games
  4. Moonstone Renewer, Echoes of Helia and Dawncore
    58.1% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Karma, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 76 games of Karma top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Karma, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 60 games of Karma mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Karma players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Karma, support

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Summon Aery Sorcery with Resolve
50.9% 1,523 games

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Revitalize, Font of Life. Shards: Ability Haste, Adaptive Force, Health.

1,523 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Nimbus Cloak, Absolute Focus, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
50.7% 442 games
Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Domination: Ultimate Hunter, Sixth Sense. Shards: Ability Haste, Adaptive Force, Health.
43.1% 225 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Ability Haste, Movement Speed, Health.
50.2% 217 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Revitalize, Bone Plating. Shards: Ability Haste, Adaptive Force, Health.
47.3% 201 games
Summon Aery Sorcery with Domination Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Domination: Relentless Hunter, Deep Ward. Shards: Attack Speed, Adaptive Force, Health.
40.5% 37 games

Keystones picked, one slot on its own

Summon Aery
50.6% 1,783 games
Arcane Comet
48.4% 887 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Karma, top

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Summon Aery Sorcery with Resolve
not enough games yet. 15 games so far, this needs 30. 15 games

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Revitalize, Font of Life. Shards: Ability Haste, Adaptive Force, Health.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Second Wind, Revitalize. Sorcery: Transcendence, Axiom Arcanist. Shards: Ability Haste, Adaptive Force, Health.
not enough games yet. 12 games so far, this needs 30. 12 games
Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Axiom Arcanist, Absolute Focus, Scorch. Domination: Ultimate Hunter, Sixth Sense. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Summon Aery
not enough games yet. 27 games so far, this needs 30. 27 games
Arcane Comet
not enough games yet. 23 games so far, this needs 30. 23 games
Grasp of the Undying
not enough games yet. 15 games so far, this needs 30. 15 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Karma, mid

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Domination
not enough games yet. 15 games so far, this needs 30. 15 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Taste of Blood. Shards: Attack Speed, Adaptive Force, Health Scaling.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Gathering Storm. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 12 games so far, this needs 30. 12 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 10 games so far, this needs 30. 10 games

Keystones picked, one slot on its own

Arcane Comet
42.9% 35 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

673 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 82% of 373 Q-first games and 100% of 299 E-first games. Short games are missing from both sides, and short games are usually decided ones.

beats
Karma support skill path Each filled cell is the skill most players took at that level, from 673 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Maxing Q first beats maxing E first. -7.6 wins per 100 games (range -14.5 to -0.8) 603 games Measured 305 games maxed Q first, 298 games maxed E first.

Karma, top

Not enough top level-ups yet

not enough games yet. 22 games so far, this needs 30.

Karma top has 76 games recorded, but only 22 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Karma, mid

Not enough mid level-ups yet

not enough games yet. 17 games so far, this needs 30.

Karma mid has 60 games recorded, but only 17 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Karma support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Echoes of Helia
13:35 398 games
Moonstone Renewer
19:45 500 games
Redemption
23:32 234 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Karma?

The opponents Karma support loses to most and the teammates Karma gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Karma rank?

Every role we recorded Karma in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Karma by role

support B -0.3 wins per 100 games (range -1.7 to 1.2) 2,688 games Pooled
52 2,688 games
top C -0.2 wins per 100 games (range -2.4 to 1.9) 76 games Pooled
44 76 games
mid C -0.1 wins per 100 games (range -2.3 to 2.0) 60 games Pooled
44 60 games
bot not enough games yet. 9 games so far, this needs 30.
not scored 9 games
Why no share of wins on this page says a build is good for Karma

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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