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Vi counters, patch 16.14

2,286 games of Vi jungle recorded on patch 16.14. 12 opponents cleared the 50 game pair floor; 70 more sit under it.

Win rate
48.3% of jungle games this patch
Hardest opponent
-4.8 wins per 100 games for Vi into Wukong
Easiest opponent
+1.2 wins per 100 games for Vi into Kha'Zix
Opponents measured
12 70 more under the pair floor

Patch 16.14 · Vi jungle

Wukong is the hardest measured opponent for Vi jungle, and Kha'Zix is the easiest.

Against Wukong, Vi sits at -4.8 wins per 100 games (range -10.7 to 1.2) 69 games Pooled .

Against Kha'Zix: +1.2 wins per 100 games (range -4.8 to 7.2) 63 games Pooled .

No pair separates cleanly against Vi yet: every measured range covers zero, so read the ranges before the ranking.

Who beats Vi?

Edge in wins per 100 games from Vi's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 10.7 wins per 100 games below an even matchup on the left to 9.2 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.

Wukong
-4.8 wins per 100 games (range -10.7 to 1.2) · 69 games · Pooled · 74% of this is borrowed from similar champions
Hecarim
-4.2 wins per 100 games (range -10.1 to 1.8) · 70 games · Pooled · 74% of this is borrowed from similar champions
Jarvan IV
-4.2 wins per 100 games (range -9.8 to 1.5) · 94 games · Pooled · 68% of this is borrowed from similar champions
Viego
-1.8 wins per 100 games (range -7.5 to 3.9) · 92 games · Pooled · 68% of this is borrowed from similar champions
Xin Zhao
-1.6 wins per 100 games (range -7.6 to 4.4) · 68 games · Pooled · 75% of this is borrowed from similar champions
Graves
-1.2 wins per 100 games (range -7.0 to 4.7) · 80 games · Pooled · 71% of this is borrowed from similar champions
Lee Sin
-1.2 wins per 100 games (range -5.4 to 3.0) · 338 games · Pooled · 37% of this is borrowed from similar champions
Talon
-1.1 wins per 100 games (range -7.0 to 4.9) · 69 games · Pooled · 74% of this is borrowed from similar champions

Every measured Vi jungle matchup

12 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.

A pair needs 50 games before it is estimated, and each estimate is pulled toward Vi's own average first, so a thin pair cannot crown itself. The verdict reads the edge range: beats only when the whole range clears zero. A delta bar that covers zero stays stone: unclear yet.

70 more opponents, with 1,064 games between them, sit under the pair floor: counted, not listed.

How Vi's own games read

The baseline every pair above is measured against.

Vi won 1,105 of 2,286 games recorded in jungle on patch 16.14. As an estimate: 48.3% (range 46.3-50.4) 2,286 games Measured .

What edge and delta each answer

Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Vi: the same rate minus Vi's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.

Vi needed 1,000 recorded jungle games before this page existed at all. Every floor and constant is on the methodology pages.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed . The Vi build page · Vi synergies · How we measure this.

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