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Vi build, patch 16.14

2,423 games of Vi recorded on patch 16.14, across jungle, support, mid and top.

Vi score: 46 out of 100 C
Win rate
48.3% of jungle games this patch
Pick rate
3.0% of jungle games
Games
2,286 jungle, patch 16.14
Rank in role
47 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.9 wins per 100 games (range -2.4 to 0.6) 2,286 games Pooled

What most Vi jungle players build, patch 16.14

Build Guardian Angel, Black Cleaver and Sundered Sky, and run Conqueror

The rune page they run

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

1,517 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 554 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

179 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 59.8% (range 52.5-66.7) · 179 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Vi jungle is the role with the most recorded games on patch 16.14: 2,286 games, of which 1,105 were wins. That is the role this page leads with. Measured on this page: jungle and support, the roles that cleared 30 recorded games.

wins 0.9 per 100 vs the jungle average · 2,286 games on 16.14 · first-time players measured (2,042 games) · no clear move vs 16.13 (-10.0, range -21.1 to +1.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Vi players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Vi, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Guardian Angel, Black Cleaver and Sundered Sky
    59.8% 179 games
  2. Black Cleaver, Death's Dance and Sundered Sky
    49.4% 79 games
  3. Trinity Force, Death's Dance and Sundered Sky
    58.9% 73 games
  4. Guardian Angel, Trinity Force and Sundered Sky
    64.7% 51 games
  5. Black Cleaver, Trinity Force and Sundered Sky
    58.3% 48 games
  6. Lord Dominik's Regards, The Collector and Voltaic Cyclosword
    52.6% 38 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Vi, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 94 games of Vi support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Vi players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Vi, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Inspiration
48.2% 1,517 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

1,517 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.7% 481 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Relentless Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
43.6% 140 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
53.6% 69 games
Conqueror Precision with Sorcery Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Sorcery: Transcendence, Waterwalking. Shards: Attack Speed, Adaptive Force, Health.
52.6% 38 games

Keystones picked, one slot on its own

Conqueror
47.9% 1,724 games
Hail of Blades
50.2% 558 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vi, support

3 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
40.0% 35 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Relentless Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

35 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
41.1% 90 games

1 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

554 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 545 Q-first games and 22% of 9 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Vi jungle skill path Each filled cell is the skill most players took at that level, from 554 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -10 to 11) 546 games Measured 544 games maxed Q first, 2 games maxed W first.

Vi, support

Not enough support level-ups yet

not enough games yet. 17 games so far, this needs 30.

Vi support has 94 games recorded, but only 17 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Vi jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Sundered Sky
15:30 1,165 games
Black Cleaver
19:14 1,154 games
Guardian Angel
31:15 512 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Vi?

The opponents Vi jungle loses to most and the teammates Vi gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Vi in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
blue buff 29.5% of 580 games
First dragon
7:34 middle of the spread, across 578 games of every jungler
Jungle games
580 Vi, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. full clear not enough games yet. 5 games so far, this needs 30. 5 games
    1. red buff 1:30
    2. raptors 1:53
    3. wolves 2:15
    4. blue buff 2:33
    5. krugs 3:00
    6. gromp 3:30
  2. 3 camp gank not enough games yet. 6 games so far, this needs 30. 6 games
    1. blue buff 1:30
    2. red buff 1:40
    3. raptors 2:00

How does Vi rank?

Every role we recorded Vi in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Vi by role

jungle C -0.9 wins per 100 games (range -2.4 to 0.6) 2,286 games Pooled
46 2,286 games
support C -0.5 wins per 100 games (range -2.6 to 1.7) 94 games Pooled
43 94 games
mid not enough games yet. 22 games so far, this needs 30.
not scored 22 games
top not enough games yet. 21 games so far, this needs 30.
not scored 21 games
Why no share of wins on this page says a build is good for Vi

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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