Vi build, patch 16.14
2,423 games of Vi recorded on patch 16.14, across jungle, support, mid and top.
Win impact against the average jungle pick on patch 16.14: -0.9 wins per 100 games (range -2.4 to 0.6) 2,286 games Pooled
What most Vi jungle players build, patch 16.14
Build Guardian Angel, Black Cleaver and Sundered Sky, and run Conqueror
The rune page they run
Precision
-
-
-
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- Conqueror
Inspiration
Shards
1,517 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W
Max Q, then E, then W. The level by level count.
179 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.
Share of those games that were wins, in percent 59.8% (range 52.5-66.7) · 179 games · Measured
Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.
Vi jungle is the role with the most recorded games on patch 16.14: 2,286 games, of which 1,105 were wins. That is the role this page leads with. Measured on this page: jungle and support, the roles that cleared 30 recorded games.
The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.
Why this answer
A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.
The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.
What do most Vi players build?
Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.
Vi, jungle
8 item sets were recorded in this role and 8 of them cleared 30 games.
- Guardian Angel, Black Cleaver and Sundered Sky59.8% 179 games
- Black Cleaver, Death's Dance and Sundered Sky49.4% 79 games
- Trinity Force, Death's Dance and Sundered Sky58.9% 73 games
- Guardian Angel, Trinity Force and Sundered Sky64.7% 51 games
- Black Cleaver, Trinity Force and Sundered Sky58.3% 48 games
- Lord Dominik's Regards, The Collector and Voltaic Cyclosword52.6% 38 games
A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.
Vi, support
0 item sets were recorded in this role and 0 of them cleared 30 games.
No support build recorded yet
We have 94 games of Vi support on patch 16.14, but no item set repeated often enough to record as a build.
Read the rune pages insteadWhat runes do most Vi players run?
Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.
Vi, jungle
10 complete pages were recorded in this role and 5 of them cleared 30 games.
Precision
-
-
-
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- Conqueror
Inspiration
Shards
1,517 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
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Conqueror - 47.9% 1,724 games
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Hail of Blades - 50.2% 558 games
5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
Vi, support
3 complete pages were recorded in this role and 1 of them cleared 30 games.
Domination
-
-
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- Hail of Blades
Precision
Shards
35 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Keystones picked, one slot on its own
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Hail of Blades - 41.1% 90 games
1 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
What skill order should I use?
Counted from recorded level-ups on patch 16.14, one player per game.
Max Q, then E, then W
554 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 545 Q-first games and 22% of 9 W-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W
Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -10 to 11) 546 games Measured 544 games maxed Q first, 2 games maxed W first.
Vi, support
Not enough support level-ups yet
not enough games yet. 17 games so far, this needs 30.
Vi support has 94 games recorded, but only 17 games of them carry level-ups. A levelling order off that many games is luck.
How we count level-upsWhen do players buy each piece?
The pieces of the most recorded Vi jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.
Buy times, earliest first
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Sundered Sky - 15:30 1,165 games
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Black Cleaver - 19:14 1,154 games
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Guardian Angel - 31:15 512 games
The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.
Who counters Vi?
The opponents Vi jungle loses to most and the teammates Vi gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.
Hardest opponents
71 more opponents sit under 50 games against Vi and are counted, not ranked. Every measured Vi opponent, with the full table
Best teammates
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
Vi in the jungle
Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.
Routes, most recorded first
Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.
- full clear not enough games yet. 5 games so far, this needs 30. 5 games
- red buff 1:30
- raptors 1:53
- wolves 2:15
- blue buff 2:33
- krugs 3:00
- gromp 3:30
- 3 camp gank not enough games yet. 6 games so far, this needs 30. 6 games
- blue buff 1:30
- red buff 1:40
- raptors 2:00
How does Vi rank?
Every role we recorded Vi in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.
Vi by role
- jungle C -0.9 wins per 100 games (range -2.4 to 0.6) 2,286 games Pooled
- 46 2,286 games
- support C -0.5 wins per 100 games (range -2.6 to 1.7) 94 games Pooled
- 43 94 games
- mid not enough games yet. 22 games so far, this needs 30.
- not scored 22 games
- top not enough games yet. 21 games so far, this needs 30.
- not scored 21 games
Why no share of wins on this page says a build is good for Vi
A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.
We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.
So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.
Other jungle champions on patch 16.14
Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.
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