Pantheon counters, patch 16.14
1,826 games of Pantheon support recorded on patch 16.14. 14 opponents cleared the 50 game pair floor; 79 more sit under it.
Patch 16.14 · Pantheon support
Nautilus is the hardest measured opponent for Pantheon support, and Nami is the easiest.
Against Nautilus, Pantheon sits at -2.6 wins per 100 games (range -8.2 to 3.0) 103 games Pooled .
Against Nami: +2.2 wins per 100 games (range -4.0 to 8.3) 52 games Pooled .
No pair separates cleanly against Pantheon yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Pantheon?
Edge in wins per 100 games from Pantheon's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 8.5 wins per 100 games below an even matchup on the left to 9.0 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Pantheon support matchup
14 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Pantheon | vs Pantheon's average | verdict |
|---|---|---|---|---|---|
| 1 | | 103 | -2.6 (range -8.2 to 3.0) 103 games | too close | |
| 2 | | 99 | -2.3 (range -8.0 to 3.3) 99 games | too close | |
| 3 | | 50 | -1.4 (range -7.5 to 4.8) 50 games | too close | |
| 4 | | 51 | -1.2 (range -7.3 to 5.0) 51 games | too close | |
| 5 | | 56 | -0.9 (range -7.0 to 5.2) 56 games | too close | |
| 6 | | 82 | -0.9 (range -6.7 to 5.0) 82 games | too close | |
| 7 | | 89 | -0.7 (range -6.4 to 5.1) 89 games | too close | |
| 8 | | 51 | -0.4 (range -6.5 to 5.8) 51 games | too close | |
| 9 | | 67 | -0.3 (range -6.3 to 5.6) 67 games | too close | |
| 10 | | 59 | 0.0 (range -6.0 to 6.1) 59 games | too close | |
| 11 | | 154 | +0.4 (range -4.8 to 5.6) 154 games | too close | |
| 12 | | 76 | +1.3 (range -4.6 to 7.2) 76 games | too close | |
| 13 | | 69 | +1.9 (range -4.1 to 7.8) 69 games | too close | |
| 14 | | 52 | +2.2 (range -4.0 to 8.3) 52 games | too close |
79 more opponents, with 768 games between them, sit under the pair floor: counted, not listed.
How Pantheon's own games read
The baseline every pair above is measured against.
Pantheon won 909 of 1,826 games recorded in support on patch 16.14. As an estimate: 49.8% (range 47.5-52.1) 1,826 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Pantheon: the same rate minus Pantheon's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Pantheon needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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