League of Legends Pantheon build
Pantheon Support build
A rare build that wins more.
- won
- 48.4%
- games
- 378,264
- Win impact
- -1.6
- Pick rate
- 2.1%
Starting itemsLong Sword + Health Potion x2 + World Atlas
Long Sword + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.8 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.5% | +1.5 could be noise | |
| 4% | 45.3% | -3.1 clear difference | |
| 4% | 47.5% | -1.2 clear difference | |
| 3% | 47.5% | -1.5 clear difference | |
| 1% | 49.3% | +2.1 could be noise | |
| 1% | 49.5% | +0.1 could be noise | |
| <1% | 50.5% | +3.8 could be noise | |
| <1% | 50.2% | +0.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.7 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 48.3% | -0.3 could be noise | 14:59 | |
| 17% | 49.4% | +0.7 clear difference | 16:02 | |
| 15% | 52.5% | +0.6 clear difference often ahead | 13:31 | |
| 9% | 49.4% | -1.1 clear difference | 13:30 | |
| 1% | 54.4% | +0.3 could be noise often ahead | 14:57 | |
| <1% | 49.1% | -2.5 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.9% | most bought | |
| 10% | 54.4% | won more | |
| 7% | 52.2% | won more | |
| 6% | 49.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 30% | 45.9% | most bought | |
| 28% | 50.8% | won more | |
| 12% | 51.7% | won more | |
| 7% | 48.2% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 55% | 30% | |
| 6% | 28% | |
| 2% | 10% | |
| 6% | 8% | |
| 24% | 22% | |
| 10% | 12% | |
| 47% | 46% | |
| 36% | 35% | |
| 42% | 41% | |
| 7% | 7% |
Item 1Eclipse
Eclipse is part of the build that wins more: +2.5 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 47.7% | -1.0 could be noise | 12:51 | |
| 31% | 48.7% | +0.8 clear difference | 13:06 | |
| 6% | 50.4% | +0.3 clear difference | 12:46 | |
| 4% | 50.5% | +1.4 clear difference | 13:52 | |
| 4% | 50.5% | +1.8 clear difference | 14:16 | |
| 3% | 51.6% | +0.6 clear difference | ||
| 3% | 51.7% | -0.3 could be noise often ahead | ||
| <1% | 50.9% | +2.9 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | - | 22,443 | |
| 8% | - | 10,916 | |
| 7% | 57.3% | 9,680 | |
| 6% | - | 8,965 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +2.5 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 50.9% | +1.6 could be noise | 22:38 | |
| 22% | 48.9% | -1.1 could be noise | 21:52 | |
| 10% | 51.8% | -0.4 could be noise | 21:10 | |
| 9% | 51.5% | +0.8 could be noise | 22:36 | |
| 8% | 49.4% | -0.8 could be noise | 21:34 | |
| 3% | 48.0% | -1.7 could be noise | ||
| 3% | 51.7% | -0.8 could be noise | ||
| <1% | 43.8% | +2.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | - | 22,443 | |
| 8% | - | 10,916 | |
| 7% | 57.3% | 9,680 | |
| 6% | - | 8,965 |
Item 3Sundered Sky
Sundered Sky is part of the build that wins more: +2.5 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 51.4% | +0.4 could be noise | 28:39 | |
| 21% | 53.8% | +0.3 could be noise | 28:24 | |
| 11% | 53.7% | +0.6 could be noise | 28:52 | |
| 8% | 51.3% | -0.4 could be noise | 28:32 | |
| 5% | 50.0% | -1.5 could be noise | 27:49 | |
| 5% | 51.5% | 0.0 could be noise | ||
| 3% | 53.0% | -0.8 could be noise | ||
| <1% | 50.6% | +2.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | - | 22,443 | |
| 8% | - | 10,916 | |
| 7% | 57.3% | 9,680 | |
| 6% | - | 8,965 |
Item 4Death's Dance
Death's Dance wins more than Voltaic Cyclosword, the most picked: +0.9 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 54.1% | -0.4 could be noise | 33:43 | |
| 15% | 51.8% | +0.1 could be noise | 34:42 | |
| 11% | 52.8% | -0.1 could be noise | 33:49 | |
| 7% | 49.9% | -0.2 could be noise | 33:05 | |
| 6% | 50.8% | -0.9 could be noise | ||
| 6% | 59.4% | +0.9 could be noise | ||
| 5% | 52.2% | +0.8 could be noise | ||
| 4% | 47.6% | -0.1 could be noise |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 49.2% | 38:54 |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 55.8% | 42:20 | |
| 8% | 43.3% | 42:30 | |
| 7% | 48.6% | 40:05 | |
| 6% | - | 41:05 | |
| 5% | - | 43:04 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.4% | +0.1 could be noise | |
| 19% | 48.1% | -0.4 could be noise | |
| 8% | 49.6% | +1.6 clear difference | |
| 3% | 46.5% | -1.7 clear difference | |
| 1% | 49.2% | +0.7 could be noise | |
| 1% | 49.7% | +0.2 could be noise | |
| <1% | 47.2% | -1.6 could be noise | |
| <1% | 48.3% | +2.8 clear difference |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+2.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 48.3% | -0.3 could be noise | |
| 6% | 50.2% | +2.1 clear difference | |
| 3% | 45.6% | -2.4 clear difference | |
| 2% | 48.2% | +0.1 could be noise | |
| 2% | 47.9% | -0.4 could be noise | |
| 1% | 48.4% | 0.0 could be noise | |
| <1% | 47.3% | -1.4 could be noise | |
| <1% | 47.9% | -0.6 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 48.3% | -0.5 could be noise | |
| 3% | 49.8% | +1.2 clear difference | |
| 3% | 49.4% | +1.1 clear difference | |
| 3% | 49.5% | +1.7 clear difference | |
| 3% | 45.9% | -2.3 clear difference | |
| 2% | 49.5% | +0.7 could be noise | |
| 1% | 48.6% | +0.3 could be noise | |
| 1% | 47.9% | -0.5 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +2.3 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.1% | -1.1 could be noise | |
| 5% | 50.5% | +2.3 clear difference | |
| 3% | 50.0% | +2.0 clear difference | |
| 3% | 50.8% | +2.5 clear difference | |
| 3% | 46.1% | -1.9 could be noise | |
| 3% | 47.6% | -0.8 could be noise | |
| 2% | 49.3% | +0.5 clear difference | |
| <1% | 46.9% | +2.8 clear difference |
Secondary pathDomination
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.5% | +0.2 could be noise | |
| 17% | 47.8% | -0.5 clear difference | |
| 7% | 47.8% | -0.1 could be noise | |
| 3% | 49.1% | +0.4 could be noise | |
| 3% | 49.4% | +0.6 could be noise |
Secondary runesRelentless Hunter + Sudden Impact
Relentless Hunter + Sudden Impact wins more than Relentless Hunter + Cheap Shot, the most picked: +2.7 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.3% | -1.5 could be noise | |
| 7% | 50.8% | +2.7 clear difference | |
| 2% | 46.5% | -1.3 could be noise | |
| 1% | 49.1% | +1.1 clear difference | |
| 1% | 49.1% | +1.7 clear difference | |
| 1% | 50.2% | +1.4 clear difference | |
| <1% | 43.9% | -2.1 could be noise | |
| <1% | 43.1% | +0.3 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.4 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.4% | +0.1 could be noise | |
| 4% | 48.8% | +0.4 could be noise | |
| 2% | 47.5% | -1.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 48.3% | -0.8 could be noise | |
| 3% | 49.5% | +1.0 clear difference | |
| 1% | 48.5% | -0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 48.2% | -1.3 could be noise | |
| 13% | 49.0% | +1.4 clear difference | |
| 4% | 49.1% | +0.7 clear difference |
QWE
SkillsQ > W > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 86% | 49.0% | +1.5 could be noise |
| QEWQ + E + W | 10% | 47.9% | -1.1 clear difference |
| WQEW + Q + E | 2% | 46.8% | -2.8 clear difference |
| WEQW + E + Q | <1% | 47.3% | -1.3 clear difference |
| EQWE + Q + W | <1% | 45.8% | -3.7 clear difference |
| EWQE + W + Q | <1% | 48.5% | -1.6 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.2% won. Max W first: 48.5% won (about even).
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 48.5% | +1.0 could be noise | |
| 9% | 47.8% | -0.3 clear difference | |
| 2% | 46.6% | -2.3 clear difference | |
| 1% | 48.1% | -2.6 clear difference | |
| <1% | 47.0% | -2.5 clear difference | |
| <1% | 49.9% | -0.5 could be noise | |
| <1% | 42.8% | -2.2 clear difference | |
| <1% | 47.3% | -0.8 could be noise |
- won
- 51.1%
- games
- 7,107
- Win impact
- +2.5
- Pick rate
- 2.1%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.5% | +1.5 could be noise | |
| 4% | 45.3% | -3.1 clear difference | |
| 4% | 47.5% | -1.2 clear difference | |
| 3% | 47.5% | -1.5 clear difference | |
| 1% | 49.3% | +2.1 could be noise | |
| 1% | 49.5% | +0.1 could be noise | |
| <1% | 50.5% | +3.8 could be noise | |
| <1% | 50.2% | +0.4 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.9% | |
| 41% | 51.0% | |
| 14% | 51.2% | |
| 3% | 49.2% | |
| 1% | 52.5% |
Item 1Umbral Glaive
| Choice | Picked | Won |
|---|---|---|
| 57% | 50.6% | |
| 17% | 51.7% | |
| 8% | 49.6% | |
| 6% | 60.2% | |
| 4% | 48.4% |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 51% | 52.9% | |
| 12% | 53.2% | |
| 11% | 57.2% | |
| 9% | 49.1% | |
| 3% | 51.7% |
Item 3Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 32% | 58.5% | |
| 15% | 49.8% | |
| 9% | 55.5% | |
| 5% | 56.2% | |
| 4% | 64.9% |
Item 4Eclipse
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 50.9% | +1.6 could be noise | 22:38 | |
| 22% | 48.9% | -1.1 could be noise | 21:52 | |
| 10% | 51.8% | -0.4 could be noise | 21:10 | |
| 9% | 51.5% | +0.8 could be noise | 22:36 | |
| 8% | 49.4% | -0.8 could be noise | 21:34 | |
| 3% | 48.0% | -1.7 could be noise | ||
| 3% | 51.7% | -0.8 could be noise | ||
| <1% | 43.8% | +2.2 could be noise |
Item 5Sundered Sky
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 49.2% | 38:54 |
Item 6Guardian Angel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 55.8% | 42:20 | |
| 8% | 43.3% | 42:30 | |
| 7% | 48.6% | 40:05 | |
| 6% | - | 41:05 | |
| 5% | - | 43:04 |
KeystonePress the Attack
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Primary row 2Legend: Haste
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Primary row 3Cut Down
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 70% | 51.1% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 86% | 49.0% | +1.5 could be noise |
| QEWQ + E + W | 10% | 47.9% | -1.1 clear difference |
| WQEW + Q + E | 2% | 46.8% | -2.8 clear difference |
| WEQW + E + Q | <1% | 47.3% | -1.3 clear difference |
| EQWE + Q + W | <1% | 45.8% | -3.7 clear difference |
| EWQE + W + Q | <1% | 48.5% | -1.6 could be noise |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 48.5% | +1.0 could be noise | |
| 9% | 47.8% | -0.3 clear difference | |
| 2% | 46.6% | -2.3 clear difference | |
| 1% | 48.1% | -2.6 clear difference | |
| <1% | 47.0% | -2.5 clear difference | |
| <1% | 49.9% | -0.5 could be noise | |
| <1% | 42.8% | -2.2 clear difference | |
| <1% | 47.3% | -0.8 could be noise |
Pantheon Top build
A rare build that wins more.
- won
- 49.1%
- games
- 290,942
- Win impact
- -0.9
- Pick rate
- 1.6%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.4% | +1.3 could be noise | |
| 11% | 48.3% | -0.3 clear difference | |
| 6% | 46.9% | -2.2 clear difference | |
| <1% | 45.9% | -1.0 could be noise | |
| <1% | 47.7% | 0.0 could be noise | |
| <1% | 47.8% | -2.5 clear difference | |
| <1% | 43.5% | -3.4 clear difference | |
| <1% | 50.0% | -1.8 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 49.6% | -0.1 could be noise | 14:00 | |
| 27% | 49.7% | +0.4 could be noise | 15:20 | |
| 8% | 51.0% | -0.8 could be noise often ahead | 13:44 | |
| 5% | 53.9% | +0.1 could be noise often ahead | 15:21 | |
| 2% | 56.0% | -0.2 could be noise often ahead | 14:01 | |
| <1% | 50.3% | -1.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 51.6% | most bought | |
| 8% | 50.3% | about even | |
| 6% | 52.1% | about even | |
| 3% | 55.3% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 50.6% | most bought | |
| 18% | 45.8% | about even | |
| 6% | 48.6% | about even | |
| 4% | 50.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 60% | 18% | |
| 8% | 49% | |
| 2% | 16% | |
| 18% | 10% | |
| 40% | 38% | |
| 36% | 35% | |
| 30% | 29% | |
| 5% | 6% | |
| 8% | 8% | |
| 5% | 5% |
Item 1Bastionbreaker
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 48.9% | -0.3 could be noise | 11:33 | |
| 26% | 49.4% | -0.6 could be noise | 11:31 | |
| 13% | 48.9% | +0.6 clear difference | 12:13 | |
| 9% | 50.7% | +0.6 clear difference | 11:24 | |
| 3% | 52.7% | -0.1 could be noise often ahead | 10:06 | |
| 3% | 49.6% | +0.6 clear difference | ||
| 2% | 49.1% | +0.2 could be noise | ||
| 1% | 48.6% | +1.6 clear difference often behind |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | - | 18,990 | |
| 9% | - | 13,001 | |
| 6% | - | 8,316 | |
| 5% | 48.6% | 7,209 |
Item 2Voltaic Cyclosword
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 51.9% | +0.2 could be noise | 19:40 | |
| 24% | 50.7% | +0.5 could be noise | 20:32 | |
| 10% | 52.5% | +0.5 could be noise | 20:32 | |
| 8% | 52.5% | -0.4 could be noise | 19:15 | |
| 6% | 49.1% | -0.6 could be noise | 21:00 | |
| 4% | 48.4% | -2.6 could be noise | ||
| 3% | 50.3% | +0.4 could be noise | ||
| 2% | 51.2% | +1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | - | 18,990 | |
| 9% | - | 13,001 | |
| 6% | - | 8,316 | |
| 5% | 48.6% | 7,209 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +2.7 per 100 games, against -0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 55.0% | +0.5 could be noise | 27:28 | |
| 15% | 55.5% | +0.3 could be noise | 26:26 | |
| 8% | 55.2% | +0.2 could be noise | 26:44 | |
| 7% | 54.7% | -1.5 could be noise | 26:47 | |
| 7% | 54.4% | +0.2 could be noise | 26:57 | |
| 6% | 57.2% | +0.4 could be noise | ||
| 6% | 52.4% | 0.0 could be noise | ||
| 5% | 57.9% | +1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | - | 18,990 | |
| 9% | - | 13,001 | |
| 6% | - | 8,316 | |
| 5% | 48.6% | 7,209 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards adds the most wins we measured here: +1.3 per 100 games. Edge of Night, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 54.7% | +0.3 could be noise | 32:17 | |
| 13% | 60.7% | +1.3 could be noise | ||
| 10% | 59.6% | +0.8 could be noise | ||
| 9% | 57.0% | -1.1 could be noise | 30:41 | |
| 8% | 59.0% | +0.2 could be noise | 32:24 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 68.6% | 36:20 |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 51.7% | 40:27 | |
| 11% | 52.7% | 39:12 | |
| 7% | 48.9% | 39:36 | |
| 6% | 49.3% | 39:02 | |
| 5% | 51.3% | 38:52 |
KeystoneConqueror
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 49.1% | +0.3 could be noise | |
| 33% | 49.6% | +0.3 could be noise | |
| 21% | 48.4% | -0.7 clear difference | |
| 3% | 49.9% | +0.7 could be noise | |
| <1% | 46.5% | -1.7 could be noise | |
| <1% | 46.7% | -2.1 could be noise | |
| <1% | 47.8% | +0.2 could be noise | |
| <1% | 46.7% | -1.1 could be noise |
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +1.1 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 48.7% | -0.5 could be noise | |
| 31% | 49.6% | +0.3 clear difference | |
| 8% | 49.8% | +1.1 clear difference | |
| 3% | 50.7% | +1.4 clear difference | |
| 2% | 49.1% | -0.3 could be noise | |
| 1% | 46.0% | -2.0 could be noise | |
| <1% | 43.7% | -4.2 clear difference | |
| <1% | 49.8% | -0.9 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +0.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 48.8% | -0.3 could be noise | |
| 30% | 49.6% | +0.3 could be noise | |
| 3% | 50.1% | +0.9 could be noise | |
| 2% | 49.5% | +0.1 could be noise | |
| 2% | 49.5% | +0.3 could be noise | |
| 2% | 48.2% | -0.7 could be noise | |
| 1% | 49.3% | +0.7 could be noise | |
| <1% | 45.8% | +0.9 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.9 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 48.5% | -0.8 could be noise | |
| 32% | 49.5% | +0.2 clear difference | |
| 6% | 51.1% | +1.9 clear difference | |
| 6% | 49.2% | +0.3 clear difference | |
| 2% | 50.3% | +1.3 clear difference | |
| 1% | 49.2% | +0.1 could be noise | |
| 1% | 47.5% | -1.6 could be noise | |
| 1% | 50.8% | +1.6 clear difference |
Secondary pathSorcery
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 49.2% | +0.3 could be noise | |
| 32% | 49.4% | +0.1 could be noise | |
| 17% | 48.4% | -0.6 clear difference | |
| 5% | 48.8% | -0.1 could be noise | |
| 2% | 49.8% | +0.4 could be noise |
Secondary runesManaflow Band + Scorch
Manaflow Band + Scorch wins more than Transcendence + Scorch, the most picked: +2.4 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.7% | -2.0 could be noise | |
| 13% | 51.7% | +2.4 clear difference | |
| 3% | 50.0% | +0.8 clear difference | |
| 1% | 50.7% | +1.8 clear difference | |
| 1% | 50.6% | +0.3 could be noise | |
| 1% | 53.1% | +1.8 clear difference | |
| <1% | 49.8% | -0.5 could be noise | |
| <1% | 51.9% | +1.2 clear difference |
Offence shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.3% | +0.7 could be noise | |
| 18% | 48.2% | -0.7 clear difference | |
| 1% | 48.1% | -0.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.1% | -0.5 could be noise | |
| 1% | 48.4% | +0.4 could be noise | |
| <1% | 50.9% | +0.7 could be noise |
Defence shardHealth
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 54% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 48.8% | -0.8 clear difference | |
| 33% | 49.6% | +0.7 could be noise | |
| 3% | 49.0% | +0.7 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +1.1 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 64% | 48.8% | -1.0 could be noise |
| QWEQ + W + E | 35% | 50.0% | +1.1 clear difference |
| WQEW + Q + E | <1% | 41.9% | -4.1 clear difference |
| EQWE + Q + W | <1% | 37.0% | too big to trust |
| WEQW + E + Q | <1% | 48.6% | -2.2 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 48.8% won. Max W first: 36.7% won (about even).
SpellsFlash + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.3% | +2.2 could be noise | |
| 4% | 45.8% | -2.7 clear difference | |
| 2% | 48.3% | -0.9 clear difference | |
| <1% | 48.4% | +0.5 could be noise | |
| <1% | 45.2% | -0.3 could be noise | |
| <1% | 44.1% | -1.0 could be noise | |
| <1% | 44.5% | -1.9 clear difference | |
| <1% | 43.4% | -3.9 clear difference |
- won
- 51.7%
- games
- 10,123
- Win impact
- +2.2
- Pick rate
- 3.8%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.4% | +1.3 could be noise | |
| 11% | 48.3% | -0.3 clear difference | |
| 6% | 46.9% | -2.2 clear difference | |
| <1% | 45.9% | -1.0 could be noise | |
| <1% | 47.7% | 0.0 could be noise | |
| <1% | 47.8% | -2.5 clear difference | |
| <1% | 43.5% | -3.4 clear difference | |
| <1% | 50.0% | -1.8 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 56% | 51.8% | |
| 29% | 53.0% | |
| 8% | 54.6% | |
| 4% | 52.5% | |
| 3% | 54.2% |
Item 1Bastionbreaker
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 48.9% | -0.3 could be noise | 11:33 | |
| 26% | 49.4% | -0.6 could be noise | 11:31 | |
| 13% | 48.9% | +0.6 clear difference | 12:13 | |
| 9% | 50.7% | +0.6 clear difference | 11:24 | |
| 3% | 52.7% | -0.1 could be noise often ahead | 10:06 | |
| 3% | 49.6% | +0.6 clear difference | ||
| 2% | 49.1% | +0.2 could be noise | ||
| 1% | 48.6% | +1.6 clear difference often behind |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 28% | 52.4% | |
| 17% | 54.2% | |
| 13% | 53.9% | |
| 9% | 51.4% | |
| 6% | 54.9% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 24% | 54.9% | |
| 10% | 57.0% | |
| 9% | 56.9% | |
| 6% | 65.4% | |
| 6% | 48.8% |
Item 4Voltaic Cyclosword
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 51.9% | +0.2 could be noise | 19:40 | |
| 24% | 50.7% | +0.5 could be noise | 20:32 | |
| 10% | 52.5% | +0.5 could be noise | 20:32 | |
| 8% | 52.5% | -0.4 could be noise | 19:15 | |
| 6% | 49.1% | -0.6 could be noise | 21:00 | |
| 4% | 48.4% | -2.6 could be noise | ||
| 3% | 50.3% | +0.4 could be noise | ||
| 2% | 51.2% | +1.7 could be noise |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% | |
| 7% | 55.8% | |
| 7% | 62.5% | |
| 6% | 58.3% | |
| 6% | 73.5% |
Item 6Lord Dominik's Regards
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 55.0% | +0.5 could be noise | 27:28 | |
| 15% | 55.5% | +0.3 could be noise | 26:26 | |
| 8% | 55.2% | +0.2 could be noise | 26:44 | |
| 7% | 54.7% | -1.5 could be noise | 26:47 | |
| 7% | 54.4% | +0.2 could be noise | 26:57 | |
| 6% | 57.2% | +0.4 could be noise | ||
| 6% | 52.4% | 0.0 could be noise | ||
| 5% | 57.9% | +1.6 could be noise |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Primary row 2Legend: Haste
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Primary row 3Cut Down
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 10% | 52.7% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 64% | 48.8% | -1.0 could be noise |
| QWEQ + W + E | 35% | 50.0% | +1.1 clear difference |
| WQEW + Q + E | <1% | 41.9% | -4.1 clear difference |
| EQWE + Q + W | <1% | 37.0% | too big to trust |
| WEQW + E + Q | <1% | 48.6% | -2.2 could be noise |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.3% | +2.2 could be noise | |
| 4% | 45.8% | -2.7 clear difference | |
| 2% | 48.3% | -0.9 clear difference | |
| <1% | 48.4% | +0.5 could be noise | |
| <1% | 45.2% | -0.3 could be noise | |
| <1% | 44.1% | -1.0 could be noise | |
| <1% | 44.5% | -1.9 clear difference | |
| <1% | 43.4% | -3.9 clear difference |
Pantheon Mid build
A rare build that wins more.
- won
- 51.1%
- games
- 99,628
- Win impact
- +1.0
- Pick rate
- 0.6%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.4% | +1.3 could be noise | |
| 14% | 49.9% | -0.7 clear difference | |
| 8% | 48.5% | -1.5 clear difference | |
| 1% | 47.1% | -3.1 clear difference | |
| 1% | 50.6% | -1.7 clear difference | |
| <1% | 49.7% | +1.5 could be noise | |
| <1% | 49.0% | -2.1 could be noise | |
| <1% | 47.5% | -2.9 clear difference |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Mercury's Treads, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.9% | -0.4 could be noise | 13:30 | |
| 33% | 51.8% | +0.4 could be noise | 13:23 | |
| 15% | 54.2% | +0.2 could be noise often ahead | 12:36 | |
| 11% | 53.2% | +0.6 could be noise | 11:55 | |
| 4% | 55.0% | -0.4 could be noise often ahead | 12:48 | |
| 1% | 46.9% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 54.9% | most bought | |
| 15% | 50.2% | about even | |
| 11% | 55.9% | about even | |
| 9% | 53.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 51.5% | most bought | |
| 12% | 54.0% | about even | |
| 9% | 49.6% | about even | |
| 8% | 52.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 45% | 9% | |
| 15% | 52% | |
| 3% | 15% | |
| 11% | 6% | |
| 12% | 15% | |
| 30% | 32% | |
| 28% | 26% | |
| 11% | 12% | |
| 39% | 38% | |
| 8% | 7% |
Item 1Eclipse
Eclipse is part of the build that wins more: +1.5 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 50.5% | +0.4 could be noise | 10:53 | |
| 22% | 51.6% | +0.1 could be noise | 10:55 | |
| 22% | 51.5% | -0.4 could be noise | 10:28 | |
| 14% | 50.5% | -1.0 could be noise | 10:57 | |
| 4% | 53.8% | +0.3 could be noise | 9:47 | |
| 2% | 48.0% | -1.9 could be noise | ||
| 1% | 49.6% | -0.1 could be noise | ||
| <1% | 60.6% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 4,186 | |
| 6% | 3,337 | |
| 6% | 3,086 | |
| 6% | 2,990 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +1.5 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.0% | -0.5 could be noise | 19:06 | |
| 17% | 52.0% | +1.4 could be noise | 20:13 | |
| 8% | 51.8% | -0.4 could be noise | 19:36 | |
| 8% | 53.7% | -0.3 could be noise | 18:59 | |
| 8% | 55.1% | +0.2 could be noise | 18:58 | |
| 5% | 54.2% | +0.6 could be noise | ||
| 2% | 48.9% | -0.2 could be noise | ||
| 2% | 52.2% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 4,186 | |
| 6% | 3,337 | |
| 6% | 3,086 | |
| 6% | 2,990 |
Item 3Sundered Sky
Sundered Sky is part of the build that wins more: +1.5 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 55.6% | +0.9 could be noise | 25:43 | |
| 12% | 57.7% | 0.0 could be noise | 24:60 | |
| 9% | 55.6% | 0.0 could be noise | 25:51 | |
| 9% | 56.5% | -0.6 could be noise | 25:10 | |
| 7% | 57.0% | +0.4 could be noise | 25:33 | |
| 7% | 58.4% | +0.7 could be noise | ||
| 6% | 53.9% | -1.2 could be noise | ||
| 6% | 56.4% | +0.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 4,186 | |
| 6% | 3,337 | |
| 6% | 3,086 | |
| 6% | 2,990 |
Item 4Death's Dance
Death's Dance wins more than Black Cleaver, the most picked: +1.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 59.6% | +1.4 could be noise | 30:47 | |
| 18% | 57.0% | -0.3 could be noise | 30:27 | |
| 13% | 56.3% | -0.3 could be noise | 30:34 | |
| 8% | 60.8% | +1.1 could be noise | ||
| 7% | 43.5% | -1.3 could be noise |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 60.8% | 34:56 |
Item 6Edge of Night
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 50.6% | 38:47 | |
| 12% | 50.7% | 39:26 | |
| 7% | - | 38:55 | |
| 5% | - | 39:20 | |
| 5% | - | 40:06 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 51.0% | +0.1 could be noise | |
| 26% | 50.8% | -0.2 could be noise | |
| 20% | 50.5% | -0.1 could be noise | |
| 18% | 51.0% | +0.3 could be noise | |
| 1% | 56.0% | +0.3 could be noise | |
| 1% | 51.5% | +0.7 could be noise | |
| <1% | 49.2% | -3.0 could be noise | |
| <1% | 47.0% | +1.0 could be noise |
Primary row 1Sudden Impact
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 50.9% | 0.0 could be noise | |
| 34% | 51.1% | +0.2 could be noise | |
| 19% | 50.5% | -0.1 could be noise | |
| 5% | 51.0% | +0.1 could be noise | |
| 1% | 50.6% | -0.4 could be noise | |
| 1% | 50.1% | -1.1 could be noise | |
| <1% | 50.9% | -0.7 could be noise | |
| <1% | 48.3% | -2.4 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Sixth Sense, the most picked: +1.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.7% | -0.2 could be noise | |
| 31% | 51.0% | 0.0 could be noise | |
| 18% | 50.4% | -0.3 could be noise | |
| 4% | 51.4% | +0.6 could be noise | |
| 2% | 53.7% | +1.3 could be noise | |
| 1% | 48.8% | -0.3 could be noise | |
| 1% | 54.9% | +2.4 could be noise | |
| 1% | 51.0% | +1.2 could be noise |
Primary row 3Treasure Hunter
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 50.8% | -0.2 could be noise | |
| 31% | 51.2% | +0.3 could be noise | |
| 19% | 50.5% | -0.2 could be noise | |
| 3% | 50.2% | -0.5 could be noise | |
| 3% | 52.2% | +1.5 could be noise | |
| 3% | 50.6% | -0.4 could be noise | |
| 2% | 50.4% | -0.8 could be noise | |
| 1% | 52.9% | +1.4 could be noise |
Secondary pathInspiration
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 50.5% | -0.3 could be noise | |
| 25% | 51.1% | +0.1 could be noise | |
| 23% | 51.0% | 0.0 could be noise | |
| 9% | 50.6% | +0.1 could be noise | |
| 6% | 52.1% | +0.8 could be noise |
Secondary runesCash Back + Biscuit Delivery
Cash Back + Biscuit Delivery wins more than Biscuit Delivery + Cosmic Insight, the most picked: +2.7 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.5% | -2.0 could be noise | |
| 15% | 53.2% | +1.9 clear difference | |
| 2% | 53.8% | +0.6 could be noise | |
| 2% | 50.2% | +1.7 clear difference | |
| 1% | 51.5% | -3.9 could be noise | |
| 1% | 61.5% | +2.7 clear difference | |
| 1% | 53.0% | +2.5 clear difference | |
| 1% | 59.9% | +1.9 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.5 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.8% | -0.5 could be noise | |
| 6% | 52.3% | +0.5 could be noise | |
| 1% | 49.6% | +0.1 could be noise |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.9% | +0.1 could be noise | |
| 2% | 50.5% | -0.2 could be noise | |
| <1% | 53.8% | -0.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 51.0% | 0.0 could be noise | |
| 46% | 50.7% | 0.0 could be noise | |
| 4% | 51.1% | +0.1 could be noise |
QEW
SkillsQ > E > W
Q > E > W wins more than Q > W > E, the most picked: +0.8 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 50.9% | -0.6 could be noise |
| QEWQ + E + W | 17% | 51.3% | +0.8 clear difference |
| WQEW + Q + E | 1% | 48.2% | -3.9 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.0% won. Max W first: 45.8% won (not enough games).
SpellsFlash + Ignite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.0% | +2.5 could be noise | |
| 3% | 46.3% | -3.9 clear difference | |
| 1% | 48.4% | -1.0 clear difference | |
| <1% | 52.4% | +0.7 could be noise | |
| <1% | 52.0% | +0.2 could be noise | |
| <1% | 53.5% | +1.1 could be noise | |
| <1% | 46.3% | -0.7 could be noise |
- won
- 58.8%
- games
- 987
- Win impact
- +2.9
- Pick rate
- 1.1%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.4% | +1.3 could be noise | |
| 14% | 49.9% | -0.7 clear difference | |
| 8% | 48.5% | -1.5 clear difference | |
| 1% | 47.1% | -3.1 clear difference | |
| 1% | 50.6% | -1.7 clear difference | |
| <1% | 49.7% | +1.5 could be noise | |
| <1% | 49.0% | -2.1 could be noise | |
| <1% | 47.5% | -2.9 clear difference |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 100% | 58.8% |
Item 1Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 72% | 59.6% | |
| 28% | 56.5% |
Item 2Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 72% | 59.6% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 28% | 66.0% | |
| 23% | 65.4% | |
| 14% | 61.2% | |
| 12% | 66.3% | |
| 4% | 46.4% |
Item 4Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 20% | 65.0% | |
| 14% | 63.6% | |
| 12% | 75.0% | |
| 9% | 74.1% | |
| 6% | 66.7% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 18% | 60.0% | |
| 11% | 66.7% | |
| 8% | 71.4% | |
| 8% | 71.4% | |
| 6% | 40.0% |
Item 6Youmuu's Ghostblade
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 50.5% | +0.4 could be noise | 10:53 | |
| 22% | 51.6% | +0.1 could be noise | 10:55 | |
| 22% | 51.5% | -0.4 could be noise | 10:28 | |
| 14% | 50.5% | -1.0 could be noise | 10:57 | |
| 4% | 53.8% | +0.3 could be noise | 9:47 | |
| 2% | 48.0% | -1.9 could be noise | ||
| 1% | 49.6% | -0.1 could be noise | ||
| <1% | 60.6% | +2.3 could be noise |
KeystoneStormraider's Surge
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 40% | 60.2% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 50.9% | -0.6 could be noise |
| QEWQ + E + W | 17% | 51.3% | +0.8 clear difference |
| WQEW + Q + E | 1% | 48.2% | -3.9 could be noise |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.0% | +2.5 could be noise | |
| 3% | 46.3% | -3.9 clear difference | |
| 1% | 48.4% | -1.0 clear difference | |
| <1% | 52.4% | +0.7 could be noise | |
| <1% | 52.0% | +0.2 could be noise | |
| <1% | 53.5% | +1.1 could be noise | |
| <1% | 46.3% | -0.7 could be noise |
Pantheon Jungle build
A rare build that wins more.
- won
- 47.3%
- games
- 88,917
- Win impact
- -2.6
- Pick rate
- 0.5%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +1.1 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.0% | +0.6 could be noise | |
| 20% | 47.4% | +0.2 could be noise | |
| 18% | 46.5% | -0.9 clear difference | |
| 9% | 46.9% | -1.0 clear difference | |
| 4% | 48.4% | +1.1 could be noise | |
| 3% | 47.9% | +0.1 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.9 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 47.8% | +0.3 could be noise | 14:37 | |
| 35% | 48.6% | +0.9 could be noise | 15:05 | |
| 8% | 48.1% | -2.0 clear difference | 12:52 | |
| 5% | 51.4% | -1.3 clear difference often ahead | 13:27 | |
| 2% | 50.1% | -2.1 could be noise often ahead | 13:42 | |
| 1% | 47.2% | -3.6 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 50.0% | most bought | |
| 12% | 48.1% | about even | |
| 5% | 48.4% | about even | |
| 3% | 51.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 49.1% | most bought | |
| 16% | 43.9% | about even | |
| 5% | 44.8% | about even | |
| 3% | 49.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 12% | 47% | |
| 50% | 16% | |
| 3% | 16% | |
| 25% | 18% | |
| 13% | 11% | |
| 21% | 23% |
Item 1Eclipse
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 47.3% | 0.0 could be noise | 10:52 | |
| 16% | 48.3% | +1.1 clear difference | 11:20 | |
| 15% | 47.0% | -1.2 could be noise | 10:31 | |
| 13% | 47.7% | +0.6 could be noise | 10:41 | |
| 7% | 46.3% | -1.4 could be noise | 10:46 | |
| 5% | 51.1% | +2.6 clear difference | ||
| 5% | 48.0% | -1.4 could be noise | ||
| 1% | 48.5% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 5,797 | |
| 7% | 3,001 | |
| 6% | 2,532 | |
| 3% | 1,587 |
Item 2Black Cleaver
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 49.2% | +1.8 could be noise | 19:40 | |
| 19% | 48.1% | -1.3 could be noise | 18:25 | |
| 9% | 48.4% | -0.7 could be noise | 18:15 | |
| 8% | 50.3% | +0.1 could be noise | 19:14 | |
| 5% | 47.5% | -1.7 could be noise | 19:17 | |
| 4% | 49.6% | +1.9 could be noise | ||
| 2% | 48.7% | -0.3 could be noise | ||
| <1% | 58.8% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 5,797 | |
| 7% | 3,001 | |
| 6% | 2,532 | |
| 3% | 1,587 |
Item 3Guardian Angel
Guardian Angel is part of the build that wins more: +4.7 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 53.0% | +1.3 could be noise | 26:11 | |
| 12% | 51.1% | +0.1 could be noise | 25:38 | |
| 10% | 52.8% | +0.5 could be noise | 24:40 | |
| 9% | 57.8% | +2.0 could be noise | 26:19 | |
| 6% | 50.3% | -0.4 could be noise | 26:13 | |
| 4% | 52.8% | -1.9 could be noise | ||
| 4% | 51.5% | -0.3 could be noise | ||
| 4% | 53.0% | -1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 5,797 | |
| 7% | 3,001 | |
| 6% | 2,532 | |
| 3% | 1,587 |
Item 4Death's Dance
Death's Dance adds the most wins we measured here: +0.4 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 58.9% | +0.4 could be noise | 31:15 | |
| 15% | 59.5% | -0.1 could be noise | 31:32 |
Item 5Maw of Malmortius
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 58.5% | +2.5 could be noise | 35:38 | |
| 11% | 57.7% | +1.1 could be noise | 35:39 | |
| 7% | 59.8% | +0.1 could be noise | 36:04 | |
| 6% | 51.7% | -1.6 could be noise | 36:32 | |
| 5% | 52.7% | -1.3 could be noise | 36:05 | |
| 4% | 55.5% | -2.0 could be noise | ||
| 4% | 61.5% | -0.6 could be noise | ||
| 4% | 50.0% | -1.5 could be noise |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 55.9% | 39:24 | |
| 9% | 41.1% | 38:28 | |
| 6% | - | 37:32 | |
| 5% | - | 39:40 | |
| 5% | - | 40:29 |
KeystoneConqueror
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 48.4% | +1.7 could be noise | |
| 23% | 46.3% | -1.3 clear difference | |
| 8% | 46.3% | -0.7 clear difference | |
| 4% | 46.8% | -1.1 clear difference | |
| 2% | 47.3% | -1.1 clear difference | |
| 1% | 46.2% | -2.1 clear difference | |
| <1% | 46.2% | -0.4 could be noise | |
| <1% | 37.5% | too big to trust |
Primary row 1Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 47.8% | +1.2 could be noise | |
| 6% | 46.6% | -0.5 clear difference | |
| 4% | 47.4% | -0.6 clear difference | |
| 2% | 45.8% | -1.4 clear difference | |
| 1% | 45.6% | -2.4 clear difference | |
| 1% | 47.0% | -2.1 clear difference | |
| 1% | 46.1% | -2.0 clear difference | |
| <1% | 45.4% | -2.8 clear difference |
Primary row 2Legend: Alacrity
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 47.3% | -0.4 clear difference | |
| 36% | 48.3% | +1.0 could be noise | |
| 4% | 45.8% | -0.9 clear difference | |
| 4% | 47.0% | -0.1 could be noise | |
| 3% | 48.3% | -0.6 could be noise | |
| 3% | 45.5% | -1.7 clear difference | |
| 1% | 46.1% | -2.5 clear difference | |
| 1% | 46.8% | -1.1 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.7 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 47.6% | +0.1 could be noise | |
| 6% | 49.5% | +1.7 clear difference | |
| 5% | 46.6% | -0.5 could be noise | |
| 2% | 46.0% | -0.9 could be noise | |
| 2% | 48.8% | +0.7 could be noise | |
| 2% | 48.3% | +0.4 could be noise | |
| 2% | 44.6% | -3.5 clear difference | |
| 2% | 47.6% | -0.6 could be noise |
Secondary pathInspiration
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.4% | +1.5 could be noise | |
| 42% | 46.9% | -1.1 clear difference | |
| 7% | 46.6% | -0.9 clear difference | |
| 3% | 46.4% | -1.0 clear difference | |
| 1% | 46.1% | -2.1 clear difference |
Secondary runesTriple Tonic + Cash Back
Triple Tonic + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +1.4 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 48.6% | +1.0 could be noise | |
| 5% | 48.0% | -0.4 could be noise | |
| 2% | 43.1% | -2.6 clear difference | |
| 1% | 44.5% | +1.4 could be noise | |
| <1% | 42.2% | -0.5 could be noise | |
| <1% | 47.5% | -0.4 could be noise | |
| <1% | 46.3% | -3.4 clear difference | |
| <1% | 50.4% | +0.8 could be noise |
Offence shardAttack Speed
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 46.9% | -1.2 clear difference | |
| 45% | 48.4% | +1.3 could be noise | |
| 1% | 46.1% | -2.2 clear difference |
Flex shardAdaptive Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 47.6% | +2.4 could be noise | |
| 2% | 45.4% | -2.9 clear difference | |
| 1% | 46.7% | -1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 47.6% | +0.1 could be noise | |
| 12% | 47.3% | +0.1 could be noise | |
| 4% | 46.9% | -0.6 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 48.1% | +1.6 could be noise |
| QEWQ + E + W | 10% | 46.0% | -1.3 clear difference |
| WQEW + Q + E | 1% | 43.5% | -3.1 clear difference |
| WEQW + E + Q | <1% | 36.8% | -4.1 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 46.3% won. Max W first: 52.9% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.6% | +2.5 could be noise | |
| 1% | 41.5% | -3.1 clear difference | |
| <1% | 47.5% | -0.3 could be noise |
- won
- 51.3%
- games
- 4,069
- Win impact
- +2.7
- Pick rate
- 5.1%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.0% | +0.6 could be noise | |
| 20% | 47.4% | +0.2 could be noise | |
| 18% | 46.5% | -0.9 clear difference | |
| 9% | 46.9% | -1.0 clear difference | |
| 4% | 48.4% | +1.1 could be noise | |
| 3% | 47.9% | +0.1 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 51% | 50.7% | |
| 43% | 51.7% | |
| 3% | 61.0% | |
| 2% | 61.0% | |
| 1% | 61.5% |
Item 1Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 100% | 51.2% |
Item 2Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 46% | 52.3% | |
| 17% | 52.8% | |
| 17% | 53.6% | |
| 5% | 51.4% | |
| 3% | 50.8% |
Item 3Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 33% | 60.2% | |
| 9% | 50.9% | |
| 6% | 51.2% | |
| 6% | 56.7% | |
| 6% | 50.0% |
Item 4Maw of Malmortius
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.3% | |
| 8% | 66.3% | |
| 6% | 61.7% | |
| 5% | 52.7% | |
| 5% | 70.6% |
Item 5Eclipse
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 47.3% | 0.0 could be noise | 10:52 | |
| 16% | 48.3% | +1.1 clear difference | 11:20 | |
| 15% | 47.0% | -1.2 could be noise | 10:31 | |
| 13% | 47.7% | +0.6 could be noise | 10:41 | |
| 7% | 46.3% | -1.4 could be noise | 10:46 | |
| 5% | 51.1% | +2.6 clear difference | ||
| 5% | 48.0% | -1.4 could be noise | ||
| 1% | 48.5% | +1.9 could be noise |
Item 6Youmuu's Ghostblade
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 55.9% | 39:24 | |
| 9% | 41.1% | 38:28 | |
| 6% | - | 37:32 | |
| 5% | - | 39:40 | |
| 5% | - | 40:29 |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 45% | 49.5% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 48.1% | +1.6 could be noise |
| QEWQ + E + W | 10% | 46.0% | -1.3 clear difference |
| WQEW + Q + E | 1% | 43.5% | -3.1 clear difference |
| WEQW + E + Q | <1% | 36.8% | -4.1 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.6% | +2.5 could be noise | |
| 1% | 41.5% | -3.1 clear difference | |
| <1% | 47.5% | -0.3 could be noise |
Pantheon Bot build
- won
- 46.6%
- games
- 5,300
- Win impact
- -2.4
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 46.8% | +0.3 could be noise | |
| 16% | 48.7% | -0.3 could be noise | |
| 8% | 42.3% | -1.5 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 46.9% | +0.4 could be noise | 14:11 | |
| 21% | 49.8% | +1.2 could be noise | 14:31 | |
| 15% | 45.2% | -1.9 could be noise | 13:09 | |
| 10% | 47.5% | -1.2 could be noise | 12:18 | |
| 6% | 50.9% | +0.8 could be noise | 13:05 | |
| 2% | 57.8% | -0.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 51.7% | most bought | |
| 13% | 44.7% | about even | |
| 8% | 56.7% | about even | |
| 7% | 59.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 33% | 49.7% | most bought | |
| 20% | 40.5% | about even | |
| 11% | 38.7% | about even | |
| 9% | 53.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 45% | 20% | |
| 8% | 33% | |
| 2% | 9% | |
| 13% | 8% |
Item 1Hubris
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 47.6% | +0.4 could be noise | 10:03 | |
| 26% | 46.4% | -1.1 could be noise | 10:53 | |
| 22% | 45.9% | +0.3 could be noise | 10:53 | |
| 5% | 48.9% | -2.3 could be noise | 10:46 | |
| 4% | 44.1% | -1.2 could be noise | 10:20 | |
| 2% | 46.4% | -0.8 could be noise | ||
| 2% | 56.3% | +3.2 could be noise | ||
| 2% | 46.4% | -0.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 46.2% | 356 | |
| 5% | - | 156 | |
| 4% | 49.4% | 131 | |
| 4% | - | 129 |
Item 2Voltaic Cyclosword
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 48.1% | -0.1 could be noise | 17:46 | |
| 12% | 50.7% | +1.0 could be noise | 19:03 | |
| 11% | 45.4% | -1.9 could be noise | 18:42 | |
| 8% | 46.6% | +0.3 could be noise | 18:56 | |
| 7% | 49.3% | -0.2 could be noise | 17:40 | |
| 6% | 48.2% | -1.6 could be noise | ||
| 4% | 44.8% | -1.4 could be noise | ||
| 4% | 53.3% | -1.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 46.2% | 356 | |
| 5% | - | 156 | |
| 4% | 49.4% | 131 | |
| 4% | - | 129 |
Item 3Eclipse
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 49.1% | +0.6 could be noise | 24:05 | |
| 13% | 47.9% | -0.2 could be noise | 24:49 | |
| 8% | 51.7% | -0.4 could be noise | 23:36 | |
| 8% | 51.2% | +0.7 could be noise | 24:06 | |
| 7% | 51.4% | +0.8 could be noise | 23:37 | |
| 6% | 52.3% | -2.3 could be noise | ||
| 5% | 51.8% | -0.6 could be noise | ||
| 5% | 51.6% | +0.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 46.2% | 356 | |
| 5% | - | 156 | |
| 4% | 49.4% | 131 | |
| 4% | - | 129 |
Item 4Black Cleaver
| Choice | Picked | Won | Time |
|---|---|---|---|
| 32% | 55.0% | 29:11 |
Item 5Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 60.7% | 32:29 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 36:59 | |
| 15% | - | 36:47 | |
| 8% | - | 34:45 | |
| 5% | - | 34:46 | |
| 4% | - | 37:44 |
KeystoneConqueror
Conqueror wins more than Press the Attack, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 45.8% | -0.4 could be noise | |
| 22% | 48.5% | +0.7 could be noise | |
| 12% | 47.6% | -0.7 could be noise | |
| 11% | 45.1% | -0.5 could be noise | |
| 2% | 46.6% | -2.6 could be noise | |
| 2% | 46.9% | +0.7 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: +3.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 45.8% | -0.6 could be noise | |
| 10% | 48.8% | +1.2 could be noise | |
| 10% | 49.0% | +0.3 could be noise | |
| 7% | 54.6% | +3.1 could be noise | |
| 3% | 37.2% | -2.8 could be noise | |
| 2% | 38.5% | -4.3 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +1.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 46.6% | -0.2 could be noise | |
| 10% | 47.1% | -0.5 could be noise | |
| 7% | 47.4% | +0.5 could be noise | |
| 7% | 44.2% | -0.6 could be noise | |
| 3% | 47.3% | +1.4 could be noise | |
| 1% | 42.9% | -2.4 could be noise | |
| 1% | 38.5% | -1.8 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +2.5 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 45.8% | -1.5 could be noise | |
| 9% | 47.4% | -1.1 could be noise | |
| 8% | 45.9% | +0.3 could be noise | |
| 6% | 50.0% | +2.5 could be noise | |
| 4% | 52.9% | +2.2 could be noise | |
| 4% | 47.7% | +0.5 could be noise | |
| 3% | 46.1% | -1.1 could be noise | |
| 3% | 41.5% | -3.7 could be noise |
Secondary pathDomination
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 45.7% | -1.2 could be noise | |
| 18% | 47.0% | -0.5 could be noise | |
| 13% | 50.7% | +2.5 could be noise | |
| 11% | 45.9% | +0.9 could be noise | |
| 4% | 44.9% | -2.2 could be noise |
Secondary runesTreasure Hunter + Sudden Impact
Treasure Hunter + Sudden Impact wins more than Relentless Hunter + Cheap Shot, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 46.2% | +0.5 could be noise | |
| 5% | 40.9% | -0.7 could be noise | |
| 4% | 44.3% | +0.8 could be noise |
Offence shardAdaptive Force
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 46.7% | +2.1 could be noise | |
| 8% | 46.3% | -0.9 could be noise | |
| 3% | 43.4% | -3.6 clear difference |
Flex shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 46.8% | +1.2 could be noise | |
| 2% | 37.1% | -1.3 could be noise |
Defence shardHealth
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 63% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 46.4% | -1.4 clear difference | |
| 23% | 47.9% | +2.3 could be noise | |
| 5% | 42.1% | -1.6 could be noise |
QWE
SkillsQ > W > E
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 82% | 46.9% | +0.9 could be noise |
| QEWQ + E + W | 17% | 47.4% | -0.4 could be noise |
| WQEW + Q + E | 1% | 35.9% | -3.6 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 50.0% won. Max W first: 0.0% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +1.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 46.7% | -0.5 could be noise | |
| 15% | 47.2% | +1.6 could be noise | |
| 5% | 46.4% | +0.5 could be noise | |
| 3% | 39.7% | -2.4 could be noise | |
| 2% | 50.0% | 0.0 could be noise | |
| 1% | 40.6% | -2.6 could be noise |
Top Pantheon Players
See all 15,253Normal Support game
378,080 gamesAgainst every Support champion
- Top 10% Kills 6.6
- Top 19% First blood 11%
- Bottom 23% Farm / min 1.6
- Deaths
- 9.0 Most 24%
- Assists
- 10.4 Bottom 47%
- Solo kills
- 1.1 Top 24%
- Kill part.
- 47% Top 38%
- Team dmg
- 18% Top 27%
- Dmg / min
- 679 Top 25%
- Gold / min
- 361 Top 32%
- Vision / min
- 2.20 Top 33%
- Control wards
- 5.1 Top 37%
Against your lane opponent
- Level 6 at 8:44
- Level 11 at 21:39
Middle game at each minute
Damage dealt
Magic 3% Physical 97%Died to
Physical 54% Magic 40% True 6%Normal Top game
287,384 gamesAgainst every Top champion
- Top 10% Kills 7.8
- Top 13% Kill part. 39%
- Bottom 20% Farm / min 5.8
- Deaths
- 7.2 Most 36%
- Assists
- 6.0 Top 49%
- Solo kills
- 3.1 Top 27%
- Team dmg
- 24% Top 18%
- Dmg / min
- 894 Top 13%
- Gold / min
- 394 Bottom 40%
- Vision / min
- 0.73 Bottom 31%
- Control wards
- 0.6 Bottom 48%
- First blood
- 20% Top 15%
Against your lane opponent
- Level 6 at 5:30
- Level 11 at 13:50
Middle game at each minute
Damage dealt
Magic 5% Physical 95%Died to
Physical 53% Magic 38% True 9%Normal Mid game
99,381 gamesAgainst every Mid champion
- Top 11% Kills 9.3
- Top 12% First blood 17%
- Bottom 19% Farm / min 5.4
- Deaths
- 7.3 Most 29%
- Assists
- 6.8 Top 46%
- Solo kills
- 3.0 Top 26%
- Kill part.
- 45% Top 16%
- Team dmg
- 24% Top 22%
- Dmg / min
- 917 Top 16%
- Gold / min
- 412 Top 49%
- Vision / min
- 0.67 Top 50%
- Control wards
- 0.7 Top 44%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 15:31
Middle game at each minute
Damage dealt
Magic 3% Physical 97%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
87,808 gamesAgainst every Jungle champion
- Top 6% First blood 8%
- Top 14% Control wards 1.8
- Bottom 22% Farm / min 5.8
- Kills
- 8.0 Top 20%
- Deaths
- 6.3 Fewest 37%
- Assists
- 7.9 Top 47%
- Solo kills
- 1.3 Top 48%
- Kill part.
- 48% Top 20%
- Team dmg
- 18% Top 33%
- Dmg / min
- 693 Top 35%
- Gold / min
- 422 Bottom 48%
- Vision / min
- 0.86 Top 39%
Against the enemy jungler
- Level 6 at 7:27
- Level 11 at 17:33
- blue buff first in 44% of games
- First dragon at 8:14
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 39% True 9%Normal Bot game
5,306 gamesAgainst every Bot champion
- Top 8% Kills 10.2
- Top 9% First blood 19%
- Bottom 13% Farm / min 5.1
- Deaths
- 8.4 Most 14%
- Assists
- 7.5 Bottom 44%
- Solo kills
- 1.8 Top 19%
- Kill part.
- 48% Top 20%
- Team dmg
- 23% Top 29%
- Dmg / min
- 885 Top 22%
- Gold / min
- 441 Top 50%
- Vision / min
- 0.64 Bottom 35%
- Control wards
- 0.6 Bottom 43%
Against your lane opponent
- Level 6 at 7:44
- Level 11 at 19:08
Middle game at each minute
Damage dealt
Magic 3% Physical 97%Died to
Physical 54% Magic 39% True 7%Matchups and teammates come from Pantheon Support games.
-
Zyra: -3.1 wins per 100 games (range -4.3 to -1.9) · 6,403 games · Measured · 3% of this is borrowed from similar champions -
Thresh: -2.97 wins per 100 games (range -3.63 to -2.31) · 21,987 games · Measured · 1% of this is borrowed from similar champions -
Hwei: -2.9 wins per 100 games (range -5.5 to -0.4) · 1,278 games · Measured · 14% of this is borrowed from similar champions -
Teemo: -2.9 wins per 100 games (range -4.9 to -1.0) · 2,295 games · Measured · 8% of this is borrowed from similar champions -
Renata Glasc: -2.8 wins per 100 games (range -4.5 to -1.1) · 3,123 games · Measured · 6% of this is borrowed from similar champions -
Xerath: -2.5 wins per 100 games (range -3.7 to -1.4) · 7,028 games · Measured · 3% of this is borrowed from similar champions -
Sona: -2.3 wins per 100 games (range -3.9 to -0.8) · 3,727 games · Measured · 5% of this is borrowed from similar champions -
Seraphine: -2.33 wins per 100 games (range -3.07 to -1.59) · 17,287 games · Measured · 1% of this is borrowed from similar champions -
Vel'Koz: -2.2 wins per 100 games (range -3.5 to -1.0) · 6,343 games · Measured · 3% of this is borrowed from similar champions -
Brand: -2.0 wins per 100 games (range -3.1 to -1.0) · 8,909 games · Measured · 2% of this is borrowed from similar champions -
Nautilus: -1.92 wins per 100 games (range -2.61 to -1.23) · 20,075 games · Measured · 1% of this is borrowed from similar champions -
Tahm Kench: -1.9 wins per 100 games (range -2.9 to -0.8) · 8,269 games · Measured · 2% of this is borrowed from similar champions -
Blitzcrank: -1.72 wins per 100 games (range -2.54 to -0.90) · 13,956 games · Measured · 1% of this is borrowed from similar champions -
Lulu: -1.72 wins per 100 games (range -2.56 to -0.88) · 13,434 games · Measured · 1% of this is borrowed from similar champions -
Senna: -1.65 wins per 100 games (range -2.63 to -0.67) · 9,785 games · Measured · 2% of this is borrowed from similar champions -
Swain: -1.23 wins per 100 games (range -2.18 to -0.28) · 10,439 games · Measured · 2% of this is borrowed from similar champions -
Lux: -1.11 wins per 100 games (range -1.70 to -0.53) · 27,664 games · Measured · 1% of this is borrowed from similar champions -
Morgana: -1.06 wins per 100 games (range -1.87 to -0.25) · 14,389 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Pantheon Support games.
-
Pantheon with Sion: +3.1 wins per 100 games (range 2.0-4.3) · 7,528 games · Measured · 3% of this is borrowed from similar champions -
Pantheon with Singed: +2.7 wins per 100 games (range 1.2-4.2) · 4,174 games · Measured · 5% of this is borrowed from similar champions -
Pantheon with Teemo: +2.66 wins per 100 games (range 1.94-3.37) · 19,467 games · Measured · 1% of this is borrowed from similar champions
-
Pantheon with Thresh: -7.5 wins per 100 games (range -12.8 to -2.3) · 140 games · Pooled · 59% of this is borrowed from similar champions -
Pantheon with K'Sante: -5.3 wins per 100 games (range -6.7 to -3.9) · 4,892 games · Measured · 4% of this is borrowed from similar champions -
Pantheon with Rumble: -4.1 wins per 100 games (range -5.8 to -2.4) · 3,187 games · Measured · 6% of this is borrowed from similar champions
-
Pantheon with Sejuani: +4.6 wins per 100 games (range 3.2-6.0) · 4,864 games · Measured · 4% of this is borrowed from similar champions -
Pantheon with Lillia: +3.44 wins per 100 games (range 2.49-4.39) · 10,768 games · Measured · 2% of this is borrowed from similar champions -
Pantheon with Rammus: +2.8 wins per 100 games (range 1.4-4.2) · 4,962 games · Measured · 4% of this is borrowed from similar champions
-
Pantheon with Rengar: -5.8 wins per 100 games (range -7.1 to -4.6) · 5,819 games · Measured · 3% of this is borrowed from similar champions -
Pantheon with Qiyana: -5.03 wins per 100 games (range -5.93 to -4.14) · 11,972 games · Measured · 2% of this is borrowed from similar champions -
Pantheon with Lee Sin: -4.20 wins per 100 games (range -4.92 to -3.48) · 19,025 games · Measured · 1% of this is borrowed from similar champions
-
Pantheon with Vel'Koz: +3.7 wins per 100 games (range 2.1-5.3) · 3,533 games · Measured · 5% of this is borrowed from similar champions -
Pantheon with Veigar: +3.22 wins per 100 games (range 2.43-4.00) · 16,009 games · Measured · 1% of this is borrowed from similar champions -
Pantheon with Lux: +2.91 wins per 100 games (range 2.02-3.80) · 12,298 games · Measured · 2% of this is borrowed from similar champions
-
Pantheon with Azir: -2.9 wins per 100 games (range -4.5 to -1.3) · 3,462 games · Measured · 5% of this is borrowed from similar champions -
Pantheon with Cassiopeia: -2.9 wins per 100 games (range -4.5 to -1.2) · 3,163 games · Measured · 6% of this is borrowed from similar champions -
Pantheon with Ryze: -2.8 wins per 100 games (range -4.2 to -1.3) · 4,292 games · Measured · 4% of this is borrowed from similar champions
-
Pantheon with Ziggs: +3.5 wins per 100 games (range 2.3-4.8) · 5,883 games · Measured · 3% of this is borrowed from similar champions -
Pantheon with Seraphine: +3.2 wins per 100 games (range 0.5-5.9) · 1,112 games · Pooled · 15% of this is borrowed from similar champions -
Pantheon with Miss Fortune: +2.66 wins per 100 games (range 2.10-3.22) · 33,141 games · Measured · 1% of this is borrowed from similar champions
-
Pantheon with Ezreal: -3.50 wins per 100 games (range -4.20 to -2.80) · 20,361 games · Measured · 1% of this is borrowed from similar champions -
Pantheon with Draven: -2.7 wins per 100 games (range -3.8 to -1.7) · 8,357 games · Measured · 2% of this is borrowed from similar champions -
Pantheon with Corki: -2.5 wins per 100 games (range -4.1 to -0.9) · 3,622 games · Measured · 5% of this is borrowed from similar champions