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Pantheon build, patch 16.14

3,729 games of Pantheon recorded on patch 16.14, across support, top, jungle, mid and bot.

Pantheon score: 50 out of 100 B
Win rate
49.8% of support games this patch
Pick rate
2.4% of support games
Games
1,826 support, patch 16.14
Rank in role
24 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.1 wins per 100 games (range -1.7 to 1.5) 1,826 games Pooled

What most Pantheon support players build, patch 16.14

Build Black Cleaver, Sundered Sky and Eclipse, and run Press the Attack

The rune page they run

Precision

  • Press the Attack

Domination

Shards

Precision: Press the Attack, then Presence of Mind, Legend: Alacrity, Cut Down. Domination: Relentless Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

840 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 466 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

35 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 60% (range 44-74) · 35 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Pantheon support is the role with the most recorded games on patch 16.14: 1,826 games, of which 909 were wins. That is the role this page leads with. Measured on this page: support, top, jungle and mid, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the support average · 1,826 games on 16.14 · first-time players measured (1,612 games) · no clear move vs 16.13 (+5.0, range -7.3 to +17.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Pantheon players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Pantheon, support

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Black Cleaver, Sundered Sky and Eclipse
    60.0% 35 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Pantheon, top

8 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Black Cleaver, Sundered Sky and Eclipse
    not enough games yet. 28 games so far, this needs 30. 28 games
  2. Black Cleaver, Death's Dance and Sundered Sky
    not enough games yet. 24 games so far, this needs 30. 24 games
  3. Sterak's Gage, Black Cleaver and Sundered Sky
    not enough games yet. 19 games so far, this needs 30. 19 games

Pantheon, jungle

5 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Black Cleaver, Death's Dance and Sundered Sky
    48.8% 43 games
  2. Guardian Angel, Black Cleaver and Sundered Sky
    57.6% 33 games

Pantheon, mid

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Youmuu's Ghostblade, Edge of Night and Voltaic Cyclosword
    not enough games yet. 17 games so far, this needs 30. 17 games
  2. Black Cleaver, Sundered Sky and Eclipse
    not enough games yet. 11 games so far, this needs 30. 11 games

What runes do most Pantheon players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Pantheon, support

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Press the Attack Precision with Domination
48.1% 840 games

Precision

  • Press the Attack

Domination

Shards

Precision: Press the Attack, then Presence of Mind, Legend: Alacrity, Cut Down. Domination: Relentless Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

840 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Haste, Coup de Grace. Domination: Deep Ward, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health.
49.5% 317 games
Press the Attack Precision with Inspiration Precision: Press the Attack, then Triumph, Legend: Haste, Coup de Grace. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.6% 267 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Grisly Mementos, Relentless Hunter. Inspiration: Triple Tonic, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Health.
51.8% 110 games
Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Haste, Coup de Grace. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
59.4% 96 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Deep Ward, Relentless Hunter. Precision: Legend: Haste, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.
56.5% 62 games

Keystones picked, one slot on its own

Press the Attack
48.4% 1,136 games
Conqueror
52.3% 455 games
Electrocute
54.4% 215 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Pantheon, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Sorcery
51.2% 484 games

Precision

  • Conqueror

Sorcery

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

484 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Sorcery Precision: Press the Attack, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health.
48.2% 228 games
Conqueror Precision with Resolve Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.0% 151 games
Conqueror Precision with Inspiration Precision: Conqueror, then Presence of Mind, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
60.5% 43 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Last Stand. Shards: Attack Speed, Adaptive Force, Health Scaling.
72.7% 33 games

Keystones picked, one slot on its own

Conqueror
51.9% 686 games
Press the Attack
50.9% 269 games
Electrocute
66.2% 71 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Pantheon, jungle

7 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Inspiration
46.0% 335 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

335 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
35.7% 42 games
Press the Attack Precision with Domination Precision: Press the Attack, then Triumph, Legend: Haste, Last Stand. Domination: Relentless Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
36.7% 30 games

Keystones picked, one slot on its own

Conqueror
44.9% 381 games
Press the Attack
42.3% 52 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Pantheon, mid

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Electrocute Domination with Inspiration
54.5% 101 games

Domination

  • Electrocute

Inspiration

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

101 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.4% 57 games
Press the Attack Precision with Domination Precision: Press the Attack, then Triumph, Legend: Haste, Cut Down. Domination: Relentless Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health.
59.6% 47 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health.
64.5% 31 games

Keystones picked, one slot on its own

Electrocute
54.2% 166 games
Conqueror
51.8% 114 games
Press the Attack
59.5% 84 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

466 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 96% of 438 Q-first games and 4% of 28 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Pantheon support skill path Each filled cell is the skill most players took at that level, from 466 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +2 wins per 100 games (range -8 to 13) 422 games Measured 421 games maxed Q first, 1 game maxed W first.

Max Q, then W, then E

264 recorded games on patch 16.14.

Pantheon top skill path Each filled cell is the skill most players took at that level, from 264 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 E, 18 W

Max Q, then W, then E

133 recorded games on patch 16.14.

Pantheon jungle skill path Each filled cell is the skill most players took at that level, from 133 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

107 recorded games on patch 16.14.

Pantheon mid skill path Each filled cell is the skill most players took at that level, from 107 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

When do players buy each piece?

The pieces of the most recorded Pantheon support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Eclipse
11:05 615 games
Sundered Sky
15:30 1,165 games
Black Cleaver
19:14 1,154 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Pantheon?

The opponents Pantheon support loses to most and the teammates Pantheon gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Pantheon rank?

Every role we recorded Pantheon in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Pantheon by role

support B -0.1 wins per 100 games (range -1.7 to 1.5) 1,826 games Pooled
50 1,826 games
top B +0.9 wins per 100 games (range -0.9 to 2.7) 1,046 games Pooled
55 1,046 games
jungle C -0.9 wins per 100 games (range -2.9 to 1.1) 448 games Pooled
42 448 games
mid B +0.6 wins per 100 games (range -1.4 to 2.6) 393 games Pooled
49 393 games
bot not enough games yet. 16 games so far, this needs 30.
not scored 16 games
Why no share of wins on this page says a build is good for Pantheon

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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