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Lux build, patch 16.14

3,124 games of Lux recorded on patch 16.14, across support, mid, bot and top.

Lux score: 37 out of 100 C
Win rate
46.2% of support games this patch
Pick rate
1.8% of support games
Games
1,381 support, patch 16.14
Rank in role
90 of 90 support champions

Win impact against the average support pick on patch 16.14: -1.6 wins per 100 games (range -3.2 to 0.1) 1,381 games Pooled

What most Lux support players build, patch 16.14

Build Shadowflame, Stormsurge and Luden's Echo, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.

783 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 323 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W. The level by level count.

40 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 38% (range 24-53) · 40 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Lux support is the role with the most recorded games on patch 16.14: 1,381 games, of which 638 were wins. That is the role this page leads with. Measured on this page: support, mid and bot, the roles that cleared 30 recorded games.

wins -1.6 per 100 vs the support average · 1,381 games on 16.14 · first-time players measured (1,298 games) · no clear move vs 16.13 (-5.0, range -17.4 to +7.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Lux players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Lux, support

5 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Shadowflame, Stormsurge and Luden's Echo
    37.5% 40 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Lux, mid

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Shadowflame, Stormsurge and Luden's Echo
    40.0% 70 games
  2. Rabadon's Deathcap, Shadowflame and Luden's Echo
    57.4% 54 games
  3. Malignance, Shadowflame and Stormsurge
    43.2% 37 games

Lux, bot

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Malignance, Shadowflame and Stormsurge
    43.2% 44 games
  2. Shadowflame, Stormsurge and Luden's Echo
    57.1% 35 games
  3. Rabadon's Deathcap, Malignance and Shadowflame
    42.4% 33 games

What runes do most Lux players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Lux, support

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Arcane Comet Sorcery with Domination
45.6% 783 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.

783 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Cash Back, Cosmic Insight. Shards: Ability Haste, Adaptive Force, Health.
49.7% 306 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.
40.7% 108 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
44.2% 104 games

Keystones picked, one slot on its own

Arcane Comet
46.1% 1,225 games
Dark Harvest
44.6% 112 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Lux, mid

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Arcane Comet Sorcery with Domination
52.6% 527 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Adaptive Force, Health Scaling.

527 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
48.4% 252 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health.
41.5% 106 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
35.5% 31 games

Keystones picked, one slot on its own

Arcane Comet
50.1% 834 games
Dark Harvest
38.5% 117 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Lux, bot

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Arcane Comet Sorcery with Domination
49.8% 422 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.

422 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.7% 122 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
53.8% 65 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
42.9% 63 games

Keystones picked, one slot on its own

Arcane Comet
48.3% 609 games
Dark Harvest
48.4% 95 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then Q, then W

323 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 97% of 310 E-first games and 63% of 8 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Lux support skill path Each filled cell is the skill most players took at that level, from 323 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 305 games Measured 300 games maxed E first, 5 games maxed Q first.

Max E, then Q, then W

209 recorded games on patch 16.14.

Lux mid skill path Each filled cell is the skill most players took at that level, from 209 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W

179 recorded games on patch 16.14.

Lux bot skill path Each filled cell is the skill most players took at that level, from 179 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

When do players buy each piece?

The pieces of the most recorded Lux support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Stormsurge
17:44 552 games
Shadowflame
20:43 1,918 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Lux?

The opponents Lux support loses to most and the teammates Lux gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Lux rank?

Every role we recorded Lux in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Lux by role

support C -1.6 wins per 100 games (range -3.2 to 0.1) 1,381 games Pooled
37 1,381 games
mid C -0.4 wins per 100 games (range -2.2 to 1.3) 999 games Pooled
45 999 games
bot C -0.6 wins per 100 games (range -2.5 to 1.3) 720 games Pooled
42 720 games
top not enough games yet. 24 games so far, this needs 30.
not scored 24 games
Why no share of wins on this page says a build is good for Lux

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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