Milio synergies, patch 16.14
1,814 games of Milio support recorded on patch 16.14. 53 teammates cleared the 50 game pair floor; 107 more sit under it.
Patch 16.14 · Milio support
Milio measures best beside Caitlyn in bot, and worst beside Graves.
Beside Caitlyn, Milio's win rate moves by +3.3 wins per 100 games (range -2.6 to 9.2) 124 games Pooled against Milio's own average.
Beside Graves: -2.8 wins per 100 games (range -8.9 to 3.3) 94 games Pooled .
The number is a delta against Milio's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Milio work with?
Delta in wins per 100 games against Milio's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 9.2 wins per 100 games below Milio's own average on the left to 9.2 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Milio duo
53 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Milio's average | verdict |
|---|---|---|---|---|---|
| 1 | | bot in 124 games | 124 | too close | |
| 2 | | mid in 71 games | 74 | too close | |
| 3 | | jungle in 116 games | 120 | too close | |
| 4 | | bot in 169 games | 170 | too close | |
| 5 | | mid in 86 games | 90 | too close | |
| 6 | | mid in 49 games | 81 | too close | |
| 7 | | top in 28 games | 53 | too close | |
| 8 | | top in 48 games | 63 | too close | |
| 9 | | jungle in 66 games | 84 | too close | |
| 10 | | bot in 54 games | 63 | too close | |
| 11 | | top in 65 games | 77 | too close | |
| 12 | | bot in 56 games | 60 | too close | |
| 13 | | mid in 70 games | 99 | too close | |
| 14 | | top in 48 games | 51 | too close | |
| 15 | | top in 44 games | 51 | too close | |
| 16 | | mid in 30 games | 59 | too close | |
| 17 | | mid in 51 games | 61 | too close | |
| 18 | | top in 52 games | 67 | too close | |
| 19 | | bot in 65 games | 97 | too close | |
| 20 | | bot in 443 games | 444 | too close | |
| 21 | | mid in 37 games | 54 | too close | |
| 22 | | bot in 56 games | 65 | too close | |
| 23 | | mid in 58 games | 75 | too close | |
| 24 | | top in 69 games | 76 | too close | |
| 25 | | top in 66 games | 98 | too close | |
| 26 | | mid in 95 games | 112 | too close | |
| 27 | | jungle in 61 games | 61 | too close | |
| 28 | | mid in 55 games | 63 | too close | |
| 29 | | top in 56 games | 56 | too close | |
| 30 | | top in 51 games | 52 | too close | |
| 31 | | jungle in 65 games | 66 | too close | |
| 32 | | mid in 95 games | 105 | too close | |
| 33 | | bot in 87 games | 87 | too close | |
| 34 | | top in 59 games | 71 | too close | |
| 35 | | jungle in 52 games | 54 | too close | |
| 36 | | mid in 66 games | 71 | too close | |
| 37 | | jungle in 38 games | 61 | too close | |
| 38 | | mid in 53 games | 55 | too close | |
| 39 | | mid in 55 games | 72 | too close | |
| 40 | | bot in 64 games | 66 | too close | |
| 41 | | jungle in 91 games | 188 | too close | |
| 42 | | jungle in 70 games | 74 | too close | |
| 43 | | bot in 67 games | 68 | too close | |
| 44 | | top in 41 games | 58 | too close | |
| 45 | | jungle in 46 games | 69 | too close | |
| 46 | | top in 65 games | 110 | too close | |
| 47 | | jungle in 51 games | 52 | too close | |
| 48 | | bot in 57 games | 59 | too close | |
| 49 | | jungle in 62 games | 71 | too close | |
| 50 | | jungle in 37 games | 71 | too close | |
| 51 | | bot in 128 games | 128 | too close | |
| 52 | | top in 54 games | 62 | too close | |
| 53 | | jungle in 92 games | 94 | too close |
107 more teammates, with 2,744 games between them, sit under the pair floor: counted, not listed.
How Milio's own games read
The average every delta above is measured against.
Milio won 912 of 1,814 games recorded in support on patch 16.14. As an estimate: 50.3% (range 48.0-52.6) 1,814 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Milio needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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