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Orianna build, patch 16.14

1,487 games of Orianna recorded on patch 16.14, across mid, bot, support and top.

Orianna score: 40 out of 100 C
Win rate
47.2% of mid games this patch
Pick rate
1.8% of mid games
Games
1,380 mid, patch 16.14
Rank in role
107 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -1.2 wins per 100 games (range -2.8 to 0.5) 1,380 games Pooled

What most Orianna mid players build, patch 16.14

Build Rabadon's Deathcap, Shadowflame and Luden's Echo, and run Summon Aery

The rune page they run

Sorcery

  • Summon Aery

Precision

Shards

Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

498 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 339 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

46 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 43% (range 30-58) · 46 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Orianna mid is the role with the most recorded games on patch 16.14: 1,380 games, of which 651 were wins. That is the role this page leads with. Measured on this page: mid and bot, the roles that cleared 30 recorded games.

wins -1.2 per 100 vs the mid average · 1,380 games on 16.14 · first-time players measured (1,298 games) · no clear move vs 16.13 (-1.0, range -13.5 to +11.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Orianna players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Orianna, mid

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Rabadon's Deathcap, Shadowflame and Luden's Echo
    43.5% 46 games
  2. Zhonya's Hourglass, Shadowflame and Luden's Echo
    59.1% 44 games
  3. Hextech Rocketbelt, Shadowflame and Luden's Echo
    51.6% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Orianna, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 53 games of Orianna bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Orianna players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Orianna, mid

10 complete pages were recorded in this role and 8 of them cleared 30 games.

Summon Aery Sorcery with Precision
46.4% 498 games

Sorcery

  • Summon Aery

Precision

Shards

Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

498 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Movement Speed, Health.
47.2% 231 games
Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Manaflow Band, Celerity, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
47.6% 164 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Celerity, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Movement Speed, Health.
44.1% 145 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Movement Speed, Health.
55.4% 92 games
Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
45.2% 84 games

Keystones picked, one slot on its own

Summon Aery
46.6% 788 games
Arcane Comet
49.3% 286 games
Stormraider's Surge
47.1% 272 games
Deathfire Touch
53.1% 32 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Orianna, bot

8 complete pages were recorded in this role and 0 of them cleared 30 games.

Summon Aery Sorcery with Precision
not enough games yet. 17 games so far, this needs 30. 17 games

Sorcery

  • Summon Aery

Precision

Shards

Sorcery: Summon Aery, then Manaflow Band, Celerity, Gathering Storm. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Movement Speed, Health.

17 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 13 games so far, this needs 30. 13 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Summon Aery
not enough games yet. 22 games so far, this needs 30. 22 games
Stormraider's Surge
not enough games yet. 15 games so far, this needs 30. 15 games
Arcane Comet
not enough games yet. 15 games so far, this needs 30. 15 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

339 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 323 Q-first games and 100% of 16 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Orianna mid skill path Each filled cell is the skill most players took at that level, from 339 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. 0 wins per 100 games (range -10 to 10) 337 games Measured 321 games maxed Q first, 16 games maxed W first.

Orianna, bot

Not enough bot level-ups yet

not enough games yet. 13 games so far, this needs 30.

Orianna bot has 53 games recorded, but only 13 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Orianna mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Shadowflame
20:43 1,918 games
Rabadon's Deathcap
25:52 1,313 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Orianna?

The opponents Orianna mid loses to most and the teammates Orianna gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Orianna rank?

Every role we recorded Orianna in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Orianna by role

mid C -1.2 wins per 100 games (range -2.8 to 0.5) 1,380 games Pooled
40 1,380 games
bot C -0.2 wins per 100 games (range -2.4 to 1.9) 53 games Pooled
44 53 games
support not enough games yet. 29 games so far, this needs 30.
not scored 29 games
top not enough games yet. 25 games so far, this needs 30.
not scored 25 games
Why no share of wins on this page says a build is good for Orianna

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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