Deathfire Touch wins more than Arcane Comet, the most picked: -0.5 against -0.7 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
79%
51.9%
-0.7 could be noise
First Strike other tree
14%
52.6%
+0.7 clear difference
Dark Harvest other tree
5%
53.9%
+1.4 clear difference
Deathfire Touch
1%
52.9%
-0.5 could be noise
Summon Aery
<1%
49.9%
-0.8 could be noise
Electrocute other tree
<1%
46.5%
-2.4 could be noise
Conqueror other tree
<1%
47.1%
-6.3 clear difference
Lethal Tempo other tree
<1%
46.3%
-6.3 clear difference
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.2 against -1.1 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
77%
51.8%
-1.1 could be noise
Magical Footwear other tree
12%
52.5%
+0.4 clear difference
Cheap Shot other tree
4%
53.8%
+1.3 clear difference
Axiom Arcanist
3%
54.3%
+2.2 clear difference
Cash Back other tree
2%
53.3%
+1.7 clear difference
Taste of Blood other tree
1%
54.1%
+1.0 clear difference
Sudden Impact other tree
<1%
46.5%
-1.6 could be noise
Nimbus Cloak
<1%
46.2%
-1.8 could be noise
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +2.2 against -1.2 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
75%
51.8%
-1.2 could be noise
Biscuit Delivery other tree
13%
52.6%
+0.5 clear difference
Absolute Focus
5%
53.8%
+2.2 clear difference
Grisly Mementos other tree
3%
53.3%
+0.8 clear difference
Sixth Sense other tree
2%
53.7%
+1.4 clear difference
Triple Tonic other tree
1%
52.8%
+1.6 clear difference
Deep Ward other tree
1%
54.1%
+1.4 clear difference
Time Warp Tonic other tree
<1%
52.7%
+2.3 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against -1.0 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
75%
51.8%
-1.0 could be noise
Cosmic Insight other tree
14%
52.6%
+0.6 clear difference
Gathering Storm
5%
53.4%
+1.4 clear difference
Ultimate Hunter other tree
4%
53.6%
+1.3 clear difference
Treasure Hunter other tree
1%
54.7%
+0.6 could be noise
Jack Of All Trades other tree
<1%
51.3%
+1.4 could be noise
Relentless Hunter other tree
<1%
47.4%
-3.0 could be noise
Approach Velocity other tree
<1%
53.8%
+1.6 could be noise
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
59%
51.9%
-0.4 could be noise
Sorcery
18%
53.0%
+1.0 clear difference
Inspiration
18%
51.6%
-0.5 could be noise
Domination
4%
53.0%
+0.9 clear difference
Resolve
1%
49.8%
-1.0 could be noise
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +1.9 against -1.7 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
87%
51.7%
-1.7 could be noise
Presence of Mind + Cut Down
8%
52.9%
+1.9 clear difference
Cut Down + Legend: Haste
2%
53.3%
+1.5 clear difference
Presence of Mind + Legend: Haste
1%
53.7%
+0.4 could be noise
Coup de Grace + Legend: Haste
1%
53.6%
+0.4 could be noise
Coup de Grace + Triumph
1%
52.4%
+1.2 clear difference
Presence of Mind + Last Stand
<1%
52.1%
+0.5 could be noise
Cut Down + Triumph
<1%
54.9%
+1.2 could be noise
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
91%
52.0%
-1.0 could be noise
Attack Speed
7%
52.9%
+1.2 clear difference
Ability Haste
2%
52.8%
+0.3 could be noise
Flex shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
52.1%
+0.2 could be noise
Movement Speed
1%
52.8%
-0.1 could be noise
Health Scaling
<1%
51.3%
-0.6 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.3 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
52.0%
-1.3 could be noise
Health
10%
53.0%
+1.5 clear difference
Tenacity and Slow Resist
2%
52.3%
+0.4 clear difference
QWE
SkillsQ > W > E
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
97%
52.3%
+4.8 could be noise
QEWQ + E + W
2%
45.6%
-6.6 clear difference
WQEW + Q + E
1%
50.4%
-2.1 clear difference
WEQW + E + Q
<1%
46.8%
-5.2 clear difference
EQWE + Q + W
<1%
41.7%
-7.3 clear difference
EWQE + W + Q
<1%
50.0%
-2.6 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 52.2% won. Max W first: 52.3% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +2.3 against -1.5 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
74%
51.7%
-1.5 could be noise
Flash + Barrier
16%
53.6%
+2.3 clear difference
Flash + Ignite
4%
50.3%
-1.9 could be noise
Exhaust + Flash
3%
53.5%
+1.3 clear difference
Flash + Ghost
1%
55.1%
+2.0 clear difference
Flash + Heal
1%
51.2%
-0.5 could be noise
Cleanse + Flash
<1%
53.9%
+1.6 clear difference
won
55.1%
games
21,677
Win impact
+2.1
Pick rate
9.4%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
Deathfire Touch wins more than Arcane Comet, the most picked: +0.3 against -1.1 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
75%
50.0%
-1.1 could be noise
First Strike other tree
18%
51.4%
+1.3 clear difference
Dark Harvest other tree
5%
51.2%
+1.5 clear difference
Deathfire Touch
1%
49.6%
+0.3 could be noise
Summon Aery
<1%
46.8%
-1.9 could be noise
Electrocute other tree
<1%
45.7%
-4.3 could be noise
Conqueror other tree
<1%
43.5%
-6.3 clear difference
Lethal Tempo other tree
<1%
43.6%
too big to trust
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +0.9 against -1.2 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
74%
50.0%
-1.2 could be noise
Magical Footwear other tree
17%
51.4%
+1.3 clear difference
Cheap Shot other tree
4%
51.7%
+1.7 clear difference
Axiom Arcanist
2%
51.0%
+0.7 clear difference
Cash Back other tree
1%
50.4%
+1.0 clear difference
Taste of Blood other tree
1%
48.3%
-1.0 could be noise
Sudden Impact other tree
<1%
48.8%
-0.2 could be noise
Nimbus Cloak
<1%
53.3%
+0.9 could be noise
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +0.9 against -1.3 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
72%
50.0%
-1.3 could be noise
Biscuit Delivery other tree
17%
51.3%
+1.2 clear difference
Absolute Focus
4%
51.2%
+0.9 clear difference
Grisly Mementos other tree
3%
51.2%
+1.1 clear difference
Deep Ward other tree
1%
51.5%
+1.9 clear difference
Sixth Sense other tree
1%
49.8%
+0.4 clear difference
Triple Tonic other tree
1%
51.2%
+1.5 clear difference
Celerity
1%
50.4%
+0.3 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.2 against -1.1 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
73%
50.0%
-1.1 could be noise
Cosmic Insight other tree
18%
51.3%
+1.2 clear difference
Ultimate Hunter other tree
4%
50.8%
+1.0 clear difference
Gathering Storm
4%
50.2%
+0.2 clear difference
Treasure Hunter other tree
1%
51.3%
+2.3 clear difference
Jack Of All Trades other tree
<1%
53.7%
+1.7 clear difference
Relentless Hunter other tree
<1%
51.0%
+0.7 could be noise
Coup de Grace other tree
<1%
45.1%
-5.6 clear difference
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.3 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
51%
49.9%
-0.8 could be noise
Inspiration
22%
50.1%
-0.3 could be noise
Sorcery
22%
51.3%
+1.3 clear difference
Domination
4%
51.0%
0.0 could be noise
Resolve
<1%
50.0%
-1.0 could be noise
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +1.4 against -0.7 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
90%
49.9%
-0.7 could be noise
Presence of Mind + Cut Down
7%
50.7%
+1.4 clear difference
Presence of Mind + Legend: Haste
1%
48.4%
-0.6 could be noise
Cut Down + Legend: Haste
1%
50.0%
0.0 could be noise
Coup de Grace + Legend: Haste
1%
50.8%
-0.9 could be noise
Coup de Grace + Triumph
1%
48.8%
+1.3 could be noise
Presence of Mind + Last Stand
<1%
47.5%
-1.0 could be noise
Cut Down + Triumph
<1%
51.8%
+0.8 could be noise
Offence shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
95%
50.3%
+0.7 could be noise
Ability Haste
3%
49.9%
-0.5 could be noise
Attack Speed
1%
49.1%
-1.2 clear difference
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
50.3%
+0.4 could be noise
Movement Speed
2%
49.6%
-0.3 could be noise
Health Scaling
<1%
49.7%
-1.1 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -0.8 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
89%
50.2%
-0.8 could be noise
Health
8%
50.6%
+1.0 clear difference
Tenacity and Slow Resist
3%
50.4%
+0.2 could be noise
QWE
SkillsQ > W > E
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
92%
51.0%
+2.5 could be noise
QEWQ + E + W
4%
48.1%
-3.1 clear difference
WQEW + Q + E
3%
50.2%
-0.9 clear difference
WEQW + E + Q
<1%
49.6%
-3.3 clear difference
EQWE + Q + W
<1%
46.8%
-4.9 clear difference
EWQE + W + Q
<1%
47.3%
-4.8 clear difference
Levels 1 to 18
1W
2Q
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 50.2% won. Max W first: 47.5% won (about even).
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Heal
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Heal
70%
50.6%
+1.0 could be noise
Exhaust + Flash
13%
49.8%
+0.1 clear difference
Flash + Ignite
11%
49.6%
-1.2 clear difference
Flash + Teleport
3%
48.5%
-1.9 clear difference
Flash + Barrier
3%
49.3%
-0.7 clear difference
Flash + Ghost
1%
48.8%
-0.9 could be noise
Cleanse + Flash
<1%
47.1%
-1.8 clear difference
Exhaust + Heal
<1%
44.9%
-0.6 could be noise
won
52.9%
games
19,137
Win impact
+1.6
Pick rate
8.8%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
82%
53.1%
0.0 could be noise
First Strike other tree
12%
54.4%
+0.9 could be noise
Dark Harvest other tree
4%
53.2%
-1.1 could be noise
Deathfire Touch
1%
52.6%
-1.6 could be noise
Primary row 1Manaflow Band
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
79%
53.1%
-0.2 could be noise
Magical Footwear other tree
9%
54.1%
+1.0 could be noise
Axiom Arcanist
4%
52.1%
-0.5 could be noise
Cash Back other tree
3%
55.2%
+0.3 could be noise
Cheap Shot other tree
3%
51.9%
-2.4 could be noise
Taste of Blood other tree
1%
57.4%
+1.7 could be noise
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +1.0 against -0.5 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
76%
53.0%
-0.5 could be noise
Biscuit Delivery other tree
10%
54.1%
+0.6 could be noise
Absolute Focus
7%
54.5%
+1.0 could be noise
Triple Tonic other tree
3%
55.3%
+1.5 could be noise
Grisly Mementos other tree
2%
55.0%
-0.5 could be noise
Sixth Sense other tree
1%
50.8%
-1.9 could be noise
Deep Ward other tree
<1%
51.0%
-1.9 could be noise
Celerity
<1%
51.0%
-0.7 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.0 against -0.9 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
76%
52.9%
-0.9 could be noise
Cosmic Insight other tree
12%
54.3%
+0.9 could be noise
Gathering Storm
7%
55.5%
+2.0 clear difference
Ultimate Hunter other tree
4%
53.2%
-1.3 could be noise
Treasure Hunter other tree
<1%
56.5%
0.0 could be noise
Jack Of All Trades other tree
<1%
58.6%
-0.4 could be noise
Secondary pathPrecision
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
56%
53.3%
-0.2 could be noise
Inspiration
26%
53.1%
+0.3 could be noise
Sorcery
15%
53.9%
+0.2 could be noise
Domination
2%
50.1%
-0.8 could be noise
Resolve
<1%
50.4%
-1.1 could be noise
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +1.8 against -0.8 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
80%
53.3%
-0.8 could be noise
Presence of Mind + Cut Down
13%
53.6%
+1.8 clear difference
Cut Down + Legend: Haste
3%
51.5%
-2.1 could be noise
Presence of Mind + Legend: Haste
1%
50.0%
-0.6 could be noise
Coup de Grace + Legend: Haste
1%
59.2%
+1.0 could be noise
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
90%
53.3%
-0.1 could be noise
Attack Speed
8%
53.3%
+0.4 could be noise
Ability Haste
2%
51.1%
-1.0 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.8 against -1.9 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
53.2%
-1.9 could be noise
Movement Speed
1%
54.5%
+1.8 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against -0.7 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
79%
53.1%
-0.7 could be noise
Health
20%
53.6%
+0.8 could be noise
Tenacity and Slow Resist
2%
55.1%
-0.7 could be noise
QWE
SkillsQ > W > E
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
97%
53.6%
+3.7 could be noise
QEWQ + E + W
2%
50.1%
-4.2 clear difference
WQEW + Q + E
1%
50.7%
-2.7 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 56.8% won. Max W first: 75.0% won (not enough games).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.5 against +0.5 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
72%
53.1%
+0.5 could be noise
Flash + Barrier
17%
53.3%
0.0 could be noise
Flash + Heal
4%
54.5%
-1.0 could be noise
Exhaust + Flash
3%
53.3%
-0.9 could be noise
Flash + Ghost
2%
58.3%
+1.5 could be noise
Flash + Ignite
2%
50.4%
-3.5 clear difference
Cleanse + Flash
1%
53.2%
+0.2 could be noise
Xerath Top build
Patch 16.20
won
50.7%
games
3,397
Win impact
+0.5
Pick rate
0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
85%
49.3%
+1.1 could be noise
Health Potion x2 + Tear of the Goddess
11%
46.9%
-1.9 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: -0.4 against -0.7 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
92%
49.4%
-0.7 could be noise
14:41
Ionian Boots of Lucidity
5%
51.8%
-0.4 could be noise
14:24
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
84%
47.1%
most bought
Ionian Boots of Lucidity
8%
51.8%
not enough games
Boots of Swiftness
2%
50.0%
not enough games
Plated Steelcaps
1%
55.6%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
88%
53.7%
most bought
Ionian Boots of Lucidity
6%
47.8%
not enough games
Mercury's Treads
1%
50.0%
not enough games
Boots of Swiftness
1%
33.3%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Sorcerer's Shoes
84%
88%
Rylai's Crystal Scepter
6%
3%
Item 1Luden's Echo
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.