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Xerath build, patch 16.14

4,489 games of Xerath recorded on patch 16.14, across bot, mid, support and top.

Xerath score: 64 out of 100 A
Win rate
52.5% of bot games this patch
Pick rate
3.3% of bot games
Games
2,545 bot, patch 16.14
Rank in role
1 of 77 bot champions

Win impact against the average bot pick on patch 16.14: +1.4 wins per 100 games (range -0.1 to 2.8) 2,545 games Pooled

What most Xerath bot players build, patch 16.14

Build Horizon Focus, Shadowflame and Luden's Echo, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Adaptive Force, Health.

1,495 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 570 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 R, 18 E

Max Q, then W, then E. The level by level count.

323 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 50.5% (range 45.0-55.9) · 323 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Xerath bot is the role with the most recorded games on patch 16.14: 2,545 games, of which 1,336 were wins. That is the role this page leads with. Measured on this page: bot, mid and support, the roles that cleared 30 recorded games.

wins +1.4 per 100 vs the bot average · 2,545 games on 16.14 · first-time players measured (2,363 games) · no clear move vs 16.13 (+2.0, range -9.4 to +13.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Xerath players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Xerath, bot

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Horizon Focus, Shadowflame and Luden's Echo
    50.5% 323 games
  2. Rabadon's Deathcap, Horizon Focus, Shadowflame and Luden's Echo
    57.9% 152 games
  3. Rabadon's Deathcap, Shadowflame and Luden's Echo
    53.2% 124 games
  4. Rabadon's Deathcap, Horizon Focus and Luden's Echo
    60.9% 64 games
  5. Rabadon's Deathcap, Void Staff, Horizon Focus, Shadowflame and Luden's Echo
    50.0% 58 games
  6. Zhonya's Hourglass, Horizon Focus, Shadowflame and Luden's Echo
    51.0% 49 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Xerath, mid

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Rabadon's Deathcap, Shadowflame and Luden's Echo
    47.1% 153 games
  2. Horizon Focus, Shadowflame and Luden's Echo
    54.9% 91 games
  3. Shadowflame, Stormsurge and Luden's Echo
    67.6% 34 games
  4. Rabadon's Deathcap, Zhonya's Hourglass, Shadowflame and Luden's Echo
    65.6% 32 games
  5. Rabadon's Deathcap, Void Staff, Shadowflame and Luden's Echo
    35.5% 31 games
  6. Rabadon's Deathcap, Horizon Focus, Shadowflame and Luden's Echo
    50.0% 30 games

Xerath, support

6 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Horizon Focus, Shadowflame and Luden's Echo
    62.9% 35 games

What runes do most Xerath players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Xerath, bot

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Inspiration
51.9% 1,495 games

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Adaptive Force, Health.

1,495 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
52.2% 856 games
First Strike Inspiration with Sorcery Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Manaflow Band, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health.
54.7% 139 games

Keystones picked, one slot on its own

Arcane Comet
52.1% 2,383 games
First Strike
54.4% 147 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Xerath, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Arcane Comet Sorcery with Precision
48.6% 751 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.

751 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health Scaling.
44.5% 220 games
First Strike Inspiration with Sorcery Inspiration: First Strike, then Magical Footwear, Biscuit Delivery, Cosmic Insight. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
53.0% 215 games
Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health.
45.0% 60 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist.
43.2% 44 games

Keystones picked, one slot on its own

Arcane Comet
47.7% 1,046 games
First Strike
53.1% 224 games
Dark Harvest
46.0% 50 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Xerath, support

8 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Precision
47.4% 304 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.

304 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Sorcery Inspiration: First Strike, then Cash Back, Triple Tonic, Jack Of All Trades. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
41.2% 131 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health Scaling.
38.4% 112 games

Keystones picked, one slot on its own

Arcane Comet
44.7% 436 games
First Strike
43.0% 135 games
Dark Harvest
45.5% 33 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

570 recorded games on patch 16.14.

Xerath bot skill path Each filled cell is the skill most players took at that level, from 570 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 R, 18 E

Max Q, then W, then E

318 recorded games on patch 16.14.

Xerath mid skill path Each filled cell is the skill most players took at that level, from 318 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

153 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 137 Q-first games and 88% of 16 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Xerath support skill path Each filled cell is the skill most players took at that level, from 153 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. 0 wins per 100 games (range -11 to 12) 150 games Measured 136 games maxed Q first, 14 games maxed W first.

When do players buy each piece?

The pieces of the most recorded Xerath bot build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Horizon Focus
19:47 202 games
Shadowflame
20:43 1,918 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Xerath?

The opponents Xerath bot loses to most and the teammates Xerath gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Xerath rank?

Every role we recorded Xerath in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Xerath by role

bot A +1.4 wins per 100 games (range -0.1 to 2.8) 2,545 games Pooled
64 2,545 games
mid C -0.5 wins per 100 games (range -2.2 to 1.2) 1,332 games Pooled
46 1,332 games
support C -1.3 wins per 100 games (range -3.2 to 0.6) 605 games Pooled
40 605 games
top not enough games yet. 7 games so far, this needs 30.
not scored 7 games
Why no share of wins on this page says a build is good for Xerath

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other bot champions on patch 16.14

Highest scored first. The whole bot ranking, with the games behind every row, is on the tier list.

Every bot champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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