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Ekko build, patch 16.14

2,825 games of Ekko recorded on patch 16.14, across jungle, mid, bot, top and support.

Ekko score: 58 out of 100 B
Win rate
52.9% of jungle games this patch
Pick rate
1.7% of jungle games
Games
1,309 jungle, patch 16.14
Rank in role
5 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +1.1 wins per 100 games (range -0.6 to 2.8) 1,309 games Pooled

What most Ekko jungle players build, patch 16.14

Build Dusk and Dawn, Rabadon's Deathcap and Shadowflame, and run Dark Harvest

The rune page they run

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

902 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 332 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

138 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 57.2% (range 48.9-65.2) · 138 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Ekko jungle is the role with the most recorded games on patch 16.14: 1,309 games, of which 692 were wins. That is the role this page leads with. Measured on this page: jungle, mid, bot, top and support, the roles that cleared 30 recorded games.

wins +1.1 per 100 vs the jungle average · 1,309 games on 16.14 · first-time players measured (1,156 games) · no clear move vs 16.13 (+2.0, range -10.7 to +14.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Ekko players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Ekko, jungle

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Dusk and Dawn, Rabadon's Deathcap and Shadowflame
    57.2% 138 games
  2. Dusk and Dawn, Zhonya's Hourglass and Shadowflame
    61.2% 67 games
  3. Dusk and Dawn, Rabadon's Deathcap, Zhonya's Hourglass and Shadowflame
    74.6% 59 games
  4. Rabadon's Deathcap, Lich Bane and Nashor's Tooth
    42.6% 47 games
  5. Dusk and Dawn, Rabadon's Deathcap and Nashor's Tooth
    64.3% 42 games
  6. Dusk and Dawn, Rabadon's Deathcap, Void Staff and Shadowflame
    60.0% 35 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Ekko, mid

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Dusk and Dawn, Rabadon's Deathcap and Shadowflame
    55.2% 221 games
  2. Dusk and Dawn, Rabadon's Deathcap, Void Staff and Shadowflame
    59.0% 78 games
  3. Dusk and Dawn, Rabadon's Deathcap, Zhonya's Hourglass and Shadowflame
    62.7% 51 games
  4. Dusk and Dawn, Zhonya's Hourglass and Shadowflame
    54.0% 50 games

Ekko, bot

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Dusk and Dawn, Rabadon's Deathcap and Shadowflame
    not enough games yet. 13 games so far, this needs 30. 13 games
  2. Dusk and Dawn, Rabadon's Deathcap, Void Staff and Shadowflame
    not enough games yet. 12 games so far, this needs 30. 12 games

Ekko, top

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Dusk and Dawn, Rabadon's Deathcap, Void Staff and Shadowflame
    not enough games yet. 8 games so far, this needs 30. 8 games

Ekko, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 34 games of Ekko support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Ekko players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Ekko, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Dark Harvest Domination with Inspiration
53.7% 902 games

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

902 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Precision Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Legend: Haste, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.6% 118 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
51.8% 83 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Absolute Focus, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
60.0% 45 games
First Strike Inspiration with Domination Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
32.6% 43 games

Keystones picked, one slot on its own

Dark Harvest
53.2% 1,067 games
Hail of Blades
53.7% 134 games
First Strike
33.3% 45 games
Conqueror
56.3% 32 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Ekko, mid

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Hail of Blades Domination with Sorcery
49.4% 712 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Sorcery: Absolute Focus, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

712 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Relentless Hunter. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
47.9% 336 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Absolute Focus, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.9% 135 games

Keystones picked, one slot on its own

Hail of Blades
48.8% 1,083 games
Electrocute
48.2% 166 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Ekko, bot

7 complete pages were recorded in this role and 2 of them cleared 30 games.

Hail of Blades Domination with Sorcery
51.9% 54 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Sorcery: Manaflow Band, Absolute Focus. Shards: Adaptive Force, Adaptive Force, Health.

54 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
58.3% 36 games

Keystones picked, one slot on its own

Hail of Blades
54.4% 103 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Ekko, top

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Sorcery
48.5% 33 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

33 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
45.2% 62 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Ekko, support

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Hail of Blades Domination with Sorcery
not enough games yet. 10 games so far, this needs 30. 10 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Sorcery: Manaflow Band, Absolute Focus. Shards: Adaptive Force, Adaptive Force, Health.

10 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Deep Ward, Relentless Hunter. Inspiration: Hextech Flashtraption, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 9 games so far, this needs 30. 9 games
Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Sudden Impact, Deep Ward, Ultimate Hunter. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games

Keystones picked, one slot on its own

Hail of Blades
not enough games yet. 24 games so far, this needs 30. 24 games
Dark Harvest
not enough games yet. 7 games so far, this needs 30. 7 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

332 recorded games on patch 16.14.

Ekko jungle skill path Each filled cell is the skill most players took at that level, from 332 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

354 recorded games on patch 16.14.

Ekko mid skill path Each filled cell is the skill most players took at that level, from 354 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 34 recorded games on patch 16.14. A soft read.

Ekko bot skill path Each filled cell is the skill most players took at that level, from 34 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Ekko, top

Not enough top level-ups yet

not enough games yet. 19 games so far, this needs 30.

Ekko top has 83 games recorded, but only 19 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Ekko, support

Not enough support level-ups yet

not enough games yet. 6 games so far, this needs 30.

Ekko support has 34 games recorded, but only 6 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Ekko jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Dusk and Dawn
13:50 498 games
Shadowflame
20:43 1,918 games
Rabadon's Deathcap
25:52 1,313 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Ekko?

The opponents Ekko jungle loses to most and the teammates Ekko gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Ekko rank?

Every role we recorded Ekko in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Ekko by role

jungle B +1.1 wins per 100 games (range -0.6 to 2.8) 1,309 games Pooled
58 1,309 games
mid C -0.4 wins per 100 games (range -2.1 to 1.3) 1,287 games Pooled
44 1,287 games
bot C +0.4 wins per 100 games (range -1.8 to 2.5) 112 games Pooled
47 112 games
top C -0.2 wins per 100 games (range -2.3 to 2.0) 83 games Pooled
44 83 games
support C +0.2 wins per 100 games (range -2.0 to 2.4) 34 games Pooled
46 34 games
Why no share of wins on this page says a build is good for Ekko

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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