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Yorick build, patch 16.14

1,338 games of Yorick recorded on patch 16.14, across top, mid, support, jungle and bot.

Yorick score: 41 out of 100 C
Win rate
47.7% of top games this patch
Pick rate
1.6% of top games
Games
1,212 top, patch 16.14
Rank in role
122 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.9 wins per 100 games (range -2.6 to 0.9) 1,212 games Pooled

What most Yorick top players build, patch 16.14

Build Trinity Force, Spear of Shojin and Serylda's Grudge, and run Grasp of the Undying

The rune page they run

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

352 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 334 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

43 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 60% (range 46-74) · 43 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Yorick top is the role with the most recorded games on patch 16.14: 1,212 games, of which 578 were wins. That is the role this page leads with. Measured on this page: top and mid, the roles that cleared 30 recorded games.

wins 0.9 per 100 vs the top average · 1,212 games on 16.14 · first-time players measured (1,059 games) · no clear move vs 16.13 (-5.0, range -17.9 to +7.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Yorick players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Yorick, top

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Trinity Force, Spear of Shojin and Serylda's Grudge
    60.5% 43 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Yorick, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 112 games of Yorick mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Yorick players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Yorick, top

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
48.6% 352 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

352 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Bone Plating, Overgrowth. Precision: Presence of Mind, Legend: Bloodline. Shards: Attack Speed, Adaptive Force, Health Scaling.
45.0% 311 games
Conqueror Precision with Resolve Precision: Conqueror, then Absorb Life, Legend: Bloodline, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.
49.1% 230 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Attack Speed, Adaptive Force, Health.
47.5% 139 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Axiom Arcanist, Transcendence, Scorch. Resolve: Demolish, Revitalize. Shards: Attack Speed, Health Scaling, Health.
50.0% 44 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Demolish. Shards: Adaptive Force, Adaptive Force, Health.
48.5% 33 games

Keystones picked, one slot on its own

Grasp of the Undying
47.5% 682 games
Conqueror
49.2% 254 games
Arcane Comet
46.2% 184 games
Deathfire Touch
51.9% 79 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Yorick, mid

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Resolve
not enough games yet. 26 games so far, this needs 30. 26 games

Sorcery

  • Arcane Comet

Resolve

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.

26 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 19 games so far, this needs 30. 19 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Nimbus Cloak, Transcendence, Scorch. Inspiration: Magical Footwear, Jack Of All Trades. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 18 games so far, this needs 30. 18 games

Keystones picked, one slot on its own

Arcane Comet
53.3% 45 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

334 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 287 Q-first games and 100% of 46 E-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Yorick top skill path Each filled cell is the skill most players took at that level, from 334 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Maxing Q and maxing E are too close to separate. +1.7 wins per 100 games (range -7.8 to 11.1) 333 games Measured 287 games maxed Q first, 46 games maxed E first.

No measured difference between maxing Q and E first, 333 games.

Yorick, mid

Not enough mid level-ups yet

not enough games yet. 11 games so far, this needs 30.

Yorick mid has 112 games recorded, but only 11 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Yorick top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Spear of Shojin
20:00 629 games
Serylda's Grudge
25:00 482 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Yorick?

The opponents Yorick top loses to most and the teammates Yorick gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Yorick rank?

Every role we recorded Yorick in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Yorick by role

top C -0.9 wins per 100 games (range -2.6 to 0.9) 1,212 games Pooled
41 1,212 games
mid C 0.0 wins per 100 games (range -2.1 to 2.2) 112 games Pooled
45 112 games
support not enough games yet. 8 games so far, this needs 30.
not scored 8 games
jungle not enough games yet. 3 games so far, this needs 30.
not scored 3 games
bot not enough games yet. 3 games so far, this needs 30.
not scored 3 games
Why no share of wins on this page says a build is good for Yorick

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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