Stridebreaker
3,300 gold. It gives 40 attack damage, 450 health and 25% attack speed. Finished in 2,644 recorded games on patch 16.14.
Patch 16.14 · item shop version 16.14.1
Garen top finishes Stridebreaker more than any other champion and role on patch 16.14
562 of the 2,644 recorded games that finished it.
Stridebreaker costs 3,300 gold and gives 40 attack damage, 450 health and 25% attack speed. 57 different finished builds on patch 16.14 contain it, across 12 champion and role pairs, and 2,644 recorded games sit behind those builds. Garen top finishes it in more of them than any other champion and role.
The middle purchase of it lands at 14:14 on the game clock, and half of the 523 recorded purchases fall between 11:46 and 17:53.
There is no measured effect on this page because patch 16.14 did not change Stridebreaker. When an item changes we compare games either side of the patch boundary and print what moved, with its range. Until then, the honest answer to "is this item good" is that we have counted who finishes it and when, and nothing more.
There is no win rate anywhere on this page, on purpose. The method note says why.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
What Stridebreaker gives
Riot's shop numbers, from Data Dragon 16.14.1. Each bar runs to the most of that stat any measured item on this patch gives, cost to the dearest. Nothing here is measured by us.
- cost
- 3,300 gold
- attack damage
- 40
- health
- 450
- attack speed
- 25%
Who finishes Stridebreaker
12 champion and role pairs cleared 30 recorded games with it, across top, jungle and mid. The bar on each chip is that pair's share of this item's own recorded games: a count, never a win rate.
The share counts finished builds. It is not a win rate and the chips are not sorted by one.
What players finish with Stridebreaker
Items that turned up in the same finished build, counted. Riot's data here ships no recipe list, so this is what players bought together, never a build path.
The share is how many of Stridebreaker's own 2,644 recorded games also finished that item, so it can never pass 100%. 2 more items appeared beside it in under 30 games each and are left out. Counted, not looked up: it is what players bought together, and it is not a recipe.
When Stridebreaker gets bought
Stamped at the moment of the buy, so how the game ended cannot move it.
- all recorded buys
- 14:14
- bought while ahead on gold
- 14:05
- bought while not ahead
- 14:28
523 recorded buys: 216 ahead on gold, 307 not ahead. Ahead means a lead of at least 1,000 gold at the buy. Bars run to 40:00 on the game clock; half of all buys fall between 11:46 and 17:53.
These are every recorded buy of Stridebreaker, not just the first one in a game, so the middle time sits later than the time you would first build it. The two rows underneath split the same buys by whether the buyer was ahead on gold when they bought.
What patch 16.14 changed
The one measurement here that a win rate cannot fake.
Patch 16.14 did not change Stridebreaker
We measure an item when Riot changes it, by comparing games either side of the patch boundary. An item nobody touched has nothing to compare.
See what patch 16.14 did changeHow this page is counted
Short version here. Every number above says which of these it came from.
Games come from finished builds: each recorded player lands in exactly one finished item set, so the buyers chips add up without counting anybody twice. We keep the most common finished builds per champion and role, so the total is a lower bound. How items are counted.
Why there is no win rate on this page
A finished item set is read at the end of the game. A player who bought Stridebreaker and lost the game at twenty minutes never finished it, so they are not in these rows. Every player who is in them survived long enough to finish a 3,300 gold item. That makes the win rate of the pool high for reasons that have nothing to do with the item, and worse, we cannot say by how much.
Every other site prints that number anyway. We print the games, the timing at the buy, and the before-and-after comparison when there is one, and we say when we have nothing.
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