League of Legends Olaf build
Olaf Top build
- won
- 49.9%
- games
- 98,667
- Win impact
- -0.1
- Pick rate
- 1.3%
Starting itemsDoran's Blade + Health Potion
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.4% | +3.4 could be noise | |
| 16% | 46.7% | -4.1 clear difference | |
| 2% | 51.1% | +0.2 clear difference | |
| 1% | 52.9% | +0.8 clear difference | |
| <1% | 45.4% | -3.5 clear difference | |
| <1% | 52.8% | -0.9 clear difference | |
| <1% | 39.3% | -0.8 clear difference | |
| <1% | 26.1% | -3.5 clear difference |
BootsPlated Steelcaps
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 50.4% | +0.5 could be noise | 14:15 | |
| 15% | 49.2% | -1.6 clear difference | 14:42 | |
| 8% | 56.5% | +0.9 could be noise often ahead | 13:30 | |
| 7% | 54.6% | 0.0 could be noise often ahead | 13:37 | |
| 2% | 55.8% | +1.3 could be noise often ahead | 13:18 | |
| 1% | 49.0% | -2.3 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 51.9% | most bought | |
| 5% | 56.5% | won more | |
| 5% | 46.8% | about even | |
| 4% | 54.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 52.2% | most bought | |
| 34% | 51.3% | about even | |
| 11% | 55.9% | won more | |
| 10% | 59.1% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 79% | 34% | |
| 5% | 37% | |
| 4% | 23% | |
| 53% | 40% | |
| 4% | 11% | |
| 1% | 7% | |
| 51% | 56% | |
| 5% | 10% | |
| 1% | 6% | |
| 64% | 67% |
Item 1Ravenous Hydra
Ravenous Hydra is part of the build that wins more: +4.6 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 50.1% | -1.0 could be noise | 12:49 | |
| 26% | 52.3% | +2.2 clear difference | 12:09 | |
| 8% | 51.7% | 0.0 could be noise | 11:56 | |
| 2% | 42.9% | -3.8 clear difference | 13:18 | |
| 1% | 44.2% | -2.1 could be noise | 14:08 | |
| 1% | 46.7% | -3.2 clear difference | ||
| 1% | 49.0% | -0.5 could be noise | ||
| <1% | 48.6% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 15,245 | |
| 8% | 4,306 | |
| 6% | 3,429 | |
| 5% | 2,558 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +4.6 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 54.1% | 0.0 could be noise | 20:08 | |
| 25% | 52.9% | +0.9 could be noise | 21:14 | |
| 7% | 52.9% | 0.0 could be noise | 20:29 | |
| 6% | 51.0% | -2.4 could be noise | 20:46 | |
| 5% | 51.4% | -0.6 could be noise | 21:19 | |
| 4% | 55.8% | +1.0 could be noise | ||
| 3% | 50.8% | +0.5 could be noise | ||
| <1% | 57.1% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 15,245 | |
| 8% | 4,306 | |
| 6% | 3,429 | |
| 5% | 2,558 |
Item 3Fiendhunter Bolts
Fiendhunter Bolts is part of the build that wins more: +4.6 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 57.7% | +0.1 could be noise | 26:07 | |
| 13% | 61.7% | +1.9 could be noise | 24:08 | |
| 11% | 57.6% | -0.5 could be noise | 26:14 | |
| 8% | 57.6% | +0.8 could be noise | 26:48 | |
| 6% | 56.7% | +0.3 could be noise | 25:54 | |
| 4% | 55.1% | -2.5 could be noise | ||
| 3% | 55.1% | -2.2 could be noise | ||
| 1% | 57.5% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 15,245 | |
| 8% | 4,306 | |
| 6% | 3,429 | |
| 5% | 2,558 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards adds the most wins we measured here: +2.2 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 68.9% | +2.2 could be noise | ||
| 20% | 63.6% | -0.5 could be noise | 30:28 | |
| 12% | 64.5% | +1.3 could be noise | ||
| 11% | 61.8% | +0.8 could be noise | ||
| 11% | 62.9% | -2.0 clear difference | ||
| 5% | 55.1% | -0.7 could be noise | 31:10 | |
| 5% | 64.2% | +0.5 could be noise | 30:29 |
Item 5Immortal Shieldbow
Immortal Shieldbow adds the most wins we measured here: +0.7 per 100 games. Overlord's Bloodmail, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 71.4% | -1.0 could be noise | |
| 22% | 71.7% | +0.7 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 50.3% | 38:45 | |
| 7% | 43.1% | 38:39 | |
| 7% | 43.3% | 38:32 | |
| 6% | 53.8% | 38:17 | |
| 6% | 54.8% | 38:37 |
KeystoneConqueror
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.0% | +2.9 could be noise | |
| 4% | 46.8% | -3.6 clear difference | |
| 3% | 49.9% | -1.1 clear difference | |
| 1% | 46.8% | -2.0 clear difference | |
| <1% | 47.2% | -3.5 clear difference | |
| <1% | 46.1% | -3.9 clear difference | |
| <1% | 40.8% | -6.5 clear difference | |
| <1% | 51.7% | -0.5 could be noise |
Primary row 1Triumph
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.9% | +1.4 could be noise | |
| 3% | 50.4% | -1.0 clear difference | |
| 2% | 50.6% | -0.4 could be noise | |
| <1% | 48.0% | -1.2 could be noise | |
| <1% | 40.9% | -2.2 could be noise | |
| <1% | 50.7% | -6.0 clear difference | |
| <1% | 46.6% | -6.5 clear difference | |
| <1% | 39.7% | -2.9 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +2.3 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | +0.4 could be noise | |
| 3% | 49.7% | -1.3 could be noise | |
| 2% | 54.0% | +2.3 could be noise | |
| <1% | 45.6% | -1.1 could be noise | |
| <1% | 47.6% | -2.1 could be noise | |
| <1% | 56.0% | +0.1 could be noise | |
| <1% | 44.3% | too big to trust | |
| <1% | 40.3% | -3.6 could be noise |
Primary row 3Last Stand
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 49.9% | +2.3 could be noise | |
| 2% | 49.7% | -1.7 clear difference | |
| 1% | 50.2% | -0.2 could be noise | |
| 1% | 46.1% | -2.1 clear difference | |
| 1% | 46.9% | -2.8 clear difference | |
| <1% | 47.6% | -4.0 clear difference | |
| <1% | 50.0% | -1.3 could be noise | |
| <1% | 46.0% | -3.5 clear difference |
Secondary pathInspiration
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.9% | +3.7 could be noise | |
| 23% | 46.4% | -3.6 clear difference | |
| 1% | 49.1% | -1.4 clear difference | |
| 1% | 47.9% | -0.6 clear difference | |
| <1% | 44.9% | -3.2 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +3.5 against -3.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.4% | -3.1 could be noise | |
| 9% | 53.6% | +3.4 clear difference | |
| 4% | 54.9% | +3.5 clear difference | |
| 2% | 54.4% | +2.3 clear difference | |
| 1% | 54.3% | +0.1 clear difference | |
| <1% | 49.3% | -0.6 could be noise | |
| <1% | 46.8% | -0.9 could be noise | |
| <1% | 52.0% | -2.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.7 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.4% | -2.7 could be noise | |
| 15% | 52.4% | +2.7 clear difference | |
| <1% | 48.4% | -0.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.5 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.8% | +0.1 could be noise | |
| 2% | 49.6% | +0.5 could be noise | |
| <1% | 49.8% | -2.1 could be noise |
Defence shardHealth
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 53% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.2% | -2.3 clear difference | |
| 19% | 52.5% | +2.5 could be noise | |
| 1% | 49.4% | -1.1 clear difference |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +2.4 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 50.4% | +2.1 could be noise |
| EQWE + Q + W | 6% | 51.7% | +2.4 could be noise |
| QWEQ + W + E | 6% | 44.6% | -4.7 clear difference |
| EWQE + W + Q | 1% | 44.9% | -4.0 clear difference |
| WQEW + Q + E | 1% | 41.1% | -6.3 clear difference |
| WEQW + E + Q | <1% | 39.8% | -6.8 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.4% won. Max E first: 54.8% won (won more).
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +1.5 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.9% | 0.0 could be noise | |
| 13% | 48.5% | -0.2 could be noise | |
| 11% | 52.1% | +1.5 clear difference | |
| 3% | 49.7% | +0.4 could be noise | |
| 2% | 43.6% | too big to trust | |
| 1% | 50.5% | +0.3 could be noise | |
| 1% | 47.6% | -2.7 clear difference | |
| 1% | 50.2% | +1.2 could be noise |
Olaf Jungle build
- won
- 48.3%
- games
- 15,977
- Win impact
- -1.5
- Pick rate
- 0.2%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Gustwalker Hatchling + Health Potion, the most picked: +1.9 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 47.8% | -0.7 could be noise | |
| 24% | 48.6% | +0.8 could be noise | |
| 17% | 47.8% | -1.3 could be noise | |
| 10% | 49.6% | +1.1 could be noise | |
| 6% | 45.8% | -0.4 could be noise | |
| 6% | 49.0% | +1.9 clear difference |
BootsPlated Steelcaps
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 47.8% | +0.2 could be noise | 14:25 | |
| 14% | 46.8% | -1.1 could be noise | 14:47 | |
| 13% | 54.8% | +2.0 could be noise often ahead | 13:19 | |
| 7% | 49.7% | -0.6 could be noise | 13:25 | |
| 2% | 44.8% | -3.4 clear difference | 13:19 | |
| 1% | 59.8% | -0.5 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 50.3% | most bought | |
| 11% | 56.2% | won more | |
| 5% | 45.6% | about even | |
| 4% | 41.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 36% | 48.6% | most bought | |
| 31% | 45.6% | about even | |
| 15% | 53.4% | about even | |
| 9% | 55.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 72% | 36% | |
| 4% | 31% | |
| 4% | 20% | |
| 57% | 47% | |
| 2% | 11% | |
| 1% | 8% | |
| 6% | 1% | |
| 5% | 9% | |
| 11% | 15% | |
| 14% | 12% |
Item 1Stridebreaker
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 47.6% | -0.2 could be noise | 11:15 | |
| 18% | 51.2% | +1.3 could be noise | 10:28 | |
| 9% | 50.6% | -0.2 could be noise | 11:16 | |
| 3% | 43.0% | -3.1 clear difference | 11:25 | |
| 1% | 43.2% | -2.1 could be noise | 12:25 | |
| 1% | 43.0% | -1.6 could be noise | ||
| 1% | 47.4% | +0.2 could be noise | ||
| 1% | 43.8% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 2,834 | |
| 5% | 527 | |
| 5% | 487 | |
| 4% | 421 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +2.2 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 51.1% | +0.2 could be noise | 19:08 | |
| 29% | 49.2% | +1.2 could be noise | 20:03 | |
| 10% | 50.6% | -0.3 could be noise | 18:42 | |
| 7% | 49.7% | -0.6 could be noise | 19:38 | |
| 6% | 45.6% | -0.9 could be noise | 20:25 | |
| 4% | 53.2% | -0.2 could be noise | ||
| 2% | 48.6% | +0.9 could be noise | ||
| <1% | 50.8% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 2,834 | |
| 5% | 527 | |
| 5% | 487 | |
| 4% | 421 |
Item 3Experimental Hexplate
Experimental Hexplate is part of the build that wins more: +2.2 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 55.0% | +1.0 could be noise | 25:14 | |
| 12% | 55.7% | +0.9 could be noise | 23:34 | |
| 10% | 53.4% | -0.2 could be noise | 25:35 | |
| 8% | 53.8% | -0.5 could be noise | 25:48 | |
| 6% | 53.6% | +0.9 could be noise | 25:06 | |
| 4% | 53.2% | -1.0 could be noise | ||
| 4% | 54.5% | -1.4 could be noise | ||
| 3% | 53.2% | +0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 2,834 | |
| 5% | 527 | |
| 5% | 487 | |
| 4% | 421 |
Item 4Sterak's Gage
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 57.5% | +1.3 could be noise | 30:39 |
Item 5Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 78.4% | 34:01 |
Item 6Dead Man's Plate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 37:08 | |
| 9% | - | 38:31 | |
| 8% | - | 37:31 | |
| 6% | - | 36:59 | |
| 5% | - | 39:29 |
KeystoneConqueror
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.4% | +3.5 could be noise | |
| 5% | 45.1% | -3.0 clear difference | |
| 2% | 45.2% | -2.6 clear difference | |
| 2% | 49.1% | -2.5 clear difference | |
| 1% | 35.7% | -6.0 clear difference |
Primary row 1Triumph
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 48.4% | +4.7 could be noise | |
| 2% | 48.2% | -2.2 clear difference | |
| <1% | 41.0% | -5.8 clear difference | |
| <1% | 35.7% | -4.0 clear difference | |
| <1% | 44.4% | -3.8 clear difference |
Primary row 2Legend: Alacrity
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.4% | +1.9 could be noise | |
| 3% | 44.6% | -0.9 could be noise | |
| 1% | 41.5% | -4.4 clear difference | |
| 1% | 53.4% | +0.8 could be noise | |
| 1% | 46.1% | -0.6 could be noise | |
| <1% | 45.2% | -4.6 clear difference | |
| <1% | 31.9% | -2.8 could be noise |
Primary row 3Last Stand
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.4% | +2.6 could be noise | |
| 2% | 44.8% | -1.5 could be noise | |
| 1% | 45.9% | -1.6 could be noise | |
| 1% | 44.5% | 0.0 could be noise | |
| 1% | 44.3% | -3.6 clear difference | |
| <1% | 41.0% | -3.7 clear difference |
Secondary pathInspiration
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.4% | too big to trust | |
| 15% | 42.4% | too big to trust | |
| 2% | 43.1% | -2.5 could be noise | |
| 1% | 45.1% | -2.9 could be noise | |
| 1% | 45.5% | -2.6 could be noise |
Secondary runesMagical Footwear + Approach Velocity
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.4% | +1.5 could be noise | |
| 9% | 52.2% | +0.4 could be noise | |
| 7% | 45.0% | too big to trust | |
| 2% | 49.8% | -0.2 could be noise | |
| 1% | 48.5% | +0.6 could be noise | |
| 1% | 50.9% | +0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.8 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.0% | -0.7 could be noise | |
| 13% | 49.3% | +0.8 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 48.1% | +0.3 could be noise | |
| 3% | 47.3% | -0.7 could be noise | |
| 1% | 57.0% | +0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.0% | +0.3 could be noise | |
| 7% | 50.4% | +0.3 could be noise | |
| 2% | 49.7% | -1.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 49.0% | +3.7 could be noise |
| QWEQ + W + E | 6% | 44.3% | -3.6 clear difference |
| EQWE + Q + W | 4% | 45.8% | -2.4 clear difference |
| EWQE + W + Q | 2% | 47.4% | -1.5 clear difference |
| WEQW + E + Q | 1% | 45.6% | -3.9 clear difference |
| WQEW + Q + E | 1% | 37.2% | -6.4 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.9% won. Max E first: 56.6% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsGhost + Smite
Ghost + Smite wins more than Flash + Smite, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 47.8% | +0.2 could be noise | |
| 35% | 49.0% | 0.0 could be noise | |
| <1% | 40.0% | -3.1 could be noise |
Olaf Mid build
Patch 16.20- won
- 50.1%
- games
- 4,779
- Win impact
- +0.1
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.5% | +3.2 could be noise | |
| 22% | 44.2% | -4.2 clear difference | |
| 3% | 47.0% | +0.1 could be noise | |
| 2% | 52.0% | -0.1 could be noise | |
| 2% | 51.1% | -1.0 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +1.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 47.6% | -0.1 could be noise | 13:53 | |
| 33% | 54.8% | +1.8 could be noise | 11:24 | |
| 16% | 43.7% | -2.9 could be noise | 13:20 | |
| 9% | 54.5% | -0.2 could be noise | 12:27 | |
| 4% | 62.5% | +0.9 could be noise | 11:30 | |
| 4% | 50.5% | -1.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 52.1% | most bought | |
| 29% | 51.8% | about even | |
| 6% | 36.4% | about even | |
| 6% | 48.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 34% | 57.8% | most bought | |
| 28% | 58.2% | about even | |
| 16% | 47.8% | about even | |
| 12% | 51.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 50% | 16% | |
| 6% | 28% | |
| 5% | 25% | |
| 50% | 40% | |
| 49% | 57% | |
| 1% | 8% | |
| 6% | 12% | |
| 5% | 1% | |
| 3% | 5% |
Item 1Ravenous Hydra
Ravenous Hydra is part of the build that wins more: +3.5 per 100 games, against -3.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 47.8% | -2.3 could be noise | 12:14 | |
| 36% | 55.0% | +3.7 clear difference | 11:35 | |
| 8% | 48.5% | -0.6 could be noise | 11:33 | |
| 2% | 42.5% | -2.7 could be noise | 12:18 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 407 | |
| 10% | 284 | |
| 7% | 186 | |
| 6% | 166 |
Item 2Experimental Hexplate
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.9% | 0.0 could be noise | 19:08 | |
| 25% | 53.2% | +1.1 could be noise | 19:30 | |
| 7% | 56.0% | +0.7 could be noise | 17:60 | |
| 5% | 50.2% | -0.6 could be noise | 20:23 | |
| 5% | 47.1% | -2.7 could be noise | 20:00 | |
| 4% | 46.1% | -0.1 could be noise | ||
| 3% | 53.8% | -0.1 could be noise | ||
| 3% | 49.1% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 407 | |
| 10% | 284 | |
| 7% | 186 | |
| 6% | 166 |
Item 3Death's Dance
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 56.2% | +1.0 could be noise | 24:50 | |
| 16% | 58.7% | -0.7 could be noise | 22:56 | |
| 11% | 54.1% | -1.0 could be noise | 24:44 | |
| 7% | 55.2% | -0.3 could be noise | 26:12 | |
| 6% | 61.4% | +1.7 could be noise | 25:16 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 407 | |
| 10% | 284 | |
| 7% | 186 | |
| 6% | 166 |
Item 4Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 53.4% | 29:43 |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 66.1% | 31:48 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 35:59 | |
| 10% | - | 34:00 |
KeystoneConqueror
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | +2.8 could be noise | |
| 6% | 48.8% | -1.8 could be noise | |
| 4% | 50.0% | -0.2 could be noise | |
| 1% | 47.6% | -4.9 clear difference |
Primary row 1Triumph
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.1% | +2.9 could be noise | |
| 3% | 51.7% | +0.1 could be noise | |
| 2% | 47.2% | -2.9 could be noise |
Primary row 2Legend: Alacrity
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.0% | +1.5 could be noise | |
| 5% | 51.2% | +0.1 could be noise | |
| 3% | 48.8% | -0.5 could be noise |
Primary row 3Last Stand
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.2% | +3.8 could be noise | |
| 3% | 44.1% | -1.5 could be noise | |
| 2% | 42.4% | -4.5 clear difference | |
| 2% | 49.4% | -0.5 could be noise |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 73% | 52.1% | |
| 22% | 43.4% |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +3.1 against -3.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.3% | -3.3 could be noise | |
| 12% | 60.1% | +3.1 clear difference | |
| 11% | 53.7% | +1.5 clear difference | |
| 4% | 52.9% | +0.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +3.1 against -3.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.2% | -3.0 could be noise | |
| 20% | 55.6% | +3.1 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.6% | -0.1 could be noise | |
| 3% | 52.4% | +0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.7 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.0% | -2.6 could be noise | |
| 21% | 55.2% | +2.7 clear difference |
QEW
SkillsQ > E > W
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 83% | 49.9% | +2.5 could be noise |
| QWEQ + W + E | 9% | 47.1% | -3.4 clear difference |
| EQWE + Q + W | 5% | 51.6% | -1.2 could be noise |
| EWQE + W + Q | 2% | 48.1% | -1.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.9% won. Max E first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.6% | +2.3 could be noise | |
| 15% | 46.1% | -2.3 clear difference | |
| 5% | 49.4% | 0.0 could be noise | |
| 4% | 47.3% | -0.7 could be noise | |
| 3% | 47.5% | -3.3 clear difference | |
| 2% | 57.3% | -1.4 could be noise |
Olaf Bot build
- won
- 50.7%
- games
- 1,437
- Win impact
- +0.3
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.1% | +1.6 could be noise | |
| 18% | 50.2% | -3.2 clear difference | |
| 10% | 54.0% | +0.8 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +1.3 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 50.8% | +1.2 could be noise | 13:32 | |
| 19% | 54.0% | +1.3 could be noise | 12:05 | |
| 12% | 47.1% | -0.9 could be noise | 12:22 | |
| 6% | 45.5% | 0.0 could be noise | 13:59 |
Item 1Ravenous Hydra
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 55.9% | +2.5 could be noise | 11:23 | |
| 36% | 44.0% | -2.9 clear difference | 11:38 | |
| 9% | 53.4% | -1.9 could be noise | 11:06 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | 80.0% | 210 | |
| 12% | - | 126 | |
| 8% | - | 81 | |
| 5% | - | 54 |
Item 2Death's Dance
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.2% | +2.1 could be noise | 18:42 | |
| 25% | 51.6% | -1.8 could be noise | 18:03 | |
| 12% | 57.9% | -0.1 could be noise | 16:41 | |
| 4% | 56.5% | -0.8 could be noise | 17:39 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | 80.0% | 210 | |
| 12% | - | 126 | |
| 8% | - | 81 | |
| 5% | - | 54 |
Item 3Fiendhunter Bolts
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 58.6% | +0.8 could be noise | 22:26 | |
| 26% | 53.9% | -0.6 could be noise | 23:44 | |
| 7% | 50.7% | -1.9 could be noise | 23:46 | |
| 6% | 62.3% | +0.4 could be noise | 22:22 | |
| 5% | 55.8% | +0.9 could be noise | 22:38 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | 80.0% | 210 | |
| 12% | - | 126 | |
| 8% | - | 81 | |
| 5% | - | 54 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 66.7% | 26:04 |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 66.1% | 30:21 |
Item 6Immortal Shieldbow
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 35:49 | |
| 9% | - | 33:12 | |
| 8% | - | 33:17 |
KeystoneConqueror
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.6% | +3.0 could be noise | |
| 6% | 52.3% | -3.5 could be noise | |
| 3% | 52.8% | -4.5 could be noise |
Primary row 1Triumph
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.6% | +2.1 could be noise |
Primary row 2Legend: Alacrity
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.2% | +2.2 could be noise | |
| 6% | 58.4% | -0.7 could be noise | |
| 3% | 47.1% | -3.7 could be noise |
Primary row 3Last Stand
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.5% | +2.8 could be noise |
Secondary pathInspiration
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | +3.2 could be noise | |
| 12% | 44.0% | -3.6 clear difference |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +1.7 against -3.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.4% | -3.5 could be noise | |
| 36% | 54.5% | +1.7 clear difference | |
| 9% | 55.3% | +0.2 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: 0.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.5% | -0.1 could be noise | |
| 20% | 51.3% | 0.0 could be noise |
Flex shardAdaptive Force
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.5% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.7% | -0.6 could be noise | |
| 22% | 50.5% | +0.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 87% | 51.9% | +4.6 could be noise |
| QWEQ + W + E | 9% | 44.4% | -3.2 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.2% won. Max W first: 0.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.7% | +1.0 could be noise | |
| 7% | 57.3% | -0.5 could be noise | |
| 3% | 48.9% | -0.7 could be noise |
Olaf Support build
Patch 16.20- won
- 40.5%
- games
- 1,474
- Win impact
- -4.0
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 40.9% | +1.2 could be noise | |
| 8% | 35.4% | -2.8 could be noise |
BootsPlated Steelcaps
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 43.0% | +1.0 could be noise | 15:34 | |
| 12% | 39.9% | -0.2 could be noise | 14:48 | |
| 11% | 33.1% | -0.1 could be noise | 16:25 | |
| 9% | 45.8% | 0.0 could be noise often ahead | 14:48 |
Item 1Stridebreaker
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 42.1% | +1.0 could be noise | 13:55 | |
| 17% | 38.0% | -2.5 could be noise | 13:07 | |
| 14% | 42.9% | -0.6 could be noise | 13:58 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 69 | |
| 6% | 35 | |
| 5% | 25 | |
| 4% | 21 |
Item 2Experimental Hexplate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 45.3% | 22:36 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 69 | |
| 6% | 35 | |
| 5% | 25 | |
| 4% | 21 |
Item 3Death's Dance
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 50.8% | +1.4 could be noise | 28:40 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 69 | |
| 6% | 35 | |
| 5% | 25 | |
| 4% | 21 |
Item 4Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | 50.0% | 34:25 |
Item 5Maw of Malmortius
| Choice | Picked | Won |
|---|---|---|
| 12% | 42.9% |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +1.0 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 40.7% | -1.3 could be noise | |
| 9% | 46.3% | +1.0 could be noise | |
| 7% | 35.6% | -1.5 could be noise |
Primary row 1Triumph
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 41.3% | +0.3 could be noise | |
| 7% | 33.3% | -3.2 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 41.5% | -0.3 could be noise | |
| 9% | 35.8% | -2.0 could be noise |
Primary row 3Last Stand
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 41.3% | -0.1 could be noise | |
| 11% | 37.3% | -1.7 could be noise |
Secondary pathInspiration
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 41.8% | +0.1 could be noise | |
| 28% | 37.8% | -0.3 could be noise |
Secondary runesBiscuit Delivery + Approach Velocity
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 43.4% | +1.0 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +1.0 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 41.2% | +1.0 could be noise | |
| 17% | 38.0% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 40.7% | +0.5 could be noise |
Defence shardHealth Scaling
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 41.1% | +0.6 could be noise | |
| 21% | 37.8% | -0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 74% | 42.9% | +2.4 could be noise |
| QWEQ + W + E | 12% | 34.4% | -0.7 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +0.8 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 41.0% | -1.8 could be noise | |
| 20% | 39.0% | -0.6 could be noise | |
| 16% | 36.5% | +0.8 could be noise | |
| 8% | 43.6% | -0.8 could be noise | |
| 6% | 43.2% | 0.0 could be noise |
Top Olaf Players
See all 4,055Normal Top game
96,084 gamesAgainst every Top champion
- Top 12% First blood 20%
- Top 13% Solo kills 3.6
- Bottom 9% Assists 4.6
- Kills
- 7.2 Top 22%
- Deaths
- 7.2 Most 41%
- Kill part.
- 35% Bottom 33%
- Team dmg
- 23% Top 25%
- Dmg / min
- 855 Top 32%
- Farm / min
- 6.8 Top 27%
- Gold / min
- 424 Top 14%
- Vision / min
- 0.73 Bottom 31%
- Control wards
- 0.5 Bottom 24%
Against your lane opponent
- Level 6 at 5:34
- Level 11 at 13:31
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 54% Magic 33% True 13%Normal Jungle game
15,683 gamesAgainst every Jungle champion
- Top 9% First blood 7%
- Top 14% Solo kills 1.9
- Bottom 23% Assists 6.8
- Kills
- 7.7 Top 29%
- Deaths
- 6.7 Most 39%
- Kill part.
- 44% Bottom 36%
- Team dmg
- 19% Top 24%
- Dmg / min
- 714 Top 26%
- Farm / min
- 6.8 Top 21%
- Gold / min
- 443 Top 28%
- Vision / min
- 0.82 Bottom 42%
- Control wards
- 1.1 Top 48%
Against the enemy jungler
- Level 6 at 6:53
- Level 11 at 16:30
- blue buff first in 49% of games
- First dragon at 7:13
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 52% Magic 35% True 13%Normal Mid game
4,582 games Patch 16.20Against every Mid champion
- Top 4% Solo kills 3.8
- Top 8% Gold / min 447
- Bottom 8% Assists 5.0
- Kills
- 8.4 Top 22%
- Deaths
- 7.4 Most 28%
- Kill part.
- 41% Bottom 33%
- Team dmg
- 25% Top 15%
- Dmg / min
- 908 Top 19%
- Farm / min
- 6.8 Top 23%
- Vision / min
- 0.63 Bottom 23%
- Control wards
- 0.4 Bottom 10%
- First blood
- 18% Top 9%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 14:51
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 53% Magic 36% True 11%Normal Bot game
1,416 gamesAgainst every Bot champion
- Top 1% First blood 26%
- Top 6% Gold / min 498
- Bottom 4% Vision / min 0.57
- Kills
- 10.2 Top 10%
- Deaths
- 8.1 Most 23%
- Assists
- 6.0 Bottom 9%
- Solo kills
- 1.8 Top 17%
- Kill part.
- 47% Top 28%
- Team dmg
- 25% Top 8%
- Dmg / min
- 941 Top 8%
- Farm / min
- 6.9 Top 21%
- Control wards
- 0.3 Bottom 9%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:13
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 54% Magic 33% True 13%Matchups and teammates come from Olaf Top games.
Matchups and teammates come from Olaf Top games.
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Olaf with Rammus: +3.6 wins per 100 games (range 2.0-5.2) · 3,665 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Sejuani: +3.1 wins per 100 games (range 1.4-4.8) · 3,137 games · Measured · 6% of this is borrowed from similar champions -
Olaf with Amumu: +2.8 wins per 100 games (range 1.5-4.2) · 5,187 games · Measured · 4% of this is borrowed from similar champions
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Olaf with Rengar: -4.7 wins per 100 games (range -6.3 to -3.1) · 3,543 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Jayce: -3.5 wins per 100 games (range -5.6 to -1.4) · 1,966 games · Measured · 9% of this is borrowed from similar champions -
Olaf with Xin Zhao: -2.1 wins per 100 games (range -3.8 to -0.3) · 2,948 games · Measured · 6% of this is borrowed from similar champions
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Olaf with Xerath: +2.88 wins per 100 games (range 1.88-3.87) · 9,933 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Heimerdinger: +2.8 wins per 100 games (range 0.3-5.3) · 1,342 games · Measured · 13% of this is borrowed from similar champions -
Olaf with Fizz: +2.2 wins per 100 games (range 1.1-3.3) · 8,264 games · Measured · 2% of this is borrowed from similar champions
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Olaf with Mel: -4.8 wins per 100 games (range -5.8 to -3.7) · 8,901 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Ryze: -4.0 wins per 100 games (range -6.0 to -1.9) · 2,139 games · Measured · 9% of this is borrowed from similar champions -
Olaf with Cassiopeia: -3.0 wins per 100 games (range -5.3 to -0.8) · 1,726 games · Measured · 10% of this is borrowed from similar champions
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Olaf with Kog'Maw: +2.5 wins per 100 games (range 0.8-4.1) · 3,478 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Jinx: +2.01 wins per 100 games (range 1.30-2.72) · 20,515 games · Measured · 1% of this is borrowed from similar champions -
Olaf with Ziggs: +1.8 wins per 100 games (range 0.2-3.4) · 3,689 games · Measured · 5% of this is borrowed from similar champions
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Olaf with Ezreal: -3.37 wins per 100 games (range -4.23 to -2.52) · 13,641 games · Measured · 1% of this is borrowed from similar champions -
Olaf with Lucian: -2.2 wins per 100 games (range -3.3 to -1.1) · 8,486 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Ashe: -1.74 wins per 100 games (range -2.67 to -0.80) · 11,273 games · Measured · 2% of this is borrowed from similar champions
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Olaf with Taric: +2.7 wins per 100 games (range 0.3-5.0) · 1,513 games · Measured · 12% of this is borrowed from similar champions -
Olaf with Leona: +2.36 wins per 100 games (range 1.39-3.34) · 10,277 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Sona: +2.3 wins per 100 games (range 0.5-4.1) · 2,791 games · Measured · 7% of this is borrowed from similar champions
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Olaf with Yuumi: -3.8 wins per 100 games (range -5.1 to -2.6) · 6,001 games · Measured · 3% of this is borrowed from similar champions -
Olaf with Camille: -3.1 wins per 100 games (range -5.3 to -0.9) · 1,805 games · Measured · 10% of this is borrowed from similar champions -
Olaf with Pyke: -1.4 wins per 100 games (range -2.5 to -0.2) · 6,713 games · Measured · 3% of this is borrowed from similar champions