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Nocturne build, patch 16.14

2,381 games of Nocturne recorded on patch 16.14, across jungle, top, mid and support.

Nocturne score: 54 out of 100 B
Win rate
50.3% of jungle games this patch
Pick rate
3.0% of jungle games
Games
2,305 jungle, patch 16.14
Rank in role
14 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.2 wins per 100 games (range -1.3 to 1.7) 2,305 games Pooled

What most Nocturne jungle players build, patch 16.14

Build Black Cleaver, Experimental Hexplate and Stridebreaker, and run Conqueror

The rune page they run

Precision

  • Conqueror

Domination

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Grisly Mementos. Shards: Attack Speed, Adaptive Force, Health.

1,301 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 568 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

157 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 41.4% (range 34.0-49.2) · 157 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Nocturne jungle is the role with the most recorded games on patch 16.14: 2,305 games, of which 1,160 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the jungle average · 2,305 games on 16.14 · first-time players measured (2,041 games) · no clear move vs 16.13 (-4.0, range -15.0 to +7.0)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Nocturne players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Nocturne, jungle

8 item sets were recorded in this role and 7 of them cleared 30 games.

  1. Black Cleaver, Experimental Hexplate and Stridebreaker
    41.4% 157 games
  2. Experimental Hexplate, Death's Dance and Stridebreaker
    58.1% 124 games
  3. Axiom Arc, Profane Hydra and Voltaic Cyclosword
    50.9% 112 games
  4. Guardian Angel, Experimental Hexplate and Stridebreaker
    62.2% 111 games
  5. Guardian Angel, Black Cleaver, Experimental Hexplate and Stridebreaker
    58.5% 41 games
  6. Black Cleaver, Experimental Hexplate, Death's Dance and Stridebreaker
    46.3% 41 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Nocturne, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 49 games of Nocturne top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Nocturne players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Nocturne, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Domination
50.1% 1,301 games

Precision

  • Conqueror

Domination

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Grisly Mementos. Shards: Attack Speed, Adaptive Force, Health.

1,301 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.3% 528 games
Lethal Tempo Precision with Domination Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Grisly Mementos. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.9% 290 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Inspiration: Jack Of All Trades, Cash Back. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.7% 55 games
Hail of Blades Domination with Sorcery Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
64.7% 34 games

Keystones picked, one slot on its own

Conqueror
50.0% 1,330 games
Hail of Blades
53.0% 617 games
Lethal Tempo
46.0% 315 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Nocturne, top

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Conqueror Precision with Inspiration
not enough games yet. 13 games so far, this needs 30. 13 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Presence of Mind, Legend: Alacrity, Cut Down. Inspiration: Jack Of All Trades, Biscuit Delivery. Shards: Adaptive Force, Adaptive Force, Health.

13 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Resolve Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 11 games so far, this needs 30. 11 games
Lethal Tempo Precision with Sorcery Precision: Lethal Tempo, then Presence of Mind, Legend: Alacrity, Last Stand. Sorcery: Manaflow Band, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games

Keystones picked, one slot on its own

Conqueror
36.7% 30 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

568 recorded games on patch 16.14.

Nocturne jungle skill path Each filled cell is the skill most players took at that level, from 568 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Nocturne, top

Not enough top level-ups yet

not enough games yet. 15 games so far, this needs 30.

Nocturne top has 49 games recorded, but only 15 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Nocturne jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Stridebreaker
14:14 523 games
Experimental Hexplate
15:59 283 games
Black Cleaver
19:14 1,154 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Nocturne?

The opponents Nocturne jungle loses to most and the teammates Nocturne gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Nocturne rank?

Every role we recorded Nocturne in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Nocturne by role

jungle B +0.2 wins per 100 games (range -1.3 to 1.7) 2,305 games Pooled
54 2,305 games
top C -0.2 wins per 100 games (range -2.4 to 1.9) 49 games Pooled
44 49 games
mid not enough games yet. 24 games so far, this needs 30.
not scored 24 games
support not enough games yet. 3 games so far, this needs 30.
not scored 3 games
Why no share of wins on this page says a build is good for Nocturne

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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