League of Legends Tryndamere build
Tryndamere Top build
A rare build that wins more.
- won
- 50.5%
- games
- 369,790
- Win impact
- +0.5
- Pick rate
- 1.9%
Starting itemsLong Sword + Refillable Potion
Long Sword + Refillable Potion wins more than Doran's Bow + Health Potion x2, the most picked: +0.8 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.9% | +0.8 could be noise | |
| 26% | 50.4% | -0.4 clear difference | |
| 6% | 48.7% | -0.8 clear difference | |
| 1% | 50.8% | +0.8 could be noise | |
| <1% | 49.1% | -0.8 could be noise | |
| <1% | 50.7% | -0.5 could be noise | |
| <1% | 44.3% | -4.2 clear difference | |
| <1% | 50.9% | -0.6 could be noise |
BootsBerserker's Greaves
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 51.0% | +1.5 could be noise | 9:56 | |
| 6% | 51.1% | -2.0 clear difference often ahead | 13:29 | |
| 3% | 48.0% | -1.3 clear difference | 13:44 | |
| 2% | 48.3% | -0.1 clear difference often behind | 13:09 | |
| 1% | 54.8% | -0.2 clear difference often ahead | 12:59 | |
| <1% | 54.9% | -0.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 53.5% | most bought | |
| 5% | 51.5% | about even | |
| 2% | 49.2% | about even | |
| 1% | 50.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 48.9% | most bought | |
| 6% | 48.9% | about even | |
| 6% | 47.0% | about even | |
| 1% | 49.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 6% | |
| 12% | 8% | |
| 70% | 66% | |
| 28% | 30% | |
| 5% | 3% | |
| 5% | 6% | |
| 11% | 10% | |
| 24% | 26% | |
| 6% | 5% | |
| 33% | 33% |
Item 1Yun Tal Wildarrows
Yun Tal Wildarrows is part of the build that wins more: +3.7 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.6% | +0.6 could be noise | 12:53 | |
| 19% | 51.9% | +1.0 could be noise | 12:25 | |
| 16% | 49.4% | -0.5 clear difference | 13:51 | |
| 8% | 51.5% | -1.2 clear difference | 11:26 | |
| 2% | 50.1% | -1.2 clear difference | 13:47 | |
| 2% | 50.8% | +0.6 could be noise | ||
| 1% | 51.3% | -0.2 could be noise | ||
| <1% | 60.7% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 29,902 | |
| 7% | 12,754 | |
| 4% | 8,024 | |
| 3% | 6,112 |
Item 2Lord Dominik's Regards
Lord Dominik's Regards is part of the build that wins more: +3.7 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 53.4% | +1.3 could be noise | 19:21 | |
| 13% | 52.5% | +0.3 could be noise | 20:14 | |
| 10% | 51.1% | -2.5 could be noise | 18:52 | |
| 8% | 54.0% | +0.1 could be noise | 19:24 | |
| 7% | 55.3% | -0.2 could be noise | 20:03 | |
| 5% | 50.5% | -0.2 could be noise | ||
| 5% | 49.2% | +0.2 could be noise | ||
| <1% | 53.4% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 29,902 | |
| 7% | 12,754 | |
| 4% | 8,024 | |
| 3% | 6,112 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +3.7 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 57.6% | -0.4 could be noise | 24:58 | |
| 22% | 56.2% | +0.1 could be noise | 25:09 | |
| 9% | 52.1% | +0.5 could be noise often behind | 24:60 | |
| 7% | 55.9% | +0.6 could be noise | 25:10 | |
| 5% | 54.7% | -0.3 could be noise | 25:26 | |
| 4% | 59.7% | +1.4 could be noise | ||
| 3% | 54.8% | -2.0 could be noise | ||
| <1% | 52.8% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 29,902 | |
| 7% | 12,754 | |
| 4% | 8,024 | |
| 3% | 6,112 |
Item 4Death's Dance
Death's Dance wins more than Lord Dominik's Regards, the most picked: +1.4 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 62.6% | +1.4 clear difference | 29:26 | |
| 20% | 58.6% | -1.3 could be noise | 29:56 | |
| 4% | 56.2% | -0.7 could be noise | 29:35 | |
| 4% | 53.6% | -0.8 could be noise | ||
| 3% | 59.1% | -0.8 could be noise |
Item 5Mercurial Scimitar
Mercurial Scimitar adds the most wins we measured here: -1.3 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 63.6% | -1.4 could be noise | 34:10 | |
| 20% | 58.7% | -0.6 could be noise | 33:13 | |
| 10% | 59.0% | too big to trust | 34:16 | |
| 7% | 56.4% | -1.3 could be noise | ||
| 6% | 50.7% | -1.3 could be noise | 34:05 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 53.4% | 38:17 | |
| 8% | 53.5% | 36:33 | |
| 8% | 43.4% | 37:34 | |
| 7% | 47.3% | 37:28 | |
| 6% | 50.7% | 37:14 |
KeystoneHail of Blades
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.7% | 0.0 could be noise | |
| 35% | 50.9% | +0.5 could be noise | |
| 6% | 48.7% | -0.8 could be noise | |
| <1% | 47.1% | -3.3 clear difference | |
| <1% | 45.8% | -4.5 clear difference | |
| <1% | 51.3% | +0.2 could be noise | |
| <1% | 49.0% | -0.5 could be noise | |
| <1% | 42.5% | -7.3 clear difference |
Primary row 1Sudden Impact
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.7% | 0.0 could be noise | |
| 35% | 50.8% | +0.4 could be noise | |
| 6% | 48.8% | -0.7 could be noise | |
| 1% | 49.3% | -1.4 could be noise | |
| <1% | 48.5% | -2.7 clear difference | |
| <1% | 50.8% | +0.2 could be noise | |
| <1% | 46.8% | -3.4 clear difference | |
| <1% | 42.7% | -6.2 clear difference |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.6 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.5% | -0.4 could be noise | |
| 35% | 50.8% | +0.5 clear difference | |
| 6% | 48.6% | -0.8 could be noise | |
| 4% | 52.6% | +1.6 clear difference | |
| 1% | 51.3% | -0.4 could be noise | |
| 1% | 48.4% | -1.4 could be noise | |
| <1% | 49.8% | -0.7 could be noise | |
| <1% | 50.5% | +0.3 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Treasure Hunter, the most picked: +1.5 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.4% | -0.6 could be noise | |
| 34% | 50.9% | +0.5 clear difference | |
| 9% | 52.1% | +1.5 clear difference | |
| 6% | 48.6% | -0.9 could be noise | |
| 1% | 47.6% | -3.1 clear difference | |
| 1% | 49.6% | -1.1 could be noise | |
| <1% | 47.6% | -2.3 could be noise | |
| <1% | 50.3% | -0.2 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 50.5% | -0.1 could be noise | |
| 26% | 50.1% | -0.5 could be noise | |
| 7% | 52.6% | +2.0 clear difference | |
| 2% | 50.0% | -1.1 could be noise | |
| 1% | 50.4% | -0.1 could be noise |
Secondary runesLast Stand + Legend: Alacrity
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.6% | +1.6 could be noise | |
| 1% | 49.1% | -2.0 clear difference | |
| 1% | 47.8% | -1.5 clear difference | |
| 1% | 51.2% | -0.7 could be noise | |
| <1% | 49.7% | -0.4 could be noise | |
| <1% | 43.1% | -3.2 clear difference | |
| <1% | 52.1% | +0.3 could be noise | |
| <1% | 51.6% | -0.5 could be noise |
Offence shardAttack Speed
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 65% of their games. All ranks pick Adaptive Force most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 50.6% | +0.4 could be noise | |
| 46% | 50.5% | -0.4 clear difference | |
| <1% | 42.8% | too big to trust |
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.6% | +0.7 could be noise | |
| 2% | 49.9% | -0.3 could be noise | |
| <1% | 48.8% | -2.3 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.4 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.5% | -0.7 could be noise | |
| 6% | 51.5% | +1.4 clear difference | |
| 5% | 50.6% | -0.2 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 51.2% | +3.4 could be noise |
| EQWE + Q + W | 8% | 47.4% | -3.5 clear difference |
| QWEQ + W + E | 4% | 48.6% | -2.1 clear difference |
| EWQE + W + Q | 1% | 47.4% | -3.5 clear difference |
| WQEW + Q + E | <1% | 47.9% | -2.7 clear difference |
| WEQW + E + Q | <1% | 48.0% | -4.4 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18Q
Max Q first: 50.7% won. Max E first: 47.1% won (won more).
- E
- Q
- W
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- Q
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +1.7 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.6% | 0.0 could be noise | |
| 9% | 52.3% | +1.7 clear difference | |
| 9% | 50.6% | +0.2 could be noise | |
| 4% | 50.5% | -0.2 could be noise | |
| 3% | 45.9% | -4.1 clear difference | |
| 1% | 50.3% | -1.1 could be noise | |
| 1% | 47.3% | -3.3 clear difference | |
| <1% | 50.0% | -0.3 could be noise |
- won
- 54.8%
- games
- 7,794
- Win impact
- +3.3
- Pick rate
- 2.2%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.9% | +0.8 could be noise | |
| 26% | 50.4% | -0.4 clear difference | |
| 6% | 48.7% | -0.8 clear difference | |
| 1% | 50.8% | +0.8 could be noise | |
| <1% | 49.1% | -0.8 could be noise | |
| <1% | 50.7% | -0.5 could be noise | |
| <1% | 44.3% | -4.2 clear difference | |
| <1% | 50.9% | -0.6 could be noise |
BootsBerserker's Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.8% |
Item 1Blade of The Ruined King
| Choice | Picked | Won |
|---|---|---|
| 94% | 54.8% | |
| 6% | 56.2% |
Item 2Phantom Dancer
| Choice | Picked | Won |
|---|---|---|
| 94% | 54.8% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 38% | 60.5% | |
| 27% | 59.9% | |
| 19% | 53.0% | |
| 4% | 64.8% | |
| 2% | 57.9% |
Item 4Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 32% | 61.1% | |
| 10% | 61.9% | |
| 9% | 59.0% | |
| 7% | 58.3% | |
| 7% | 54.7% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 24% | 62.6% | |
| 8% | 55.1% | |
| 8% | 63.5% | |
| 4% | 71.2% | |
| 4% | 62.7% |
Item 6Ravenous Hydra
| Choice | Picked | Won |
|---|---|---|
| 11% | 56.3% | |
| 7% | 55.0% | |
| 6% | 55.6% | |
| 6% | 64.7% | |
| 5% | 46.7% |
KeystoneLethal Tempo
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 72% | 55.3% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 51.2% | +3.4 could be noise |
| EQWE + Q + W | 8% | 47.4% | -3.5 clear difference |
| QWEQ + W + E | 4% | 48.6% | -2.1 clear difference |
| EWQE + W + Q | 1% | 47.4% | -3.5 clear difference |
| WQEW + Q + E | <1% | 47.9% | -2.7 clear difference |
| WEQW + E + Q | <1% | 48.0% | -4.4 clear difference |
- E
- Q
- W
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- Q
SpellsExhaust + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.6% | 0.0 could be noise | |
| 9% | 52.3% | +1.7 clear difference | |
| 9% | 50.6% | +0.2 could be noise | |
| 4% | 50.5% | -0.2 could be noise | |
| 3% | 45.9% | -4.1 clear difference | |
| 1% | 50.3% | -1.1 could be noise | |
| 1% | 47.3% | -3.3 clear difference | |
| <1% | 50.0% | -0.3 could be noise |
Tryndamere Jungle build
A rare build that wins more.
- won
- 51.9%
- games
- 76,213
- Win impact
- +1.9
- Pick rate
- 0.4%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.9 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 51.4% | -0.7 could be noise | |
| 24% | 51.9% | 0.0 could be noise | |
| 16% | 51.8% | +0.3 could be noise | |
| 14% | 52.1% | +0.6 could be noise | |
| 3% | 51.7% | +0.6 could be noise | |
| 2% | 52.2% | +1.9 clear difference |
BootsBerserker's Greaves
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 87% | 51.9% | +0.1 could be noise | 11:52 | |
| 6% | 51.2% | +0.1 could be noise | 15:03 | |
| 3% | 51.5% | -1.2 could be noise | 13:52 | |
| 2% | 53.9% | -0.7 could be noise often ahead | 13:48 | |
| 1% | 50.1% | -0.2 could be noise | 15:29 | |
| <1% | 48.2% | -0.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 53.7% | most bought | |
| 3% | 51.7% | about even | |
| 2% | 55.1% | about even | |
| 2% | 53.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 51.0% | most bought | |
| 8% | 53.6% | about even | |
| 3% | 47.6% | about even | |
| 2% | 55.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 8% | |
| 26% | 28% | |
| 67% | 65% | |
| 7% | 6% | |
| 16% | 17% | |
| 6% | 5% |
Item 1Kraken Slayer
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 52.7% | +1.5 could be noise | 11:30 | |
| 15% | 53.7% | +1.8 could be noise | 11:29 | |
| 11% | 50.3% | -1.9 clear difference | 11:18 | |
| 11% | 50.0% | -0.6 clear difference | 13:36 | |
| 10% | 50.3% | -2.0 clear difference | 12:47 | |
| 5% | 51.7% | 0.0 could be noise | ||
| 3% | 55.0% | -1.3 clear difference | ||
| 2% | 50.5% | -1.5 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 3,500 | |
| 8% | 3,390 | |
| 5% | 1,959 | |
| 4% | 1,615 |
Item 2Phantom Dancer
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 53.9% | +1.4 could be noise | 18:54 | |
| 15% | 54.2% | -0.4 could be noise | 20:21 | |
| 15% | 52.2% | +0.2 could be noise | 20:12 | |
| 8% | 50.2% | -3.0 could be noise | 18:52 | |
| 8% | 52.5% | +0.8 could be noise | 19:50 | |
| 6% | 50.9% | -1.3 could be noise | ||
| 4% | 53.0% | +0.2 could be noise | ||
| <1% | 53.8% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 3,500 | |
| 8% | 3,390 | |
| 5% | 1,959 | |
| 4% | 1,615 |
Item 3Blade of The Ruined King
Blade of The Ruined King is part of the build that wins more: +2.7 per 100 games, against +2.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 56.9% | -0.7 could be noise | 25:11 | |
| 21% | 55.0% | 0.0 could be noise | 25:24 | |
| 14% | 55.3% | +0.6 could be noise | 25:11 | |
| 11% | 56.3% | +0.6 could be noise | 24:54 | |
| 5% | 49.9% | +0.5 could be noise | 25:10 | |
| 3% | 55.3% | -1.0 could be noise | ||
| 2% | 57.9% | +1.4 could be noise | ||
| 2% | 57.5% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 3,500 | |
| 8% | 3,390 | |
| 5% | 1,959 | |
| 4% | 1,615 |
Item 4Lord Dominik's Regards
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 58.6% | +0.8 could be noise | 30:02 | |
| 20% | 59.1% | -1.4 could be noise | 30:04 | |
| 10% | 52.1% | -0.4 could be noise | 29:47 | |
| 7% | 59.3% | -0.2 could be noise | 30:03 |
Item 5Guardian Angel
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 60.8% | +2.5 could be noise | 34:44 | |
| 17% | 59.7% | -0.9 clear difference | 33:56 | |
| 12% | 57.0% | -1.9 clear difference | 33:38 |
Item 6Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 52.4% | 38:50 | |
| 9% | 48.6% | 37:27 | |
| 8% | 50.2% | 38:25 | |
| 7% | 51.2% | 37:05 | |
| 6% | 54.5% | 37:52 |
KeystoneHail of Blades
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.2% | -1.2 could be noise | |
| 42% | 52.6% | +2.3 clear difference | |
| 6% | 50.0% | -2.1 could be noise | |
| 1% | 47.8% | -2.0 could be noise | |
| 1% | 47.1% | -6.0 clear difference | |
| 1% | 48.3% | -1.8 could be noise | |
| <1% | 49.3% | +0.2 could be noise | |
| <1% | 49.5% | -4.2 could be noise |
Primary row 1Sudden Impact
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.3% | +1.8 clear difference | |
| 47% | 51.2% | -1.1 could be noise | |
| 1% | 48.1% | -3.0 could be noise | |
| 1% | 48.7% | -3.1 could be noise | |
| 1% | 47.0% | -5.7 clear difference | |
| 1% | 49.8% | -3.3 could be noise | |
| <1% | 50.3% | -1.6 could be noise | |
| <1% | 43.1% | -4.0 could be noise |
Primary row 2Grisly Mementos
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.4% | +1.9 clear difference | |
| 44% | 51.3% | -1.0 could be noise | |
| 4% | 49.7% | -1.8 could be noise | |
| 1% | 49.7% | -3.1 could be noise | |
| 1% | 48.6% | -1.2 could be noise | |
| 1% | 46.9% | -5.7 clear difference | |
| 1% | 42.7% | -4.8 clear difference | |
| <1% | 48.3% | -2.5 could be noise |
Primary row 3Treasure Hunter
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.4% | +1.9 clear difference | |
| 40% | 51.4% | -0.7 could be noise | |
| 7% | 49.5% | -2.3 could be noise | |
| 3% | 48.9% | -1.4 could be noise | |
| 2% | 51.5% | -1.2 could be noise | |
| 1% | 52.5% | -1.1 could be noise | |
| 1% | 46.4% | -5.4 clear difference | |
| <1% | 48.4% | -1.7 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.1% | -1.3 could be noise | |
| 32% | 53.3% | +2.8 clear difference | |
| 9% | 50.3% | -1.3 could be noise | |
| 8% | 49.9% | -2.0 could be noise | |
| 3% | 50.1% | -0.9 could be noise |
Secondary runesLast Stand + Legend: Alacrity
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | +1.5 could be noise | |
| 2% | 49.1% | -0.8 could be noise | |
| 1% | 50.3% | 0.0 could be noise | |
| 1% | 46.1% | -1.6 could be noise | |
| 1% | 45.5% | -1.1 could be noise | |
| 1% | 50.7% | -0.9 could be noise | |
| <1% | 50.9% | -2.0 could be noise |
Offence shardAttack Speed
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.8% | +2.8 could be noise | |
| 5% | 48.6% | -2.6 clear difference | |
| 1% | 44.3% | -3.5 clear difference |
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.6% | +0.7 could be noise | |
| 7% | 51.1% | -0.8 could be noise | |
| 1% | 52.7% | +0.4 could be noise |
Defence shardHealth Scaling
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.9% | +1.0 could be noise | |
| 11% | 51.1% | 0.0 could be noise | |
| 10% | 49.7% | -1.8 clear difference |
QEW
SkillsQ > E > W
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 70% | 52.3% | +2.0 could be noise |
| EQWE + Q + W | 16% | 50.8% | -1.8 clear difference |
| QWEQ + W + E | 8% | 50.9% | -0.7 clear difference |
| EWQE + W + Q | 5% | 50.6% | -2.0 clear difference |
| WEQW + E + Q | 1% | 52.1% | -0.5 could be noise |
| WQEW + Q + E | 1% | 46.4% | -5.4 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18Q
Max Q first: 54.0% won. Max E first: 53.6% won (about even).
- E
- Q
- W
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- Q
SpellsFlash + Smite
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.8% | +0.5 could be noise | |
| 21% | 51.4% | 0.0 could be noise | |
| 3% | 49.8% | -1.5 clear difference | |
| 2% | 49.8% | -1.8 clear difference | |
| <1% | 45.9% | -4.0 clear difference |
- won
- 55.0%
- games
- 3,995
- Win impact
- +3.0
- Pick rate
- 5.6%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 51.4% | -0.7 could be noise | |
| 24% | 51.9% | 0.0 could be noise | |
| 16% | 51.8% | +0.3 could be noise | |
| 14% | 52.1% | +0.6 could be noise | |
| 3% | 51.7% | +0.6 could be noise | |
| 2% | 52.2% | +1.9 clear difference |
BootsBerserker's Greaves
| Choice | Picked | Won |
|---|---|---|
| 78% | 55.2% | |
| 9% | 50.9% | |
| 8% | 59.4% | |
| 4% | 51.6% | |
| 2% | 49.2% |
Item 1Kraken Slayer
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.9% | |
| 30% | 56.7% | |
| 8% | 54.2% | |
| 6% | 54.1% | |
| 4% | 58.6% |
Item 2Phantom Dancer
| Choice | Picked | Won |
|---|---|---|
| 29% | 55.7% | |
| 15% | 56.1% | |
| 14% | 61.6% | |
| 11% | 54.2% | |
| 7% | 54.9% |
Item 3Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 22% | 56.9% | |
| 18% | 57.2% | |
| 15% | 60.1% | |
| 6% | 57.0% | |
| 6% | 56.5% |
Item 4Blade of The Ruined King
| Choice | Picked | Won |
|---|---|---|
| 18% | 58.3% | |
| 14% | 56.3% | |
| 7% | 60.4% | |
| 7% | 63.2% | |
| 5% | 54.5% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 17% | 60.4% | |
| 9% | 60.5% | |
| 5% | 61.9% | |
| 5% | 65.0% | |
| 4% | 75.8% |
Item 6Lord Dominik's Regards
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 58.6% | +0.8 could be noise | 30:02 | |
| 20% | 59.1% | -1.4 could be noise | 30:04 | |
| 10% | 52.1% | -0.4 could be noise | 29:47 | |
| 7% | 59.3% | -0.2 could be noise | 30:03 |
KeystoneLethal Tempo
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 61% | 54.2% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 70% | 52.3% | +2.0 could be noise |
| EQWE + Q + W | 16% | 50.8% | -1.8 clear difference |
| QWEQ + W + E | 8% | 50.9% | -0.7 clear difference |
| EWQE + W + Q | 5% | 50.6% | -2.0 clear difference |
| WEQW + E + Q | 1% | 52.1% | -0.5 could be noise |
| WQEW + Q + E | 1% | 46.4% | -5.4 clear difference |
- E
- Q
- W
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- Q
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.8% | +0.5 could be noise | |
| 21% | 51.4% | 0.0 could be noise | |
| 3% | 49.8% | -1.5 clear difference | |
| 2% | 49.8% | -1.8 clear difference | |
| <1% | 45.9% | -4.0 clear difference |
Tryndamere Mid build
- won
- 52.4%
- games
- 33,690
- Win impact
- +2.3
- Pick rate
- 0.2%
Starting itemsDoran's Bow + Health Potion x2
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 53.3% | +0.3 could be noise | |
| 25% | 52.6% | 0.0 could be noise | |
| 9% | 51.1% | -1.4 could be noise | |
| 1% | 55.8% | -0.7 could be noise | |
| 1% | 60.1% | +0.2 could be noise | |
| 1% | 54.4% | -0.2 could be noise | |
| <1% | 52.1% | -1.6 could be noise |
BootsBerserker's Greaves
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 53.3% | +1.5 could be noise | 9:51 | |
| 4% | 50.1% | -1.5 clear difference | 12:22 | |
| 3% | 50.4% | -2.7 clear difference | 12:11 | |
| 2% | 57.4% | -0.3 could be noise often ahead | 11:35 | |
| 1% | 48.9% | -1.6 could be noise | 13:04 | |
| 1% | 56.7% | -0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 56.3% | most bought | |
| 2% | 49.0% | about even | |
| 2% | 56.5% | about even | |
| 2% | 46.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 52.6% | most bought | |
| 7% | 46.6% | about even | |
| 3% | 52.8% | about even | |
| 2% | 59.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 7% | |
| 46% | 50% | |
| 72% | 68% | |
| 11% | 9% | |
| 39% | 37% | |
| 7% | 5% | |
| 21% | 19% | |
| 15% | 17% | |
| 4% | 5% |
Item 1Ravenous Hydra
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 53.1% | 0.0 could be noise | 12:23 | |
| 14% | 54.4% | +0.8 could be noise | 10:48 | |
| 8% | 55.9% | +1.2 could be noise | 12:16 | |
| 8% | 51.8% | -1.0 could be noise | 13:19 | |
| 5% | 52.3% | -0.4 could be noise | 11:29 | |
| 3% | 56.5% | +1.6 could be noise | ||
| 2% | 51.2% | -1.4 could be noise | ||
| 2% | 55.3% | -1.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 63.5% | 3,092 | |
| 6% | 63.8% | 1,170 | |
| 5% | - | 1,031 | |
| 3% | - | 628 |
Item 2Phantom Dancer
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 54.7% | +1.4 could be noise | 18:35 | |
| 14% | 57.4% | -0.4 could be noise | 19:28 | |
| 10% | 55.2% | -0.3 could be noise | 18:43 | |
| 9% | 51.8% | -0.7 could be noise | 19:53 | |
| 8% | 56.0% | -0.5 could be noise | 17:57 | |
| 7% | 53.6% | -3.0 could be noise | ||
| 5% | 52.8% | -0.9 could be noise | ||
| 4% | 54.9% | -0.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 63.5% | 3,092 | |
| 6% | 63.8% | 1,170 | |
| 5% | - | 1,031 | |
| 3% | - | 628 |
Item 3Infinity Edge
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 58.2% | +0.1 could be noise | 24:07 | |
| 22% | 55.7% | 0.0 could be noise | 24:24 | |
| 9% | 59.3% | +0.4 could be noise | 24:09 | |
| 8% | 54.5% | -0.7 could be noise | 24:37 | |
| 5% | 54.4% | +0.2 could be noise | 24:17 | |
| 4% | 57.5% | -2.1 could be noise | ||
| 2% | 57.9% | -2.1 could be noise | ||
| 1% | 61.0% | +2.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 63.5% | 3,092 | |
| 6% | 63.8% | 1,170 | |
| 5% | - | 1,031 | |
| 3% | - | 628 |
Item 4Lord Dominik's Regards
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 58.9% | +1.0 could be noise | 28:54 | |
| 9% | 53.6% | -1.9 clear difference | 29:12 | |
| 7% | 51.4% | -1.3 could be noise | ||
| 7% | 62.2% | +0.5 could be noise | 28:22 |
Item 5Blade of The Ruined King
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.0% | -0.8 could be noise | 33:21 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 50.9% | 37:51 | |
| 9% | - | 37:34 | |
| 7% | - | 35:33 | |
| 7% | - | 35:48 | |
| 6% | - | 35:52 |
KeystoneHail of Blades
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 53.2% | +2.0 could be noise | |
| 17% | 51.0% | -2.0 clear difference | |
| 6% | 52.1% | -1.2 clear difference | |
| 1% | 52.3% | 0.0 could be noise | |
| 1% | 54.8% | -1.2 could be noise | |
| <1% | 47.8% | -2.8 could be noise | |
| <1% | 44.9% | -2.6 could be noise |
Primary row 1Sudden Impact
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 53.3% | +2.0 could be noise | |
| 17% | 51.0% | -1.9 clear difference | |
| 6% | 52.1% | -1.2 clear difference | |
| 1% | 51.0% | -1.2 could be noise | |
| 1% | 54.4% | -1.0 could be noise | |
| <1% | 47.8% | -1.9 could be noise | |
| <1% | 53.8% | -2.2 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.9 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.9% | +0.6 could be noise | |
| 17% | 51.0% | -1.8 clear difference | |
| 7% | 55.6% | +2.1 could be noise | |
| 5% | 52.6% | -0.8 could be noise | |
| 2% | 57.4% | +2.9 could be noise | |
| 1% | 49.5% | -2.7 could be noise | |
| 1% | 52.4% | -2.1 could be noise | |
| <1% | 49.1% | -3.8 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Treasure Hunter, the most picked: +2.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 52.8% | +0.3 could be noise | |
| 17% | 51.0% | -1.8 clear difference | |
| 16% | 54.8% | +2.0 could be noise | |
| 5% | 52.2% | -1.5 could be noise | |
| 2% | 53.1% | +0.3 could be noise | |
| 1% | 51.3% | -1.1 could be noise | |
| 1% | 50.0% | -1.7 could be noise | |
| <1% | 50.3% | -3.2 could be noise |
Secondary pathPrecision
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.2% | +2.2 could be noise | |
| 16% | 50.5% | -2.7 clear difference | |
| 3% | 52.8% | -0.2 could be noise | |
| 2% | 48.5% | -1.9 clear difference | |
| 2% | 55.7% | +1.3 could be noise |
Secondary runesLast Stand + Legend: Alacrity
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 53.4% | +1.9 could be noise | |
| 1% | 50.3% | -0.8 could be noise | |
| 1% | 52.7% | +0.6 could be noise | |
| 1% | 50.9% | -1.0 could be noise | |
| 1% | 47.6% | -2.7 could be noise | |
| <1% | 49.2% | -1.3 could be noise |
Offence shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.8% | +0.1 could be noise | |
| 36% | 52.8% | 0.0 could be noise | |
| <1% | 41.6% | -2.0 could be noise |
Flex shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.8% | +1.3 could be noise | |
| 2% | 50.4% | -1.5 could be noise | |
| 1% | 52.0% | +0.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.8% | +0.1 could be noise | |
| 7% | 52.6% | +0.3 could be noise | |
| 7% | 52.8% | -0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 53.2% | +3.4 could be noise |
| EQWE + Q + W | 8% | 48.9% | -4.1 clear difference |
| QWEQ + W + E | 4% | 51.7% | -1.9 clear difference |
| EWQE + W + Q | 2% | 53.5% | -2.7 clear difference |
| WEQW + E + Q | <1% | 54.8% | -0.9 could be noise |
| WQEW + Q + E | <1% | 51.5% | -1.9 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3Q
- 4W
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.7% won. Max E first: 50.0% won (about even).
- E
- Q
- Q
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 53.2% | +1.5 could be noise | |
| 10% | 51.5% | -0.9 clear difference | |
| 8% | 52.3% | +0.1 could be noise | |
| 3% | 53.7% | -0.6 could be noise | |
| 2% | 47.2% | -4.3 clear difference | |
| 1% | 50.9% | -0.2 could be noise | |
| 1% | 55.8% | -2.0 could be noise | |
| 1% | 51.4% | -2.8 clear difference |
Tryndamere Bot build
- won
- 49.3%
- games
- 2,055
- Win impact
- -0.3
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Doran's Blade + Health Potion wins more than Doran's Bow + Health Potion x2, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 46.7% | -0.2 could be noise | |
| 26% | 51.6% | +0.4 could be noise | |
| 12% | 48.5% | -1.5 could be noise |
BootsBerserker's Greaves
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 50.1% | +0.2 could be noise | 9:24 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 56.9% | most bought | |
| 4% | 40.0% | not enough games | |
| 2% | 54.5% | not enough games | |
| 2% | 12.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 50.3% | most bought | |
| 4% | 66.7% | not enough games | |
| 4% | 33.3% | not enough games | |
| 1% | 66.7% | not enough games |
Item 1Ravenous Hydra
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 49.4% | -0.7 could be noise | 12:35 | |
| 23% | 53.5% | +2.8 could be noise | 12:21 | |
| 11% | 46.1% | -1.6 could be noise | 11:58 | |
| 10% | 45.6% | -1.9 could be noise | 14:02 | |
| 4% | 41.1% | -1.2 could be noise | 12:26 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | 54.9% | 156 | |
| 5% | 63.6% | 65 | |
| 4% | - | 53 | |
| 4% | - | 43 |
Item 2Phantom Dancer
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 51.5% | -0.3 could be noise | 18:29 | |
| 19% | 53.9% | +0.9 could be noise | 19:53 | |
| 13% | 59.6% | +1.4 could be noise | 19:12 | |
| 7% | 43.3% | -1.2 could be noise | 18:53 | |
| 6% | 47.8% | +0.3 could be noise | 20:07 | |
| 5% | 41.8% | -3.0 could be noise | ||
| 5% | 48.7% | -2.6 could be noise | ||
| 4% | 56.1% | -2.1 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | 54.9% | 156 | |
| 5% | 63.6% | 65 | |
| 4% | - | 53 | |
| 4% | - | 43 |
Item 3Infinity Edge
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 53.2% | -1.2 could be noise | 24:36 | |
| 18% | 52.3% | +0.4 could be noise | 24:20 | |
| 11% | 57.0% | +0.5 could be noise | 25:17 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | 54.9% | 156 | |
| 5% | 63.6% | 65 | |
| 4% | - | 53 | |
| 4% | - | 43 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 57.4% | 29:08 |
Item 5Blade of The Ruined King
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 59.6% | 33:56 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 37:15 | |
| 11% | - | 36:03 | |
| 8% | - | 37:01 |
KeystoneHail of Blades
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.1% | -1.5 could be noise | |
| 31% | 50.1% | +0.9 could be noise |
Primary row 1Sudden Impact
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.0% | -1.5 could be noise | |
| 32% | 49.7% | +0.9 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.9 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 49.5% | -2.1 could be noise | |
| 32% | 49.9% | +1.1 could be noise | |
| 6% | 47.1% | +1.9 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Treasure Hunter, the most picked: -0.6 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.2% | -1.7 could be noise | |
| 31% | 49.8% | +1.0 could be noise | |
| 9% | 49.5% | -0.6 could be noise |
Secondary pathPrecision
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.4% | -0.7 could be noise | |
| 21% | 46.5% | -1.8 could be noise | |
| 9% | 55.8% | +3.3 could be noise |
Secondary runesLast Stand + Legend: Alacrity
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.0% | -0.5 could be noise |
Offence shardAttack Speed
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 65% of their games. All ranks pick Adaptive Force most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.8% | -2.6 clear difference | |
| 49% | 50.5% | +2.6 could be noise |
Flex shardAdaptive Force
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.9% | -0.3 could be noise | |
| 7% | 50.0% | -0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.0% | -0.1 could be noise | |
| 11% | 52.0% | +0.8 could be noise | |
| 10% | 46.7% | -0.7 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 76% | 50.3% | +3.1 could be noise |
| EQWE + Q + W | 11% | 50.0% | -1.9 could be noise |
| QWEQ + W + E | 8% | 51.7% | -3.4 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 58.3% won. Max E first: 57.1% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +2.3 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 47.1% | -2.0 could be noise | |
| 20% | 51.6% | +2.3 could be noise | |
| 16% | 53.3% | +2.3 could be noise | |
| 4% | 57.1% | -2.8 could be noise |
Top Tryndamere Players
See all 12,352Normal Top game
369,609 gamesAgainst every Top champion
- Top 3% Gold / min 451
- Top 3% First blood 24%
- Bottom 5% Assists 4.3
- Kills
- 7.2 Top 22%
- Deaths
- 7.2 Most 38%
- Solo kills
- 3.8 Top 6%
- Kill part.
- 34% Bottom 23%
- Team dmg
- 23% Top 40%
- Dmg / min
- 835 Top 42%
- Farm / min
- 7.4 Top 5%
- Vision / min
- 0.81 Top 14%
- Control wards
- 0.4 Bottom 12%
Against your lane opponent
- Level 6 at 5:27
- Level 11 at 13:14
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 57% Magic 35% True 8%Normal Jungle game
75,902 gamesAgainst every Jungle champion
- Top 5% Solo kills 2.2
- Top 6% Farm / min 7.1
- Bottom 17% Assists 6.4
- Kills
- 7.8 Top 21%
- Deaths
- 6.5 Fewest 48%
- Kill part.
- 41% Bottom 23%
- Team dmg
- 18% Top 34%
- Dmg / min
- 702 Top 32%
- Gold / min
- 457 Top 12%
- Vision / min
- 0.89 Top 21%
- Control wards
- 0.9 Bottom 26%
- First blood
- 7% Top 15%
Against the enemy jungler
- Level 6 at 7:18
- Level 11 at 16:55
- red buff first in 32% of games
- First dragon at 7:20
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 56% Magic 37% True 7%Normal Mid game
34,065 gamesAgainst every Mid champion
- Top 1% First blood 23%
- Top 3% Solo kills 3.9
- Bottom 5% Assists 4.8
- Kills
- 8.3 Top 24%
- Deaths
- 7.2 Most 36%
- Kill part.
- 39% Bottom 20%
- Team dmg
- 24% Top 36%
- Dmg / min
- 871 Top 39%
- Farm / min
- 7.5 Top 4%
- Gold / min
- 471 Top 3%
- Vision / min
- 0.74 Top 14%
- Control wards
- 0.5 Bottom 19%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 14:37
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 55% Magic 38% True 7%Normal Bot game
2,151 gamesAgainst every Bot champion
- Top 5% First blood 23%
- Top 14% Solo kills 1.9
- Bottom 5% Control wards 0.3
- Kills
- 8.6 Top 36%
- Deaths
- 8.1 Most 25%
- Assists
- 6.1 Bottom 10%
- Kill part.
- 42% Bottom 10%
- Team dmg
- 20% Bottom 35%
- Dmg / min
- 759 Bottom 35%
- Farm / min
- 6.6 Top 27%
- Gold / min
- 469 Top 21%
- Vision / min
- 0.69 Top 32%
Against your lane opponent
- Level 6 at 7:41
- Level 11 at 18:40
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 58% Magic 36% True 6%Matchups and teammates come from Tryndamere Top games.
-
Ambessa: +5.1 wins per 100 games (range 3.8-6.4) · 5,274 games · Measured · 4% of this is borrowed from similar champions -
Master Yi: +5.0 wins per 100 games (range 2.6-7.5) · 1,350 games · Measured · 13% of this is borrowed from similar champions -
K'Sante: +4.7 wins per 100 games (range 3.2-6.2) · 4,099 games · Measured · 5% of this is borrowed from similar champions -
Irelia: +4.7 wins per 100 games (range 3.4-5.9) · 6,175 games · Measured · 3% of this is borrowed from similar champions -
Yasuo: +4.4 wins per 100 games (range 3.2-5.5) · 7,123 games · Measured · 3% of this is borrowed from similar champions -
Smolder: +4.4 wins per 100 games (range 0.8-8.0) · 543 games · Pooled · 27% of this is borrowed from similar champions -
Shaco: +4.3 wins per 100 games (range 0.4-8.2) · 415 games · Pooled · 33% of this is borrowed from similar champions -
Tristana: +4.3 wins per 100 games (range 0.3-8.3) · 393 games · Pooled · 34% of this is borrowed from similar champions -
Udyr: +4.2 wins per 100 games (range 0.9-7.5) · 673 games · Pooled · 23% of this is borrowed from similar champions -
Varus: +4.1 wins per 100 games (range 1.2-6.9) · 974 games · Pooled · 17% of this is borrowed from similar champions -
Rumble: +3.9 wins per 100 games (range 1.9-6.0) · 2,162 games · Measured · 8% of this is borrowed from similar champions -
Malzahar: +3.8 wins per 100 games (range 1.1-6.6) · 1,043 games · Pooled · 16% of this is borrowed from similar champions -
Riven: +3.8 wins per 100 games (range 2.1-5.5) · 3,217 games · Measured · 6% of this is borrowed from similar champions -
Yone: +3.40 wins per 100 games (range 2.62-4.18) · 15,607 games · Measured · 1% of this is borrowed from similar champions -
Vladimir: +3.4 wins per 100 games (range 1.0-5.8) · 1,469 games · Measured · 12% of this is borrowed from similar champions -
Olaf: +3.3 wins per 100 games (range 2.0-4.7) · 5,112 games · Measured · 4% of this is borrowed from similar champions -
Brand: +3.3 wins per 100 games (range 0.1-6.4) · 754 games · Pooled · 21% of this is borrowed from similar champions -
Fiora: +2.9 wins per 100 games (range 1.8-4.1) · 6,903 games · Measured · 3% of this is borrowed from similar champions -
Garen: +2.46 wins per 100 games (range 1.79-3.13) · 21,191 games · Measured · 1% of this is borrowed from similar champions -
Yorick: +2.07 wins per 100 games (range 1.12-3.03) · 10,291 games · Measured · 2% of this is borrowed from similar champions -
Gangplank: +2.0 wins per 100 games (range 1.0-3.0) · 8,957 games · Measured · 2% of this is borrowed from similar champions -
Jayce: +1.9 wins per 100 games (range 0.7-3.1) · 6,386 games · Measured · 3% of this is borrowed from similar champions -
Mordekaiser: +1.36 wins per 100 games (range 0.59-2.13) · 16,109 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Tryndamere Top games.
-
Tryndamere with Rammus: +3.8 wins per 100 games (range 2.4-5.1) · 5,152 games · Measured · 4% of this is borrowed from similar champions -
Tryndamere with Amumu: +3.6 wins per 100 games (range 2.6-4.6) · 9,325 games · Measured · 2% of this is borrowed from similar champions -
Tryndamere with Lillia: +3.5 wins per 100 games (range 2.5-4.5) · 9,607 games · Measured · 2% of this is borrowed from similar champions
-
Tryndamere with Rengar: -5.9 wins per 100 games (range -7.2 to -4.7) · 5,786 games · Measured · 3% of this is borrowed from similar champions -
Tryndamere with Qiyana: -5.02 wins per 100 games (range -5.94 to -4.11) · 11,644 games · Measured · 2% of this is borrowed from similar champions -
Tryndamere with Jayce: -3.8 wins per 100 games (range -5.6 to -2.0) · 2,688 games · Measured · 7% of this is borrowed from similar champions
-
Tryndamere with Heimerdinger: +4.5 wins per 100 games (range 2.5-6.6) · 2,153 games · Measured · 9% of this is borrowed from similar champions -
Tryndamere with Xerath: +2.13 wins per 100 games (range 1.33-2.94) · 15,043 games · Measured · 1% of this is borrowed from similar champions -
Tryndamere with Veigar: +2.01 wins per 100 games (range 1.25-2.77) · 17,222 games · Measured · 1% of this is borrowed from similar champions
-
Tryndamere with Azir: -4.5 wins per 100 games (range -6.2 to -2.8) · 3,103 games · Measured · 6% of this is borrowed from similar champions -
Tryndamere with Riven: -3.2 wins per 100 games (range -6.2 to -0.2) · 860 games · Pooled · 19% of this is borrowed from similar champions -
Tryndamere with Zed: -3.08 wins per 100 games (range -3.84 to -2.33) · 17,524 games · Measured · 1% of this is borrowed from similar champions
-
Tryndamere with Kog'Maw: +3.0 wins per 100 games (range 1.7-4.4) · 5,070 games · Measured · 4% of this is borrowed from similar champions -
Tryndamere with Nilah: +2.5 wins per 100 games (range 0.5-4.6) · 2,118 games · Measured · 9% of this is borrowed from similar champions -
Tryndamere with Ziggs: +2.4 wins per 100 games (range 1.2-3.6) · 6,240 games · Measured · 3% of this is borrowed from similar champions
-
Tryndamere with Ezreal: -3.36 wins per 100 games (range -4.03 to -2.70) · 22,862 games · Measured · 1% of this is borrowed from similar champions -
Tryndamere with Corki: -2.4 wins per 100 games (range -4.3 to -0.6) · 2,595 games · Measured · 7% of this is borrowed from similar champions -
Tryndamere with Lucian: -1.79 wins per 100 games (range -2.67 to -0.91) · 12,526 games · Measured · 2% of this is borrowed from similar champions
-
Tryndamere with Poppy: +2.4 wins per 100 games (range 0.8-4.1) · 3,357 games · Measured · 6% of this is borrowed from similar champions -
Tryndamere with Zyra: +2.35 wins per 100 games (range 1.39-3.30) · 10,594 games · Measured · 2% of this is borrowed from similar champions -
Tryndamere with Leona: +2.15 wins per 100 games (range 1.39-2.91) · 17,135 games · Measured · 1% of this is borrowed from similar champions
-
Tryndamere with Yuumi: -3.8 wins per 100 games (range -4.8 to -2.7) · 8,292 games · Measured · 2% of this is borrowed from similar champions -
Tryndamere with Camille: -3.3 wins per 100 games (range -5.6 to -0.9) · 1,544 games · Measured · 11% of this is borrowed from similar champions -
Tryndamere with Sett: -3.1 wins per 100 games (range -5.5 to -0.8) · 1,523 games · Measured · 12% of this is borrowed from similar champions
Other Top picks
All 173- ARAM S+ #4
-
63 Tryndamere -
74 Teemo -
73 Malphite -
73 Sion -
72 Illaoi -
72 Mordekaiser -
72 Ornn