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Tryndamere build, patch 16.14

1,416 games of Tryndamere recorded on patch 16.14, across top, mid, jungle, bot and support.

Tryndamere score: 52 out of 100 B
Win rate
51.5% of top games this patch
Pick rate
1.5% of top games
Games
1,149 top, patch 16.14
Rank in role
16 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.6 wins per 100 games (range -1.2 to 2.3) 1,149 games Pooled

What most Tryndamere top players build, patch 16.14

Build Lord Dominik's Regards, Phantom Dancer and Ravenous Hydra, and run Hail of Blades

The rune page they run

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Last Stand, Legend: Alacrity. Shards: Adaptive Force, Adaptive Force, Health.

877 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 272 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W
E E E E E E
R R R
Levels 10 to 18

10 E, 11 E, 12 E, 13 W, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

41 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 51% (range 36-66) · 41 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Tryndamere top is the role with the most recorded games on patch 16.14: 1,149 games, of which 592 were wins. That is the role this page leads with. Measured on this page: top, mid and jungle, the roles that cleared 30 recorded games.

wins 0.6 per 100 vs the top average · 1,149 games on 16.14 · first-time players measured (967 games) · no clear move vs 16.13 (-4.0, range -17.1 to +9.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Tryndamere players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Tryndamere, top

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Lord Dominik's Regards, Phantom Dancer and Ravenous Hydra
    51.2% 41 games
  2. Infinity Edge, Phantom Dancer and Ravenous Hydra
    59.0% 39 games
  3. Endless Hunger, Lord Dominik's Regards and Essence Reaver
    59.4% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Tryndamere, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 209 games of Tryndamere mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Tryndamere, jungle

0 item sets were recorded in this role and 0 of them cleared 30 games.

No jungle build recorded yet

We have 45 games of Tryndamere jungle on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Tryndamere players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Tryndamere, top

9 complete pages were recorded in this role and 3 of them cleared 30 games.

Hail of Blades Domination with Precision
54.0% 877 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Last Stand, Legend: Alacrity. Shards: Adaptive Force, Adaptive Force, Health.

877 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Resolve Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Demolish. Shards: Attack Speed, Adaptive Force, Health.
45.8% 153 games
Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Second Wind, Revitalize. Precision: Last Stand, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health.
46.1% 76 games

Keystones picked, one slot on its own

Hail of Blades
53.5% 901 games
Lethal Tempo
44.4% 171 games
Grasp of the Undying
45.5% 77 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Tryndamere, mid

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
45.1% 175 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Cheap Shot, Deep Ward, Ultimate Hunter. Precision: Last Stand, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

175 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
44.7% 179 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Tryndamere, jungle

4 complete pages were recorded in this role and 0 of them cleared 30 games.

Lethal Tempo Precision with Inspiration
not enough games yet. 24 games so far, this needs 30. 24 games

Precision

  • Lethal Tempo

Inspiration

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Last Stand. Inspiration: Cash Back, Approach Velocity. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

24 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Last Stand, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 17 games so far, this needs 30. 17 games
Lethal Tempo Precision with Domination Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Domination: Grisly Mementos, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 2 games so far, this needs 30. 2 games

Keystones picked, one slot on its own

Lethal Tempo
not enough games yet. 26 games so far, this needs 30. 26 games
Hail of Blades
not enough games yet. 19 games so far, this needs 30. 19 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

272 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 270 Q-first games and 50% of 2 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Tryndamere top skill path Each filled cell is the skill most players took at that level, from 272 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W
E E E E E E
R R R
Levels 10 to 18

10 E, 11 E, 12 E, 13 W, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 271 games Measured 270 games maxed Q first, 1 game maxed E first.

Max Q, then E, then W

Only 60 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 58 Q-first games and 100% of 2 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Tryndamere mid skill path Each filled cell is the skill most players took at that level, from 60 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -13 to 12) 60 games Measured 58 games maxed Q first, 2 games maxed E first.

Tryndamere, jungle

Not enough jungle level-ups yet

not enough games yet. 9 games so far, this needs 30.

Tryndamere jungle has 45 games recorded, but only 9 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Tryndamere top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Ravenous Hydra
13:26 230 games
Phantom Dancer
18:32 424 games
Lord Dominik's Regards
24:46 1,045 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Tryndamere?

The opponents Tryndamere top loses to most and the teammates Tryndamere gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Tryndamere rank?

Every role we recorded Tryndamere in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Tryndamere by role

top B +0.6 wins per 100 games (range -1.2 to 2.3) 1,149 games Pooled
52 1,149 games
mid C -0.4 wins per 100 games (range -2.5 to 1.7) 209 games Pooled
43 209 games
jungle C +0.3 wins per 100 games (range -1.9 to 2.4) 45 games Pooled
46 45 games
bot not enough games yet. 9 games so far, this needs 30.
not scored 9 games
support not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Tryndamere

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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