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Renekton build, patch 16.14

2,351 games of Renekton recorded on patch 16.14, across top, mid, bot, jungle and support.

Renekton score: 53 out of 100 B
Win rate
50.3% of top games this patch
Pick rate
2.8% of top games
Games
2,187 top, patch 16.14
Rank in role
12 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.1 wins per 100 games (range -1.4 to 1.6) 2,187 games Pooled

What most Renekton top players build, patch 16.14

Build Black Cleaver, Death's Dance and Eclipse, and run Conqueror

The rune page they run

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Demolish, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,549 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 557 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

93 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 54.8% (range 44.7-64.6) · 93 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Renekton top is the role with the most recorded games on patch 16.14: 2,187 games, of which 1,099 were wins. That is the role this page leads with. Measured on this page: top and mid, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the top average · 2,187 games on 16.14 · first-time players measured (2,069 games) · no clear move vs 16.13 (+5.0, range -6.1 to +16.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Renekton players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Renekton, top

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Black Cleaver, Death's Dance and Eclipse
    54.8% 93 games
  2. Sterak's Gage, Black Cleaver and Eclipse
    61.2% 85 games
  3. Black Cleaver, Spear of Shojin and Eclipse
    54.8% 42 games
  4. Sterak's Gage, Black Cleaver, Death's Dance and Eclipse
    50.0% 34 games
  5. Black Cleaver, Spear of Shojin and Death's Dance
    59.4% 32 games
  6. Spear of Shojin, Death's Dance and Eclipse
    64.5% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Renekton, mid

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Black Cleaver, Death's Dance and Eclipse
    not enough games yet. 11 games so far, this needs 30. 11 games

What runes do most Renekton players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Renekton, top

9 complete pages were recorded in this role and 4 of them cleared 30 games.

Conqueror Precision with Resolve
50.9% 1,549 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Demolish, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,549 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Haste, Last Stand. Resolve: Second Wind, Revitalize. Shards: Adaptive Force, Adaptive Force, Health.
48.6% 500 games
Press the Attack Precision with Domination Precision: Press the Attack, then Absorb Life, Legend: Alacrity, Cut Down. Domination: Sixth Sense, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
51.7% 58 games
Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
51.6% 31 games

Keystones picked, one slot on its own

Conqueror
51.0% 1,606 games
Press the Attack
48.9% 585 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Renekton, mid

4 complete pages were recorded in this role and 2 of them cleared 30 games.

Conqueror Precision with Resolve
42.5% 87 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Absorb Life, Legend: Haste, Cut Down. Resolve: Unflinching, Bone Plating. Shards: Ability Haste, Adaptive Force, Health.

87 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.
54.5% 55 games

Keystones picked, one slot on its own

Conqueror
42.0% 88 games
Press the Attack
54.4% 68 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

557 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 525 Q-first games and 97% of 31 W-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Renekton top skill path Each filled cell is the skill most players took at that level, from 557 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Maxing Q and maxing W are too close to separate. -1.5 wins per 100 games (range -10.9 to 7.9) 551 games Measured 521 games maxed Q first, 30 games maxed W first.

No measured difference between maxing Q and W first, 551 games.

Max Q, then E, then W

Only 35 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 33 Q-first games and 100% of 2 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Renekton mid skill path Each filled cell is the skill most players took at that level, from 35 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 35 games Measured 33 games maxed Q first, 2 games maxed W first.

When do players buy each piece?

The pieces of the most recorded Renekton top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Eclipse
11:05 615 games
Black Cleaver
19:14 1,154 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Renekton?

The opponents Renekton top loses to most and the teammates Renekton gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Renekton rank?

Every role we recorded Renekton in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Renekton by role

top B +0.1 wins per 100 games (range -1.4 to 1.6) 2,187 games Pooled
53 2,187 games
mid C -0.2 wins per 100 games (range -2.3 to 1.9) 155 games Pooled
44 155 games
bot not enough games yet. 5 games so far, this needs 30.
not scored 5 games
jungle not enough games yet. 3 games so far, this needs 30.
not scored 3 games
support not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Renekton

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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