League of Legends Kled build
Kled Top build
- won
- 51.1%
- games
- 75,651
- Win impact
- +1.1
- Pick rate
- 0.7%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.2% | +1.4 could be noise | |
| 12% | 49.5% | -1.9 clear difference | |
| 5% | 49.7% | -1.5 clear difference | |
| 2% | 52.4% | +0.8 could be noise | |
| 1% | 52.5% | +1.2 could be noise | |
| <1% | 53.4% | -2.8 clear difference | |
| <1% | 56.2% | -0.6 could be noise | |
| <1% | 56.4% | -0.7 could be noise |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 51.3% | +0.4 could be noise | 13:37 | |
| 27% | 52.1% | +0.3 could be noise | 15:00 | |
| 2% | 56.5% | -1.6 could be noise often ahead | 14:09 | |
| 2% | 53.1% | -2.6 clear difference often ahead | 14:54 | |
| 1% | 50.5% | -1.9 clear difference | 13:23 | |
| 1% | 55.6% | -1.1 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 80% | 53.8% | most bought | |
| 10% | 50.6% | about even | |
| 2% | 57.3% | about even | |
| 1% | 52.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 52.9% | most bought | |
| 28% | 46.6% | about even | |
| 2% | 60.0% | about even | |
| 2% | 62.3% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 80% | 28% | |
| 10% | 60% | |
| 1% | 8% | |
| 8% | 6% | |
| 16% | 14% | |
| 21% | 23% | |
| 18% | 16% | |
| 71% | 73% | |
| 22% | 23% |
Item 1Titanic Hydra
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 52.0% | +2.1 could be noise | 12:43 | |
| 13% | 48.1% | -2.7 clear difference | 11:36 | |
| 10% | 51.7% | -1.2 clear difference | 11:09 | |
| 3% | 55.2% | -0.3 clear difference often ahead | 9:60 | |
| 3% | 51.1% | +1.0 could be noise | 12:31 | |
| 2% | 50.0% | -1.3 clear difference | ||
| 1% | 50.9% | -1.3 clear difference | ||
| 1% | 48.0% | -2.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 7,245 | |
| 10% | 4,249 | |
| 10% | 4,226 | |
| 7% | 2,939 |
Item 2Black Cleaver
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.3% | +1.0 could be noise | 20:43 | |
| 16% | 54.7% | -0.5 could be noise | 19:37 | |
| 9% | 52.5% | +0.2 could be noise | 20:15 | |
| 6% | 52.9% | -1.3 could be noise | 18:28 | |
| 5% | 52.5% | -0.6 could be noise | 18:44 | |
| 3% | 54.7% | +1.4 could be noise | ||
| 3% | 54.4% | +0.2 could be noise | ||
| 1% | 50.5% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 7,245 | |
| 10% | 4,249 | |
| 10% | 4,226 | |
| 7% | 2,939 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +2.5 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 56.6% | -0.7 could be noise | 26:20 | |
| 14% | 57.1% | +1.3 could be noise | 26:22 | |
| 13% | 55.7% | +0.4 could be noise | 25:51 | |
| 9% | 57.6% | +0.1 could be noise | 25:54 | |
| 7% | 54.8% | -0.6 could be noise | 24:17 | |
| 3% | 54.1% | -1.5 could be noise | ||
| 3% | 54.9% | 0.0 could be noise | ||
| 2% | 59.3% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 7,245 | |
| 10% | 4,249 | |
| 10% | 4,226 | |
| 7% | 2,939 |
Item 4Hullbreaker
Hullbreaker adds the most wins we measured here: +1.0 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 60.7% | -0.5 could be noise | 31:06 | |
| 9% | 64.6% | +1.0 could be noise | 30:43 | |
| 8% | 56.9% | +0.6 could be noise | 30:25 |
Item 5Guardian Angel
Guardian Angel wins more than Hullbreaker, the most picked: +2.4 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 55.8% | +0.7 could be noise | 35:10 | |
| 8% | 56.6% | +0.2 could be noise | 35:42 | |
| 7% | 60.9% | +0.9 could be noise | 35:27 | |
| 7% | 58.7% | +2.4 could be noise | 34:30 | |
| 7% | 57.7% | -0.9 could be noise | 34:37 | |
| 6% | 51.7% | -0.2 could be noise | ||
| 5% | 57.2% | -0.2 could be noise | ||
| 4% | 50.4% | -0.2 could be noise |
Item 6Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 53.1% | 37:58 | |
| 6% | - | 38:08 | |
| 6% | - | 38:23 | |
| 6% | - | 39:25 | |
| 5% | - | 37:52 |
KeystoneLethal Tempo
Lethal Tempo wins more than Conqueror, the most picked: +2.3 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.5% | -1.7 could be noise | |
| 20% | 52.2% | +1.9 clear difference | |
| 2% | 53.4% | +0.1 could be noise | |
| 2% | 54.8% | +2.3 clear difference | |
| <1% | 50.6% | -3.8 could be noise | |
| <1% | 47.5% | -5.1 could be noise | |
| <1% | 50.5% | -3.2 could be noise | |
| <1% | 45.6% | -0.4 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.7% | -1.4 could be noise | |
| 20% | 52.3% | +1.9 clear difference | |
| 1% | 49.4% | -4.2 could be noise | |
| 1% | 50.5% | -1.5 could be noise | |
| <1% | 50.0% | 0.0 could be noise | |
| <1% | 41.8% | -5.1 could be noise | |
| <1% | 48.8% | -3.4 could be noise | |
| <1% | 42.4% | -2.2 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.9 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.7% | -1.4 could be noise | |
| 17% | 52.3% | +1.9 clear difference | |
| 2% | 52.0% | +0.9 clear difference | |
| 2% | 51.9% | +0.7 could be noise | |
| 1% | 50.8% | +0.8 could be noise | |
| 1% | 49.6% | -2.0 could be noise | |
| <1% | 47.8% | -3.9 could be noise | |
| <1% | 52.2% | -4.1 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: 0.0 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.7% | -1.3 could be noise | |
| 19% | 52.2% | +1.8 clear difference | |
| 2% | 52.6% | 0.0 could be noise | |
| 1% | 50.8% | -0.5 could be noise | |
| 1% | 52.5% | +1.4 clear difference | |
| <1% | 49.7% | -4.0 could be noise | |
| <1% | 51.1% | -4.3 could be noise | |
| <1% | 47.8% | -2.6 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 50.6% | -1.5 could be noise | |
| 20% | 52.2% | +1.7 clear difference | |
| 13% | 50.6% | -0.1 clear difference | |
| 3% | 52.8% | +1.9 clear difference | |
| 2% | 53.7% | +1.3 clear difference |
Secondary runesUnflinching + Second Wind
Unflinching + Second Wind wins more than Demolish + Bone Plating, the most picked: +3.1 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.1% | -1.9 could be noise | |
| 18% | 51.9% | +1.5 clear difference | |
| 2% | 51.8% | +1.3 clear difference | |
| 2% | 50.0% | +1.3 clear difference | |
| 2% | 50.7% | +0.3 could be noise | |
| 2% | 52.5% | +1.4 clear difference | |
| 2% | 55.0% | +3.1 clear difference | |
| 1% | 50.1% | +1.6 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.1 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 50.6% | -1.2 could be noise | |
| 36% | 51.6% | +1.1 clear difference | |
| <1% | 53.1% | +0.8 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.0% | -0.2 could be noise | |
| 1% | 51.4% | +0.4 could be noise | |
| 1% | 48.8% | -0.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.7% | -1.5 could be noise | |
| 12% | 52.5% | +1.6 clear difference | |
| 4% | 52.3% | +0.6 clear difference |
QWE
SkillsQ > W > E
Win added here: +4.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 51.3% | +4.9 could be noise |
| WQEW + Q + E | 3% | 46.8% | -4.2 clear difference |
| QEWQ + E + W | 2% | 46.6% | -5.0 clear difference |
| WEQW + E + Q | <1% | 39.4% | -6.3 clear difference |
| EQWE + Q + W | <1% | 47.5% | -3.0 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.6% won. Max W first: 49.4% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Barrier
Exhaust + Barrier wins more than Flash + Ignite, the most picked: +2.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.0% | 0.0 could be noise | |
| 8% | 50.3% | -1.5 clear difference | |
| 5% | 50.0% | -0.4 could be noise | |
| 4% | 53.9% | +2.8 clear difference | |
| 3% | 51.2% | +0.1 could be noise | |
| 1% | 49.0% | -0.1 could be noise | |
| 1% | 52.5% | 0.0 could be noise | |
| <1% | 55.0% | +2.9 could be noise |
Kled Mid build
Patch 16.20- won
- 53.3%
- games
- 8,701
- Win impact
- +2.7
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 53.6% | +2.0 could be noise | |
| 16% | 49.2% | -2.1 clear difference | |
| 10% | 54.3% | -0.5 could be noise | |
| 2% | 50.3% | -0.7 could be noise | |
| 2% | 45.7% | -1.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.1 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 51.6% | -1.1 could be noise | 13:14 | |
| 36% | 52.8% | +1.1 could be noise | 13:48 | |
| 10% | 59.6% | +0.5 could be noise often ahead | 12:33 | |
| 4% | 53.2% | -1.6 could be noise | 12:45 | |
| 4% | 53.0% | -0.7 could be noise | 12:10 | |
| 3% | 58.6% | +0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 54.5% | most bought | |
| 21% | 50.5% | about even | |
| 9% | 59.1% | about even | |
| 4% | 53.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 52.3% | most bought | |
| 13% | 53.0% | about even | |
| 10% | 55.1% | about even | |
| 4% | 39.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 21% | 65% | |
| 56% | 13% | |
| 2% | 10% | |
| 34% | 30% | |
| 20% | 24% | |
| 8% | 4% |
Item 1Profane Hydra
Profane Hydra is part of the build that wins more: +4.5 per 100 games, against +2.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 51.7% | 0.0 could be noise | 12:00 | |
| 29% | 55.4% | +1.8 could be noise | 10:20 | |
| 14% | 52.6% | -0.3 could be noise | 10:04 | |
| 6% | 49.2% | -2.7 could be noise | 10:40 | |
| 3% | 55.6% | -0.7 could be noise | 10:43 | |
| 2% | 51.5% | -1.8 could be noise | ||
| 2% | 55.2% | +0.1 could be noise | ||
| 1% | 50.0% | -1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 294 | |
| 5% | 292 | |
| 4% | 213 | |
| 4% | 201 |
Item 2Voltaic Cyclosword
Voltaic Cyclosword is part of the build that wins more: +4.5 per 100 games, against +2.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 53.3% | +1.4 could be noise | 20:06 | |
| 21% | 57.1% | +0.5 could be noise | 17:56 | |
| 11% | 54.0% | -0.7 could be noise | 17:48 | |
| 9% | 51.3% | -0.8 could be noise | 19:18 | |
| 7% | 52.3% | -0.7 could be noise | 18:59 | |
| 4% | 52.0% | -1.9 could be noise | ||
| 4% | 52.7% | -1.4 could be noise | ||
| 2% | 63.3% | +1.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 294 | |
| 5% | 292 | |
| 4% | 213 | |
| 4% | 201 |
Item 3Lord Dominik's Regards
Lord Dominik's Regards is part of the build that wins more: +4.5 per 100 games, against +2.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 55.4% | +0.4 could be noise | 25:01 | |
| 9% | 55.0% | -0.5 could be noise | 24:22 | |
| 9% | 59.6% | +1.1 could be noise | 25:20 | |
| 9% | 57.0% | +0.9 could be noise | 23:27 | |
| 8% | 60.7% | +0.5 could be noise | 23:31 | |
| 7% | 57.9% | +0.6 could be noise | ||
| 7% | 53.7% | -0.8 could be noise | ||
| 4% | 60.7% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 294 | |
| 5% | 292 | |
| 4% | 213 | |
| 4% | 201 |
Item 4The Collector
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 66.1% | 28:07 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 56.0% | 32:53 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 38:11 | |
| 9% | - | 35:42 | |
| 7% | - | 38:40 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +0.6 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 53.1% | +0.5 could be noise | |
| 10% | 52.8% | +0.6 could be noise | |
| 8% | 50.8% | -1.4 could be noise | |
| 3% | 46.3% | -3.4 could be noise | |
| 2% | 54.7% | -1.1 could be noise | |
| 2% | 52.6% | -1.2 could be noise |
Primary row 1Triumph
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 53.3% | +2.3 could be noise | |
| 8% | 51.1% | -1.4 could be noise | |
| 4% | 47.7% | -2.8 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.8 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 53.0% | +0.6 could be noise | |
| 7% | 50.9% | -1.4 could be noise | |
| 4% | 57.0% | +1.8 could be noise | |
| 2% | 49.5% | -3.0 could be noise | |
| 2% | 50.8% | -0.7 could be noise | |
| 2% | 53.6% | 0.0 could be noise | |
| 1% | 49.4% | -0.5 could be noise |
Primary row 3Last Stand
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 53.1% | +0.9 could be noise | |
| 7% | 50.9% | -1.3 could be noise | |
| 4% | 55.2% | +0.3 could be noise | |
| 3% | 48.0% | -3.9 could be noise | |
| 3% | 53.6% | +0.8 could be noise | |
| 1% | 47.4% | 0.0 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 52.0% | -1.8 could be noise | |
| 34% | 54.5% | +1.9 clear difference | |
| 10% | 51.3% | -0.9 could be noise | |
| 6% | 53.2% | +1.2 could be noise | |
| 3% | 49.4% | +0.1 could be noise |
Secondary runesDemolish + Overgrowth
Demolish + Overgrowth wins more than Demolish + Bone Plating, the most picked: +1.9 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.2% | -1.8 could be noise | |
| 17% | 53.9% | +1.5 could be noise | |
| 4% | 52.5% | +0.9 could be noise | |
| 4% | 60.4% | +1.9 could be noise | |
| 4% | 48.6% | -0.3 could be noise |
Offence shardAdaptive Force
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 60% of their games. All ranks pick Attack Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 51.5% | -1.7 clear difference | |
| 49% | 54.1% | +1.7 could be noise |
Flex shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 53.1% | +1.4 could be noise | |
| 3% | 48.0% | -1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 53.0% | -0.3 could be noise | |
| 17% | 52.6% | +0.5 could be noise | |
| 7% | 50.8% | 0.0 could be noise |
QWE
SkillsQ > W > E
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 53.1% | +4.3 could be noise |
| WQEW + Q + E | 2% | 51.2% | -4.3 clear difference |
| QEWQ + E + W | 2% | 46.3% | -2.8 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 55.6% won. Max W first: 15.4% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 53.1% | +2.0 could be noise | |
| 6% | 50.5% | -2.4 clear difference | |
| 4% | 52.8% | +0.6 could be noise | |
| 4% | 54.8% | +0.3 could be noise | |
| 4% | 50.5% | -2.0 could be noise | |
| 1% | 49.6% | -2.5 could be noise | |
| 1% | 46.8% | -3.7 clear difference |
Kled Bot build
- won
- 53.8%
- games
- 723
- Win impact
- +1.0
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.3% | 0.0 could be noise | |
| 14% | 56.6% | -0.5 could be noise | |
| 9% | 54.2% | -0.2 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 50.1% | +0.2 could be noise | 13:54 | |
| 18% | 47.7% | +0.8 could be noise | 14:36 |
Item 1Profane Hydra
Profane Hydra wins more than Hubris, the most picked: +1.8 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 52.6% | -2.2 could be noise | 9:46 | |
| 27% | 50.8% | -0.5 could be noise | 11:52 | |
| 18% | 57.4% | +1.8 could be noise | 10:10 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 50.0% | 46 | |
| 8% | - | 41 | |
| 5% | - | 28 | |
| 4% | - | 21 |
Item 2Black Cleaver
Black Cleaver wins more than Titanic Hydra, the most picked: +0.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 56.7% | -0.9 could be noise | 17:50 | |
| 12% | 57.3% | -2.0 could be noise | 16:48 | |
| 11% | 54.4% | +0.4 could be noise | 19:52 | |
| 11% | 58.8% | -0.7 could be noise | 15:41 | |
| 10% | 46.2% | -1.7 could be noise | 17:43 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 50.0% | 46 | |
| 8% | - | 41 | |
| 5% | - | 28 | |
| 4% | - | 21 |
Item 3The Collector
Win added here: -2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 61.8% | -2.4 could be noise | 22:04 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 50.0% | 46 | |
| 8% | - | 41 | |
| 5% | - | 28 | |
| 4% | - | 21 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 77.0% | 26:11 |
Item 5Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 59.1% | 30:47 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 35:33 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +3.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.5% | -0.3 could be noise | |
| 12% | 61.5% | +3.4 could be noise |
Primary row 1Triumph
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.9% | +2.1 could be noise |
Primary row 2Legend: Alacrity
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 53.3% | +1.8 could be noise |
Primary row 3Last Stand
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 54.3% | +2.7 could be noise |
Secondary pathResolve
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 54.0% | +0.2 could be noise | |
| 36% | 54.9% | -0.3 could be noise |
Secondary runesDemolish + Bone Plating
Win added here: -3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 48.9% | -3.8 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.8 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.8% | -0.8 could be noise | |
| 48% | 52.7% | +0.8 could be noise |
Flex shardAdaptive Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.4% | +0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.6% | -0.2 could be noise | |
| 23% | 56.0% | +0.2 could be noise |
QWE
SkillsQ > W > E
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 93% | 53.0% | +2.3 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 41.9% won. Max W first: 66.7% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.3 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 51.7% | -1.1 could be noise | |
| 15% | 49.0% | +2.3 could be noise | |
| 13% | 63.4% | +1.3 could be noise |
Top Kled Players
See all 5,236Normal Top game
73,743 gamesAgainst every Top champion
- Top 7% First blood 21%
- Top 8% Kill part. 40%
- Bottom 41% Control wards 0.6
- Kills
- 6.9 Top 31%
- Deaths
- 6.4 Fewest 24%
- Assists
- 6.9 Top 30%
- Solo kills
- 3.3 Top 22%
- Team dmg
- 23% Top 35%
- Dmg / min
- 843 Top 38%
- Farm / min
- 6.3 Bottom 46%
- Gold / min
- 421 Top 19%
- Vision / min
- 0.75 Bottom 47%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 13:28
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 56% Magic 35% True 9%Normal Mid game
8,424 games Patch 16.20Against every Mid champion
- Top 5% First blood 19%
- Top 6% Kill part. 46%
- Bottom 44% Farm / min 6.1
- Kills
- 8.3 Top 23%
- Deaths
- 6.6 Fewest 33%
- Assists
- 7.5 Top 37%
- Solo kills
- 3.3 Top 20%
- Team dmg
- 24% Top 37%
- Dmg / min
- 869 Top 38%
- Gold / min
- 438 Top 16%
- Vision / min
- 0.67 Top 45%
- Control wards
- 0.6 Bottom 47%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 15:14
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 56% Magic 36% True 8%Normal Bot game
722 gamesAgainst every Bot champion
- Top 5% Kill part. 51%
- Top 11% Kills 10.1
- Bottom 7% Control wards 0.3
- Deaths
- 7.4 Fewest 46%
- Assists
- 8.6 Top 32%
- Solo kills
- 1.9 Top 13%
- Team dmg
- 23% Top 31%
- Dmg / min
- 884 Top 24%
- Farm / min
- 5.9 Bottom 39%
- Gold / min
- 479 Top 16%
- Vision / min
- 0.63 Bottom 25%
- First blood
- 18% Top 17%
Against your lane opponent
- Level 6 at 7:36
- Level 11 at 18:33
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 55% Magic 38% True 7%Matchups and teammates come from Kled Top games.
Matchups and teammates come from Kled Top games.
-
Kled with Rammus: +5.4 wins per 100 games (range 3.3-7.5) · 1,962 games · Measured · 9% of this is borrowed from similar champions -
Kled with Sejuani: +3.0 wins per 100 games (range 0.8-5.2) · 1,811 games · Measured · 10% of this is borrowed from similar champions -
Kled with Shyvana: +2.4 wins per 100 games (range 0.8-4.0) · 3,532 games · Measured · 5% of this is borrowed from similar champions
-
Kled with Rengar: -4.9 wins per 100 games (range -6.9 to -2.8) · 2,071 games · Measured · 9% of this is borrowed from similar champions -
Kled with Lee Sin: -3.2 wins per 100 games (range -4.5 to -2.0) · 6,129 games · Measured · 3% of this is borrowed from similar champions -
Kled with Nidalee: -2.4 wins per 100 games (range -4.8 to -0.1) · 1,527 games · Measured · 12% of this is borrowed from similar champions
-
Kled with Aurelion Sol: +2.7 wins per 100 games (range 0.6-4.9) · 1,874 games · Measured · 10% of this is borrowed from similar champions -
Kled with Xerath: +2.2 wins per 100 games (range 0.8-3.5) · 5,314 games · Measured · 4% of this is borrowed from similar champions -
Kled with Fizz: +2.1 wins per 100 games (range 0.7-3.5) · 4,660 games · Measured · 4% of this is borrowed from similar champions
-
Kled with Mel: -4.8 wins per 100 games (range -6.3 to -3.4) · 4,644 games · Measured · 4% of this is borrowed from similar champions -
Kled with Orianna: -4.7 wins per 100 games (range -6.9 to -2.5) · 1,846 games · Measured · 10% of this is borrowed from similar champions -
Kled with Garen: -4.0 wins per 100 games (range -7.9 to -0.1) · 429 games · Pooled · 32% of this is borrowed from similar champions
-
Kled with Kog'Maw: +4.3 wins per 100 games (range 2.2-6.4) · 1,969 games · Measured · 9% of this is borrowed from similar champions -
Kled with Jinx: +2.56 wins per 100 games (range 1.61-3.51) · 11,294 games · Measured · 2% of this is borrowed from similar champions
-
Kled with Ezreal: -3.5 wins per 100 games (range -4.7 to -2.3) · 6,819 games · Measured · 3% of this is borrowed from similar champions -
Kled with Draven: -3.1 wins per 100 games (range -5.0 to -1.2) · 2,629 games · Measured · 7% of this is borrowed from similar champions -
Kled with Lucian: -2.7 wins per 100 games (range -4.1 to -1.3) · 4,607 games · Measured · 4% of this is borrowed from similar champions
-
Kled with Vel'Koz: +2.8 wins per 100 games (range 1.0-4.5) · 2,959 games · Measured · 6% of this is borrowed from similar champions -
Kled with Sona: +2.6 wins per 100 games (range 0.3-4.9) · 1,651 games · Measured · 11% of this is borrowed from similar champions -
Kled with Brand: +2.2 wins per 100 games (range 0.7-3.7) · 4,089 games · Measured · 5% of this is borrowed from similar champions
-
Kled with Camille: -4.1 wins per 100 games (range -7.0 to -1.1) · 906 games · Pooled · 18% of this is borrowed from similar champions -
Kled with Pantheon: -3.4 wins per 100 games (range -4.9 to -1.8) · 3,715 games · Measured · 5% of this is borrowed from similar champions -
Kled with Neeko: -3.1 wins per 100 games (range -5.3 to -0.9) · 1,780 games · Measured · 10% of this is borrowed from similar champions