League of Legends Zaahen build
Zaahen Top build
A rare build that wins more.
- won
- 50.1%
- games
- 201,222
- Win impact
- +0.1
- Pick rate
- 1.1%
Starting itemsDoran's Bow + Health Potion x2
Doran's Bow + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +1.0 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.1% | +0.5 could be noise | |
| 22% | 49.3% | -0.8 clear difference | |
| 9% | 50.2% | +0.4 could be noise | |
| 1% | 51.5% | +1.0 could be noise | |
| <1% | 50.1% | -0.6 could be noise | |
| <1% | 52.4% | +0.9 could be noise | |
| <1% | 43.8% | -4.8 clear difference | |
| <1% | 46.9% | -4.4 clear difference |
BootsPlated Steelcaps
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 50.9% | +0.2 could be noise | 14:17 | |
| 29% | 51.3% | +0.1 could be noise | 15:56 | |
| 3% | 55.8% | -1.3 clear difference often ahead | 14:44 | |
| 1% | 54.3% | -1.4 clear difference often ahead | 14:59 | |
| 1% | 50.1% | -3.1 clear difference | 15:27 | |
| <1% | 51.3% | -1.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.9% | most bought | |
| 9% | 51.7% | about even | |
| 3% | 55.1% | about even | |
| 1% | 55.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 53.0% | most bought | |
| 22% | 48.0% | about even | |
| 3% | 55.7% | about even | |
| 1% | 47.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 69% | 22% | |
| 9% | 56% | |
| 4% | 22% | |
| 36% | 24% | |
| 14% | 16% | |
| 12% | 10% | |
| 11% | 10% | |
| 69% | 68% |
Item 1Trinity Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 50.7% | +0.1 could be noise | 13:37 | |
| 18% | 51.7% | +0.6 could be noise | 13:50 | |
| 3% | 48.6% | -1.5 clear difference | 13:40 | |
| 2% | 52.2% | +1.2 could be noise | 12:56 | |
| 1% | 50.2% | -1.4 could be noise | 11:36 | |
| 1% | 48.4% | -2.4 clear difference | ||
| 1% | 49.4% | +0.5 could be noise | ||
| 1% | 45.5% | -2.2 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 22,835 | |
| 7% | 5,587 | |
| 5% | 3,887 | |
| 5% | 3,682 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +0.7 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 55.4% | -0.2 could be noise | 21:48 | |
| 13% | 52.6% | +0.6 could be noise | 22:38 | |
| 12% | 54.8% | +1.6 could be noise | 22:30 | |
| 10% | 54.6% | -0.6 could be noise | 21:53 | |
| 10% | 55.0% | -0.4 could be noise | 21:57 | |
| 4% | 54.5% | -0.9 could be noise | ||
| 3% | 52.7% | +0.9 could be noise | ||
| 2% | 60.0% | 0.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 22,835 | |
| 7% | 5,587 | |
| 5% | 3,887 | |
| 5% | 3,682 |
Item 3Death's Dance
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 60.1% | +0.8 could be noise | 27:51 | |
| 12% | 63.5% | -0.2 could be noise | 26:59 | |
| 10% | 58.0% | +0.6 could be noise | 28:07 | |
| 4% | 60.2% | -0.3 could be noise | 28:07 | |
| 3% | 57.5% | -1.7 could be noise | 27:44 | |
| 3% | 57.5% | -0.2 could be noise | ||
| 3% | 59.2% | +0.8 could be noise | ||
| 1% | 64.4% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 22,835 | |
| 7% | 5,587 | |
| 5% | 3,887 | |
| 5% | 3,682 |
Item 4Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +2.2 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 63.4% | +1.2 could be noise | 32:06 | |
| 18% | 56.8% | -1.0 clear difference | 32:41 | |
| 13% | 59.6% | +0.6 could be noise | 32:45 | |
| 5% | 61.4% | +0.3 could be noise | 33:06 | |
| 5% | 57.4% | -1.3 clear difference | ||
| 4% | 63.3% | +2.2 could be noise | ||
| 2% | 52.1% | -0.4 could be noise | ||
| 2% | 56.6% | -0.3 could be noise |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 60.7% | 36:41 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 49.8% | 41:24 | |
| 9% | 50.5% | 39:41 | |
| 8% | - | 40:05 | |
| 7% | - | 39:01 | |
| 5% | - | 40:19 |
KeystoneFleet Footwork
Fleet Footwork wins more than Conqueror, the most picked: +1.1 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.8% | -0.4 could be noise | |
| 19% | 50.2% | +0.2 could be noise | |
| 17% | 50.7% | +0.6 clear difference | |
| 1% | 50.1% | +0.4 could be noise | |
| 1% | 50.5% | +0.7 could be noise | |
| <1% | 50.3% | +1.1 could be noise | |
| <1% | 38.3% | -7.6 clear difference | |
| <1% | 52.7% | +2.0 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: -0.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.9% | -0.3 could be noise | |
| 19% | 50.1% | +0.1 could be noise | |
| 17% | 50.7% | +0.6 clear difference | |
| 1% | 49.4% | -0.2 could be noise | |
| 1% | 47.2% | -1.7 could be noise | |
| <1% | 51.7% | -1.1 could be noise | |
| <1% | 48.3% | -1.6 could be noise | |
| <1% | 54.3% | +2.5 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +2.8 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.4% | -1.2 could be noise | |
| 18% | 50.0% | 0.0 clear difference | |
| 14% | 50.6% | +0.4 clear difference | |
| 8% | 52.7% | +2.8 clear difference | |
| 3% | 50.8% | +0.9 clear difference | |
| 1% | 50.1% | +0.9 clear difference | |
| 1% | 51.2% | +2.2 clear difference | |
| <1% | 51.1% | +1.2 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +2.7 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.1% | -1.7 could be noise | |
| 19% | 50.0% | 0.0 clear difference | |
| 14% | 52.4% | +2.7 clear difference | |
| 14% | 50.3% | +0.2 clear difference | |
| 2% | 51.9% | +2.0 clear difference | |
| 1% | 50.2% | +0.2 clear difference | |
| 1% | 54.1% | +1.5 clear difference | |
| 1% | 51.4% | +1.3 clear difference |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+0.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.8% | -0.5 could be noise | |
| 18% | 50.1% | +0.2 could be noise | |
| 14% | 50.7% | +0.5 clear difference | |
| 4% | 51.4% | +0.9 clear difference | |
| 1% | 48.8% | -1.0 could be noise |
Secondary runesConditioning + Overgrowth
Conditioning + Overgrowth wins more than Revitalize + Bone Plating, the most picked: +3.8 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.2% | -2.7 could be noise | |
| 7% | 51.1% | +1.4 clear difference | |
| 4% | 52.7% | +2.5 clear difference | |
| 3% | 53.3% | +3.3 clear difference | |
| 2% | 50.4% | +1.0 clear difference | |
| 1% | 55.8% | +3.8 clear difference | |
| 1% | 53.2% | +1.5 clear difference | |
| 1% | 53.4% | +1.7 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.6 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.0% | -0.5 could be noise | |
| 20% | 50.4% | +0.6 clear difference | |
| 1% | 47.9% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.0% | -1.1 could be noise | |
| 1% | 50.2% | +0.9 could be noise | |
| 1% | 51.0% | +1.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.4 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.7% | -1.2 could be noise | |
| 26% | 50.8% | +1.1 clear difference | |
| 3% | 51.1% | +1.4 clear difference |
QEW
SkillsQ > E > W
Win added here: +5.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.4% | +5.6 could be noise |
| QWEQ + W + E | 2% | 43.1% | -5.3 clear difference |
| EQWE + Q + W | 1% | 44.1% | -4.9 clear difference |
| EWQE + W + Q | <1% | 42.4% | -4.7 clear difference |
| WQEW + Q + E | <1% | 37.4% | -6.6 clear difference |
| WEQW + E + Q | <1% | 35.7% | -6.8 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.7% won. Max E first: 30.8% won (won more).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Ignite, the most picked: +1.3 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.1% | +0.6 could be noise | |
| 17% | 49.2% | -1.1 clear difference | |
| 6% | 51.3% | +0.6 could be noise | |
| 1% | 51.2% | +1.3 could be noise | |
| 1% | 51.0% | +0.9 could be noise | |
| <1% | 56.7% | +0.8 could be noise | |
| <1% | 53.8% | -0.7 could be noise | |
| <1% | 35.4% | -3.5 clear difference |
- won
- 54.0%
- games
- 8,544
- Win impact
- +3.6
- Pick rate
- 4.6%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.1% | +0.5 could be noise | |
| 22% | 49.3% | -0.8 clear difference | |
| 9% | 50.2% | +0.4 could be noise | |
| 1% | 51.5% | +1.0 could be noise | |
| <1% | 50.1% | -0.6 could be noise | |
| <1% | 52.4% | +0.9 could be noise | |
| <1% | 43.8% | -4.8 clear difference | |
| <1% | 46.9% | -4.4 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 63% | 54.7% | |
| 31% | 57.3% | |
| 3% | 53.4% | |
| 1% | 50.5% | |
| 1% | 50.0% |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 54% | 54.8% | |
| 34% | 54.9% | |
| 3% | 56.5% | |
| 2% | 48.9% | |
| 1% | 54.5% |
Item 2Stridebreaker
| Choice | Picked | Won |
|---|---|---|
| 28% | 58.8% | |
| 25% | 58.0% | |
| 10% | 57.4% | |
| 7% | 58.7% | |
| 5% | 55.6% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 41% | 61.7% | |
| 16% | 61.9% | |
| 14% | 64.9% | |
| 5% | 62.7% | |
| 3% | 55.6% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 31% | 66.7% | |
| 12% | 58.0% | |
| 8% | 62.8% | |
| 4% | 70.7% | |
| 4% | 58.7% |
Item 5Overlord's Bloodmail
| Choice | Picked | Won |
|---|---|---|
| 14% | 59.7% | |
| 10% | 75.0% | |
| 10% | 62.5% | |
| 9% | 60.0% | |
| 5% | 74.1% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 25% | 44.4% | |
| 10% | 57.1% | |
| 8% | 50.0% | |
| 5% | 50.0% | |
| 4% | 33.3% |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Primary row 2Legend: Haste
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 16% | 54.2% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.4% | +5.6 could be noise |
| QWEQ + W + E | 2% | 43.1% | -5.3 clear difference |
| EQWE + Q + W | 1% | 44.1% | -4.9 clear difference |
| EWQE + W + Q | <1% | 42.4% | -4.7 clear difference |
| WQEW + Q + E | <1% | 37.4% | -6.6 clear difference |
| WEQW + E + Q | <1% | 35.7% | -6.8 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.1% | +0.6 could be noise | |
| 17% | 49.2% | -1.1 clear difference | |
| 6% | 51.3% | +0.6 could be noise | |
| 1% | 51.2% | +1.3 could be noise | |
| 1% | 51.0% | +0.9 could be noise | |
| <1% | 56.7% | +0.8 could be noise | |
| <1% | 53.8% | -0.7 could be noise | |
| <1% | 35.4% | -3.5 clear difference |
Zaahen Jungle build
- won
- 52.2%
- games
- 33,709
- Win impact
- +2.1
- Pick rate
- 0.2%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 51.6% | -0.1 could be noise | |
| 28% | 52.0% | +0.8 could be noise | |
| 15% | 50.6% | -0.3 could be noise | |
| 14% | 51.1% | -0.9 could be noise | |
| 7% | 52.0% | -0.2 could be noise | |
| 6% | 52.0% | +0.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.7 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 52.2% | +0.3 could be noise | 14:60 | |
| 38% | 53.1% | +0.7 could be noise | 15:18 | |
| 6% | 55.1% | -1.1 could be noise often ahead | 13:55 | |
| 2% | 54.9% | -1.7 could be noise | 14:04 | |
| 1% | 41.2% | too big to trust | 13:37 | |
| 1% | 51.5% | -2.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 53.8% | most bought | |
| 14% | 53.9% | about even | |
| 5% | 58.5% | about even | |
| 1% | 53.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 52.9% | most bought | |
| 16% | 49.1% | about even | |
| 5% | 58.3% | about even | |
| 2% | 52.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 59% | 16% | |
| 14% | 56% | |
| 5% | 20% | |
| 50% | 38% | |
| 2% | 9% | |
| 18% | 15% | |
| 7% | 5% |
Item 1Trinity Force
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 52.6% | +3.0 could be noise | 11:42 | |
| 11% | 50.2% | -1.2 clear difference | 11:35 | |
| 3% | 48.5% | -1.5 clear difference | 11:50 | |
| 2% | 51.1% | -2.0 clear difference | 9:49 | |
| 2% | 45.6% | too big to trust | 11:60 | |
| 1% | 46.9% | -2.2 clear difference | ||
| 1% | 48.9% | -1.4 clear difference | ||
| 1% | 47.4% | -5.2 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | - | 4,904 | |
| 13% | - | 2,186 | |
| 8% | 87.0% | 1,358 | |
| 3% | - | 576 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +5.0 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 54.7% | 0.0 could be noise | 20:04 | |
| 24% | 53.9% | +1.8 could be noise | 20:48 | |
| 15% | 54.9% | -0.9 could be noise | 19:58 | |
| 7% | 54.1% | -0.9 could be noise | 20:26 | |
| 3% | 60.0% | +1.6 could be noise | 19:58 | |
| 2% | 54.8% | +1.3 could be noise | ||
| 2% | 47.8% | +0.4 could be noise | ||
| 1% | 53.3% | -2.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | - | 4,904 | |
| 13% | - | 2,186 | |
| 8% | 87.0% | 1,358 | |
| 3% | - | 576 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +5.0 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 59.7% | +0.6 could be noise | 26:16 | |
| 15% | 62.5% | +0.4 could be noise | 25:52 | |
| 9% | 56.5% | +0.3 could be noise | 26:29 | |
| 7% | 57.2% | +0.4 could be noise | 26:39 | |
| 3% | 59.4% | +1.1 could be noise | 26:39 | |
| 3% | 61.8% | +1.2 could be noise | ||
| 3% | 54.5% | -0.8 could be noise | ||
| 2% | 57.9% | +1.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | - | 4,904 | |
| 13% | - | 2,186 | |
| 8% | 87.0% | 1,358 | |
| 3% | - | 576 |
Item 4Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +2.5 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 66.0% | +0.9 could be noise | 30:54 | |
| 12% | 62.0% | -0.9 could be noise | 31:01 | |
| 11% | 61.3% | +1.0 could be noise | 31:22 | |
| 9% | 67.9% | +2.5 could be noise | 31:31 | |
| 7% | 64.5% | +1.2 could be noise | 30:55 | |
| 7% | 58.6% | -1.6 could be noise | ||
| 6% | 61.1% | +1.9 could be noise | ||
| 4% | 63.2% | -1.6 could be noise |
Item 5Spirit Visage
Spirit Visage wins more than Guardian Angel, the most picked: +0.4 against +2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 66.8% | +2.4 could be noise | 35:55 | |
| 17% | 62.9% | +0.5 could be noise | 35:55 | |
| 10% | 68.5% | +0.4 could be noise | 35:31 | |
| 9% | 60.1% | -0.7 could be noise | 35:47 |
Item 6Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | - | 40:18 | |
| 8% | - | 41:33 | |
| 8% | - | 38:21 | |
| 7% | - | 41:12 | |
| 6% | - | 39:13 |
KeystoneConqueror
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 52.1% | +3.7 could be noise | |
| 6% | 46.8% | -3.1 clear difference | |
| 1% | 46.8% | -1.1 clear difference | |
| 1% | 43.9% | -5.0 clear difference | |
| <1% | 43.1% | -6.7 clear difference | |
| <1% | 46.5% | -3.2 clear difference | |
| <1% | 49.3% | 0.0 could be noise |
Primary row 1Triumph
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.0% | +4.0 could be noise | |
| 5% | 47.2% | -3.3 clear difference | |
| <1% | 40.8% | -4.6 clear difference | |
| <1% | 40.2% | -6.8 clear difference | |
| <1% | 50.5% | -2.3 clear difference | |
| <1% | 38.7% | -4.2 clear difference |
Primary row 2Legend: Haste
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.0% | +1.3 could be noise | |
| 12% | 52.3% | +0.3 could be noise | |
| 3% | 45.3% | -3.9 clear difference | |
| 3% | 47.6% | -2.9 clear difference | |
| 3% | 49.6% | -0.6 could be noise | |
| <1% | 43.7% | -6.0 clear difference | |
| <1% | 42.3% | -3.3 could be noise | |
| <1% | 46.7% | -1.9 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.8% | +0.2 could be noise | |
| 20% | 52.8% | +1.3 could be noise | |
| 4% | 50.7% | -0.5 could be noise | |
| 3% | 44.4% | -4.3 clear difference | |
| 2% | 49.7% | -1.5 could be noise | |
| 1% | 45.2% | -3.7 could be noise | |
| <1% | 40.9% | -5.8 clear difference | |
| <1% | 41.0% | -2.1 could be noise |
Secondary pathInspiration
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.7% | +2.9 could be noise | |
| 23% | 50.2% | -1.8 clear difference | |
| 5% | 49.2% | -1.7 clear difference | |
| 2% | 44.2% | -3.0 clear difference | |
| 2% | 42.8% | too big to trust |
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +1.5 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 52.6% | -0.1 could be noise | |
| 5% | 55.1% | +1.5 could be noise | |
| 5% | 53.1% | +0.5 could be noise | |
| 3% | 55.0% | +1.0 could be noise | |
| 2% | 49.1% | -1.8 could be noise | |
| 1% | 54.6% | +1.5 could be noise | |
| 1% | 50.8% | -1.3 could be noise | |
| 1% | 53.8% | +0.2 could be noise |
Offence shardAttack Speed
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.8% | +0.9 could be noise | |
| 7% | 49.5% | -0.9 could be noise | |
| 1% | 45.6% | -0.9 could be noise |
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.7% | +1.6 could be noise | |
| 4% | 49.2% | -2.2 clear difference | |
| 1% | 49.2% | +0.5 could be noise |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.6% | -0.6 could be noise | |
| 20% | 51.7% | +1.0 could be noise | |
| 7% | 50.7% | -0.5 could be noise |
QEW
SkillsQ > E > W
Win added here: +6.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.1% | +6.2 could be noise |
| EQWE + Q + W | 2% | 44.8% | -5.6 clear difference |
| QWEQ + W + E | 1% | 45.0% | -6.0 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.1% won. Max E first: 35.3% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.6% | +1.2 could be noise | |
| 2% | 53.4% | -0.1 could be noise | |
| <1% | 41.3% | -2.2 could be noise |
Zaahen Mid build
- won
- 48.7%
- games
- 4,697
- Win impact
- -0.9
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.9% | +1.8 could be noise | |
| 24% | 50.0% | -1.7 could be noise | |
| 12% | 49.7% | +0.8 could be noise | |
| 3% | 45.6% | -1.8 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +3.1 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 48.9% | -1.5 could be noise | 13:17 | |
| 31% | 54.3% | +3.1 clear difference | 14:27 | |
| 20% | 54.7% | -0.2 could be noise | 13:13 | |
| 5% | 52.5% | -1.6 could be noise | 10:24 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 53.1% | most bought | |
| 17% | 50.0% | about even | |
| 15% | 53.2% | about even | |
| 4% | 56.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 51.3% | most bought | |
| 13% | 57.9% | not enough games | |
| 7% | 53.6% | not enough games | |
| 5% | 66.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 17% | 56% | |
| 43% | 7% | |
| 5% | 22% | |
| 37% | 25% |
Item 1Stridebreaker
Stridebreaker is part of the build that wins more: +0.9 per 100 games, against -0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.5% | -0.8 could be noise | 13:19 | |
| 22% | 52.5% | +0.1 could be noise | 13:01 | |
| 6% | 57.9% | +0.7 could be noise | 12:44 | |
| 3% | 46.0% | -2.1 could be noise | 11:42 | |
| 3% | 56.8% | 0.0 could be noise | 13:35 | |
| 2% | 51.8% | -1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 452 | |
| 4% | 83 | |
| 4% | 83 | |
| 3% | 65 |
Item 2Trinity Force
Trinity Force is part of the build that wins more: +0.9 per 100 games, against -0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 55.2% | -0.7 could be noise | 21:35 | |
| 19% | 55.3% | +2.1 could be noise | 22:31 | |
| 13% | 57.1% | -0.6 could be noise | 21:42 | |
| 5% | 46.0% | -2.7 could be noise | 21:47 | |
| 5% | 52.8% | 0.0 could be noise | 22:46 | |
| 4% | 56.6% | -0.9 could be noise | ||
| 4% | 69.6% | +0.8 could be noise often ahead | ||
| 3% | 59.1% | -1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 452 | |
| 4% | 83 | |
| 4% | 83 | |
| 3% | 65 |
Item 3Death's Dance
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 64.2% | +1.8 could be noise | 27:44 | |
| 12% | 59.0% | -0.7 could be noise | 27:00 | |
| 9% | 59.6% | +0.2 could be noise | 27:58 | |
| 6% | 57.6% | -1.1 could be noise | 28:48 | |
| 4% | 56.0% | -0.4 could be noise | 28:28 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 452 | |
| 4% | 83 | |
| 4% | 83 | |
| 3% | 65 |
Item 4Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 37% | 66.0% | 31:06 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 57.6% | 36:02 |
KeystoneConqueror
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 51.5% | +1.3 could be noise | |
| 33% | 48.4% | -0.1 could be noise | |
| 9% | 46.7% | -3.0 could be noise | |
| 2% | 46.6% | -2.3 could be noise | |
| 1% | 51.0% | 0.0 could be noise |
Primary row 1Triumph
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.1% | +1.0 could be noise | |
| 33% | 48.3% | -0.4 could be noise | |
| 8% | 46.7% | -3.0 could be noise | |
| 2% | 59.5% | -0.6 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +1.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.3% | +0.7 could be noise | |
| 30% | 47.9% | -0.3 could be noise | |
| 10% | 52.4% | +1.9 could be noise | |
| 7% | 47.2% | -2.5 could be noise | |
| 4% | 50.9% | -1.0 could be noise | |
| 3% | 48.8% | -3.2 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +2.9 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 50.9% | -0.7 could be noise | |
| 32% | 47.4% | -1.2 could be noise | |
| 15% | 52.2% | +2.9 could be noise | |
| 8% | 46.3% | -3.2 could be noise | |
| 2% | 55.2% | -0.1 could be noise | |
| 2% | 63.5% | +2.1 could be noise |
Secondary pathResolve
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.6% | +0.9 could be noise | |
| 27% | 47.6% | -0.4 could be noise | |
| 8% | 49.6% | -1.1 could be noise | |
| 7% | 51.1% | -0.6 could be noise | |
| 4% | 44.8% | 0.0 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Revitalize + Bone Plating, the most picked: +0.4 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.5% | -1.7 could be noise | |
| 12% | 52.2% | +0.4 could be noise | |
| 4% | 43.0% | -0.6 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.3% | -1.0 could be noise | |
| 34% | 49.7% | +1.1 could be noise | |
| 2% | 47.4% | -0.7 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.9% | -1.6 could be noise | |
| 4% | 53.1% | +1.0 could be noise |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.3% | -1.0 could be noise | |
| 38% | 49.8% | +1.0 could be noise | |
| 6% | 49.1% | +0.4 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 50.4% | +2.1 could be noise |
| QWEQ + W + E | 3% | 46.0% | -2.0 could be noise |
| EQWE + Q + W | 2% | 55.6% | -0.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 43.1% won. Max E first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.7% | +4.0 could be noise | |
| 14% | 47.9% | -3.7 clear difference | |
| 7% | 51.0% | -0.9 clear difference | |
| 2% | 44.3% | -1.8 clear difference | |
| 1% | 41.5% | -0.9 could be noise |
Zaahen Bot build
- won
- 47.3%
- games
- 848
- Win impact
- -0.8
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.3% | 0.0 could be noise | |
| 27% | 44.5% | -2.3 could be noise | |
| 11% | 59.8% | +1.5 could be noise |
BootsPlated Steelcaps
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 49.6% | +0.8 could be noise | 13:59 | |
| 21% | 45.8% | -0.6 could be noise | 14:45 |
Item 1Trinity Force
Win added here: -2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 46.8% | -2.9 could be noise | 12:38 | |
| 21% | 46.7% | -0.5 could be noise | 12:46 | |
| 8% | 55.0% | +0.4 could be noise | 11:46 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 18% | 66.0% | 86 | |
| 5% | 81.8% | 25 | |
| 4% | 46.2% | 18 | |
| 3% | 50.0% | 16 |
Item 2Stridebreaker
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 50.3% | -0.5 could be noise | 20:12 | |
| 19% | 49.6% | +0.3 could be noise | 20:24 | |
| 14% | 49.5% | +0.6 could be noise | 19:27 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 18% | 66.0% | 86 | |
| 5% | 81.8% | 25 | |
| 4% | 46.2% | 18 | |
| 3% | 50.0% | 16 |
Item 3Death's Dance
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 58.6% | +0.7 could be noise | 25:51 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 18% | 66.0% | 86 | |
| 5% | 81.8% | 25 | |
| 4% | 46.2% | 18 | |
| 3% | 50.0% | 16 |
Item 4Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 60.0% | 29:59 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 50.0% | 33:29 |
KeystoneConqueror
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.5% | +0.9 could be noise | |
| 34% | 51.0% | -0.4 could be noise |
Primary row 1Triumph
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 49.1% | +0.6 could be noise | |
| 34% | 50.3% | -0.6 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +0.4 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 47.3% | -0.8 could be noise | |
| 28% | 49.8% | -1.2 could be noise | |
| 13% | 54.9% | +0.4 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +2.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 44.8% | -0.9 could be noise | |
| 30% | 50.8% | -0.8 could be noise | |
| 21% | 54.6% | +2.6 could be noise |
Secondary pathResolve
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 46.9% | -0.2 could be noise | |
| 26% | 51.4% | -1.4 could be noise |
Secondary runesRevitalize + Bone Plating
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 47.4% | -1.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.3 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 48.1% | -1.3 could be noise | |
| 34% | 49.8% | +1.3 could be noise |
Flex shardAdaptive Force
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 48.4% | -1.0 could be noise |
Defence shardHealth
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 47.5% | 0.0 could be noise | |
| 42% | 49.0% | -0.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 48.9% | +0.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 42.3% won. Max E first: 0.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +0.5 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 43.1% | -1.7 could be noise | |
| 22% | 53.1% | +0.5 could be noise | |
| 12% | 53.3% | -0.2 could be noise | |
| 10% | 47.0% | -0.6 could be noise |
Top Zaahen Players
See all 3,530Normal Top game
199,310 gamesAgainst every Top champion
- Top 40% Dmg / min 837
- Top 42% Solo kills 2.8
- Bottom 21% Control wards 0.5
- Kills
- 6.1 Bottom 47%
- Deaths
- 6.8 Fewest 47%
- Assists
- 5.5 Bottom 39%
- Kill part.
- 34% Bottom 30%
- Team dmg
- 23% Top 42%
- Farm / min
- 6.3 Bottom 48%
- Gold / min
- 397 Bottom 46%
- Vision / min
- 0.76 Top 48%
- First blood
- 12% Bottom 48%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 13:40
Middle game at each minute
Damage dealt
Magic 5% Physical 95%Died to
Physical 54% Magic 35% True 11%Normal Jungle game
33,204 gamesAgainst every Jungle champion
- Fewest 18% Deaths 5.9
- Top 26% Dmg / min 710
- Bottom 48% Kill part. 45%
- Kills
- 6.9 Top 48%
- Assists
- 8.0 Top 46%
- Solo kills
- 1.3 Top 46%
- Team dmg
- 19% Top 30%
- Farm / min
- 6.5 Top 36%
- Gold / min
- 431 Top 41%
- Vision / min
- 0.87 Top 31%
- Control wards
- 1.1 Top 50%
- First blood
- 5% Top 49%
Against the enemy jungler
- Level 6 at 7:14
- Level 11 at 16:57
- blue buff first in 48% of games
- First dragon at 7:38
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 36% True 12%Normal Mid game
4,808 gamesAgainst every Mid champion
- Top 40% First blood 12%
- Top 43% Solo kills 2.6
- Bottom 18% Control wards 0.5
- Kills
- 6.9 Bottom 41%
- Deaths
- 7.2 Most 33%
- Assists
- 6.3 Bottom 42%
- Kill part.
- 39% Bottom 20%
- Team dmg
- 23% Bottom 47%
- Dmg / min
- 838 Bottom 48%
- Farm / min
- 6.1 Bottom 45%
- Gold / min
- 403 Bottom 40%
- Vision / min
- 0.66 Bottom 47%
Against your lane opponent
- Level 6 at 5:29
- Level 11 at 15:15
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 53% Magic 36% True 11%Normal Bot game
871 gamesAgainst every Bot champion
- Top 36% Dmg / min 847
- Top 40% Kills 8.4
- Bottom 17% Control wards 0.4
- Deaths
- 8.2 Most 22%
- Assists
- 7.7 Top 47%
- Solo kills
- 1.3 Top 46%
- Kill part.
- 46% Top 50%
- Team dmg
- 22% Top 43%
- Farm / min
- 5.9 Bottom 42%
- Gold / min
- 444 Top 46%
- Vision / min
- 0.64 Bottom 37%
- First blood
- 14% Top 40%
Against your lane opponent
- Level 6 at 7:46
- Level 11 at 18:47
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 54% Magic 36% True 10%Matchups and teammates come from Zaahen Top games.
Matchups and teammates come from Zaahen Top games.
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Zaahen with Rammus: +3.8 wins per 100 games (range 2.0-5.7) · 2,628 games · Measured · 7% of this is borrowed from similar champions -
Zaahen with Elise: +2.7 wins per 100 games (range 0.9-4.5) · 2,783 games · Measured · 7% of this is borrowed from similar champions -
Zaahen with Cho'Gath: +2.6 wins per 100 games (range 1.5-3.8) · 7,477 games · Measured · 3% of this is borrowed from similar champions
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Zaahen with Yorick: -4.2 wins per 100 games (range -8.2 to -0.1) · 380 games · Pooled · 34% of this is borrowed from similar champions -
Zaahen with Kindred: -3.1 wins per 100 games (range -5.0 to -1.3) · 2,564 games · Measured · 7% of this is borrowed from similar champions -
Zaahen with Qiyana: -3.1 wins per 100 games (range -4.3 to -1.9) · 6,827 games · Measured · 3% of this is borrowed from similar champions
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Zaahen with Lissandra: +2.3 wins per 100 games (range 0.8-3.6) · 4,823 games · Measured · 4% of this is borrowed from similar champions -
Zaahen with Vladimir: +2.1 wins per 100 games (range 0.6-3.6) · 4,221 games · Measured · 5% of this is borrowed from similar champions -
Zaahen with Malzahar: +1.9 wins per 100 games (range 0.8-3.0) · 7,785 games · Measured · 3% of this is borrowed from similar champions
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Zaahen with Mel: -4.1 wins per 100 games (range -5.3 to -2.9) · 6,191 games · Measured · 3% of this is borrowed from similar champions -
Zaahen with Orianna: -3.9 wins per 100 games (range -5.5 to -2.4) · 3,780 games · Measured · 5% of this is borrowed from similar champions -
Zaahen with Cassiopeia: -3.8 wins per 100 games (range -6.2 to -1.4) · 1,459 games · Measured · 12% of this is borrowed from similar champions
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Zaahen with Kog'Maw: +2.3 wins per 100 games (range 0.5-4.1) · 2,858 games · Measured · 7% of this is borrowed from similar champions -
Zaahen with Jinx: +0.89 wins per 100 games (range 0.04-1.74) · 14,140 games · Measured · 1% of this is borrowed from similar champions
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Zaahen with Ezreal: -3.86 wins per 100 games (range -4.76 to -2.97) · 12,471 games · Measured · 2% of this is borrowed from similar champions -
Zaahen with Corki: -2.4 wins per 100 games (range -4.7 to -0.1) · 1,555 games · Measured · 11% of this is borrowed from similar champions -
Zaahen with Caitlyn: -1.65 wins per 100 games (range -2.41 to -0.89) · 17,813 games · Measured · 1% of this is borrowed from similar champions
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Zaahen with Janna: +2.1 wins per 100 games (range 0.5-3.8) · 3,259 games · Measured · 6% of this is borrowed from similar champions -
Zaahen with Leona: +1.7 wins per 100 games (range 0.7-2.8) · 9,191 games · Measured · 2% of this is borrowed from similar champions -
Zaahen with Vel'Koz: +1.4 wins per 100 games (range 0.1-2.7) · 5,646 games · Measured · 3% of this is borrowed from similar champions
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Zaahen with Yuumi: -2.9 wins per 100 games (range -4.3 to -1.5) · 4,743 games · Measured · 4% of this is borrowed from similar champions -
Zaahen with Bard: -2.1 wins per 100 games (range -3.9 to -0.3) · 2,789 games · Measured · 7% of this is borrowed from similar champions -
Zaahen with Pantheon: -1.6 wins per 100 games (range -2.9 to -0.4) · 5,983 games · Measured · 3% of this is borrowed from similar champions