League of Legends Zac build
Zac Jungle build
A rare build that wins more.
- won
- 51.2%
- games
- 133,068
- Win impact
- +1.2
- Pick rate
- 1.1%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Mosstomper Seedling + Health Potion, the most picked: +1.7 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.6% | -0.9 could be noise | |
| 22% | 53.0% | +1.7 clear difference | |
| 22% | 52.3% | +1.1 clear difference | |
| 17% | 50.8% | -0.7 could be noise | |
| 4% | 48.3% | -3.6 clear difference | |
| 2% | 48.3% | -2.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +0.6 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 52.3% | -0.4 could be noise | 11:53 | |
| 27% | 51.1% | +0.4 could be noise | 14:45 | |
| 24% | 50.9% | +0.6 clear difference | 14:32 | |
| 1% | 50.8% | too big to trust | 14:34 | |
| <1% | 57.5% | +0.1 could be noise often ahead | 13:07 | |
| <1% | 55.3% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 53.8% | most bought | |
| 36% | 54.5% | about even | |
| 14% | 51.8% | about even | |
| 1% | 52.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 51.2% | most bought | |
| 42% | 51.0% | about even | |
| 8% | 46.7% | about even | |
| 1% | 51.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 14% | 44% | |
| 36% | 8% | |
| 49% | 73% | |
| 87% | 65% | |
| 2% | 22% | |
| 49% | 31% | |
| 22% | 8% | |
| 8% | 15% | |
| 16% | 10% | |
| 1% | 5% |
Item 1Sunfire Aegis
Sunfire Aegis is part of the build that wins more: +1.4 per 100 games, against -1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 52.1% | +1.6 clear difference | 11:34 | |
| 31% | 50.7% | -1.5 could be noise | 11:38 | |
| 4% | 51.4% | -0.3 could be noise | 12:28 | |
| 4% | 51.0% | +0.4 clear difference | 11:51 | |
| 2% | 49.6% | -0.3 could be noise | 13:21 | |
| 1% | 52.0% | -1.6 could be noise | ||
| 1% | 48.7% | -1.4 could be noise | ||
| <1% | 69.7% | +3.2 clear difference often ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 60.6% | 18,403 | |
| 17% | 66.7% | 15,301 | |
| 7% | - | 6,164 | |
| 5% | - | 4,666 |
Item 2Spirit Visage
Spirit Visage is part of the build that wins more: +1.4 per 100 games, against -1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 52.8% | +0.5 could be noise | 19:46 | |
| 26% | 51.7% | -0.5 could be noise | 18:34 | |
| 16% | 50.6% | +0.1 could be noise | 19:24 | |
| 8% | 54.5% | -0.2 could be noise | 20:02 | |
| 3% | 51.2% | -0.1 could be noise | 19:30 | |
| 2% | 55.1% | -1.8 could be noise | ||
| 2% | 75.1% | bought when already ahead | ||
| <1% | 64.2% | +3.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 60.6% | 18,403 | |
| 17% | 66.7% | 15,301 | |
| 7% | - | 6,164 | |
| 5% | - | 4,666 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +1.4 per 100 games, against -1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 55.5% | 0.0 could be noise | 24:43 | |
| 24% | 53.5% | -0.3 could be noise | 24:54 | |
| 9% | 53.4% | +0.3 could be noise | 25:18 | |
| 9% | 57.0% | 0.0 could be noise | 25:19 | |
| 4% | 59.7% | +0.3 could be noise | 25:12 | |
| 3% | 58.5% | 0.0 could be noise | ||
| 3% | 77.1% | bought when already ahead | ||
| <1% | 58.6% | +2.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 60.6% | 18,403 | |
| 17% | 66.7% | 15,301 | |
| 7% | - | 6,164 | |
| 5% | - | 4,666 |
Item 4Protoplasm Harness
Protoplasm Harness wins more than Thornmail, the most picked: +0.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 58.2% | -0.9 could be noise | 31:05 | |
| 21% | 59.0% | -0.2 could be noise | 29:35 | |
| 15% | 56.3% | +0.8 could be noise | 28:50 | |
| 10% | 62.6% | +0.2 could be noise | ||
| 9% | 59.1% | +0.1 could be noise | 29:53 | |
| 4% | 77.9% | bought when already ahead |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 57.8% | 34:48 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 54.4% | 37:25 | |
| 13% | 49.6% | 37:08 | |
| 10% | 45.6% | 38:35 | |
| 7% | 54.5% | 35:54 | |
| 6% | 51.0% | 37:31 |
KeystoneAftershock
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.8% | +1.1 could be noise | |
| 48% | 51.2% | -0.6 clear difference | |
| 1% | 47.2% | -5.8 clear difference | |
| <1% | 47.0% | -5.8 clear difference | |
| <1% | 52.4% | -2.1 clear difference | |
| <1% | 46.4% | -0.5 could be noise | |
| <1% | 39.2% | too big to trust | |
| <1% | 46.3% | -5.1 clear difference |
Primary row 1Font of Life
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.2% | -0.6 clear difference | |
| 48% | 51.8% | +1.0 could be noise | |
| 1% | 45.4% | -6.5 clear difference | |
| 1% | 51.5% | -0.6 could be noise | |
| <1% | 50.7% | -3.9 clear difference | |
| <1% | 44.8% | -4.8 clear difference | |
| <1% | 53.1% | -0.9 could be noise | |
| <1% | 57.5% | +1.7 could be noise |
Primary row 2Conditioning
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.2% | -0.6 clear difference | |
| 48% | 51.8% | +1.1 could be noise | |
| 1% | 52.4% | +0.5 could be noise | |
| 1% | 47.6% | -5.4 clear difference | |
| 1% | 47.4% | -1.6 clear difference | |
| <1% | 46.7% | -5.4 clear difference | |
| <1% | 47.3% | -4.4 clear difference | |
| <1% | 45.3% | -3.9 clear difference |
Primary row 3Revitalize
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.8% | +1.2 could be noise | |
| 47% | 51.1% | -0.8 clear difference | |
| 1% | 52.8% | +1.0 could be noise | |
| 1% | 50.8% | -1.0 clear difference | |
| 1% | 47.1% | -6.1 clear difference | |
| <1% | 50.6% | -0.7 could be noise | |
| <1% | 49.2% | -1.0 could be noise | |
| <1% | 48.0% | -4.1 clear difference |
Secondary pathPrecision
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.7% | +1.0 could be noise | |
| 29% | 51.5% | -0.2 clear difference | |
| 22% | 50.8% | -0.9 clear difference | |
| 2% | 51.5% | -1.6 clear difference | |
| 1% | 47.0% | -2.3 clear difference |
Secondary runesLast Stand + Legend: Haste
Last Stand + Legend: Haste wins more than Legend: Haste + Triumph, the most picked: +1.6 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.8% | +1.5 could be noise | |
| 1% | 57.0% | +1.6 could be noise | |
| 1% | 46.1% | -3.2 clear difference | |
| 1% | 50.1% | -1.0 could be noise | |
| 1% | 54.3% | +1.4 could be noise | |
| <1% | 47.9% | -0.9 could be noise | |
| <1% | 38.7% | -2.2 could be noise | |
| <1% | 40.0% | -1.9 could be noise |
Offence shardAbility Haste
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.5% | +2.5 could be noise | |
| 2% | 48.2% | -2.6 clear difference | |
| 2% | 49.1% | -2.2 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.6 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | -1.1 could be noise | |
| 6% | 53.3% | +1.6 clear difference | |
| 1% | 50.5% | -1.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | -0.8 could be noise | |
| 4% | 52.5% | +0.8 could be noise | |
| 3% | 52.1% | +0.7 could be noise |
EWQ
SkillsE > W > Q
Win added here: +5.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 93% | 52.1% | +5.1 could be noise |
| EQWE + Q + W | 5% | 47.8% | -3.3 clear difference |
| WEQW + E + Q | 2% | 44.6% | -6.0 clear difference |
| WQEW + Q + E | <1% | 38.9% | too big to trust |
| QEWQ + E + W | <1% | 37.9% | too big to trust |
| QWEQ + W + E | <1% | 38.1% | too big to trust |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 52.0% won. Max W first: 40.0% won (won more).
- W
- Q
- E
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
SpellsFlash + Smite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.4% | +2.0 could be noise | |
| 1% | 48.5% | -1.6 clear difference | |
| <1% | 47.4% | -2.6 clear difference | |
| <1% | 48.0% | -2.1 could be noise |
- won
- 53.4%
- games
- 4,216
- Win impact
- +2.3
- Pick rate
- 3.2%
Starting itemsMosstomper Seedling + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.6% | -0.9 could be noise | |
| 22% | 53.0% | +1.7 clear difference | |
| 22% | 52.3% | +1.1 clear difference | |
| 17% | 50.8% | -0.7 could be noise | |
| 4% | 48.3% | -3.6 clear difference | |
| 2% | 48.3% | -2.1 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.4% |
Item 1Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 98% | 53.4% | |
| 2% | 53.7% |
Item 2Thornmail
| Choice | Picked | Won |
|---|---|---|
| 98% | 53.4% |
Item 3Spirit Visage
| Choice | Picked | Won |
|---|---|---|
| 47% | 56.3% | |
| 26% | 56.8% | |
| 17% | 58.2% | |
| 3% | 60.2% | |
| 2% | 60.8% |
Item 4Randuin's Omen
| Choice | Picked | Won |
|---|---|---|
| 26% | 58.7% | |
| 23% | 64.8% | |
| 19% | 59.0% | |
| 4% | 62.9% | |
| 3% | 55.3% |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 27% | 64.8% | |
| 22% | 59.6% | |
| 10% | 70.0% | |
| 5% | 75.0% | |
| 3% | 66.7% |
Item 6Hextech Rocketbelt
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 52.1% | +1.6 clear difference | 11:34 | |
| 31% | 50.7% | -1.5 could be noise | 11:38 | |
| 4% | 51.4% | -0.3 could be noise | 12:28 | |
| 4% | 51.0% | +0.4 clear difference | 11:51 | |
| 2% | 49.6% | -0.3 could be noise | 13:21 | |
| 1% | 52.0% | -1.6 could be noise | ||
| 1% | 48.7% | -1.4 could be noise | ||
| <1% | 69.7% | +3.2 clear difference often ahead |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Primary row 1Font of Life
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Primary row 3Revitalize
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 88% | 53.1% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 93% | 52.1% | +5.1 could be noise |
| EQWE + Q + W | 5% | 47.8% | -3.3 clear difference |
| WEQW + E + Q | 2% | 44.6% | -6.0 clear difference |
| WQEW + Q + E | <1% | 38.9% | too big to trust |
| QEWQ + E + W | <1% | 37.9% | too big to trust |
| QWEQ + W + E | <1% | 38.1% | too big to trust |
- W
- Q
- E
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.4% | +2.0 could be noise | |
| 1% | 48.5% | -1.6 clear difference | |
| <1% | 47.4% | -2.6 clear difference | |
| <1% | 48.0% | -2.1 could be noise |
Zac Top build
- won
- 52.0%
- games
- 19,686
- Win impact
- +1.8
- Pick rate
- 0.2%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.7% | -0.5 could be noise | |
| 19% | 52.6% | +0.8 could be noise | |
| 1% | 51.5% | -4.0 could be noise | |
| 1% | 55.0% | +0.4 could be noise | |
| 1% | 55.7% | -0.1 could be noise | |
| <1% | 38.6% | -0.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 51.2% | -0.3 could be noise | 13:09 | |
| 27% | 53.5% | +0.4 could be noise | 15:19 | |
| 18% | 54.6% | -0.2 could be noise | 13:25 | |
| 1% | 62.2% | +0.2 could be noise | 14:35 | |
| <1% | 56.1% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 54.6% | most bought | |
| 16% | 54.8% | about even | |
| 12% | 52.8% | about even | |
| 1% | 61.4% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 54.2% | most bought | |
| 23% | 48.3% | about even | |
| 17% | 54.3% | about even | |
| 1% | 60.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 65% | 23% | |
| 75% | 33% | |
| 9% | 51% | |
| 12% | 53% | |
| 50% | 73% | |
| 44% | 25% | |
| 20% | 8% | |
| 27% | 21% | |
| 1% | 5% | |
| 5% | 8% |
Item 1Sunfire Aegis
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 52.1% | +1.1 could be noise | 12:56 | |
| 19% | 52.5% | -0.5 could be noise | 12:12 | |
| 7% | 52.1% | -0.1 could be noise | 12:55 | |
| 5% | 54.6% | -2.1 clear difference | 12:22 | |
| 4% | 47.3% | -1.6 clear difference | 13:18 | |
| 2% | 51.8% | -1.6 could be noise | ||
| 2% | 53.9% | -0.2 could be noise | ||
| 1% | 56.3% | +2.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 57.7% | 2,418 | |
| 9% | - | 999 | |
| 6% | - | 612 | |
| 5% | - | 494 |
Item 2Spirit Visage
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 54.4% | -0.5 could be noise | 20:35 | |
| 19% | 51.2% | -0.2 could be noise | 19:51 | |
| 9% | 54.8% | +0.5 could be noise | 20:40 | |
| 8% | 55.2% | +0.9 could be noise | 20:17 | |
| 4% | 58.6% | -0.9 could be noise | 20:23 | |
| 4% | 58.4% | -0.8 could be noise | ||
| 3% | 50.3% | +1.2 could be noise | ||
| 1% | 64.3% | +2.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 57.7% | 2,418 | |
| 9% | - | 999 | |
| 6% | - | 612 | |
| 5% | - | 494 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +2.3 per 100 games, against -1.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 57.2% | +0.4 could be noise | 25:26 | |
| 20% | 57.4% | -0.7 could be noise | 25:32 | |
| 15% | 59.2% | -0.3 could be noise | 26:00 | |
| 11% | 54.1% | -0.4 could be noise | 26:11 | |
| 4% | 60.5% | +0.5 could be noise | 26:01 | |
| 4% | 59.1% | -0.5 could be noise | ||
| 1% | 73.0% | bought when already ahead | ||
| 1% | 67.6% | +3.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 57.7% | 2,418 | |
| 9% | - | 999 | |
| 6% | - | 612 | |
| 5% | - | 494 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 63.3% | 30:19 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 64.0% | 34:27 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | - | 36:29 | |
| 15% | - | 37:26 | |
| 11% | - | 35:55 | |
| 9% | - | 39:09 | |
| 8% | - | 39:28 |
KeystoneGrasp of the Undying
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.3% | +0.6 could be noise | |
| 22% | 51.0% | -0.1 could be noise | |
| 8% | 51.6% | -0.2 could be noise | |
| 1% | 47.8% | -2.8 could be noise | |
| <1% | 47.0% | -4.2 could be noise |
Primary row 1Demolish
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 52.4% | +1.0 could be noise | |
| 21% | 51.0% | 0.0 could be noise | |
| 8% | 50.4% | -1.7 clear difference | |
| 1% | 44.2% | -4.3 clear difference | |
| 1% | 49.5% | -3.0 could be noise | |
| <1% | 44.6% | -5.8 clear difference |
Primary row 2Second Wind
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.4% | +0.6 could be noise | |
| 21% | 51.2% | +0.1 could be noise | |
| 8% | 51.4% | -0.4 could be noise | |
| 4% | 51.2% | -0.2 could be noise | |
| 1% | 46.9% | -4.0 could be noise | |
| 1% | 49.0% | -4.2 could be noise | |
| <1% | 48.9% | -1.6 could be noise |
Primary row 3Revitalize
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 52.3% | +0.4 could be noise | |
| 21% | 51.2% | +0.1 could be noise | |
| 3% | 50.9% | +0.3 could be noise | |
| 1% | 44.0% | -3.2 could be noise | |
| <1% | 50.0% | -2.3 could be noise | |
| <1% | 42.9% | -2.4 could be noise | |
| <1% | 59.1% | -0.2 could be noise |
Secondary pathPrecision
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 52.2% | +0.3 could be noise | |
| 21% | 50.5% | -0.1 could be noise | |
| 3% | 53.7% | +0.1 could be noise | |
| 2% | 51.3% | -1.4 could be noise | |
| 1% | 53.9% | -0.9 could be noise |
Secondary runesLegend: Haste + Triumph
Legend: Haste + Triumph wins more than Last Stand + Legend: Haste, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.1% | +0.1 could be noise | |
| 9% | 53.0% | +0.7 could be noise | |
| 5% | 52.8% | +0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.4 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.5% | -1.1 could be noise | |
| 22% | 52.9% | +1.4 clear difference | |
| 5% | 51.9% | -0.4 could be noise |
Flex shardHealth Scaling
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 52.1% | +1.1 could be noise | |
| 15% | 50.7% | -1.2 could be noise | |
| 2% | 50.7% | +0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.9% | -0.9 could be noise | |
| 9% | 51.8% | +1.1 could be noise | |
| 3% | 51.6% | +0.4 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than W > E > Q, the most picked: +3.7 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 71% | 51.3% | -2.4 could be noise |
| EWQE + W + Q | 25% | 54.9% | +3.7 clear difference |
| EQWE + Q + W | 2% | 49.9% | -0.8 could be noise |
| WQEW + Q + E | 1% | 36.7% | too big to trust |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 49.3% won. Max E first: 52.8% won (about even).
SpellsFlash + Ignite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.9% | +2.5 could be noise | |
| 26% | 49.4% | -2.8 clear difference | |
| 3% | 51.5% | -1.2 clear difference | |
| 1% | 52.6% | +0.4 could be noise | |
| 1% | 51.7% | +0.6 could be noise | |
| 1% | 58.2% | +0.1 could be noise |
Zac Support build
Patch 16.20- won
- 48.7%
- games
- 25,075
- Win impact
- -1.2
- Pick rate
- 0.1%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.4% | +2.6 could be noise | |
| 4% | 45.5% | -3.3 clear difference | |
| 3% | 45.5% | -2.4 clear difference | |
| 3% | 48.3% | -2.2 clear difference | |
| 2% | 50.0% | +1.2 could be noise |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 49.5% | +0.4 could be noise | 14:37 | |
| 25% | 50.7% | 0.0 could be noise | 15:49 | |
| 25% | 51.0% | +0.4 could be noise | 11:39 | |
| 3% | 46.0% | -2.8 clear difference | 15:42 | |
| 1% | 48.9% | -1.1 could be noise | 12:15 | |
| 1% | 50.5% | -0.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 52.7% | most bought | |
| 20% | 53.4% | about even | |
| 14% | 55.0% | about even | |
| 2% | 48.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 52.1% | most bought | |
| 24% | 49.6% | about even | |
| 22% | 50.1% | about even | |
| 2% | 46.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 54% | 24% | |
| 14% | 39% | |
| 33% | 57% | |
| 41% | 25% | |
| 55% | 43% | |
| 14% | 5% | |
| 4% | 13% | |
| 1% | 5% |
Item 1Sunfire Aegis
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 50.0% | 0.0 could be noise | 13:38 | |
| 10% | 51.9% | +2.1 could be noise | 12:03 | |
| 8% | 48.6% | -0.3 could be noise | 11:57 | |
| 6% | 50.0% | -1.2 could be noise | 13:39 | |
| 6% | 45.8% | -1.6 could be noise | 15:12 | |
| 6% | 47.6% | -2.3 could be noise | ||
| 4% | 48.5% | +1.1 could be noise | ||
| 2% | 51.4% | +2.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 57.5% | 2,264 | |
| 4% | 65.8% | 418 | |
| 3% | - | 330 | |
| 2% | - | 200 |
Item 2Spirit Visage
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 52.8% | +0.3 could be noise | 22:25 | |
| 21% | 49.0% | -0.1 could be noise | 21:52 | |
| 8% | 51.5% | -0.3 could be noise | 22:07 | |
| 6% | 53.2% | +1.0 could be noise | 21:10 | |
| 4% | 48.5% | 0.0 could be noise | 22:56 | |
| 3% | 50.5% | +0.9 could be noise | ||
| 3% | 55.3% | +1.8 could be noise | ||
| 3% | 56.6% | +2.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 57.5% | 2,264 | |
| 4% | 65.8% | 418 | |
| 3% | - | 330 | |
| 2% | - | 200 |
Item 3Zeke's Convergence
Zeke's Convergence is part of the build that wins more: +2.1 per 100 games, against -2.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 53.9% | -0.5 could be noise | 27:51 | |
| 21% | 55.3% | +0.7 could be noise | 28:13 | |
| 8% | 58.8% | +0.9 could be noise | 27:59 | |
| 6% | 52.4% | -0.2 could be noise | 28:37 | |
| 4% | 54.5% | +1.1 could be noise | 27:60 | |
| 4% | 57.7% | +1.8 could be noise | ||
| 4% | 53.4% | -0.2 could be noise | ||
| 1% | 73.8% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 57.5% | 2,264 | |
| 4% | 65.8% | 418 | |
| 3% | - | 330 | |
| 2% | - | 200 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 62.0% | 32:37 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | 49.2% | 38:43 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 39:14 | |
| 12% | - | 40:10 |
KeystoneAftershock
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.9% | +2.3 could be noise | |
| 13% | 46.8% | -2.8 clear difference | |
| 4% | 46.3% | -0.8 could be noise | |
| 2% | 48.0% | -2.3 clear difference | |
| 2% | 47.6% | -1.1 could be noise | |
| 2% | 47.0% | -0.8 could be noise | |
| 1% | 49.6% | +1.4 could be noise | |
| <1% | 45.5% | -1.7 could be noise |
Primary row 1Font of Life
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.0% | +2.2 could be noise | |
| 13% | 46.7% | -2.9 clear difference | |
| 6% | 47.9% | -0.6 could be noise | |
| 4% | 46.0% | -1.0 clear difference | |
| 2% | 46.8% | -1.6 could be noise | |
| 1% | 47.5% | -0.4 could be noise | |
| 1% | 49.3% | -1.0 could be noise | |
| <1% | 46.6% | -1.3 could be noise |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +1.4 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 49.8% | +0.9 could be noise | |
| 13% | 46.7% | -2.8 clear difference | |
| 12% | 50.7% | +1.4 could be noise | |
| 10% | 48.7% | +0.3 could be noise | |
| 3% | 47.3% | -0.4 could be noise | |
| 2% | 47.0% | -0.2 could be noise | |
| 2% | 44.5% | -1.4 could be noise | |
| 1% | 50.9% | +1.4 could be noise |
Primary row 3Revitalize
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.7% | +1.4 could be noise | |
| 12% | 46.7% | -2.8 clear difference | |
| 5% | 51.2% | +1.4 could be noise | |
| 4% | 47.4% | -0.6 could be noise | |
| 3% | 50.1% | +0.6 could be noise | |
| 2% | 46.0% | -1.4 could be noise | |
| 1% | 46.2% | -0.7 could be noise | |
| 1% | 43.6% | -1.1 could be noise |
Secondary pathPrecision
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.8% | +1.1 could be noise | |
| 13% | 46.3% | -2.2 clear difference | |
| 13% | 49.2% | +0.3 could be noise | |
| 5% | 48.5% | +0.2 could be noise | |
| 4% | 48.0% | -0.3 could be noise |
Secondary runesLast Stand + Triumph
Last Stand + Triumph wins more than Legend: Haste + Triumph, the most picked: +1.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.0% | +0.1 could be noise | |
| 4% | 51.3% | +1.1 could be noise | |
| 3% | 52.6% | +1.8 could be noise | |
| 3% | 46.7% | -1.8 could be noise | |
| 1% | 46.6% | +0.2 could be noise |
Offence shardAbility Haste
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.4% | +0.7 could be noise | |
| 10% | 47.7% | +0.1 could be noise | |
| 3% | 47.6% | -2.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.0% | -0.6 could be noise | |
| 21% | 49.2% | +0.4 could be noise | |
| 5% | 50.7% | +0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.8% | -1.0 could be noise | |
| 13% | 50.8% | +1.6 clear difference | |
| 8% | 49.2% | 0.0 could be noise |
EWQ
SkillsE > W > Q
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 83% | 50.1% | +1.9 could be noise |
| EQWE + Q + W | 15% | 50.2% | -0.4 could be noise |
| WEQW + E + Q | 2% | 43.1% | -6.4 clear difference |
| QEWQ + E + W | 1% | 45.3% | -4.9 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 52.9% won. Max W first: 63.2% won (not enough games).
- Q
- E
- W
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.7% | +1.5 could be noise | |
| 32% | 48.4% | -1.2 clear difference | |
| 6% | 48.5% | -0.5 could be noise | |
| 2% | 50.1% | +0.3 could be noise | |
| 1% | 44.7% | -3.5 clear difference |
Zac Mid build
Patch 16.20- won
- 50.1%
- games
- 8,199
- Win impact
- +0.1
- Pick rate
- 0.0%
Starting itemsDoran's Shield + Health Potion
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.0% | +1.9 could be noise | |
| 18% | 51.0% | -0.5 could be noise | |
| 9% | 45.3% | -3.4 clear difference | |
| 2% | 46.5% | -0.3 could be noise |
BootsIonian Boots of Lucidity
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 53.3% | +1.0 could be noise | 12:39 | |
| 27% | 47.9% | -1.3 could be noise | 14:12 | |
| 25% | 52.3% | +0.9 could be noise | 14:01 | |
| 14% | 53.0% | -1.0 could be noise | 13:42 | |
| 6% | 56.9% | -0.4 could be noise | 12:55 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 55.3% | most bought | |
| 24% | 53.9% | about even | |
| 14% | 42.6% | about even | |
| 13% | 53.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 49.7% | most bought | |
| 26% | 55.7% | about even | |
| 13% | 48.4% | about even | |
| 9% | 50.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 39% | 9% | |
| 14% | 44% | |
| 42% | 13% | |
| 22% | 45% | |
| 42% | 62% | |
| 30% | 18% | |
| 19% | 8% | |
| 19% | 14% | |
| 1% | 5% | |
| 3% | 6% |
Item 1Sunfire Aegis
Sunfire Aegis wins more than Hollow Radiance, the most picked: +2.9 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 49.0% | -1.5 could be noise | 11:41 | |
| 20% | 50.6% | -0.6 could be noise | 12:02 | |
| 16% | 51.3% | +0.3 could be noise | 11:21 | |
| 14% | 54.8% | +2.9 clear difference | 11:54 | |
| 4% | 46.2% | -1.9 could be noise | 11:44 | |
| 3% | 45.3% | -2.3 could be noise | ||
| 3% | 55.4% | -0.1 could be noise | ||
| 3% | 51.9% | +1.1 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | 76.9% | 288 | |
| 6% | - | 260 | |
| 5% | - | 210 | |
| 2% | - | 102 |
Item 2Spirit Visage
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 53.3% | -1.0 could be noise | 19:57 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | 76.9% | 288 | |
| 6% | - | 260 | |
| 5% | - | 210 | |
| 2% | - | 102 |
Item 3Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 51.4% | 25:24 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | 76.9% | 288 | |
| 6% | - | 260 | |
| 5% | - | 210 | |
| 2% | - | 102 |
Item 4Unending Despair
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 55.7% | 31:06 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 58.2% | 34:12 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 37:49 | |
| 11% | - | 37:19 |
KeystoneConqueror
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.2% | -0.2 could be noise | |
| 23% | 52.6% | +1.7 could be noise | |
| 19% | 52.9% | +1.0 could be noise | |
| 10% | 44.9% | -4.2 clear difference | |
| 2% | 44.1% | -4.4 could be noise | |
| 1% | 52.5% | +1.1 could be noise |
Primary row 1Triumph
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.2% | -0.2 could be noise | |
| 26% | 53.5% | +2.1 could be noise | |
| 16% | 51.7% | +0.5 could be noise | |
| 9% | 43.7% | -5.2 clear difference | |
| 3% | 47.0% | -2.2 could be noise | |
| 2% | 49.2% | -0.7 could be noise |
Primary row 2Legend: Haste
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.3% | -0.1 could be noise | |
| 25% | 53.4% | +2.8 could be noise | |
| 13% | 51.5% | +0.3 could be noise | |
| 6% | 48.3% | -3.8 could be noise | |
| 4% | 39.7% | -5.1 clear difference | |
| 4% | 52.5% | -2.9 could be noise | |
| 2% | 45.9% | -0.5 could be noise | |
| 1% | 53.7% | +1.8 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.8% | -0.5 could be noise | |
| 36% | 52.6% | +1.7 could be noise | |
| 9% | 45.7% | -4.1 could be noise | |
| 5% | 53.4% | +1.1 could be noise | |
| 2% | 39.7% | -3.7 could be noise | |
| 1% | 44.6% | -1.4 could be noise | |
| 1% | 52.9% | +1.3 could be noise | |
| 1% | 60.0% | +0.8 could be noise |
Secondary pathResolve
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 49.5% | -0.3 could be noise | |
| 37% | 51.5% | +0.3 could be noise | |
| 10% | 50.9% | +0.3 could be noise | |
| 6% | 50.3% | -0.9 could be noise | |
| 3% | 52.4% | 0.0 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Conditioning + Revitalize, the most picked: +3.0 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.3% | +3.0 clear difference | |
| 33% | 48.4% | -2.3 could be noise | |
| 7% | 49.4% | -0.4 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Ability Haste, the most picked: +1.6 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.0% | +0.8 could be noise | |
| 16% | 53.0% | +1.6 could be noise | |
| 14% | 45.5% | -3.3 clear difference |
Flex shardHealth Scaling
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 54% of their games. All ranks pick Adaptive Force most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 48.8% | -3.8 clear difference | |
| 38% | 53.2% | +3.8 could be noise | |
| 2% | 51.1% | +0.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.7 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.4% | -0.8 could be noise | |
| 18% | 51.4% | +0.6 could be noise | |
| 6% | 50.0% | +0.7 could be noise |
EWQ
SkillsE > W > Q
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 79% | 51.4% | +3.4 could be noise |
| WEQW + E + Q | 17% | 49.7% | -2.2 clear difference |
| EQWE + Q + W | 3% | 44.6% | -4.9 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 52.4% won. Max W first: 48.8% won (about even).
- W
- Q
- E
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
SpellsFlash + Ignite
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.1% | +2.7 could be noise | |
| 15% | 47.6% | -2.9 clear difference | |
| 2% | 52.3% | +0.3 could be noise |
Top Zac Players
See all 8,898Normal Jungle game
132,367 gamesAgainst every Jungle champion
- Fewest 3% Deaths 5.1
- Top 5% Assists 12.0
- Bottom 14% Team dmg 15%
- Kills
- 5.2 Bottom 20%
- Solo kills
- 0.8 Bottom 14%
- Kill part.
- 51% Top 5%
- Dmg / min
- 576 Bottom 17%
- Farm / min
- 6.0 Bottom 29%
- Gold / min
- 407 Bottom 30%
- Vision / min
- 0.78 Bottom 15%
- Control wards
- 1.6 Top 21%
- First blood
- 3% Bottom 17%
Against the enemy jungler
- Level 6 at 7:22
- Level 11 at 17:20
- blue buff first in 47% of games
- First dragon at 7:34
Middle game at each minute
Damage dealt
Magic 93% Physical 7%Died to
Physical 52% Magic 37% True 11%Normal Top game
19,644 gamesAgainst every Top champion
- Fewest 4% Deaths 5.5
- Top 6% Kill part. 40%
- Bottom 9% Vision / min 0.69
- Kills
- 5.3 Bottom 30%
- Assists
- 8.4 Top 14%
- Solo kills
- 2.4 Bottom 39%
- Team dmg
- 20% Bottom 25%
- Dmg / min
- 747 Bottom 28%
- Farm / min
- 6.0 Bottom 28%
- Gold / min
- 384 Bottom 29%
- Control wards
- 0.7 Top 32%
- First blood
- 14% Top 35%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 13:17
Middle game at each minute
Damage dealt
Magic 89% Physical 11%Died to
Physical 53% Magic 35% True 12%Normal Support game
24,035 games Patch 16.20Against every Support champion
- Top 15% Kill part. 51%
- Fewest 16% Deaths 7.0
- Bottom 21% Team dmg 13%
- Kills
- 3.6 Bottom 23%
- Assists
- 14.0 Top 18%
- Solo kills
- 0.5 Bottom 23%
- Dmg / min
- 483 Bottom 22%
- Farm / min
- 1.7 Bottom 26%
- Gold / min
- 340 Bottom 31%
- Vision / min
- 2.11 Top 48%
- Control wards
- 5.5 Top 30%
- First blood
- 6% Bottom 31%
Against your lane opponent
- Level 6 at 8:40
- Level 11 at 21:31
Middle game at each minute
Damage dealt
Magic 91% Physical 9%Died to
Physical 54% Magic 36% True 10%Normal Mid game
7,993 games Patch 16.20Against every Mid champion
- Top 10% Kill part. 46%
- Fewest 14% Deaths 6.0
- Bottom 20% Vision / min 0.62
- Kills
- 6.3 Bottom 34%
- Assists
- 9.2 Top 17%
- Solo kills
- 2.2 Bottom 38%
- Team dmg
- 20% Bottom 22%
- Dmg / min
- 739 Bottom 23%
- Farm / min
- 5.7 Bottom 24%
- Gold / min
- 389 Bottom 27%
- Control wards
- 0.7 Top 40%
- First blood
- 13% Top 34%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 15:08
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 36% True 11%Matchups and teammates come from Zac Jungle games.
-
Viego: +2.4 wins per 100 games (range 1.1-3.6) · 5,874 games · Measured · 3% of this is borrowed from similar champions -
Master Yi: +2.3 wins per 100 games (range 1.0-3.6) · 5,654 games · Measured · 3% of this is borrowed from similar champions -
Shaco: +2.2 wins per 100 games (range 0.6-3.8) · 3,574 games · Measured · 5% of this is borrowed from similar champions
Matchups and teammates come from Zac Jungle games.
-
Zac with Kled: +2.4 wins per 100 games (range 0.2-4.6) · 1,783 games · Measured · 10% of this is borrowed from similar champions -
Zac with Gangplank: +1.7 wins per 100 games (range 0.4-3.0) · 5,592 games · Measured · 3% of this is borrowed from similar champions -
Zac with Garen: +1.6 wins per 100 games (range 0.5-2.6) · 8,758 games · Measured · 2% of this is borrowed from similar champions
-
Zac with Rengar: -4.5 wins per 100 games (range -8.6 to -0.5) · 388 games · Pooled · 34% of this is borrowed from similar champions -
Zac with K'Sante: -4.1 wins per 100 games (range -6.0 to -2.2) · 2,522 games · Measured · 7% of this is borrowed from similar champions -
Zac with Rumble: -3.3 wins per 100 games (range -5.7 to -0.8) · 1,438 games · Measured · 12% of this is borrowed from similar champions
-
Zac with Yasuo: +2.63 wins per 100 games (range 1.98-3.27) · 25,544 games · Measured · 1% of this is borrowed from similar champions -
Zac with Fizz: +2.1 wins per 100 games (range 0.9-3.3) · 6,687 games · Measured · 3% of this is borrowed from similar champions -
Zac with Kassadin: +2.0 wins per 100 games (range 0.1-3.9) · 2,376 games · Measured · 8% of this is borrowed from similar champions
-
Zac with Orianna: -4.4 wins per 100 games (range -6.1 to -2.7) · 3,174 games · Measured · 6% of this is borrowed from similar champions -
Zac with Mel: -4.3 wins per 100 games (range -5.5 to -3.1) · 6,796 games · Measured · 3% of this is borrowed from similar champions -
Zac with Azir: -4.0 wins per 100 games (range -6.2 to -1.9) · 1,864 games · Measured · 10% of this is borrowed from similar champions
-
Zac with Xayah: +3.0 wins per 100 games (range 1.7-4.4) · 5,459 games · Measured · 4% of this is borrowed from similar champions -
Zac with Tristana: +2.00 wins per 100 games (range 1.13-2.87) · 13,306 games · Measured · 1% of this is borrowed from similar champions -
Zac with Samira: +1.8 wins per 100 games (range 0.5-3.1) · 5,430 games · Measured · 4% of this is borrowed from similar champions
-
Zac with Ezreal: -5.52 wins per 100 games (range -6.45 to -4.60) · 11,522 games · Measured · 2% of this is borrowed from similar champions -
Zac with Varus: -3.4 wins per 100 games (range -4.9 to -2.0) · 4,215 games · Measured · 5% of this is borrowed from similar champions -
Zac with Corki: -3.4 wins per 100 games (range -5.3 to -1.4) · 2,276 games · Measured · 8% of this is borrowed from similar champions
-
Zac with Nami: +2.7 wins per 100 games (range 1.6-3.8) · 8,420 games · Measured · 2% of this is borrowed from similar champions -
Zac with Poppy: +2.7 wins per 100 games (range 0.8-4.7) · 2,304 games · Measured · 8% of this is borrowed from similar champions -
Zac with Janna: +2.3 wins per 100 games (range 0.9-3.8) · 4,340 games · Measured · 4% of this is borrowed from similar champions
-
Zac with Lee Sin: -6.3 wins per 100 games (range -9.7 to -3.0) · 647 games · Pooled · 24% of this is borrowed from similar champions -
Zac with Nidalee: -4.6 wins per 100 games (range -8.5 to -0.8) · 435 games · Pooled · 32% of this is borrowed from similar champions -
Zac with Shaco: -4.0 wins per 100 games (range -6.2 to -1.8) · 1,774 games · Measured · 10% of this is borrowed from similar champions