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Blitzcrank build, patch 16.14

2,313 games of Blitzcrank recorded on patch 16.14, across support and top.

Blitzcrank score: 55 out of 100 B
Win rate
50.5% of support games this patch
Pick rate
3.0% of support games
Games
2,311 support, patch 16.14
Rank in role
11 of 90 support champions

Win impact against the average support pick on patch 16.14: +0.3 wins per 100 games (range -1.2 to 1.8) 2,311 games Pooled

What most Blitzcrank support players build, patch 16.14

Build Bandlepipes, Zeke's Convergence and Locket of the Iron Solari, and run Glacial Augment

The rune page they run

Inspiration

  • Glacial Augment

Sorcery

Shards

Inspiration: Glacial Augment, then Hextech Flashtraption, Time Warp Tonic, Cosmic Insight. Sorcery: Celerity, Nimbus Cloak. Shards: Ability Haste, Movement Speed, Health.

1,174 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 597 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

78 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 59% (range 48-69) · 78 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Blitzcrank support is the role with the most recorded games on patch 16.14: 2,311 games, of which 1,167 were wins. That is the role this page leads with. Measured on this page: support, the role that cleared 30 recorded games.

wins 0.3 per 100 vs the support average · 2,311 games on 16.14 · first-time players measured (2,152 games) · no clear move vs 16.13 (-8.0, range -18.9 to +2.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Blitzcrank players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Blitzcrank, support

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Bandlepipes, Zeke's Convergence and Locket of the Iron Solari
    59.0% 78 games
  2. Zeke's Convergence, Frozen Heart and Locket of the Iron Solari
    56.1% 57 games
  3. Zeke's Convergence, Knight's Vow and Locket of the Iron Solari
    61.9% 42 games
  4. Bandlepipes, Knight's Vow and Locket of the Iron Solari
    73.5% 34 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

What runes do most Blitzcrank players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Blitzcrank, support

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Glacial Augment Inspiration with Sorcery
51.0% 1,174 games

Inspiration

  • Glacial Augment

Sorcery

Shards

Inspiration: Glacial Augment, then Hextech Flashtraption, Time Warp Tonic, Cosmic Insight. Sorcery: Celerity, Nimbus Cloak. Shards: Ability Haste, Movement Speed, Health.

1,174 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Font of Life, Bone Plating, Overgrowth. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Ability Haste, Movement Speed, Health Scaling.
49.8% 418 games
Glacial Augment Inspiration with Resolve Inspiration: Glacial Augment, then Hextech Flashtraption, Biscuit Delivery, Cosmic Insight. Resolve: Unflinching, Bone Plating. Shards: Ability Haste, Health Scaling, Health Scaling.
51.0% 345 games
Unsealed Spellbook Inspiration with Sorcery Inspiration: Unsealed Spellbook, then Hextech Flashtraption, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Nimbus Cloak. Shards: Ability Haste, Movement Speed, Health Scaling.
53.7% 136 games
Aftershock Resolve with Sorcery Resolve: Aftershock, then Font of Life, Bone Plating, Unflinching. Sorcery: Celerity, Nimbus Cloak. Shards: Ability Haste, Movement Speed, Health.
46.8% 47 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Cheap Shot, Sixth Sense, Ultimate Hunter. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 32 games

Keystones picked, one slot on its own

Glacial Augment
50.7% 1,538 games
Aftershock
49.3% 487 games
Unsealed Spellbook
53.8% 158 games
Electrocute
43.8% 48 games
Hail of Blades
51.2% 43 games

10 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

597 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 93% of 587 Q-first games and 100% of 4 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Blitzcrank support skill path Each filled cell is the skill most players took at that level, from 597 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed W first, so there is nothing to compare. +2 wins per 100 games (range -9 to 12) 549 games Measured 545 games maxed Q first, 4 games maxed W first.

When do players buy each piece?

The pieces of the most recorded Blitzcrank support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Locket of the Iron Solari
14:41 1,116 games
Zeke's Convergence
18:53 410 games
Bandlepipes
22:46 305 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Blitzcrank?

The opponents Blitzcrank support loses to most and the teammates Blitzcrank gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Blitzcrank rank?

Every role we recorded Blitzcrank in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Blitzcrank by role

support B +0.3 wins per 100 games (range -1.2 to 1.8) 2,311 games Pooled
55 2,311 games
top not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Blitzcrank

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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