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Gragas build, patch 16.14

1,482 games of Gragas recorded on patch 16.14, across top, jungle, mid, support and bot.

Gragas score: 51 out of 100 B
Win rate
51.1% of top games this patch
Pick rate
1.3% of top games
Games
986 top, patch 16.14
Rank in role
18 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.4 wins per 100 games (range -1.4 to 2.2) 986 games Pooled

What most Gragas top players build, patch 16.14

Build Lich Bane, Hextech Rocketbelt and Shadowflame, and run Stormraider's Surge

The rune page they run

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

467 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 255 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

34 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 65% (range 48-79) · 34 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Gragas top is the role with the most recorded games on patch 16.14: 986 games, of which 504 were wins. That is the role this page leads with. Measured on this page: top, jungle, mid and support, the roles that cleared 30 recorded games.

wins 0.4 per 100 vs the top average · 986 games on 16.14 · first-time players measured (870 games) · no clear move vs 16.13 (-2.0, range -15.4 to +11.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Gragas players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Gragas, top

5 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Lich Bane, Hextech Rocketbelt and Shadowflame
    64.7% 34 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Gragas, jungle

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Lich Bane, Zhonya's Hourglass and Shadowflame
    not enough games yet. 11 games so far, this needs 30. 11 games
  2. Rabadon's Deathcap, Lich Bane and Shadowflame
    not enough games yet. 9 games so far, this needs 30. 9 games

Gragas, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 180 games of Gragas mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Gragas, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 116 games of Gragas support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Gragas players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Gragas, top

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Stormraider's Surge Sorcery with Inspiration
49.0% 467 games

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

467 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Gathering Storm. Precision: Presence of Mind, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health Scaling.
53.8% 145 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
54.5% 143 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.
53.2% 111 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 34 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.9% 32 games

Keystones picked, one slot on its own

Stormraider's Surge
50.9% 666 games
Arcane Comet
53.2% 158 games
Grasp of the Undying
52.1% 121 games
Electrocute
45.9% 37 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Gragas, jungle

9 complete pages were recorded in this role and 2 of them cleared 30 games.

Dark Harvest Domination with Inspiration
43.9% 98 games

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

98 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Sorcery: Waterwalking, Absolute Focus. Shards: Adaptive Force, Adaptive Force, Health Scaling.
28.9% 45 games

Keystones picked, one slot on its own

Dark Harvest
39.0% 146 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Gragas, mid

9 complete pages were recorded in this role and 2 of them cleared 30 games.

Electrocute Domination with Sorcery
52.3% 65 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

65 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Ability Haste, Adaptive Force, Health.
55.1% 49 games

Keystones picked, one slot on its own

Stormraider's Surge
59.1% 93 games
Electrocute
49.3% 71 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Gragas, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Sorcery
not enough games yet. 18 games so far, this needs 30. 18 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

18 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Font of Life, Bone Plating, Unflinching. Inspiration: Magical Footwear, Cosmic Insight. Shards: Ability Haste, Movement Speed, Health.
not enough games yet. 17 games so far, this needs 30. 17 games
Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 14 games so far, this needs 30. 14 games

Keystones picked, one slot on its own

Aftershock
not enough games yet. 27 games so far, this needs 30. 27 games
Stormraider's Surge
not enough games yet. 23 games so far, this needs 30. 23 games
Electrocute
not enough games yet. 21 games so far, this needs 30. 21 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

255 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 230 Q-first games and 100% of 13 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Gragas top skill path Each filled cell is the skill most players took at that level, from 255 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +4 wins per 100 games (range -6 to 15) 243 games Measured 230 games maxed Q first, 13 games maxed E first.

Max Q, then E, then W

Only 50 recorded games on patch 16.14. A soft read.

Gragas jungle skill path Each filled cell is the skill most players took at that level, from 50 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 72 recorded games on patch 16.14. A soft read.

Gragas mid skill path Each filled cell is the skill most players took at that level, from 72 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 36 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 33 Q-first games and 100% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Gragas support skill path Each filled cell is the skill most players took at that level, from 36 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -14 to 11) 36 games Measured 33 games maxed Q first, 3 games maxed E first.

When do players buy each piece?

The pieces of the most recorded Gragas top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Lich Bane
12:35 768 games
Hextech Rocketbelt
13:43 1,271 games
Shadowflame
20:43 1,918 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Gragas?

The opponents Gragas top loses to most and the teammates Gragas gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Gragas's opponents. Gragastop has 1,008 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Gragas rank?

Every role we recorded Gragas in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Gragas by role

top B +0.4 wins per 100 games (range -1.4 to 2.2) 986 games Pooled
51 986 games
jungle C -0.8 wins per 100 games (range -2.9 to 1.3) 194 games Pooled
42 194 games
mid C +0.4 wins per 100 games (range -1.7 to 2.5) 180 games Pooled
47 180 games
support C 0.0 wins per 100 games (range -2.2 to 2.1) 116 games Pooled
45 116 games
bot not enough games yet. 6 games so far, this needs 30.
not scored 6 games
Why no share of wins on this page says a build is good for Gragas

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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