League of Legends Aatrox build
Aatrox Top build
A rare build that wins more.
- won
- 49.5%
- games
- 394,673
- Win impact
- -0.5
- Pick rate
- 2.5%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +0.9 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.7% | +0.1 could be noise | |
| 32% | 49.6% | -0.1 could be noise | |
| 2% | 51.3% | +0.9 could be noise | |
| <1% | 49.1% | -0.6 could be noise | |
| <1% | 42.7% | too big to trust | |
| <1% | 45.9% | -1.6 could be noise | |
| <1% | 42.9% | -2.4 could be noise | |
| <1% | 38.5% | too big to trust |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 49.7% | +0.4 could be noise | 12:41 | |
| 30% | 51.2% | -0.1 could be noise | 14:36 | |
| 3% | 56.1% | -1.7 clear difference often ahead | 13:24 | |
| 1% | 54.2% | -1.1 clear difference often ahead | 14:06 | |
| 1% | 53.1% | -1.0 could be noise often ahead | 13:21 | |
| <1% | 42.2% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 82% | 52.3% | most bought | |
| 11% | 51.9% | about even | |
| 2% | 55.7% | won more | |
| 1% | 55.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 52.2% | most bought | |
| 24% | 47.0% | about even | |
| 3% | 54.0% | about even | |
| 1% | 56.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 82% | 24% | |
| 11% | 68% | |
| 5% | 29% | |
| 40% | 26% | |
| 2% | 7% | |
| 10% | 6% | |
| 60% | 56% | |
| 41% | 38% | |
| 37% | 36% | |
| 14% | 15% |
Item 1Spear of Shojin
Spear of Shojin is part of the build that wins more: +1.5 per 100 games, against -0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.3% | -1.0 could be noise | 11:59 | |
| 19% | 50.6% | 0.0 clear difference | 12:54 | |
| 6% | 49.6% | +0.5 clear difference | 13:26 | |
| 6% | 52.5% | +2.4 clear difference | 12:05 | |
| 5% | 52.1% | -0.2 clear difference | 11:39 | |
| 3% | 55.3% | +0.9 clear difference often ahead | ||
| 2% | 49.5% | +2.3 clear difference often behind | ||
| 1% | 53.1% | +2.2 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 28,758 | |
| 8% | 16,084 | |
| 6% | 13,295 | |
| 5% | 9,667 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +1.5 per 100 games, against -0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 52.0% | -0.6 could be noise | 20:20 | |
| 19% | 50.9% | +1.0 could be noise | 21:17 | |
| 16% | 52.9% | -0.8 could be noise | 20:15 | |
| 9% | 54.9% | -0.9 could be noise | 19:21 | |
| 6% | 52.6% | +2.0 could be noise | 21:15 | |
| 4% | 51.9% | +0.1 could be noise | ||
| 3% | 50.0% | +0.9 could be noise | ||
| <1% | 46.1% | +2.6 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 28,758 | |
| 8% | 16,084 | |
| 6% | 13,295 | |
| 5% | 9,667 |
Item 3Death's Dance
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 56.6% | +0.2 could be noise | 26:57 | |
| 8% | 53.9% | +0.4 could be noise | 26:58 | |
| 8% | 58.6% | +1.8 could be noise | 27:24 | |
| 7% | 57.0% | -1.0 could be noise | 26:26 | |
| 6% | 59.3% | +0.3 could be noise | 25:24 | |
| 5% | 56.6% | -1.8 could be noise | ||
| 4% | 61.8% | -0.4 could be noise often ahead | ||
| 3% | 60.6% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 28,758 | |
| 8% | 16,084 | |
| 6% | 13,295 | |
| 5% | 9,667 |
Item 4Guardian Angel
Guardian Angel wins more than Sterak's Gage, the most picked: +2.0 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 58.2% | +1.4 could be noise | 32:20 | |
| 16% | 55.2% | -0.1 clear difference | 31:52 | |
| 13% | 61.3% | -0.3 clear difference | 30:51 | |
| 12% | 59.5% | +0.7 could be noise | 31:07 | |
| 7% | 57.1% | -1.7 clear difference | ||
| 5% | 53.4% | -1.0 clear difference | ||
| 2% | 49.9% | bought when already behind | ||
| 2% | 59.0% | +2.0 could be noise |
Item 5Sterak's Gage
Sterak's Gage wins more than Guardian Angel, the most picked: +1.8 against +3.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 59.6% | +0.1 could be noise | 35:35 | |
| 11% | 56.8% | -0.4 could be noise | 36:34 | |
| 11% | 59.8% | +3.0 clear difference | 37:06 | |
| 9% | 56.1% | -0.5 could be noise | 35:50 | |
| 8% | 57.0% | +1.8 could be noise | 36:17 | |
| 7% | 58.9% | -0.2 could be noise | ||
| 5% | 62.2% | +1.0 could be noise | ||
| 5% | 53.6% | -1.2 could be noise |
Item 6Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 50.5% | 40:46 | |
| 10% | 50.9% | 39:32 | |
| 8% | 43.1% | 40:24 | |
| 7% | 49.1% | 38:47 | |
| 6% | 55.9% | 39:28 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+2.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 49.5% | -1.3 could be noise | |
| 5% | 51.0% | +1.2 clear difference | |
| 2% | 52.4% | +2.1 clear difference | |
| 1% | 51.6% | +1.2 clear difference | |
| <1% | 51.5% | +1.4 clear difference | |
| <1% | 44.8% | -5.9 clear difference | |
| <1% | 45.0% | -4.8 clear difference | |
| <1% | 44.8% | -2.4 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: -1.2 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 49.5% | -1.3 could be noise | |
| 4% | 51.3% | +1.5 clear difference | |
| 2% | 53.0% | +2.6 clear difference | |
| 1% | 51.7% | +1.3 clear difference | |
| 1% | 48.6% | -1.1 could be noise | |
| 1% | 48.3% | -1.2 could be noise | |
| <1% | 47.9% | -0.9 could be noise | |
| <1% | 48.6% | -1.7 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +2.4 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.3% | -2.0 could be noise | |
| 8% | 52.0% | +2.4 clear difference | |
| 3% | 50.7% | +0.7 clear difference | |
| 2% | 51.3% | +1.2 clear difference | |
| 2% | 51.2% | +1.6 clear difference | |
| 1% | 48.7% | -0.1 clear difference | |
| 1% | 54.0% | +2.0 clear difference | |
| <1% | 53.4% | +3.0 clear difference |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +0.8 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.5% | -1.3 could be noise | |
| 3% | 50.4% | +0.5 clear difference | |
| 2% | 51.9% | +2.2 clear difference | |
| 2% | 51.9% | +1.6 clear difference | |
| 2% | 49.8% | -0.5 could be noise | |
| 1% | 50.4% | +0.8 clear difference | |
| 1% | 50.0% | +0.8 clear difference | |
| 1% | 53.4% | +1.5 clear difference |
Secondary pathResolve
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.1% | +1.9 could be noise | |
| 14% | 47.0% | -2.7 clear difference | |
| 3% | 51.4% | +1.6 could be noise | |
| 1% | 50.8% | 0.0 clear difference | |
| 1% | 50.1% | +0.4 could be noise |
Secondary runesUnflinching + Conditioning
Unflinching + Conditioning wins more than Revitalize + Bone Plating, the most picked: +3.1 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.4% | -2.2 could be noise | |
| 11% | 51.6% | +1.3 clear difference | |
| 5% | 51.3% | +1.8 clear difference | |
| 5% | 52.5% | +2.6 clear difference | |
| 3% | 52.1% | +2.1 clear difference | |
| 2% | 51.6% | +1.7 clear difference | |
| <1% | 50.3% | -0.1 clear difference | |
| <1% | 58.8% | +3.1 clear difference |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +1.1 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.6% | -0.9 could be noise | |
| 7% | 51.0% | +1.1 clear difference | |
| 1% | 48.7% | -0.8 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 49.7% | -0.5 could be noise | |
| 1% | 50.5% | +0.1 could be noise | |
| 1% | 50.7% | +0.8 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.6 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.4% | -1.6 could be noise | |
| 11% | 51.3% | +1.5 clear difference | |
| 4% | 51.3% | +1.6 clear difference |
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.0% | +1.5 could be noise | |
| 17% | 48.5% | -1.7 clear difference | |
| 4% | 49.9% | 0.0 clear difference | |
| <1% | 48.1% | +0.3 could be noise | |
| <1% | 46.6% | -1.0 clear difference | |
| <1% | 42.5% | -2.6 clear difference | |
| <1% | 49.6% | -0.9 could be noise | |
| <1% | 33.3% | -5.2 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +6.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.0% | +6.1 could be noise |
| QWEQ + W + E | 3% | 43.4% | -6.0 clear difference |
| EQWE + Q + W | <1% | 42.6% | -5.3 clear difference |
| WQEW + Q + E | <1% | 33.8% | too big to trust |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.8% won. Max E first: 42.9% won (not enough games).
- won
- 54.4%
- games
- 3,477
- Win impact
- +3.8
- Pick rate
- 1.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.7% | +0.1 could be noise | |
| 32% | 49.6% | -0.1 could be noise | |
| 2% | 51.3% | +0.9 could be noise | |
| <1% | 49.1% | -0.6 could be noise | |
| <1% | 42.7% | too big to trust | |
| <1% | 45.9% | -1.6 could be noise | |
| <1% | 42.9% | -2.4 could be noise | |
| <1% | 38.5% | too big to trust |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 60% | 52.7% | |
| 33% | 56.3% | |
| 5% | 63.2% | |
| 1% | 60.5% | |
| 1% | 58.8% |
Item 1Eclipse
| Choice | Picked | Won |
|---|---|---|
| 35% | 53.8% | |
| 23% | 55.3% | |
| 12% | 54.6% | |
| 10% | 52.7% | |
| 7% | 57.0% |
Item 2Sundered Sky
| Choice | Picked | Won |
|---|---|---|
| 31% | 55.2% | |
| 15% | 57.5% | |
| 13% | 56.5% | |
| 9% | 58.2% | |
| 9% | 57.4% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 39% | 57.1% | |
| 11% | 64.6% | |
| 9% | 66.3% | |
| 7% | 53.8% | |
| 5% | 68.1% |
Item 4Sterak's Gage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 58.2% | +1.4 could be noise | 32:20 | |
| 16% | 55.2% | -0.1 clear difference | 31:52 | |
| 13% | 61.3% | -0.3 clear difference | 30:51 | |
| 12% | 59.5% | +0.7 could be noise | 31:07 | |
| 7% | 57.1% | -1.7 clear difference | ||
| 5% | 53.4% | -1.0 clear difference | ||
| 2% | 49.9% | bought when already behind | ||
| 2% | 59.0% | +2.0 could be noise |
Item 5Guardian Angel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 59.6% | +0.1 could be noise | 35:35 | |
| 11% | 56.8% | -0.4 could be noise | 36:34 | |
| 11% | 59.8% | +3.0 clear difference | 37:06 | |
| 9% | 56.1% | -0.5 could be noise | 35:50 | |
| 8% | 57.0% | +1.8 could be noise | 36:17 | |
| 7% | 58.9% | -0.2 could be noise | ||
| 5% | 62.2% | +1.0 could be noise | ||
| 5% | 53.6% | -1.2 could be noise |
Item 6Endless Hunger
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 50.5% | 40:46 | |
| 10% | 50.9% | 39:32 | |
| 8% | 43.1% | 40:24 | |
| 7% | 49.1% | 38:47 | |
| 6% | 55.9% | 39:28 |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 50% | 55.1% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.0% | +1.5 could be noise | |
| 17% | 48.5% | -1.7 clear difference | |
| 4% | 49.9% | 0.0 clear difference | |
| <1% | 48.1% | +0.3 could be noise | |
| <1% | 46.6% | -1.0 clear difference | |
| <1% | 42.5% | -2.6 clear difference | |
| <1% | 49.6% | -0.9 could be noise | |
| <1% | 33.3% | -5.2 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.0% | +6.1 could be noise |
| QWEQ + W + E | 3% | 43.4% | -6.0 clear difference |
| EQWE + Q + W | <1% | 42.6% | -5.3 clear difference |
| WQEW + Q + E | <1% | 33.8% | too big to trust |
Aatrox Jungle build
- won
- 50.9%
- games
- 46,353
- Win impact
- +0.8
- Pick rate
- 0.3%
Starting itemsScorchclaw Pup
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.2% | +1.9 could be noise | |
| 30% | 49.8% | -1.1 clear difference | |
| 9% | 48.7% | -1.7 clear difference | |
| 9% | 50.5% | -0.2 clear difference | |
| 3% | 49.2% | -1.5 clear difference | |
| 3% | 48.8% | -0.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 50.5% | 0.0 could be noise | 14:13 | |
| 40% | 51.9% | +0.8 could be noise | 14:49 | |
| 5% | 56.1% | -1.3 could be noise often ahead | 13:01 | |
| 1% | 52.2% | -2.1 could be noise often ahead | 14:27 | |
| 1% | 51.1% | -1.8 could be noise | 12:51 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.0% | most bought | |
| 18% | 53.4% | about even | |
| 4% | 58.8% | won more | |
| 1% | 50.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 51.6% | most bought | |
| 18% | 47.2% | about even | |
| 4% | 49.1% | about even | |
| 1% | 57.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 69% | |
| 69% | 18% | |
| 7% | 31% | |
| 56% | 41% | |
| 1% | 5% | |
| 17% | 15% | |
| 9% | 7% | |
| 6% | 8% | |
| 4% | 5% |
Item 1Hubris
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 52.2% | +1.1 could be noise | 9:53 | |
| 27% | 49.4% | -1.7 clear difference | 10:32 | |
| 6% | 51.2% | +0.3 could be noise | 10:09 | |
| 5% | 49.6% | +0.4 could be noise | 10:60 | |
| 3% | 48.9% | +1.0 could be noise | 10:51 | |
| 3% | 46.0% | -2.7 clear difference | ||
| 1% | 55.0% | +4.4 clear difference | ||
| 1% | 55.5% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 7,100 | |
| 9% | 2,814 | |
| 5% | 1,431 | |
| 4% | 1,099 |
Item 2Sundered Sky
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 52.0% | +0.8 could be noise | 18:05 | |
| 11% | 52.0% | -1.2 could be noise | 17:47 | |
| 9% | 51.2% | -1.5 could be noise | 18:57 | |
| 9% | 50.0% | +0.9 could be noise | 19:41 | |
| 4% | 55.4% | +2.0 could be noise | 17:50 | |
| 2% | 48.6% | +0.6 could be noise | ||
| 2% | 53.5% | +0.7 could be noise | ||
| 1% | 57.1% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 7,100 | |
| 9% | 2,814 | |
| 5% | 1,431 | |
| 4% | 1,099 |
Item 3Death's Dance
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 55.8% | +0.8 could be noise | 24:46 | |
| 9% | 52.8% | +1.1 could be noise | 25:02 | |
| 6% | 57.7% | +0.4 could be noise | 24:10 | |
| 5% | 54.4% | -1.2 could be noise | 24:37 | |
| 4% | 56.5% | -2.0 could be noise | 25:10 | |
| 4% | 58.8% | -0.9 could be noise | ||
| 3% | 56.8% | 0.0 could be noise | ||
| 2% | 57.6% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 7,100 | |
| 9% | 2,814 | |
| 5% | 1,431 | |
| 4% | 1,099 |
Item 4Maw of Malmortius
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 59.1% | +0.9 could be noise | 30:08 | |
| 16% | 59.7% | +0.3 could be noise | 29:15 | |
| 14% | 62.3% | +0.7 could be noise | 29:31 | |
| 8% | 60.9% | +0.4 could be noise | 29:23 | |
| 7% | 57.7% | 0.0 could be noise | ||
| 5% | 54.1% | -2.2 clear difference | ||
| 3% | 51.9% | too big to trust | ||
| 3% | 62.3% | too big to trust |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 61.7% | 33:41 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 47.3% | 40:20 | |
| 12% | - | 37:03 | |
| 8% | - | 38:33 | |
| 6% | - | 38:19 | |
| 4% | - | 35:13 |
KeystoneFleet Footwork
Fleet Footwork wins more than Conqueror, the most picked: +1.1 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.8% | +0.2 could be noise | |
| 2% | 51.3% | +0.3 could be noise | |
| 2% | 52.0% | +0.4 could be noise | |
| 1% | 52.4% | +1.3 could be noise | |
| <1% | 59.6% | +1.1 could be noise | |
| <1% | 49.3% | -2.1 could be noise | |
| <1% | 50.7% | -1.8 could be noise |
Primary row 1Triumph
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.8% | +0.1 could be noise | |
| 3% | 52.7% | +1.8 could be noise | |
| 2% | 52.2% | +0.5 could be noise | |
| <1% | 47.6% | -3.8 could be noise | |
| <1% | 47.2% | -3.0 could be noise | |
| <1% | 45.2% | -3.3 could be noise | |
| <1% | 40.3% | -5.4 could be noise | |
| <1% | 50.0% | -1.9 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +2.1 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.3% | -1.8 could be noise | |
| 23% | 52.7% | +2.1 clear difference | |
| 2% | 49.9% | -0.2 could be noise | |
| 1% | 53.5% | +1.4 clear difference | |
| 1% | 45.7% | -1.5 could be noise | |
| 1% | 47.3% | -2.2 could be noise | |
| 1% | 57.9% | +2.8 clear difference | |
| <1% | 50.2% | -2.1 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +2.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.7% | -0.6 could be noise | |
| 3% | 52.6% | +2.0 could be noise | |
| 3% | 51.0% | -0.9 could be noise | |
| 1% | 47.9% | -3.9 could be noise | |
| 1% | 54.0% | +3.9 clear difference | |
| 1% | 51.1% | -0.8 could be noise | |
| 1% | 50.9% | -0.7 could be noise | |
| 1% | 53.8% | +1.0 could be noise |
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.7% | +2.3 could be noise | |
| 15% | 48.8% | -1.8 clear difference | |
| 12% | 48.8% | -2.5 clear difference | |
| 2% | 51.3% | +1.2 could be noise | |
| 1% | 46.6% | -2.4 clear difference |
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +3.0 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.6% | -1.1 could be noise | |
| 5% | 52.5% | +0.8 could be noise | |
| 1% | 59.7% | +2.4 could be noise | |
| 1% | 54.0% | +3.0 clear difference | |
| 1% | 47.0% | 0.0 could be noise | |
| <1% | 47.1% | -1.6 could be noise |
Offence shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.8% | +0.2 could be noise | |
| 8% | 50.4% | 0.0 could be noise | |
| 1% | 52.0% | -1.4 could be noise |
Flex shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.9% | +1.5 could be noise | |
| 1% | 46.8% | -1.7 could be noise | |
| 1% | 50.0% | -0.9 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.5 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.6% | -1.0 could be noise | |
| 8% | 52.0% | +1.5 clear difference | |
| 8% | 51.4% | +0.2 could be noise |
SpellsFlash + Smite
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.9% | +4.5 could be noise | |
| <1% | 42.1% | -3.1 clear difference |
- Q
- E
- Q
- W
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won |
|---|---|---|
| QEWQ + E + W | 97% | 51.3% |
| QWEQ + W + E | 2% | 39.5% |
Levels 1 to 18
- 1Q
- 2E
- 3Q
- 4W
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Aatrox Mid build
- won
- 49.6%
- games
- 8,797
- Win impact
- -0.3
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 50.6% | +1.5 could be noise | |
| 35% | 50.1% | -0.5 could be noise | |
| 9% | 49.5% | -1.6 could be noise | |
| 1% | 45.1% | -2.4 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +0.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 49.9% | 0.0 could be noise | 13:12 | |
| 34% | 51.1% | +0.5 could be noise | 13:25 | |
| 16% | 52.8% | -0.8 could be noise often ahead | 12:13 | |
| 3% | 53.0% | -0.4 could be noise | 11:50 | |
| 2% | 48.3% | 0.0 could be noise | 12:55 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 54.1% | most bought | |
| 22% | 52.5% | about even | |
| 15% | 54.4% | about even | |
| 2% | 61.7% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 52.9% | most bought | |
| 15% | 52.3% | about even | |
| 10% | 52.9% | about even | |
| 2% | 64.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 56% | 10% | |
| 22% | 68% | |
| 6% | 31% | |
| 33% | 20% | |
| 49% | 44% | |
| 1% | 6% | |
| 28% | 24% |
Item 1Eclipse
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 48.1% | -1.8 could be noise | 11:31 | |
| 21% | 49.7% | -0.2 could be noise | 11:27 | |
| 19% | 53.7% | +1.5 clear difference | 10:09 | |
| 7% | 52.2% | -0.2 could be noise | 12:19 | |
| 5% | 49.1% | -0.1 could be noise | 12:56 | |
| 4% | 47.6% | +0.6 could be noise | ||
| 3% | 54.5% | -0.8 could be noise | ||
| 2% | 61.1% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 357 | |
| 4% | 191 | |
| 4% | 175 | |
| 3% | 149 |
Item 2Sundered Sky
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 51.0% | -0.8 could be noise | 20:12 | |
| 21% | 53.9% | -0.3 could be noise | 19:10 | |
| 15% | 52.0% | -0.8 could be noise | 20:24 | |
| 8% | 49.0% | -1.4 could be noise | 20:12 | |
| 5% | 54.4% | +2.1 could be noise | 20:53 | |
| 4% | 44.2% | +0.7 could be noise often behind | ||
| 3% | 52.6% | +1.2 could be noise | ||
| 2% | 56.3% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 357 | |
| 4% | 191 | |
| 4% | 175 | |
| 3% | 149 |
Item 3Death's Dance
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 54.8% | +1.1 could be noise | 26:34 | |
| 10% | 56.0% | -0.3 could be noise | 26:16 | |
| 9% | 55.5% | -1.7 could be noise | 25:40 | |
| 9% | 57.7% | +0.1 could be noise | 24:33 | |
| 6% | 53.4% | +0.4 could be noise | 26:24 | |
| 6% | 62.1% | -0.4 could be noise | ||
| 5% | 55.3% | -1.1 could be noise | ||
| 4% | 57.4% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 357 | |
| 4% | 191 | |
| 4% | 175 | |
| 3% | 149 |
Item 4Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 45.1% | 30:55 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 43:25 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+2.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.3% | -3.2 could be noise | |
| 23% | 52.1% | +2.8 clear difference | |
| 4% | 50.7% | +2.9 clear difference | |
| 1% | 52.9% | +1.3 could be noise | |
| 1% | 54.7% | -2.5 could be noise | |
| 1% | 57.1% | -0.2 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: -2.9 against -3.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.2% | -3.1 could be noise | |
| 20% | 53.1% | +3.4 clear difference | |
| 5% | 51.7% | +2.5 clear difference | |
| 3% | 47.1% | -1.2 could be noise | |
| 1% | 45.9% | -1.2 could be noise | |
| 1% | 53.3% | -2.9 could be noise | |
| 1% | 51.9% | -0.3 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: 0.0 against -3.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.1% | -3.1 could be noise | |
| 12% | 50.9% | +1.5 clear difference | |
| 10% | 52.7% | +2.7 clear difference | |
| 6% | 50.5% | 0.0 could be noise | |
| 3% | 49.0% | +1.9 clear difference | |
| 2% | 53.4% | +1.8 could be noise | |
| 2% | 54.3% | -1.2 could be noise | |
| 1% | 53.3% | -0.8 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: -0.6 against -3.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.1% | -3.0 could be noise | |
| 13% | 52.5% | +2.0 clear difference | |
| 8% | 50.6% | +2.9 clear difference | |
| 4% | 51.1% | +0.1 could be noise | |
| 3% | 52.9% | -0.2 could be noise | |
| 2% | 54.1% | -1.3 could be noise | |
| 2% | 52.7% | +4.3 clear difference | |
| 1% | 49.6% | -0.6 could be noise |
Secondary pathResolve
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.9% | +1.3 could be noise | |
| 17% | 46.0% | -3.2 clear difference | |
| 9% | 51.4% | +1.8 could be noise | |
| 2% | 54.9% | +0.2 could be noise | |
| 2% | 48.0% | -0.1 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Revitalize + Bone Plating, the most picked: +1.7 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.1% | -2.3 could be noise | |
| 17% | 52.9% | +1.7 clear difference | |
| 9% | 51.4% | +0.8 could be noise | |
| 6% | 51.8% | +0.8 could be noise | |
| 5% | 52.2% | +0.5 could be noise | |
| 4% | 47.9% | +0.8 could be noise |
Offence shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.3% | +0.7 could be noise | |
| 10% | 48.7% | -0.9 could be noise | |
| 2% | 48.0% | 0.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.0% | -1.0 could be noise | |
| 2% | 53.1% | +0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +3.0 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.3% | -2.5 could be noise | |
| 17% | 52.0% | +1.3 clear difference | |
| 7% | 55.3% | +3.0 clear difference |
SpellsFlash + Ignite
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.9% | +3.0 could be noise | |
| 13% | 46.3% | -3.5 clear difference | |
| 4% | 45.9% | -1.1 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.5% | +4.0 could be noise |
| QWEQ + W + E | 3% | 42.6% | -4.5 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Top Aatrox Players
See all 11,791Normal Top game
394,037 gamesAgainst every Top champion
- Fewest 26% Deaths 6.4
- Top 31% Solo kills 3.0
- Bottom 37% Kill part. 35%
- Kills
- 6.4 Top 42%
- Assists
- 5.4 Bottom 38%
- Team dmg
- 23% Top 32%
- Dmg / min
- 849 Top 33%
- Farm / min
- 6.4 Top 46%
- Gold / min
- 400 Bottom 48%
- Vision / min
- 0.76 Top 48%
- Control wards
- 0.6 Top 42%
- First blood
- 12% Bottom 47%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 13:08
Middle game at each minute
Damage dealt
Magic 8% Physical 92%Died to
Physical 54% Magic 35% True 11%Normal Jungle game
46,536 gamesAgainst every Jungle champion
- Top 15% Farm / min 6.8
- Fewest 19% Deaths 5.8
- Bottom 42% Assists 7.5
- Kills
- 7.2 Top 39%
- Solo kills
- 1.4 Top 39%
- Kill part.
- 46% Top 49%
- Team dmg
- 19% Top 21%
- Dmg / min
- 724 Top 21%
- Gold / min
- 441 Top 27%
- Vision / min
- 0.88 Top 33%
- Control wards
- 1.3 Top 39%
- First blood
- 5% Bottom 49%
Against the enemy jungler
- Level 6 at 6:53
- Level 11 at 16:15
- blue buff first in 34% of games
- First dragon at 7:24
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 51% Magic 37% True 12%Normal Mid game
8,732 gamesAgainst every Mid champion
- Top 26% Solo kills 3.0
- Top 34% First blood 13%
- Bottom 23% Kill part. 40%
- Kills
- 7.4 Top 50%
- Deaths
- 6.8 Fewest 47%
- Assists
- 5.8 Bottom 29%
- Team dmg
- 24% Top 37%
- Dmg / min
- 869 Top 38%
- Farm / min
- 6.2 Bottom 48%
- Gold / min
- 409 Bottom 49%
- Vision / min
- 0.67 Bottom 45%
- Control wards
- 0.7 Bottom 49%
Against your lane opponent
- Level 6 at 5:17
- Level 11 at 14:42
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 53% Magic 37% True 10%Matchups and teammates come from Aatrox Top games.
-
Urgot: -1.8 wins per 100 games (range -3.1 to -0.4) · 4,996 games · Measured · 4% of this is borrowed from similar champions -
Garen: -1.73 wins per 100 games (range -2.56 to -0.90) · 13,690 games · Measured · 1% of this is borrowed from similar champions -
Yorick: -1.6 wins per 100 games (range -2.7 to -0.4) · 7,247 games · Measured · 3% of this is borrowed from similar champions -
Teemo: -1.07 wins per 100 games (range -1.93 to -0.20) · 12,700 games · Measured · 2% of this is borrowed from similar champions -
Darius: -0.76 wins per 100 games (range -1.47 to -0.06) · 19,055 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Aatrox Top games.
-
Aatrox with Sion: +4.0 wins per 100 games (range 2.4-5.7) · 3,236 games · Measured · 6% of this is borrowed from similar champions -
Aatrox with Shyvana: +2.64 wins per 100 games (range 1.67-3.62) · 10,021 games · Measured · 2% of this is borrowed from similar champions -
Aatrox with Rammus: +2.6 wins per 100 games (range 1.4-3.9) · 5,798 games · Measured · 3% of this is borrowed from similar champions
-
Aatrox with Rengar: -4.7 wins per 100 games (range -5.8 to -3.6) · 7,819 games · Measured · 2% of this is borrowed from similar champions -
Aatrox with Qiyana: -4.11 wins per 100 games (range -4.86 to -3.36) · 17,297 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Ambessa: -3.6 wins per 100 games (range -5.8 to -1.3) · 1,696 games · Measured · 11% of this is borrowed from similar champions
-
Aatrox with Aurelion Sol: +2.8 wins per 100 games (range 1.6-4.0) · 6,486 games · Measured · 3% of this is borrowed from similar champions -
Aatrox with Malzahar: +2.55 wins per 100 games (range 1.81-3.30) · 17,798 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Lissandra: +2.39 wins per 100 games (range 1.52-3.27) · 12,702 games · Measured · 2% of this is borrowed from similar champions
-
Aatrox with K'Sante: -6.8 wins per 100 games (range -11.0 to -2.5) · 324 games · Pooled · 38% of this is borrowed from similar champions -
Aatrox with Mel: -4.75 wins per 100 games (range -5.57 to -3.94) · 14,512 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Azir: -4.3 wins per 100 games (range -5.7 to -2.8) · 4,520 games · Measured · 4% of this is borrowed from similar champions
-
Aatrox with Kog'Maw: +2.1 wins per 100 games (range 0.9-3.3) · 6,579 games · Measured · 3% of this is borrowed from similar champions -
Aatrox with Xayah: +1.57 wins per 100 games (range 0.76-2.38) · 14,861 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Kai'Sa: +0.77 wins per 100 games (range 0.32-1.23) · 51,555 games · Measured
-
Aatrox with Ezreal: -3.37 wins per 100 games (range -3.92 to -2.83) · 34,549 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Corki: -2.3 wins per 100 games (range -3.8 to -0.9) · 4,338 games · Measured · 4% of this is borrowed from similar champions -
Aatrox with Caitlyn: -1.44 wins per 100 games (range -1.92 to -0.96) · 44,384 games · Measured
-
Aatrox with Rell: +3.1 wins per 100 games (range 2.0-4.2) · 7,609 games · Measured · 3% of this is borrowed from similar champions -
Aatrox with Leona: +2.46 wins per 100 games (range 1.78-3.14) · 21,607 games · Measured · 1% of this is borrowed from similar champions -
Aatrox with Braum: +2.1 wins per 100 games (range 1.1-3.2) · 9,478 games · Measured · 2% of this is borrowed from similar champions
-
Aatrox with Camille: -3.2 wins per 100 games (range -5.0 to -1.3) · 2,559 games · Measured · 7% of this is borrowed from similar champions -
Aatrox with Yuumi: -2.82 wins per 100 games (range -3.73 to -1.92) · 11,887 games · Measured · 2% of this is borrowed from similar champions -
Aatrox with Pyke: -1.83 wins per 100 games (range -2.66 to -1.01) · 14,251 games · Measured · 1% of this is borrowed from similar champions