Starting itemsAmplifying Tome + Health Potion x2 + World Atlas
Amplifying Tome + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +2.1 against +1.6 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
84%
51.0%
+1.6 could be noise
Control Ward + World Atlas
5%
50.4%
-0.9 clear difference
World Atlas
5%
47.6%
-3.3 clear difference
Health Potion + World Atlas
4%
49.2%
-1.3 clear difference
Health Potion x2
1%
53.2%
+2.1 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
49.7%
-0.3 clear difference
Control Ward
<1%
55.6%
+0.5 could be noise
Amplifying Tome + Health Potion x2 + World Atlas
<1%
55.4%
+2.1 could be noise
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +1.0 against -0.1 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Ionian Boots of Lucidity
63%
50.8%
-0.1 could be noise
13:11
Sorcerer's Shoes
27%
52.6%
-0.3 could be noise
15:60
Boots of Swiftness
6%
53.2%
+0.6 clear difference
14:31
Mercury's Treads
2%
51.0%
+1.0 clear difference
16:47
Plated Steelcaps
1%
50.9%
+1.7 clear differenceoften behind
16:22
Gluttonous Greaves
<1%
52.6%
-0.3 could be noise
Berserker's Greaves
<1%
42.1%
too big to trust
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
59%
52.6%
most bought
Sorcerer's Shoes
25%
53.7%
won more
Boots of Swiftness
6%
54.9%
won more
Plated Steelcaps
2%
52.8%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
59%
52.3%
most bought
Sorcerer's Shoes
26%
54.2%
won more
Boots of Swiftness
6%
52.1%
about even
Mercury's Treads
4%
54.6%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Liandry's Torment
63%
65%
Imperial Mandate
9%
10%
Zhonya's Hourglass
54%
53%
Morellonomicon
14%
13%
Item 1Liandry's Torment
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Summon Aery wins more than Arcane Comet, the most picked: +1.0 against +0.5 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
76%
51.1%
+0.5 could be noise
Deathfire Touch
14%
50.2%
+0.1 could be noise
Dark Harvest other tree
4%
50.1%
-1.3 could be noise
Glacial Augment other tree
2%
51.5%
-0.2 could be noise
Summon Aery
1%
50.3%
+1.0 could be noise
Electrocute other tree
1%
49.6%
-2.4 could be noise
Lethal Tempo other tree
1%
37.1%
too big to trust
Stormraider's Surge
<1%
49.3%
-0.3 could be noise
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.4 against +0.6 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
87%
50.9%
+0.6 could be noise
Axiom Arcanist
4%
51.8%
+1.4 could be noise
Cheap Shot other tree
3%
50.3%
-1.3 could be noise
Cash Back other tree
2%
52.1%
+0.4 could be noise
Taste of Blood other tree
1%
49.3%
-2.3 could be noise
Nimbus Cloak
1%
48.2%
-2.0 could be noise
Triumph other tree
1%
40.5%
-5.3 clear difference
Magical Footwear other tree
<1%
44.5%
-0.8 could be noise
Primary row 2Transcendence
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
87%
51.1%
+1.5 could be noise
Absolute Focus
3%
48.9%
-0.6 could be noise
Grisly Mementos other tree
3%
48.9%
-2.0 clear difference
Biscuit Delivery other tree
2%
51.4%
0.0 could be noise
Celerity
2%
48.4%
-1.7 clear difference
Sixth Sense other tree
1%
49.6%
-1.8 could be noise
Legend: Alacrity other tree
1%
39.1%
too big to trust
Deep Ward other tree
<1%
56.0%
+1.2 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
84%
50.9%
+0.5 could be noise
Gathering Storm
7%
51.7%
+0.8 could be noise
Ultimate Hunter other tree
3%
49.9%
-1.7 could be noise
Cosmic Insight other tree
2%
51.0%
-0.2 could be noise
Treasure Hunter other tree
1%
49.8%
-1.9 could be noise
Relentless Hunter other tree
1%
50.0%
-0.6 could be noise
Cut Down other tree
<1%
39.5%
-5.7 clear difference
Waterwalking
<1%
52.7%
-2.7 could be noise
Secondary pathDomination
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
60%
50.7%
-0.2 could be noise
Inspiration
17%
52.1%
+1.0 could be noise
Precision
14%
50.5%
0.0 could be noise
Sorcery
7%
49.1%
-1.5 could be noise
Resolve
3%
51.0%
-0.3 could be noise
Secondary runesUltimate Hunter + Cheap Shot
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Secondary runes: every option
Choice
Picked
Won
Win added
Ultimate Hunter + Cheap Shot
94%
50.8%
+0.7 could be noise
Ultimate Hunter + Taste of Blood
2%
47.0%
-0.9 could be noise
Relentless Hunter + Cheap Shot
1%
49.5%
-0.3 could be noise
Cheap Shot + Treasure Hunter
1%
51.0%
-0.1 could be noise
Relentless Hunter + Taste of Blood
1%
49.0%
-1.6 could be noise
Offence shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
84%
51.1%
+0.6 could be noise
Ability Haste
11%
50.4%
0.0 could be noise
Attack Speed
6%
47.7%
-1.2 could be noise
Flex shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
94%
50.9%
+0.3 could be noise
Movement Speed
4%
50.1%
-0.3 could be noise
Health Scaling
1%
48.9%
-0.2 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
84%
50.8%
-0.3 could be noise
Health
10%
50.7%
+0.5 could be noise
Tenacity and Slow Resist
6%
50.8%
0.0 could be noise
WQE
SkillsW > Q > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WQEW + Q + E
77%
51.1%
+1.5 could be noise
QWEQ + W + E
17%
50.7%
-1.1 clear difference
WEQW + E + Q
5%
48.4%
-1.8 clear difference
QEWQ + E + W
<1%
50.9%
-3.4 clear difference
EWQE + W + Q
<1%
42.6%
-3.1 could be noise
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14E
15E
16R
17E
18E
Max W first: 51.6% won. Max Q first: 46.6% won (won more).
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.0 against -0.6 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
64%
51.4%
+1.0 clear difference
Flash + Teleport
28%
49.9%
-0.6 could be noise
Exhaust + Flash
3%
49.5%
-0.8 could be noise
Flash + Barrier
3%
52.2%
+0.7 could be noise
Flash + Ghost
1%
51.1%
+0.8 could be noise
Flash + Heal
1%
42.3%
-5.4 clear difference
Teleport + Ignite
<1%
46.8%
-3.5 could be noise
Ghost + Ignite
<1%
46.0%
-2.7 could be noise
Morgana Jungle build
won
50.1%
games
21,180
Win impact
+0.1
Pick rate
0.2%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +1.7 against -0.1 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Scorchclaw Pup + Health Potion
38%
50.1%
-0.1 could be noise
Scorchclaw Pup
28%
51.5%
+1.4 could be noise
Gustwalker Hatchling + Health Potion
19%
49.4%
-1.3 could be noise
Gustwalker Hatchling
11%
47.9%
-1.0 could be noise
Mosstomper Seedling + Health Potion
3%
53.3%
+1.7 could be noise
Mosstomper Seedling
1%
49.8%
-0.3 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.5 against -0.5 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
77%
50.9%
-0.5 could be noise
13:25
Ionian Boots of Lucidity
15%
49.6%
+0.5 could be noise
12:56
Boots of Swiftness
4%
50.7%
-1.3 could be noise
13:05
Mercury's Treads
1%
47.6%
+1.3 could be noiseoften behind
15:39
Plated Steelcaps
1%
51.2%
+1.7 could be noise
14:41
Berserker's Greaves
1%
31.8%
too big to trust
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
73%
51.1%
most bought
Ionian Boots of Lucidity
14%
52.0%
about even
Boots of Swiftness
3%
53.0%
about even
Plated Steelcaps
3%
54.2%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
73%
52.8%
most bought
Ionian Boots of Lucidity
14%
48.6%
about even
Boots of Swiftness
4%
57.1%
about even
Mercury's Treads
3%
43.5%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Zhonya's Hourglass
56%
52%
Liandry's Torment
72%
75%
Rylai's Crystal Scepter
29%
26%
Shadowflame
18%
21%
Rabadon's Deathcap
12%
14%
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +0.5 per 100 games, against -1.6 for the build most players finish.