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Hwei build, patch 16.14

3,099 games of Hwei recorded on patch 16.14, across mid, bot, support, top and jungle.

Hwei score: 53 out of 100 B
Win rate
50.5% of mid games this patch
Pick rate
2.3% of mid games
Games
1,761 mid, patch 16.14
Rank in role
14 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +0.2 wins per 100 games (range -1.4 to 1.8) 1,761 games Pooled

What most Hwei mid players build, patch 16.14

Build Blackfire Torch, Shadowflame and Liandry's Torment, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health Scaling.

949 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 411 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

80 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 53% (range 42-63) · 80 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Hwei mid is the role with the most recorded games on patch 16.14: 1,761 games, of which 889 were wins. That is the role this page leads with. Measured on this page: mid, bot, support and top, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the mid average · 1,761 games on 16.14 · first-time players measured (1,628 games) · no clear move vs 16.13 (+2.0, range -9.7 to +13.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Hwei players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Hwei, mid

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Blackfire Torch, Shadowflame and Liandry's Torment
    52.5% 80 games
  2. Blackfire Torch, Rabadon's Deathcap and Shadowflame
    59.0% 78 games
  3. Blackfire Torch, Hextech Rocketbelt and Shadowflame
    53.6% 56 games
  4. Blackfire Torch, Zhonya's Hourglass and Liandry's Torment
    66.0% 53 games
  5. Blackfire Torch, Hextech Rocketbelt and Zhonya's Hourglass
    69.4% 36 games
  6. Blackfire Torch, Zhonya's Hourglass and Shadowflame
    40.6% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Hwei, bot

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Blackfire Torch, Shadowflame and Liandry's Torment
    47.8% 69 games
  2. Blackfire Torch, Hextech Rocketbelt and Shadowflame
    60.7% 61 games
  3. Blackfire Torch, Rabadon's Deathcap and Shadowflame
    63.4% 41 games

Hwei, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 130 games of Hwei support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Hwei, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 49 games of Hwei top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Hwei players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Hwei, mid

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Arcane Comet Sorcery with Precision
49.2% 949 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health Scaling.

949 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.0% 446 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health.
56.8% 111 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Celerity, Scorch. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Movement Speed, Health Scaling.
54.2% 72 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Absolute Focus, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
75.5% 49 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
34.4% 32 games

Keystones picked, one slot on its own

Arcane Comet
50.4% 1,136 games
Deathfire Touch
50.4% 500 games
Summon Aery
62.5% 80 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Hwei, bot

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Precision
51.6% 653 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

653 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.6% 321 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Triple Tonic, Cash Back. Shards: Ability Haste, Movement Speed, Health Scaling.
48.3% 118 games

Keystones picked, one slot on its own

Arcane Comet
51.0% 772 games
Deathfire Touch
51.9% 349 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Hwei, support

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Arcane Comet Sorcery with Precision
54.2% 48 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

48 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.2% 31 games

Keystones picked, one slot on its own

Arcane Comet
50.7% 69 games
Deathfire Touch
45.9% 37 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Hwei, top

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
not enough games yet. 22 games so far, this needs 30. 22 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

22 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 16 games so far, this needs 30. 16 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Movement Speed, Health.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Deathfire Touch
not enough games yet. 22 games so far, this needs 30. 22 games
Arcane Comet
not enough games yet. 19 games so far, this needs 30. 19 games
Summon Aery
not enough games yet. 4 games so far, this needs 30. 4 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

411 recorded games on patch 16.14.

Hwei mid skill path Each filled cell is the skill most players took at that level, from 411 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

282 recorded games on patch 16.14.

Hwei bot skill path Each filled cell is the skill most players took at that level, from 282 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 39 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 89% of 37 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Hwei support skill path Each filled cell is the skill most players took at that level, from 39 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 E

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -14 to 12) 34 games Measured 33 games maxed Q first, 1 game maxed E first.

Hwei, top

Not enough top level-ups yet

not enough games yet. 17 games so far, this needs 30.

Hwei top has 49 games recorded, but only 17 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Hwei mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blackfire Torch
11:08 1,142 games
Liandry's Torment
18:46 906 games
Shadowflame
20:43 1,918 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Hwei?

The opponents Hwei mid loses to most and the teammates Hwei gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Hwei rank?

Every role we recorded Hwei in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Hwei by role

mid B +0.2 wins per 100 games (range -1.4 to 1.8) 1,761 games Pooled
53 1,761 games
bot B +0.5 wins per 100 games (range -1.3 to 2.2) 1,158 games Pooled
52 1,158 games
support C 0.0 wins per 100 games (range -2.2 to 2.1) 130 games Pooled
45 130 games
top C -0.3 wins per 100 games (range -2.4 to 1.9) 49 games Pooled
44 49 games
jungle not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Hwei

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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