League of Legends Hwei build
Hwei Mid build
A rare build that wins more.
- won
- 50.6%
- games
- 146,094
- Win impact
- +0.6
- Pick rate
- 1.4%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.0% | +2.4 could be noise | |
| 5% | 47.9% | -2.9 clear difference | |
| <1% | 49.9% | +0.7 could be noise | |
| <1% | 47.4% | -1.4 clear difference | |
| <1% | 52.2% | +1.2 could be noise | |
| <1% | 48.1% | -1.1 clear difference | |
| <1% | 48.9% | -2.5 clear difference | |
| <1% | 52.5% | -1.2 clear difference |
BootsSorcerer's Shoes
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 52.0% | +0.8 could be noise | 13:48 | |
| 24% | 50.4% | -0.9 clear difference | 12:16 | |
| 6% | 49.2% | -0.8 clear difference | 13:58 | |
| 2% | 51.6% | +0.1 could be noise | 12:46 | |
| 1% | 50.9% | +1.1 could be noise | 13:46 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 53.0% | most bought | |
| 24% | 52.7% | about even | |
| 3% | 47.5% | about even | |
| 3% | 54.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 52.1% | most bought | |
| 22% | 49.2% | about even | |
| 11% | 52.0% | about even | |
| 2% | 52.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 11% | |
| 22% | 26% | |
| 20% | 16% | |
| 24% | 22% | |
| 66% | 64% | |
| 56% | 58% | |
| 38% | 40% | |
| 5% | 5% |
Item 1Blackfire Torch
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 51.5% | +1.5 could be noise | 11:36 | |
| 17% | 49.0% | -1.8 clear difference | 11:26 | |
| 1% | 48.4% | +0.1 could be noise | 11:49 | |
| 1% | 51.3% | +1.2 could be noise | 13:24 | |
| <1% | 49.5% | -0.4 could be noise | 11:09 | |
| <1% | 48.0% | -1.2 could be noise | ||
| <1% | 46.2% | +0.2 could be noise | ||
| <1% | 48.3% | -1.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 16,897 | |
| 17% | 14,296 | |
| 6% | 5,439 | |
| 5% | 4,004 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: 0.0 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 52.5% | -1.4 could be noise | 20:49 | |
| 31% | 52.1% | +1.0 could be noise | 20:38 | |
| 4% | 53.3% | -0.9 could be noise | 19:22 | |
| 3% | 52.5% | +0.4 could be noise | 21:38 | |
| 3% | 51.4% | +2.2 could be noise | 20:13 | |
| 3% | 55.9% | +1.5 could be noise | ||
| 1% | 78.7% | bought when already ahead | ||
| <1% | 64.5% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 16,897 | |
| 17% | 14,296 | |
| 6% | 5,439 | |
| 5% | 4,004 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: 0.0 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 55.6% | -1.4 could be noise | 27:29 | |
| 26% | 55.5% | +0.2 could be noise | 27:01 | |
| 13% | 53.9% | -0.4 could be noise | 27:42 | |
| 12% | 54.1% | +0.3 could be noise | 27:21 | |
| 5% | 54.8% | +1.3 could be noise | 26:55 | |
| 3% | 75.1% | bought when already ahead | ||
| 3% | 49.6% | -0.1 could be noise | ||
| <1% | 67.2% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 16,897 | |
| 17% | 14,296 | |
| 6% | 5,439 | |
| 5% | 4,004 |
Item 4Cryptbloom
Cryptbloom wins more than Zhonya's Hourglass, the most picked: +1.3 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.3% | -0.7 could be noise | 32:44 | |
| 30% | 52.8% | -0.8 could be noise | 33:02 | |
| 7% | 51.0% | +0.3 could be noise | 32:42 | |
| 6% | 56.9% | +1.3 could be noise | ||
| 4% | 75.7% | bought when already ahead | ||
| 4% | 56.0% | -0.1 could be noise | 33:06 | |
| 2% | 46.1% | -1.4 could be noise |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.9 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 64.7% | +0.9 could be noise | 37:18 | |
| 22% | 44.4% | -1.4 could be noise | 37:03 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 45.2% | 40:45 | |
| 16% | 51.3% | 41:54 | |
| 15% | 45.9% | 40:57 | |
| 10% | 50.4% | 40:45 | |
| 8% | - | 41:25 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +2.9 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.7% | -0.1 could be noise | |
| 31% | 50.4% | -0.4 could be noise | |
| 3% | 52.1% | +2.3 clear difference | |
| 2% | 54.3% | +2.9 clear difference | |
| 1% | 51.8% | -0.1 could be noise | |
| 1% | 53.7% | -1.0 could be noise | |
| 1% | 52.9% | +2.4 clear difference | |
| <1% | 50.3% | -1.3 could be noise |
Primary row 1Manaflow Band
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.8% | +0.5 could be noise | |
| 2% | 52.3% | -0.1 could be noise | |
| 1% | 50.0% | -1.5 could be noise | |
| 1% | 54.3% | -0.9 could be noise | |
| <1% | 54.5% | +3.2 could be noise | |
| <1% | 49.6% | -0.8 could be noise | |
| <1% | 47.8% | -3.1 could be noise | |
| <1% | 47.1% | -0.6 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +1.5 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.7% | -0.7 could be noise | |
| 5% | 52.8% | +1.5 clear difference | |
| 1% | 52.0% | -1.1 could be noise | |
| 1% | 48.5% | -1.2 could be noise | |
| 1% | 53.0% | +0.8 could be noise | |
| <1% | 55.7% | +3.5 clear difference | |
| <1% | 52.6% | -1.2 could be noise | |
| <1% | 49.1% | -0.5 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.3 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.6% | -1.0 could be noise | |
| 11% | 51.9% | +1.3 clear difference | |
| 1% | 52.5% | -0.4 could be noise | |
| 1% | 52.8% | +0.4 could be noise | |
| <1% | 52.5% | +2.0 clear difference | |
| <1% | 51.3% | -2.5 could be noise | |
| <1% | 54.3% | +2.9 could be noise | |
| <1% | 43.7% | -2.7 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.7% | -0.2 could be noise | |
| 9% | 50.3% | -0.5 could be noise | |
| 5% | 52.3% | +1.3 clear difference | |
| 2% | 52.5% | +0.2 could be noise | |
| 1% | 52.3% | -0.9 could be noise |
Secondary runesPresence of Mind + Legend: Haste
Presence of Mind + Legend: Haste wins more than Cut Down + Legend: Haste, the most picked: +1.8 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.5% | -1.2 could be noise | |
| 5% | 52.4% | +1.2 clear difference | |
| 4% | 52.8% | +1.8 clear difference | |
| 2% | 53.4% | +1.7 clear difference | |
| 2% | 48.8% | -0.7 could be noise | |
| <1% | 40.2% | -2.1 could be noise | |
| <1% | 59.4% | +0.6 could be noise | |
| <1% | 53.8% | +0.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.9 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.5% | -1.0 could be noise | |
| 14% | 51.0% | +0.2 clear difference | |
| 6% | 53.3% | +1.9 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.6% | -1.5 could be noise | |
| 8% | 52.5% | +1.4 clear difference | |
| <1% | 52.3% | +0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.6% | -0.9 could be noise | |
| 14% | 51.7% | +1.0 clear difference | |
| 2% | 50.6% | -0.2 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.9% | +2.3 could be noise |
| QWEQ + W + E | 3% | 49.6% | -2.3 clear difference |
| EQWE + Q + W | <1% | 51.1% | -2.3 clear difference |
| EWQE + W + Q | <1% | 47.9% | -3.4 clear difference |
| WQEW + Q + E | <1% | 44.4% | -2.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.9% won. Max E first: 56.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.8% | +0.2 could be noise | |
| 4% | 51.1% | +1.3 could be noise | |
| 4% | 48.5% | -2.9 clear difference | |
| 2% | 51.6% | +1.0 could be noise | |
| 2% | 52.3% | +1.3 could be noise | |
| <1% | 50.6% | +0.9 could be noise | |
| <1% | 44.2% | -3.4 clear difference | |
| <1% | 48.4% | -2.4 could be noise |
- won
- 57.4%
- games
- 589
- Win impact
- +2.4
- Pick rate
- 0.5%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.0% | +2.4 could be noise | |
| 5% | 47.9% | -2.9 clear difference | |
| <1% | 49.9% | +0.7 could be noise | |
| <1% | 47.4% | -1.4 clear difference | |
| <1% | 52.2% | +1.2 could be noise | |
| <1% | 48.1% | -1.1 clear difference | |
| <1% | 48.9% | -2.5 clear difference | |
| <1% | 52.5% | -1.2 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 65% | 58.5% | |
| 30% | 60.7% | |
| 4% | 38.1% | |
| 1% | 50.0% | |
| 1% | 75.0% |
Item 1Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 100% | 57.5% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 39% | 60.6% | |
| 33% | 56.5% | |
| 5% | 67.9% | |
| 5% | 65.4% | |
| 5% | 52.0% |
Item 3Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 23% | 60.7% | |
| 11% | 63.4% | |
| 11% | 71.8% | |
| 6% | 52.4% | |
| 4% | 68.8% |
Item 4Zhonya's Hourglass
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.3% | -0.7 could be noise | 32:44 | |
| 30% | 52.8% | -0.8 could be noise | 33:02 | |
| 7% | 51.0% | +0.3 could be noise | 32:42 | |
| 6% | 56.9% | +1.3 could be noise | ||
| 4% | 75.7% | bought when already ahead | ||
| 4% | 56.0% | -0.1 could be noise | 33:06 | |
| 2% | 46.1% | -1.4 could be noise |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 21% | 77.8% | |
| 17% | 57.1% | |
| 7% | 66.7% | |
| 5% | 50.0% | |
| 5% | 100.0% |
Item 6Cryptbloom
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 45.2% | 40:45 | |
| 16% | 51.3% | 41:54 | |
| 15% | 45.9% | 40:57 | |
| 10% | 50.4% | 40:45 | |
| 8% | - | 41:25 |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 3% | 63.2% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.9% | +2.3 could be noise |
| QWEQ + W + E | 3% | 49.6% | -2.3 clear difference |
| EQWE + Q + W | <1% | 51.1% | -2.3 clear difference |
| EWQE + W + Q | <1% | 47.9% | -3.4 clear difference |
| WQEW + Q + E | <1% | 44.4% | -2.9 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.8% | +0.2 could be noise | |
| 4% | 51.1% | +1.3 could be noise | |
| 4% | 48.5% | -2.9 clear difference | |
| 2% | 51.6% | +1.0 could be noise | |
| 2% | 52.3% | +1.3 could be noise | |
| <1% | 50.6% | +0.9 could be noise | |
| <1% | 44.2% | -3.4 clear difference | |
| <1% | 48.4% | -2.4 could be noise |
Hwei Support build
- won
- 50.2%
- games
- 34,156
- Win impact
- +0.2
- Pick rate
- 0.3%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.3 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.6% | +0.8 could be noise | |
| 5% | 50.6% | -0.9 could be noise | |
| 5% | 48.1% | -2.1 clear difference | |
| 4% | 51.5% | +0.4 could be noise | |
| 1% | 56.0% | +1.3 could be noise | |
| <1% | 53.1% | -1.1 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +1.0 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 51.3% | -0.5 could be noise | 15:55 | |
| 28% | 51.3% | +0.1 could be noise | 14:05 | |
| 3% | 51.0% | +1.0 could be noise | 15:22 | |
| 1% | 54.5% | +2.0 could be noise | 16:36 | |
| 1% | 55.1% | +1.3 could be noise | 15:58 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 51.6% | most bought | |
| 26% | 51.6% | about even | |
| 2% | 55.3% | about even | |
| 1% | 54.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 53.3% | most bought | |
| 24% | 51.3% | about even | |
| 2% | 62.3% | about even | |
| 2% | 45.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 45% | 48% | |
| 63% | 65% | |
| 10% | 8% | |
| 26% | 24% |
Item 1Blackfire Torch
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 50.9% | +0.6 could be noise | 13:45 | |
| 26% | 50.8% | -0.9 clear difference | 13:26 | |
| 4% | 51.1% | +0.6 could be noise | 15:48 | |
| 3% | 51.4% | +1.3 could be noise | 14:10 | |
| 2% | 49.8% | -1.0 could be noise | 12:41 | |
| 1% | 48.1% | -3.7 clear difference | ||
| 1% | 51.5% | +0.2 could be noise | ||
| <1% | 53.6% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,073 | |
| 6% | 815 | |
| 5% | 724 | |
| 4% | 473 |
Item 2Liandry's Torment
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.6% | +0.7 could be noise | 23:46 | |
| 22% | 53.4% | -0.9 could be noise | 23:56 | |
| 4% | 51.8% | -0.1 could be noise | 22:35 | |
| 4% | 54.3% | +0.4 could be noise | 24:45 | |
| 4% | 48.4% | -1.6 could be noise | 23:02 | |
| 3% | 54.9% | +0.2 could be noise | ||
| 1% | 75.0% | bought when already ahead | ||
| 1% | 57.7% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,073 | |
| 6% | 815 | |
| 5% | 724 | |
| 4% | 473 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.8 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 53.0% | -0.8 could be noise | 30:39 | |
| 15% | 55.7% | +0.9 could be noise | 30:26 | |
| 13% | 49.8% | -0.3 could be noise | 30:57 | |
| 9% | 55.9% | +0.5 could be noise | 31:22 | |
| 7% | 55.0% | -0.6 could be noise | 30:32 | |
| 4% | 49.9% | -0.1 could be noise | ||
| 3% | 55.7% | -0.9 could be noise | ||
| 3% | 75.0% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,073 | |
| 6% | 815 | |
| 5% | 724 | |
| 4% | 473 |
Item 4Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 55.8% | 36:33 |
Item 5Rabadon's Deathcap
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 46.5% | +0.9 could be noise | 41:03 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | - | 44:34 | |
| 14% | - | 44:45 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +0.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 50.8% | +0.2 could be noise | |
| 29% | 49.6% | -0.9 could be noise | |
| 3% | 53.0% | +1.7 could be noise | |
| 3% | 52.0% | +0.8 could be noise | |
| 3% | 50.0% | +0.8 could be noise | |
| 1% | 56.1% | +3.2 could be noise | |
| <1% | 50.3% | -1.2 could be noise | |
| <1% | 59.6% | +0.8 could be noise |
Primary row 1Manaflow Band
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.5% | -0.8 could be noise | |
| 5% | 52.6% | +2.1 clear difference | |
| 3% | 51.6% | -1.4 could be noise | |
| 1% | 47.1% | -0.9 could be noise | |
| 1% | 57.6% | +1.6 could be noise | |
| 1% | 55.0% | +2.8 could be noise | |
| <1% | 47.0% | -1.7 could be noise | |
| <1% | 44.6% | -4.0 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.4% | -1.0 could be noise | |
| 3% | 52.1% | +1.4 could be noise | |
| 3% | 52.8% | +0.3 could be noise | |
| 2% | 50.9% | -0.9 could be noise | |
| 2% | 54.4% | +1.7 could be noise | |
| 2% | 47.8% | +0.6 could be noise | |
| 1% | 54.7% | +2.0 could be noise | |
| 1% | 58.8% | +2.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.2 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.3% | -1.0 could be noise | |
| 10% | 51.5% | +0.2 could be noise | |
| 4% | 52.5% | +1.1 could be noise | |
| 1% | 45.4% | +0.8 could be noise | |
| 1% | 54.7% | +2.4 could be noise | |
| 1% | 57.4% | +2.1 could be noise | |
| <1% | 55.4% | +1.3 could be noise | |
| <1% | 54.2% | +1.5 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.0% | -0.7 could be noise | |
| 17% | 51.6% | 0.0 could be noise | |
| 6% | 52.8% | +1.5 clear difference | |
| 5% | 51.7% | +0.8 could be noise | |
| 3% | 54.1% | +0.3 could be noise |
Secondary runesPresence of Mind + Coup de Grace
Presence of Mind + Coup de Grace wins more than Presence of Mind + Legend: Haste, the most picked: +1.3 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.7% | -0.7 could be noise | |
| 16% | 50.5% | +0.2 could be noise | |
| 10% | 49.6% | +0.7 could be noise | |
| 5% | 53.4% | +1.3 could be noise | |
| 2% | 48.1% | -0.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.5% | -0.4 could be noise | |
| 12% | 52.6% | +1.0 could be noise | |
| 8% | 48.8% | -0.6 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.5 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.5% | -0.9 could be noise | |
| 7% | 52.1% | +0.4 could be noise | |
| 1% | 55.2% | +2.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.3% | -1.0 could be noise | |
| 14% | 51.5% | +1.1 clear difference | |
| 5% | 52.3% | +0.5 could be noise |
WQE
SkillsW > Q > E
W > Q > E wins more than Q > E > W, the most picked: +2.1 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 92% | 51.1% | +0.8 could be noise |
| QWEQ + W + E | 6% | 51.4% | -0.5 could be noise |
| EQWE + Q + W | 1% | 45.8% | -2.4 could be noise |
| WQEW + Q + E | <1% | 66.7% | +2.1 could be noise |
| EWQE + W + Q | <1% | 54.1% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.5% won. Max E first: 55.6% won (not enough games).
SpellsFlash + Heal
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.0% | +1.3 could be noise | |
| 16% | 51.0% | -0.1 could be noise | |
| 12% | 48.4% | -1.4 clear difference | |
| 6% | 50.0% | -1.9 clear difference | |
| 1% | 48.8% | -1.9 clear difference | |
| 1% | 51.9% | -0.7 could be noise | |
| <1% | 58.9% | -1.3 could be noise | |
| <1% | 43.5% | -4.2 clear difference |
Hwei Bot build
- won
- 53.0%
- games
- 32,565
- Win impact
- +2.8
- Pick rate
- 0.3%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 53.2% | +0.9 could be noise | |
| 2% | 54.2% | -0.4 could be noise | |
| 1% | 54.5% | +0.4 could be noise | |
| 1% | 46.6% | -3.0 could be noise | |
| 1% | 58.0% | -1.2 could be noise | |
| <1% | 51.2% | -0.6 could be noise | |
| <1% | 48.4% | -0.3 could be noise | |
| <1% | 50.0% | -4.7 clear difference |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.0 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 75% | 53.4% | -1.2 could be noise | 13:43 | |
| 21% | 53.4% | +1.0 clear difference | 12:50 | |
| 1% | 55.1% | -0.4 could be noise | 13:25 | |
| 1% | 54.5% | +0.9 could be noise | 14:12 | |
| 1% | 54.1% | +1.7 could be noise | 14:09 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 53.9% | most bought | |
| 20% | 55.4% | about even | |
| 2% | 53.0% | about even | |
| 1% | 59.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 54.8% | most bought | |
| 21% | 56.1% | about even | |
| 3% | 59.2% | about even | |
| 1% | 44.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 24% | 18% | |
| 43% | 47% | |
| 1% | 5% | |
| 73% | 71% | |
| 30% | 32% |
Item 1Blackfire Torch
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 53.4% | +1.1 could be noise | 11:23 | |
| 14% | 51.6% | -1.8 clear difference | 11:11 | |
| 1% | 57.1% | +2.3 could be noise | 11:51 | |
| 1% | 54.7% | +0.1 could be noise | 13:24 | |
| <1% | 48.6% | +0.2 could be noise | 11:08 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 57.4% | 5,540 | |
| 13% | 67.7% | 2,944 | |
| 5% | - | 1,162 | |
| 5% | - | 1,084 |
Item 2Liandry's Torment
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.6% | -1.6 could be noise | 19:27 | |
| 36% | 53.9% | +0.9 could be noise | 19:12 | |
| 6% | 54.9% | +0.4 could be noise | 18:09 | |
| 3% | 54.0% | 0.0 could be noise | 18:09 | |
| 3% | 52.8% | +2.5 could be noise | 18:55 | |
| 2% | 52.3% | +0.4 could be noise | ||
| 2% | 75.1% | bought when already ahead | ||
| <1% | 67.6% | +2.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 57.4% | 5,540 | |
| 13% | 67.7% | 2,944 | |
| 5% | - | 1,162 | |
| 5% | - | 1,084 |
Item 3Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 55.5% | -0.3 could be noise | 25:26 | |
| 23% | 54.7% | -1.3 could be noise | 26:11 | |
| 11% | 52.3% | -0.4 could be noise | 26:00 | |
| 8% | 53.2% | +0.9 could be noise | 25:30 | |
| 5% | 54.3% | +1.0 could be noise | 25:36 | |
| 3% | 76.7% | bought when already ahead | ||
| 3% | 49.9% | +0.3 could be noise | ||
| 1% | 60.6% | +2.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 57.4% | 5,540 | |
| 13% | 67.7% | 2,944 | |
| 5% | - | 1,162 | |
| 5% | - | 1,084 |
Item 4Cryptbloom
Cryptbloom wins more than Rabadon's Deathcap, the most picked: +1.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 53.0% | -0.8 could be noise | 31:03 | |
| 28% | 51.8% | -1.0 could be noise | 31:17 | |
| 7% | 49.0% | +0.2 could be noise | 31:00 | |
| 6% | 54.0% | +1.9 could be noise | ||
| 4% | 59.2% | +0.5 could be noise | 31:30 | |
| 4% | 73.0% | bought when already ahead |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 54.2% | 35:26 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 57.1% | 39:41 | |
| 14% | 59.4% | 39:39 | |
| 12% | 52.8% | 40:04 | |
| 8% | 58.6% | 36:51 | |
| 8% | 48.6% | 38:51 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Arcane Comet, the most picked: +1.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 53.1% | -0.3 could be noise | |
| 25% | 53.4% | +0.1 could be noise | |
| 2% | 53.3% | +1.5 could be noise | |
| 2% | 50.8% | -1.4 could be noise | |
| 2% | 53.5% | +1.4 could be noise | |
| 1% | 54.2% | 0.0 could be noise | |
| 1% | 53.7% | +0.5 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.6 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 53.1% | -0.8 could be noise | |
| 3% | 53.4% | +0.9 could be noise | |
| 1% | 56.6% | +2.6 could be noise | |
| 1% | 59.0% | +1.7 could be noise | |
| <1% | 40.4% | -3.3 could be noise | |
| <1% | 55.2% | -1.1 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: 0.0 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 53.1% | -0.2 could be noise | |
| 4% | 54.9% | 0.0 could be noise | |
| 2% | 52.7% | +0.4 could be noise | |
| 1% | 53.3% | 0.0 could be noise | |
| 1% | 49.0% | -1.3 could be noise | |
| 1% | 56.1% | +1.8 could be noise | |
| <1% | 57.0% | +0.4 could be noise | |
| <1% | 54.5% | -0.1 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 52.8% | -1.2 could be noise | |
| 19% | 54.6% | +1.3 clear difference | |
| 2% | 51.1% | -1.0 could be noise | |
| 1% | 53.7% | +2.7 clear difference | |
| <1% | 55.4% | +1.0 could be noise | |
| <1% | 51.7% | -1.9 could be noise |
Secondary pathPrecision
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 53.3% | +0.1 could be noise | |
| 10% | 52.1% | -0.2 could be noise | |
| 3% | 51.8% | +0.1 could be noise | |
| 2% | 55.0% | -0.5 could be noise | |
| 1% | 51.7% | -0.1 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Cut Down + Legend: Haste, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 52.9% | -1.2 could be noise | |
| 7% | 55.5% | +1.6 clear difference | |
| 7% | 55.7% | +0.7 could be noise | |
| 3% | 52.0% | -0.1 could be noise | |
| 2% | 54.3% | +0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.3 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.8% | -1.1 could be noise | |
| 16% | 52.9% | +0.6 could be noise | |
| 12% | 55.1% | +1.3 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 53.0% | -1.2 could be noise | |
| 7% | 54.5% | +1.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 53.0% | -0.7 could be noise | |
| 19% | 53.5% | +0.6 could be noise | |
| 2% | 55.8% | +1.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 53.4% | +2.4 could be noise |
| QWEQ + W + E | 3% | 51.8% | -2.4 clear difference |
| EQWE + Q + W | <1% | 48.1% | -3.3 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 55.4% won. Max E first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +0.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.2% | +0.3 could be noise | |
| 12% | 53.3% | +0.4 could be noise | |
| 3% | 50.8% | -0.3 could be noise | |
| 2% | 53.0% | -0.8 could be noise | |
| 2% | 53.1% | -0.6 could be noise | |
| 2% | 51.2% | -2.7 clear difference | |
| 1% | 52.6% | -1.8 could be noise |
Hwei Top build
Patch 16.20- won
- 53.4%
- games
- 8,806
- Win impact
- +2.8
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 53.3% | +2.2 could be noise | |
| 11% | 50.2% | -3.0 clear difference |
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +0.2 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 53.4% | -0.4 could be noise | 14:07 | |
| 27% | 54.0% | +0.1 could be noise | 12:19 | |
| 5% | 56.4% | +0.2 could be noise | 13:13 | |
| 2% | 51.1% | -0.2 could be noise | 14:23 | |
| 1% | 54.7% | +0.7 could be noise | 14:31 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 57.0% | most bought | |
| 26% | 59.1% | about even | |
| 5% | 57.0% | about even | |
| 3% | 60.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 51.5% | most bought | |
| 26% | 55.4% | about even | |
| 6% | 52.7% | not enough games | |
| 4% | 66.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| <1% | 6% | |
| 43% | 47% | |
| 15% | 18% | |
| 16% | 13% |
Item 1Blackfire Torch
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 53.7% | +1.5 could be noise | 11:49 | |
| 17% | 51.7% | -2.7 clear difference | 11:48 | |
| 3% | 55.2% | +1.5 could be noise | 13:38 | |
| 3% | 54.3% | +0.6 could be noise | 12:21 | |
| 1% | 54.6% | -1.3 could be noise | 10:60 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 976 | |
| 6% | 284 | |
| 6% | 277 | |
| 5% | 238 |
Item 2Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.8% | +0.1 could be noise | 20:34 | |
| 25% | 54.4% | -1.6 could be noise | 20:33 | |
| 6% | 58.1% | +1.4 could be noise | 19:45 | |
| 4% | 55.0% | -0.1 could be noise | 19:49 | |
| 4% | 58.5% | +0.7 could be noise | 18:56 | |
| 4% | 46.8% | -2.5 could be noise | ||
| 2% | 52.0% | +0.5 could be noise | ||
| 2% | 51.6% | +0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 976 | |
| 6% | 284 | |
| 6% | 277 | |
| 5% | 238 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +2.5 per 100 games, against -1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 57.7% | -0.3 could be noise | 26:54 | |
| 14% | 56.8% | +0.2 could be noise | 27:33 | |
| 12% | 53.7% | -1.3 could be noise | 27:18 | |
| 12% | 55.8% | 0.0 could be noise | 27:01 | |
| 6% | 61.7% | +0.7 could be noise | 26:39 | |
| 4% | 58.6% | +0.2 could be noise | ||
| 4% | 62.1% | +0.5 could be noise | ||
| 2% | 77.1% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 976 | |
| 6% | 284 | |
| 6% | 277 | |
| 5% | 238 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass wins more than Rabadon's Deathcap, the most picked: -0.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 56.1% | -1.1 could be noise | 32:38 | |
| 15% | 58.0% | -0.2 could be noise | 32:21 | |
| 13% | 56.0% | -1.2 could be noise | 32:27 | |
| 8% | 56.7% | -0.3 could be noise | 31:33 | |
| 7% | 54.4% | -0.3 could be noise | 33:42 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 51.9% | 36:28 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 53.3% | 0.0 could be noise | |
| 39% | 52.6% | -0.9 could be noise | |
| 3% | 56.6% | +1.6 could be noise | |
| 3% | 57.3% | +3.3 could be noise | |
| 3% | 53.9% | +2.1 could be noise | |
| 2% | 50.5% | -0.9 could be noise | |
| 1% | 56.3% | -1.7 could be noise |
Primary row 1Manaflow Band
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.0% | -1.0 could be noise | |
| 3% | 55.8% | +2.2 could be noise | |
| 3% | 59.0% | +3.8 could be noise | |
| 2% | 51.5% | -2.1 could be noise | |
| 1% | 50.0% | -2.8 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.7 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 52.9% | -1.3 could be noise | |
| 4% | 53.8% | +0.7 could be noise | |
| 2% | 58.9% | +4.4 could be noise | |
| 2% | 55.8% | -1.1 could be noise | |
| 2% | 57.1% | +0.9 could be noise | |
| 1% | 48.4% | +0.7 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.2 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 52.5% | -1.6 could be noise | |
| 14% | 56.0% | +1.2 could be noise | |
| 2% | 53.1% | +0.3 could be noise | |
| 2% | 60.5% | +3.0 could be noise | |
| 1% | 55.8% | -1.3 could be noise |
Secondary pathPrecision
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 53.4% | +0.2 could be noise | |
| 9% | 52.3% | -0.5 could be noise | |
| 5% | 50.2% | +0.8 could be noise | |
| 3% | 52.9% | +0.4 could be noise | |
| 3% | 52.0% | -2.0 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Cut Down + Legend: Haste, the most picked: +1.3 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.4% | -2.2 could be noise | |
| 7% | 57.8% | +1.3 could be noise | |
| 6% | 57.0% | +1.2 could be noise | |
| 4% | 54.1% | +0.4 could be noise | |
| 3% | 58.3% | +0.8 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.7 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 52.8% | -1.2 could be noise | |
| 20% | 52.4% | +0.3 could be noise | |
| 11% | 56.0% | +1.7 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.2 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.0% | -2.3 could be noise | |
| 9% | 53.9% | +2.2 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 52.7% | -1.0 could be noise | |
| 16% | 55.6% | +0.9 could be noise | |
| 5% | 50.6% | +0.7 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 53.3% | +1.4 could be noise |
| QWEQ + W + E | 6% | 53.9% | -0.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.1% won. Max E first: 0.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.5 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.2% | -2.4 could be noise | |
| 11% | 54.3% | +0.6 could be noise | |
| 7% | 55.5% | +2.5 clear difference | |
| 7% | 56.8% | +1.6 clear difference | |
| 5% | 54.9% | +1.3 could be noise |
Top Hwei Players
See all 11,425Normal Mid game
145,602 gamesAgainst every Mid champion
- Top 7% Control wards 1.2
- Top 10% Dmg / min 940
- Bottom 4% First blood 4%
- Kills
- 6.4 Bottom 34%
- Deaths
- 6.2 Fewest 22%
- Assists
- 8.2 Top 26%
- Solo kills
- 1.9 Bottom 26%
- Kill part.
- 43% Top 36%
- Team dmg
- 25% Top 11%
- Farm / min
- 6.7 Top 29%
- Gold / min
- 396 Bottom 31%
- Vision / min
- 0.69 Top 37%
Against your lane opponent
- Level 6 at 5:10
- Level 11 at 14:34
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 48% Magic 45% True 7%Normal Support game
34,366 gamesAgainst every Support champion
- Top 7% Dmg / min 762
- Top 8% Team dmg 20%
- Bottom 14% First blood 5%
- Kills
- 4.5 Bottom 44%
- Deaths
- 7.4 Fewest 27%
- Assists
- 12.6 Top 28%
- Solo kills
- 0.7 Bottom 44%
- Kill part.
- 49% Top 27%
- Farm / min
- 2.0 Bottom 46%
- Gold / min
- 344 Bottom 37%
- Vision / min
- 2.18 Top 36%
- Control wards
- 6.0 Top 22%
Against your lane opponent
- Level 6 at 8:21
- Level 11 at 21:10
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 54% Magic 40% True 6%Normal Bot game
32,781 gamesAgainst every Bot champion
- Top 9% Team dmg 24%
- Top 9% Dmg / min 940
- Bottom 6% First blood 6%
- Kills
- 7.0 Bottom 28%
- Deaths
- 6.3 Fewest 11%
- Assists
- 9.4 Top 19%
- Solo kills
- 1.1 Bottom 36%
- Kill part.
- 47% Top 24%
- Farm / min
- 6.7 Top 25%
- Gold / min
- 435 Bottom 38%
- Vision / min
- 0.65 Bottom 42%
- Control wards
- 0.9 Top 17%
Against your lane opponent
- Level 6 at 7:11
- Level 11 at 17:49
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 53% Magic 41% True 6%Normal Top game
8,373 games Patch 16.20Against every Top champion
- Top 3% Control wards 1.0
- Top 6% Dmg / min 935
- Bottom 9% First blood 6%
- Kills
- 5.9 Bottom 43%
- Deaths
- 6.6 Fewest 37%
- Assists
- 7.6 Top 23%
- Solo kills
- 2.5 Bottom 44%
- Kill part.
- 38% Top 23%
- Team dmg
- 25% Top 8%
- Farm / min
- 6.6 Top 37%
- Gold / min
- 392 Bottom 36%
- Vision / min
- 0.81 Top 13%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 13:13
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 52% Magic 41% True 7%Matchups and teammates come from Hwei Mid games.
Matchups and teammates come from Hwei Mid games.
-
Hwei with Yasuo: +1.78 wins per 100 games (range 0.78-2.78) · 9,682 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Mordekaiser: +1.60 wins per 100 games (range 0.66-2.55) · 10,972 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Sett: +1.39 wins per 100 games (range 0.50-2.28) · 12,538 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Cassiopeia: -5.7 wins per 100 games (range -9.1 to -2.2) · 590 games · Pooled · 25% of this is borrowed from similar champions -
Hwei with Kennen: -5.3 wins per 100 games (range -7.3 to -3.1) · 1,959 games · Measured · 9% of this is borrowed from similar champions -
Hwei with Rumble: -4.7 wins per 100 games (range -7.0 to -2.3) · 1,487 games · Measured · 12% of this is borrowed from similar champions
-
Hwei with Rammus: +3.5 wins per 100 games (range 2.0-4.9) · 4,404 games · Measured · 4% of this is borrowed from similar champions -
Hwei with Warwick: +3.15 wins per 100 games (range 2.19-4.10) · 10,633 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Shyvana: +3.0 wins per 100 games (range 1.9-4.1) · 8,051 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Locke: -4.1 wins per 100 games (range -6.5 to -1.8) · 1,548 games · Measured · 11% of this is borrowed from similar champions -
Hwei with Diana: -3.3 wins per 100 games (range -4.7 to -1.9) · 4,601 games · Measured · 4% of this is borrowed from similar champions -
Hwei with Karthus: -3.2 wins per 100 games (range -5.2 to -1.2) · 2,211 games · Measured · 8% of this is borrowed from similar champions
-
Hwei with Kog'Maw: +2.6 wins per 100 games (range 1.0-4.2) · 3,547 games · Measured · 5% of this is borrowed from similar champions -
Hwei with Jinx: +2.32 wins per 100 games (range 1.68-2.95) · 25,413 games · Measured · 1% of this is borrowed from similar champions -
Hwei with Xayah: +1.8 wins per 100 games (range 0.7-2.9) · 7,254 games · Measured · 3% of this is borrowed from similar champions
-
Hwei with Ezreal: -3.99 wins per 100 games (range -4.80 to -3.18) · 15,232 games · Measured · 1% of this is borrowed from similar champions -
Hwei with Varus: -3.7 wins per 100 games (range -5.0 to -2.3) · 5,205 games · Measured · 4% of this is borrowed from similar champions -
Hwei with Corki: -3.5 wins per 100 games (range -5.3 to -1.6) · 2,555 games · Measured · 7% of this is borrowed from similar champions
-
Hwei with Leona: +3.38 wins per 100 games (range 2.52-4.24) · 13,352 games · Measured · 1% of this is borrowed from similar champions -
Hwei with Rakan: +2.6 wins per 100 games (range 1.1-4.1) · 4,310 games · Measured · 4% of this is borrowed from similar champions -
Hwei with Taric: +2.5 wins per 100 games (range 0.4-4.6) · 1,963 games · Measured · 9% of this is borrowed from similar champions
-
Hwei with Mel: -6.3 wins per 100 games (range -7.8 to -4.7) · 3,642 games · Measured · 5% of this is borrowed from similar champions -
Hwei with Zoe: -3.9 wins per 100 games (range -6.7 to -1.1) · 1,044 games · Pooled · 16% of this is borrowed from similar champions -
Hwei with Pyke: -2.0 wins per 100 games (range -3.1 to -0.9) · 8,621 games · Measured · 2% of this is borrowed from similar champions