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Neeko build, patch 16.14

887 games of Neeko recorded on patch 16.14, across support, mid, top, jungle and bot.

Neeko score: 46 out of 100 C
Win rate
49.5% of support games this patch
Pick rate
0.8% of support games
Games
590 support, patch 16.14
Rank in role
43 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.1 wins per 100 games (range -2.0 to 1.8) 590 games Pooled

What most Neeko support players build, patch 16.14

Build Hextech Rocketbelt, Zhonya's Hourglass and Imperial Mandate, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Nimbus Cloak, Transcendence, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

357 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 182 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

14 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 14 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Neeko support is the role with the most recorded games on patch 16.14: 590 games, of which 292 were wins. That is the role this page leads with. Measured on this page: support, mid, top and jungle, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the support average · 590 games on 16.14 · first-time players measured (558 games) · no clear move vs 16.13 (-5.0, range -19.4 to +9.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Neeko players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Neeko, support

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Imperial Mandate
    not enough games yet. 14 games so far, this needs 30. 14 games
  2. Frozen Heart, Hextech Rocketbelt and Zhonya's Hourglass
    not enough games yet. 13 games so far, this needs 30. 13 games
  3. Hextech Rocketbelt, Zhonya's Hourglass and Morellonomicon
    not enough games yet. 12 games so far, this needs 30. 12 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Neeko, mid

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Stormsurge
    not enough games yet. 17 games so far, this needs 30. 17 games

Neeko, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 62 games of Neeko top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Neeko, jungle

0 item sets were recorded in this role and 0 of them cleared 30 games.

No jungle build recorded yet

We have 31 games of Neeko jungle on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Neeko players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Neeko, support

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Inspiration
51.3% 357 games

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Nimbus Cloak, Transcendence, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

357 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.9% 157 games
Electrocute Domination with Sorcery Domination: Electrocute, then Taste of Blood, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.
33.3% 30 games

Keystones picked, one slot on its own

Arcane Comet
49.8% 528 games
Electrocute
34.4% 32 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Neeko, mid

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Arcane Comet Sorcery with Inspiration
52.8% 72 games

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

72 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Relentless Hunter. Sorcery: Transcendence, Scorch. Shards: Attack Speed, Adaptive Force, Health.
55.6% 63 games

Keystones picked, one slot on its own

Arcane Comet
55.8% 95 games
Electrocute
51.2% 86 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Neeko, top

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Inspiration
not enough games yet. 12 games so far, this needs 30. 12 games

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

12 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 7 games so far, this needs 30. 7 games

Keystones picked, one slot on its own

Arcane Comet
not enough games yet. 20 games so far, this needs 30. 20 games
Summon Aery
not enough games yet. 17 games so far, this needs 30. 17 games
Electrocute
not enough games yet. 10 games so far, this needs 30. 10 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Neeko, jungle

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Sorcery
not enough games yet. 11 games so far, this needs 30. 11 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Sorcery: Manaflow Band, Celerity. Shards: Adaptive Force, Movement Speed, Health Scaling.

11 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Cheap Shot, Sixth Sense, Ultimate Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 9 games so far, this needs 30. 9 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Dark Harvest
not enough games yet. 14 games so far, this needs 30. 14 games
Electrocute
not enough games yet. 14 games so far, this needs 30. 14 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

182 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 94% of 175 Q-first games and 100% of 6 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Neeko support skill path Each filled cell is the skill most players took at that level, from 182 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -12 to 11) 170 games Measured 164 games maxed Q first, 6 games maxed E first.

Max Q, then E, then W

Only 38 recorded games on patch 16.14. A soft read.

Neeko mid skill path Each filled cell is the skill most players took at that level, from 38 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Neeko, top

Not enough top level-ups yet

not enough games yet. 13 games so far, this needs 30.

Neeko top has 62 games recorded, but only 13 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Neeko, jungle

Not enough jungle level-ups yet

not enough games yet. 8 games so far, this needs 30.

Neeko jungle has 31 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Neeko support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Rocketbelt
13:43 1,271 games
Imperial Mandate
19:04 399 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Neeko?

The opponents Neeko support loses to most and the teammates Neeko gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Neeko's opponents. Neekosupport has 625 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Neeko wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Neeko rank?

Every role we recorded Neeko in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Neeko by role

support C -0.1 wins per 100 games (range -2.0 to 1.8) 590 games Pooled
46 590 games
mid C +0.2 wins per 100 games (range -1.9 to 2.3) 194 games Pooled
47 194 games
top C -0.3 wins per 100 games (range -2.4 to 1.9) 62 games Pooled
44 62 games
jungle C +0.2 wins per 100 games (range -2.0 to 2.4) 31 games Pooled
46 31 games
bot not enough games yet. 10 games so far, this needs 30.
not scored 10 games
Why no share of wins on this page says a build is good for Neeko

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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