Magical Footwear + Biscuit Delivery wins more than Hextech Flashtraption + Cosmic Insight, the most picked: +1.4 against 0.0 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Hextech Flashtraption + Cosmic Insight
89%
51.4%
0.0 could be noise
Biscuit Delivery + Cosmic Insight
4%
50.0%
-0.4 could be noise
Magical Footwear + Cosmic Insight
3%
52.5%
+1.1 could be noise
Hextech Flashtraption + Biscuit Delivery
1%
53.2%
+0.2 could be noise
Cash Back + Cosmic Insight
1%
51.6%
-0.9 could be noise
Magical Footwear + Biscuit Delivery
1%
55.6%
+1.4 could be noise
Hextech Flashtraption + Approach Velocity
<1%
43.4%
-2.7 could be noise
Biscuit Delivery + Approach Velocity
<1%
52.4%
-1.0 could be noise
Offence shardAbility Haste
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
96%
51.4%
+1.4 could be noise
Attack Speed
3%
51.2%
-1.1 clear difference
Adaptive Force
1%
48.4%
-1.9 clear difference
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +0.8 against -0.6 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
83%
51.3%
-0.6 could be noise
Movement Speed
16%
52.0%
+0.8 clear difference
Adaptive Force
2%
50.9%
-1.2 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.8 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
82%
51.3%
-0.8 could be noise
Health
14%
52.0%
+0.9 clear difference
Tenacity and Slow Resist
4%
51.9%
+0.3 could be noise
SpellsFlash + Heal
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 50% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
56%
51.2%
-0.3 clear difference
Exhaust + Flash
22%
51.3%
-0.2 clear difference
Flash + Heal
22%
52.1%
+0.8 could be noise
Flash + Barrier
<1%
46.5%
-2.5 clear difference
Flash + Teleport
<1%
48.0%
-3.1 clear difference
Exhaust + Ignite
<1%
54.4%
0.0 could be noise
Flash + Ghost
<1%
51.2%
-1.9 could be noise
Exhaust + Heal
<1%
40.4%
-1.4 could be noise
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
WEQ
SkillsW > E > Q
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
78%
52.6%
+1.8 could be noise
WQEW + Q + E
16%
51.0%
-1.6 clear difference
QWEQ + W + E
4%
50.4%
-1.6 clear difference
QEWQ + E + W
1%
49.3%
-3.0 clear difference
EWQE + W + Q
1%
52.9%
+0.3 could be noise
EQWE + Q + W
<1%
55.1%
-1.1 could be noise
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 52.1% won. Max Q first: 52.7% won (about even).
Rell Jungle build
won
47.3%
games
243
Win impact
-0.3
Pick rate
0.0%
Starting itemsMosstomper Seedling + Health Potion
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Mosstomper Seedling + Health Potion
43%
48.4%
+0.2 could be noise
BootsPlated Steelcaps
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
49%
49.5%
+1.1 could be noise
13:49
Item 1Sunfire Aegis
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.