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Vel'Koz build, patch 16.14

2,078 games of Vel'Koz recorded on patch 16.14, across support, bot, mid and top.

Vel'Koz score: 46 out of 100 C
Win rate
49.0% of support games this patch
Pick rate
1.2% of support games
Games
958 support, patch 16.14
Rank in role
48 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.3 wins per 100 games (range -2.1 to 1.5) 958 games Pooled

What most Vel'Koz support players build, patch 16.14

Build Zhonya's Hourglass, Horizon Focus and Luden's Echo, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.

339 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 217 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

18 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 18 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Vel'Koz support is the role with the most recorded games on patch 16.14: 958 games, of which 469 were wins. That is the role this page leads with. Measured on this page: support, bot, mid and top, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the support average · 958 games on 16.14 · first-time players measured (874 games) · no clear move vs 16.13 (-5.0, range -18.3 to +8.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Vel'Koz players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Vel'Koz, support

5 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Zhonya's Hourglass, Horizon Focus and Luden's Echo
    not enough games yet. 18 games so far, this needs 30. 18 games
  2. Horizon Focus, Shadowflame and Luden's Echo
    not enough games yet. 16 games so far, this needs 30. 16 games
  3. Zhonya's Hourglass, Shadowflame and Luden's Echo
    not enough games yet. 13 games so far, this needs 30. 13 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Vel'Koz, bot

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Zhonya's Hourglass, Shadowflame and Luden's Echo
    50.0% 34 games
  2. Rabadon's Deathcap, Shadowflame and Luden's Echo
    46.9% 32 games

Vel'Koz, mid

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Zhonya's Hourglass, Shadowflame and Luden's Echo
    not enough games yet. 28 games so far, this needs 30. 28 games
  2. Rabadon's Deathcap, Shadowflame and Luden's Echo
    not enough games yet. 14 games so far, this needs 30. 14 games
  3. Horizon Focus, Shadowflame and Luden's Echo
    not enough games yet. 8 games so far, this needs 30. 8 games

Vel'Koz, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 66 games of Vel'Koz top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Vel'Koz players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Vel'Koz, support

9 complete pages were recorded in this role and 4 of them cleared 30 games.

Arcane Comet Sorcery with Precision
49.0% 339 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.

339 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Relentless Hunter, Taste of Blood. Shards: Adaptive Force, Adaptive Force, Health.
49.0% 310 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Jack Of All Trades. Shards: Ability Haste, Adaptive Force, Health Scaling.
51.4% 140 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Taste of Blood, Deep Ward, Relentless Hunter. Sorcery: Manaflow Band, Celerity. Shards: Adaptive Force, Movement Speed, Health Scaling.
44.8% 105 games

Keystones picked, one slot on its own

Arcane Comet
49.6% 813 games
Dark Harvest
46.0% 137 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vel'Koz, bot

9 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Precision
52.5% 459 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Precision: Cut Down, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health.

459 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Taste of Blood. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.0% 100 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
48.6% 72 games

Keystones picked, one slot on its own

Arcane Comet
51.3% 636 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vel'Koz, mid

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Arcane Comet Sorcery with Precision
50.2% 211 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

211 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Domination: Treasure Hunter, Deep Ward. Shards: Ability Haste, Adaptive Force, Health Scaling.
44.8% 58 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
50.0% 54 games

Keystones picked, one slot on its own

Arcane Comet
49.3% 343 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vel'Koz, top

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Precision
not enough games yet. 27 games so far, this needs 30. 27 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Nimbus Cloak, Transcendence, Gathering Storm. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.

27 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 11 games so far, this needs 30. 11 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 10 games so far, this needs 30. 10 games

Keystones picked, one slot on its own

Arcane Comet
54.0% 50 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

217 recorded games on patch 16.14.

Vel'Koz support skill path Each filled cell is the skill most players took at that level, from 217 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

205 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 200 Q-first games and 100% of 5 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Vel'Koz bot skill path Each filled cell is the skill most players took at that level, from 205 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q Q
W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -2 wins per 100 games (range -14 to 9) 201 games Measured 196 games maxed Q first, 5 games maxed W first.

Max Q, then W, then E

103 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 94 Q-first games and 100% of 9 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Vel'Koz mid skill path Each filled cell is the skill most players took at that level, from 103 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -3 wins per 100 games (range -15 to 9) 103 games Measured 94 games maxed Q first, 9 games maxed W first.

Vel'Koz, top

Not enough top level-ups yet

not enough games yet. 13 games so far, this needs 30.

Vel'Koz top has 66 games recorded, but only 13 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Vel'Koz support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Horizon Focus
19:47 202 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Vel'Koz?

The opponents Vel'Koz support loses to most and the teammates Vel'Koz gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Vel'Koz rank?

Every role we recorded Vel'Koz in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Vel'Koz by role

support C -0.3 wins per 100 games (range -2.1 to 1.5) 958 games Pooled
46 958 games
bot B +0.6 wins per 100 games (range -1.3 to 2.4) 684 games Pooled
51 684 games
mid C -0.3 wins per 100 games (range -2.3 to 1.8) 370 games Pooled
44 370 games
top C 0.0 wins per 100 games (range -2.2 to 2.1) 66 games Pooled
45 66 games
Why no share of wins on this page says a build is good for Vel'Koz

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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