Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
69%
46.8%
+1.4 could be noise
Dark Harvest other tree
17%
44.6%
-2.3 clear difference
First Strike other tree
10%
46.8%
+0.8 could be noise
Deathfire Touch
2%
46.0%
-0.6 clear difference
Electrocute other tree
1%
44.8%
-0.6 clear difference
Summon Aery
<1%
47.5%
0.0 could be noise
Stormraider's Surge
<1%
46.8%
+0.3 could be noise
Lethal Tempo other tree
<1%
34.1%
too big to trust
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.1 against +1.2 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
70%
46.7%
+1.2 could be noise
Cheap Shot other tree
18%
44.7%
-2.1 clear difference
Magical Footwear other tree
9%
46.6%
+0.6 could be noise
Axiom Arcanist
2%
48.1%
+2.1 could be noise
Cash Back other tree
1%
49.0%
+2.6 could be noise
Taste of Blood other tree
<1%
40.4%
-1.2 clear difference
Sudden Impact other tree
<1%
42.8%
-2.6 clear difference
Triumph other tree
<1%
36.0%
-4.2 clear difference
Primary row 2Transcendence
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
70%
46.7%
+1.4 could be noise
Sixth Sense other tree
17%
44.5%
-2.3 clear difference
Biscuit Delivery other tree
9%
46.8%
+0.7 could be noise
Grisly Mementos other tree
1%
45.3%
0.0 could be noise
Absolute Focus
1%
46.5%
+0.5 could be noise
Celerity
1%
46.5%
+1.1 could be noise
Triple Tonic other tree
<1%
47.5%
+1.5 could be noise
Deep Ward other tree
<1%
47.3%
0.0 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.0 against +1.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
68%
46.7%
+1.1 could be noise
Ultimate Hunter other tree
18%
44.5%
-2.3 clear difference
Cosmic Insight other tree
9%
46.7%
+0.7 could be noise
Gathering Storm
3%
47.3%
+2.0 could be noise
Treasure Hunter other tree
<1%
47.0%
+0.7 could be noise
Relentless Hunter other tree
<1%
46.5%
+0.8 could be noise
Last Stand other tree
<1%
39.7%
-3.2 clear difference
Coup de Grace other tree
<1%
34.4%
-5.6 clear difference
Secondary pathPrecision
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
68%
46.7%
+1.2 could be noise
Sorcery
27%
45.3%
-1.4 clear difference
Domination
2%
46.8%
-0.3 clear difference
Inspiration
2%
45.2%
+0.3 could be noise
Resolve
1%
47.6%
+0.6 could be noise
Secondary runesPresence of Mind + Legend: Haste
Presence of Mind + Legend: Haste wins more than Presence of Mind + Coup de Grace, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
87%
46.5%
-1.6 could be noise
Cut Down + Legend: Haste
7%
48.7%
+1.8 clear difference
Presence of Mind + Cut Down
1%
47.6%
+0.4 could be noise
Coup de Grace + Legend: Haste
1%
49.0%
+1.8 clear difference
Presence of Mind + Legend: Haste
1%
48.5%
+1.9 clear difference
Coup de Grace + Triumph
1%
47.0%
+0.9 could be noise
Coup de Grace + Legend: Alacrity
<1%
45.7%
+0.1 could be noise
Legend: Haste + Triumph
<1%
51.0%
0.0 could be noise
Offence shardAbility Haste
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
73%
46.6%
+1.2 could be noise
Adaptive Force
23%
45.1%
-1.6 clear difference
Attack Speed
5%
47.1%
+0.8 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.3 against -1.3 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
46.3%
-1.3 could be noise
Movement Speed
2%
47.5%
+1.3 clear difference
Health Scaling
<1%
50.5%
+0.6 could be noise
Defence shardHealth Scaling
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
76%
46.6%
+1.4 could be noise
Health
22%
45.2%
-1.6 clear difference
Tenacity and Slow Resist
2%
48.9%
+0.9 could be noise
QEW
SkillsQ > E > W
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
94%
46.5%
+2.7 could be noise
QWEQ + W + E
3%
44.5%
-2.5 clear difference
EQWE + Q + W
2%
44.9%
-2.2 clear difference
EWQE + W + Q
<1%
41.2%
-4.0 clear difference
WQEW + Q + E
<1%
38.8%
-6.0 clear difference
WEQW + E + Q
<1%
44.0%
-3.1 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 46.4% won. Max E first: 41.0% won (won more).
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.0 against +0.1 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
76%
46.4%
+0.1 could be noise
Flash + Ignite
14%
45.7%
-0.9 clear difference
Flash + Barrier
6%
47.1%
+2.0 clear difference
Exhaust + Flash
2%
46.3%
+0.3 could be noise
Flash + Ghost
1%
46.4%
+2.0 clear difference
Flash + Heal
1%
44.1%
-3.3 clear difference
Cleanse + Flash
<1%
50.2%
-0.6 could be noise
Teleport + Ignite
<1%
29.8%
too big to trust
won
49.0%
games
8,519
Win impact
+2.4
Pick rate
6.2%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.