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Locke build, patch 16.14

4,544 games of Locke recorded on patch 16.14, across mid, jungle, top, bot and support.

Locke score: 65 out of 100 A
Win rate
52.3% of mid games this patch
Pick rate
3.9% of mid games
Games
3,037 mid, patch 16.14
Rank in role
3 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +1.4 wins per 100 games (range 0.0-2.8) 3,037 games Pooled

What most Locke mid players build, patch 16.14

Build Lich Bane, Zhonya's Hourglass and Shadowflame, and run Electrocute

The rune page they run

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,529 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 776 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then E, then W. The level by level count.

383 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 51.2% (range 46.2-56.1) · 383 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Locke mid is the role with the most recorded games on patch 16.14: 3,037 games, of which 1,589 were wins. That is the role this page leads with. Measured on this page: mid, jungle, top, bot and support, the roles that cleared 30 recorded games.

wins +1.4 per 100 vs the mid average · 3,037 games on 16.14 · first-time players measured (2,738 games) · -14.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Locke players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Locke, mid

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Lich Bane, Zhonya's Hourglass and Shadowflame
    51.2% 383 games
  2. Rabadon's Deathcap, Lich Bane and Shadowflame
    63.9% 191 games
  3. Rabadon's Deathcap, Lich Bane, Zhonya's Hourglass and Shadowflame
    53.9% 154 games
  4. Lich Bane, Shadowflame and Stormsurge
    50.0% 126 games
  5. Lich Bane, Zhonya's Hourglass and Stormsurge
    55.6% 72 games
  6. Rabadon's Deathcap, Lich Bane, Void Staff and Shadowflame
    52.5% 61 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Locke, jungle

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Lich Bane, Zhonya's Hourglass and Shadowflame
    38.1% 118 games
  2. Rabadon's Deathcap, Lich Bane, Zhonya's Hourglass and Shadowflame
    64.8% 71 games
  3. Rabadon's Deathcap, Lich Bane and Shadowflame
    43.6% 55 games

Locke, top

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Lich Bane, Zhonya's Hourglass and Shadowflame
    54.0% 50 games

Locke, bot

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rabadon's Deathcap, Lich Bane and Shadowflame
    not enough games yet. 14 games so far, this needs 30. 14 games
  2. Lich Bane, Zhonya's Hourglass and Shadowflame
    not enough games yet. 12 games so far, this needs 30. 12 games
  3. Rabadon's Deathcap, Lich Bane, Void Staff and Shadowflame
    not enough games yet. 10 games so far, this needs 30. 10 games

Locke, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 115 games of Locke support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Locke players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Locke, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Resolve
50.9% 1,529 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,529 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Relentless Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.
52.5% 1,025 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health.
53.9% 193 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
56.0% 84 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.
59.1% 44 games

Keystones picked, one slot on its own

Electrocute
51.8% 2,834 games
Stormraider's Surge
62.3% 77 games
Conqueror
52.2% 69 games
First Strike
56.8% 37 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Locke, jungle

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Dark Harvest Domination with Inspiration
47.4% 439 games

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

439 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health Scaling.
44.3% 122 games
Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.
36.7% 60 games

Keystones picked, one slot on its own

Dark Harvest
48.2% 479 games
Electrocute
42.1% 221 games
First Strike
60.0% 30 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Locke, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Resolve
45.7% 197 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

197 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.
51.5% 68 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 44 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
54.8% 42 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Celerity, Scorch. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.
59.5% 37 games

Keystones picked, one slot on its own

Electrocute
49.2% 329 games
Conqueror
50.0% 50 games
Stormraider's Surge
61.2% 49 games
First Strike
54.5% 33 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Locke, bot

8 complete pages were recorded in this role and 2 of them cleared 30 games.

Electrocute Domination with Precision
47.6% 63 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.

63 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.9% 49 games

Keystones picked, one slot on its own

Electrocute
48.1% 135 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Locke, support

7 complete pages were recorded in this role and 2 of them cleared 30 games.

Electrocute Domination with Resolve
50.0% 32 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

32 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Deep Ward, Ultimate Hunter. Precision: Legend: Haste, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.
70.0% 30 games

Keystones picked, one slot on its own

Electrocute
57.7% 104 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

776 recorded games on patch 16.14.

Locke mid skill path Each filled cell is the skill most players took at that level, from 776 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then E, then W

191 recorded games on patch 16.14.

Locke jungle skill path Each filled cell is the skill most players took at that level, from 191 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

129 recorded games on patch 16.14.

Locke top skill path Each filled cell is the skill most players took at that level, from 129 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 42 recorded games on patch 16.14. A soft read.

Locke bot skill path Each filled cell is the skill most players took at that level, from 42 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 E, 13 W, 14 E, 15 E, 16 R, 17 W, 18 E

Locke, support

Not enough support level-ups yet

not enough games yet. 19 games so far, this needs 30.

Locke support has 115 games recorded, but only 19 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Locke mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Lich Bane
12:35 768 games
Shadowflame
20:43 1,918 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Locke?

The opponents Locke mid loses to most and the teammates Locke gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Locke rank?

Every role we recorded Locke in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Locke by role

mid A +1.4 wins per 100 games (range 0.0-2.8) 3,037 games Pooled
65 3,037 games
jungle C -0.7 wins per 100 games (range -2.5 to 1.2) 778 games Pooled
44 778 games
top C +0.1 wins per 100 games (range -1.9 to 2.1) 461 games Pooled
46 461 games
bot C -0.2 wins per 100 games (range -2.3 to 1.9) 153 games Pooled
44 153 games
support C +0.3 wins per 100 games (range -1.9 to 2.4) 115 games Pooled
46 115 games
Why no share of wins on this page says a build is good for Locke

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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