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Syndra build, patch 16.14

5,871 games of Syndra recorded on patch 16.14, across mid, bot, support and top.

Syndra score: 71 out of 100 A
Win rate
52.9% of mid games this patch
Pick rate
4.6% of mid games
Games
3,576 mid, patch 16.14
Rank in role
1 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +1.9 wins per 100 games (range 0.6-3.2) 3,576 games Pooled

What most Syndra mid players build, patch 16.14

Build Blackfire Torch, Rabadon's Deathcap and Cosmic Drive, and run First Strike

The rune page they run

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health.

1,439 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 943 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E
R R R R R
Levels 10 to 18

10 W, 11 R, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Max Q, then W, then E. The level by level count.

229 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 53.7% (range 47.2-60.1) · 229 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Syndra mid is the role with the most recorded games on patch 16.14: 3,576 games, of which 1,893 were wins. That is the role this page leads with. Measured on this page: mid, bot, support and top, the roles that cleared 30 recorded games.

wins +1.9 per 100 vs the mid average · 3,576 games on 16.14 · first-time players measured (3,270 games) · no clear move vs 16.13 (+3.0, range -6.5 to +12.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Syndra players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Syndra, mid

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Blackfire Torch, Rabadon's Deathcap and Cosmic Drive
    53.7% 229 games
  2. Rabadon's Deathcap, Shadowflame and Luden's Echo
    54.7% 148 games
  3. Zhonya's Hourglass, Shadowflame and Luden's Echo
    59.8% 107 games
  4. Rabadon's Deathcap, Zhonya's Hourglass, Shadowflame and Luden's Echo
    56.0% 75 games
  5. Blackfire Torch, Rabadon's Deathcap and Shadowflame
    45.3% 53 games
  6. Blackfire Torch, Cryptbloom and Cosmic Drive
    57.7% 52 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Syndra, bot

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Rabadon's Deathcap, Shadowflame and Luden's Echo
    50.0% 122 games
  2. Hextech Rocketbelt, Shadowflame and Luden's Echo
    52.6% 95 games
  3. Rabadon's Deathcap, Zhonya's Hourglass, Shadowflame and Luden's Echo
    64.8% 71 games
  4. Blackfire Torch, Rabadon's Deathcap and Cosmic Drive
    58.2% 55 games
  5. Zhonya's Hourglass, Shadowflame and Luden's Echo
    56.3% 48 games
  6. Blackfire Torch, Rabadon's Deathcap, Void Staff and Cosmic Drive
    54.3% 35 games

Syndra, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 101 games of Syndra support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Syndra, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 87 games of Syndra top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Syndra players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Syndra, mid

10 complete pages were recorded in this role and 9 of them cleared 30 games.

First Strike Inspiration with Sorcery
51.6% 1,439 games

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health.

1,439 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
58.7% 649 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
54.8% 445 games
Electrocute Domination with Sorcery Domination: Electrocute, then Taste of Blood, Sixth Sense, Relentless Hunter. Sorcery: Manaflow Band, Celerity. Shards: Attack Speed, Movement Speed, Health Scaling.
44.4% 279 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health.
51.0% 245 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Movement Speed, Health.
57.3% 124 games

Keystones picked, one slot on its own

First Strike
51.5% 1,547 games
Arcane Comet
57.1% 1,222 games
Summon Aery
50.1% 411 games
Electrocute
45.4% 304 games
Stormraider's Surge
55.6% 54 games
Deathfire Touch
53.3% 45 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Syndra, bot

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Arcane Comet Sorcery with Inspiration
51.3% 788 games

Sorcery

  • Arcane Comet

Inspiration

Shards

Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Gathering Storm. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.

788 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Sorcery Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health.
49.4% 613 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
52.4% 296 games
First Strike Inspiration with Precision Inspiration: First Strike, then Cash Back, Triple Tonic, Jack Of All Trades. Precision: Cut Down, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health Scaling.
55.6% 135 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health.
47.9% 96 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.5% 91 games

Keystones picked, one slot on its own

Arcane Comet
51.6% 1,092 games
First Strike
50.6% 751 games
Summon Aery
50.0% 110 games
Electrocute
47.6% 103 games
Stormraider's Surge
63.6% 55 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Syndra, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Precision
not enough games yet. 21 games so far, this needs 30. 21 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Coup de Grace, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.

21 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Sorcery Inspiration: First Strike, then Magical Footwear, Triple Tonic, Jack Of All Trades. Sorcery: Celerity, Gathering Storm. Shards: Ability Haste, Movement Speed, Health.
not enough games yet. 20 games so far, this needs 30. 20 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health Scaling.
not enough games yet. 15 games so far, this needs 30. 15 games

Keystones picked, one slot on its own

Arcane Comet
38.1% 42 games
Electrocute
60.0% 30 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Syndra, top

8 complete pages were recorded in this role and 1 of them cleared 30 games.

First Strike Inspiration with Sorcery
53.8% 52 games

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health.

52 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

First Strike
54.7% 53 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

943 recorded games on patch 16.14.

Syndra mid skill path Each filled cell is the skill most players took at that level, from 943 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E
R R R R R
Levels 10 to 18

10 W, 11 R, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Max Q, then W, then E

566 recorded games on patch 16.14.

Syndra bot skill path Each filled cell is the skill most players took at that level, from 566 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 W, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Syndra, support

Not enough support level-ups yet

not enough games yet. 22 games so far, this needs 30.

Syndra support has 101 games recorded, but only 22 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Syndra, top

Not enough top level-ups yet

not enough games yet. 21 games so far, this needs 30.

Syndra top has 87 games recorded, but only 21 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Syndra mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blackfire Torch
11:08 1,142 games
Cosmic Drive
19:31 208 games
Rabadon's Deathcap
25:52 1,313 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Syndra?

The opponents Syndra mid loses to most and the teammates Syndra gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Syndra rank?

Every role we recorded Syndra in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Syndra by role

mid A +1.9 wins per 100 games (range 0.6-3.2) 3,576 games Pooled
71 3,576 games
bot B +0.7 wins per 100 games (range -0.9 to 2.2) 2,107 games Pooled
57 2,107 games
support C -0.5 wins per 100 games (range -2.6 to 1.7) 101 games Pooled
43 101 games
top C +0.3 wins per 100 games (range -1.8 to 2.5) 87 games Pooled
47 87 games
Why no share of wins on this page says a build is good for Syndra

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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