Sapphire Crystal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.7 against +0.7 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
74%
46.7%
+0.7 could be noise
Health Potion x2 + Tear of the Goddess
25%
46.1%
-0.8 clear difference
Doran's Ring + Health Potion
<1%
43.9%
-1.4 could be noise
Tear of the Goddess
<1%
47.4%
-1.7 could be noise
Sapphire Crystal + Refillable Potion
<1%
42.4%
+1.7 could be noise
Doran's Ring
<1%
47.3%
-0.8 could be noise
Dark Seal + Refillable Potion
<1%
41.8%
+0.9 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +2.9 against -0.8 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Boots of Swiftness
56%
47.4%
-0.8 could be noise
12:57
Sorcerer's Shoes
27%
47.8%
+0.4 clear difference
14:24
Mercury's Treads
7%
47.1%
+0.4 could be noise
13:56
Ionian Boots of Lucidity
5%
49.6%
+0.2 could be noise
11:52
Plated Steelcaps
3%
50.3%
+2.9 clear difference
13:50
Gluttonous Greaves
2%
51.1%
-0.5 could be noiseoften ahead
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Boots of Swiftness
53%
50.9%
most bought
Sorcerer's Shoes
28%
48.7%
about even
Plated Steelcaps
6%
51.6%
about even
Ionian Boots of Lucidity
5%
52.8%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Boots of Swiftness
52%
45.3%
most bought
Sorcerer's Shoes
25%
50.1%
won more
Mercury's Treads
15%
49.7%
won more
Ionian Boots of Lucidity
4%
42.3%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
4%
15%
Plated Steelcaps
6%
<1%
Zhonya's Hourglass
20%
16%
Sorcerer's Shoes
28%
25%
Rylai's Crystal Scepter
54%
56%
Item 1Archangel's Staff
Archangel's Staff is part of the build that wins more: +0.4 per 100 games, against -0.2 for the build most players finish.
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Deathfire Touch
51%
47.9%
+0.2 could be noise
Conqueror other tree
35%
48.0%
+0.6 could be noise
Stormraider's Surge
13%
46.7%
-1.7 could be noise
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: 0.0 against -0.5 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
64%
47.8%
-0.5 could be noise
Presence of Mind other tree
35%
48.1%
+0.7 could be noise
Triumph other tree
1%
46.6%
-1.2 could be noise
Nimbus Cloak
<1%
41.7%
0.0 could be noise
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +3.5 against -1.7 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
56%
47.1%
-1.7 could be noise
Legend: Haste other tree
35%
48.2%
+0.7 clear difference
Celerity
8%
51.5%
+3.5 clear difference
Absolute Focus
<1%
50.0%
-0.8 could be noise
Legend: Bloodline other tree
<1%
28.6%
-1.3 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.5 against -0.6 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
61%
47.6%
-0.6 could be noise
Last Stand other tree
31%
48.0%
+0.4 could be noise
Gathering Storm
3%
50.5%
+0.5 could be noise
Cut Down other tree
2%
50.2%
+1.1 could be noise
Coup de Grace other tree
2%
46.2%
+0.3 could be noise
Secondary pathPrecision
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
62%
47.6%
-0.7 could be noise
Sorcery
34%
48.0%
+0.6 could be noise
Resolve
3%
49.8%
+1.2 could be noise
Inspiration
1%
48.0%
+0.1 could be noise
Domination
1%
44.9%
-1.5 could be noise
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Coup de Grace, the most picked: +3.2 against -1.8 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
73%
47.4%
-1.8 could be noise
Presence of Mind + Cut Down
8%
46.5%
+0.4 could be noise
Presence of Mind + Legend: Haste
8%
45.2%
+0.9 could be noise
Cut Down + Legend: Haste
5%
49.9%
+1.2 could be noise
Presence of Mind + Last Stand
3%
57.2%
+3.2 clear difference
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +2.9 against -2.4 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
93%
47.6%
-2.4 could be noise
Ability Haste
6%
51.0%
+2.9 clear difference
Attack Speed
1%
50.6%
-1.0 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.8 against -1.7 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
91%
47.6%
-1.7 could be noise
Movement Speed
8%
50.3%
+1.8 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.8 against -2.7 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
83%
47.1%
-2.7 could be noise
Health
15%
51.9%
+2.8 clear difference
Tenacity and Slow Resist
2%
46.2%
+0.5 could be noise
EQW
SkillsE > Q > W
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
96%
48.3%
+2.7 could be noise
QEWQ + E + W
3%
41.6%
-2.8 clear difference
EWQE + W + Q
1%
41.2%
-2.7 could be noise
Levels 1 to 18
1E
2Q
3W
4E
5E
6R
7E
8Q
9E
10Q
11R
12Q
13Q
14W
15W
16R
17W
18W
Max E first: 48.2% won. Max Q first: 36.8% won (not enough games).
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
SpellsIgnite + Barrier
Ignite + Barrier wins more than Flash + Ignite, the most picked: +2.4 against 0.0 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
43%
46.6%
0.0 could be noise
Flash + Teleport
25%
48.1%
-0.3 could be noise
Exhaust + Flash
16%
50.0%
+0.8 could be noise
Flash + Ghost
12%
48.1%
-0.5 could be noise
Flash + Barrier
2%
46.7%
-0.5 could be noise
Ignite + Barrier
<1%
68.8%
+2.4 could be noise
Cassiopeia Bot build
won
49.0%
games
6,186
Win impact
-0.8
Pick rate
0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
78%
48.8%
+0.5 could be noise
Health Potion x2 + Tear of the Goddess
21%
49.7%
-0.4 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Boots of Swiftness, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Boots of Swiftness
44%
49.1%
-0.6 could be noise
13:20
Sorcerer's Shoes
40%
49.3%
0.0 could be noise
13:36
Gluttonous Greaves
6%
51.6%
+0.4 could be noise
12:32
Ionian Boots of Lucidity
4%
52.2%
+0.9 could be noise
11:34
Mercury's Treads
4%
46.5%
+0.9 could be noise
14:08
Plated Steelcaps
3%
56.8%
+0.6 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Boots of Swiftness
40%
46.7%
most bought
Sorcerer's Shoes
39%
54.1%
won more
Gluttonous Greaves
7%
55.7%
about even
Plated Steelcaps
5%
55.2%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
40%
52.5%
most bought
Boots of Swiftness
39%
45.5%
about even
Mercury's Treads
8%
47.2%
not enough games
Gluttonous Greaves
5%
58.1%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Zhonya's Hourglass
28%
21%
Mercury's Treads
2%
8%
Blackfire Torch
52%
46%
Banshee's Veil
1%
6%
Item 1Blackfire Torch
Blackfire Torch is part of the build that wins more: +1.8 per 100 games, against +0.2 for the build most players finish.