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Yasuo build, patch 16.14

4,581 games of Yasuo recorded on patch 16.14, across mid, top, bot, support and jungle.

Yasuo score: 44 out of 100 C
Win rate
47.7% of mid games this patch
Pick rate
3.3% of mid games
Games
2,557 mid, patch 16.14
Rank in role
86 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -1.3 wins per 100 games (range -2.7 to 0.2) 2,557 games Pooled

What most Yasuo mid players build, patch 16.14

Build Infinity Edge, Blade of The Ruined King and Immortal Shieldbow, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Health Scaling, Health Scaling.

2,033 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 624 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

218 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.8% (range 46.1-59.3) · 218 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Yasuo mid is the role with the most recorded games on patch 16.14: 2,557 games, of which 1,220 were wins. That is the role this page leads with. Measured on this page: mid, top and bot, the roles that cleared 30 recorded games.

wins -1.3 per 100 vs the mid average · 2,557 games on 16.14 · first-time players measured (2,263 games) · -18.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Yasuo players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Yasuo, mid

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    52.8% 218 games
  2. Infinity Edge, Kraken Slayer and Immortal Shieldbow
    51.4% 142 games
  3. Mortal Reminder, Blade of The Ruined King and Immortal Shieldbow
    55.6% 135 games
  4. Mortal Reminder, Kraken Slayer and Immortal Shieldbow
    68.8% 64 games
  5. Infinity Edge, Blade of The Ruined King, Death's Dance and Immortal Shieldbow
    62.1% 58 games
  6. Lord Dominik's Regards, Blade of The Ruined King and Immortal Shieldbow
    56.6% 53 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Yasuo, top

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    62.5% 112 games
  2. Mortal Reminder, Blade of The Ruined King and Immortal Shieldbow
    56.3% 71 games
  3. Infinity Edge, Kraken Slayer and Immortal Shieldbow
    55.0% 60 games
  4. Lord Dominik's Regards, Blade of The Ruined King and Immortal Shieldbow
    61.5% 52 games
  5. Mortal Reminder, Kraken Slayer and Immortal Shieldbow
    38.2% 34 games
  6. Lord Dominik's Regards, Kraken Slayer and Immortal Shieldbow
    55.9% 34 games

Yasuo, bot

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Infinity Edge, Kraken Slayer and Immortal Shieldbow
    43.8% 64 games
  2. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    41.9% 43 games

What runes do most Yasuo players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Yasuo, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Lethal Tempo Precision with Resolve
47.7% 2,033 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Health Scaling, Health Scaling.

2,033 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.0% 194 games
Fleet Footwork Precision with Resolve Precision: Fleet Footwork, then Absorb Life, Legend: Alacrity, Cut Down. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.5% 129 games
Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Relentless Hunter. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health.
53.5% 86 games
Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.0% 36 games

Keystones picked, one slot on its own

Lethal Tempo
47.4% 2,064 games
Grasp of the Undying
50.0% 250 games
Fleet Footwork
45.9% 135 games
Hail of Blades
50.0% 98 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Yasuo, top

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Lethal Tempo Precision with Resolve
49.1% 1,216 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Shield Bash, Second Wind. Shards: Attack Speed, Adaptive Force, Health Scaling.

1,216 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.9% 54 games

Keystones picked, one slot on its own

Lethal Tempo
49.2% 1,237 games
Grasp of the Undying
53.3% 60 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Yasuo, bot

9 complete pages were recorded in this role and 1 of them cleared 30 games.

Lethal Tempo Precision with Resolve
50.3% 569 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.

569 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Lethal Tempo
49.7% 604 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

624 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 620 Q-first games and 75% of 4 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yasuo mid skill path Each filled cell is the skill most players took at that level, from 624 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -2 wins per 100 games (range -12 to 9) 619 games Measured 616 games maxed Q first, 3 games maxed E first.

Max Q, then E, then W

346 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 343 Q-first games and 67% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yasuo top skill path Each filled cell is the skill most players took at that level, from 346 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -10 to 11) 342 games Measured 340 games maxed Q first, 2 games maxed E first.

Max Q, then E, then W

185 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 184 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yasuo bot skill path Each filled cell is the skill most players took at that level, from 185 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -12 to 11) 182 games Measured 181 games maxed Q first, 1 game maxed E first.

When do players buy each piece?

The pieces of the most recorded Yasuo mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blade of The Ruined King
13:50 796 games
Immortal Shieldbow
21:17 634 games
Infinity Edge
22:55 1,749 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Yasuo?

The opponents Yasuo mid loses to most and the teammates Yasuo gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Yasuo rank?

Every role we recorded Yasuo in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Yasuo by role

mid C -1.3 wins per 100 games (range -2.7 to 0.2) 2,557 games Pooled
44 2,557 games
top C -0.2 wins per 100 games (range -1.9 to 1.5) 1,337 games Pooled
47 1,337 games
bot C 0.0 wins per 100 games (range -1.9 to 1.9) 668 games Pooled
47 668 games
support not enough games yet. 15 games so far, this needs 30.
not scored 15 games
jungle not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Yasuo

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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