Stormraider's Surge wins more than Arcane Comet, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
55%
51.6%
+0.8 could be noise
Arcane Comet
26%
50.5%
-0.5 could be noise
Press the Attack other tree
10%
49.4%
-0.1 could be noise
Lethal Tempo other tree
3%
49.4%
-2.4 could be noise
Deathfire Touch
2%
48.4%
-2.3 could be noise
First Strike other tree
1%
57.4%
+4.5 clear difference
Dark Harvest other tree
1%
47.1%
-0.8 could be noise
Hail of Blades other tree
1%
44.8%
-2.7 could be noise
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.7 against +0.4 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
80%
51.1%
+0.4 could be noise
Presence of Mind other tree
8%
50.1%
+0.6 could be noise
Triumph other tree
5%
47.7%
-3.0 clear difference
Nimbus Cloak
2%
52.7%
-1.1 could be noise
Axiom Arcanist
1%
51.6%
+0.7 could be noise
Cash Back other tree
1%
56.8%
+3.8 could be noise
Cheap Shot other tree
1%
49.9%
+0.7 could be noise
Taste of Blood other tree
1%
43.0%
-4.2 clear difference
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.1 against -0.3 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Absolute Focus
66%
50.9%
-0.3 could be noise
Transcendence
12%
52.5%
+1.1 could be noise
Legend: Alacrity other tree
9%
50.6%
+0.6 could be noise
Celerity
6%
51.7%
+0.2 could be noise
Legend: Bloodline other tree
4%
45.6%
-4.0 clear difference
Grisly Mementos other tree
1%
47.1%
-2.5 could be noise
Triple Tonic other tree
1%
58.8%
+4.0 clear difference
Sixth Sense other tree
1%
48.9%
-1.1 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Gathering Storm
47%
51.4%
+1.2 clear difference
Scorch
36%
50.7%
-1.0 could be noise
Coup de Grace other tree
7%
49.2%
0.0 could be noise
Last Stand other tree
4%
47.4%
-2.8 could be noise
Cut Down other tree
3%
52.0%
+0.4 could be noise
Cosmic Insight other tree
1%
58.9%
+4.2 clear difference
Treasure Hunter other tree
1%
46.9%
-0.1 could be noise
Ultimate Hunter other tree
1%
49.0%
-1.3 could be noise
Secondary pathPrecision
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
73%
51.1%
-0.1 could be noise
Sorcery
10%
50.5%
+0.9 could be noise
Inspiration
10%
51.8%
+1.4 could be noise
Resolve
6%
48.3%
-1.8 could be noise
Domination
1%
46.9%
-1.6 could be noise
Secondary runesPresence of Mind + Coup de Grace
Presence of Mind + Coup de Grace wins more than Presence of Mind + Cut Down, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Cut Down
82%
50.8%
-1.2 could be noise
Presence of Mind + Coup de Grace
7%
52.3%
+1.6 clear difference
Presence of Mind + Legend: Alacrity
2%
54.9%
+0.8 could be noise
Cut Down + Legend: Haste
2%
50.3%
-1.3 could be noise
Cut Down + Legend: Alacrity
2%
50.8%
+1.6 could be noise
Presence of Mind + Legend: Haste
1%
55.6%
+0.9 could be noise
Coup de Grace + Legend: Alacrity
1%
53.1%
-0.9 could be noise
Presence of Mind + Last Stand
1%
58.2%
+1.4 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
68%
50.4%
-1.2 could be noise
Adaptive Force
30%
52.2%
+1.3 clear difference
Ability Haste
2%
48.3%
-0.2 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against +0.3 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
94%
50.9%
+0.3 could be noise
Movement Speed
5%
49.7%
-0.7 could be noise
Health Scaling
1%
53.4%
+1.4 could be noise
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.1 against -0.9 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health
57%
50.8%
-0.9 could be noise
Health Scaling
41%
51.2%
+1.1 clear difference
Tenacity and Slow Resist
2%
48.7%
-1.4 could be noise
WQE
SkillsW > Q > E
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 49% of their games. All ranks pick E + Q + W most.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
35%
50.3%
-0.7 clear difference
WQEW + Q + E
29%
54.1%
+4.3 could be noise
WEQW + E + Q
21%
49.2%
-2.5 clear difference
EWQE + W + Q
12%
48.1%
-3.0 clear difference
QWEQ + W + E
1%
52.4%
+0.3 clear difference
QEWQ + E + W
1%
48.3%
-1.7 clear difference
Levels 1 to 18
1E
2W
3Q
4E
5E
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14W
15W
16R
17E
18E
Max W first: 53.0% won. Max E first: 46.9% won (won more).
E
W
Q
E
E
R
W
Q
W
Q
R
Q
Q
W
W
R
E
E
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ghost, the most picked: +1.4 against +0.2 per 100 games. It could be noise.