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Graves build, patch 16.14

3,719 games of Graves recorded on patch 16.14, across jungle, top, mid, bot and support.

Graves score: 50 out of 100 B
Win rate
48.7% of jungle games this patch
Pick rate
4.7% of jungle games
Games
3,632 jungle, patch 16.14
Rank in role
22 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.8 wins per 100 games (range -2.1 to 0.5) 3,632 games Pooled

What most Graves jungle players build, patch 16.14

Build Lord Dominik's Regards, The Collector and Hubris, and run Dark Harvest

The rune page they run

Domination

  • Dark Harvest

Precision

Shards

Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

2,080 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 956 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

462 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 45.7% (range 41.2-50.2) · 462 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Graves jungle is the role with the most recorded games on patch 16.14: 3,632 games, of which 1,769 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.

wins 0.8 per 100 vs the jungle average · 3,632 games on 16.14 · first-time players measured (3,248 games) · no clear move vs 16.13 (-7.0, range -16.5 to +2.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Graves players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Graves, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Lord Dominik's Regards, The Collector and Hubris
    45.7% 462 games
  2. Lord Dominik's Regards, Immortal Shieldbow, The Collector and Hubris
    60.1% 208 games
  3. Infinity Edge, Lord Dominik's Regards, The Collector and Hubris
    64.3% 207 games
  4. Infinity Edge, Lord Dominik's Regards, Immortal Shieldbow, The Collector and Hubris
    59.5% 148 games
  5. Mortal Reminder, The Collector and Hubris
    45.9% 133 games
  6. Immortal Shieldbow, The Collector and Hubris
    42.6% 108 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Graves, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 44 games of Graves top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Graves players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Graves, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Dark Harvest Domination with Precision
47.8% 2,080 games

Domination

  • Dark Harvest

Precision

Shards

Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

2,080 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Inspiration Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.2% 1,255 games
Fleet Footwork Precision with Domination Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.0% 176 games
Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Magical Footwear, Triple Tonic. Shards: Attack Speed, Adaptive Force, Health.
47.3% 55 games
Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Nimbus Cloak, Absolute Focus, Gathering Storm. Precision: Coup de Grace, Legend: Bloodline. Shards: Attack Speed, Adaptive Force, Health Scaling.
41.5% 41 games

Keystones picked, one slot on its own

Dark Harvest
47.8% 2,139 games
Fleet Footwork
50.6% 1,445 games
Stormraider's Surge
40.7% 54 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Graves, top

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Fleet Footwork Precision with Resolve
not enough games yet. 13 games so far, this needs 30. 13 games

Precision

  • Fleet Footwork

Resolve

Shards

Precision: Fleet Footwork, then Presence of Mind, Legend: Alacrity, Cut Down. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.

13 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Inspiration Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 12 games so far, this needs 30. 12 games
Fleet Footwork Precision with Domination Precision: Fleet Footwork, then Absorb Life, Legend: Alacrity, Cut Down. Domination: Sixth Sense, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games

Keystones picked, one slot on its own

Fleet Footwork
52.8% 36 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

956 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 947 Q-first games and 22% of 9 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Graves jungle skill path Each filled cell is the skill most players took at that level, from 956 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -9 to 12) 949 games Measured 947 games maxed Q first, 2 games maxed E first.

Graves, top

Not enough top level-ups yet

not enough games yet. 8 games so far, this needs 30.

Graves top has 44 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Graves jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hubris
9:54 604 games
The Collector
15:23 1,084 games
Lord Dominik's Regards
24:46 1,045 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Graves?

The opponents Graves jungle loses to most and the teammates Graves gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Graves in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
red buff 29.4% of 994 games
First dragon
8:11 middle of the spread, across 989 games of every jungler
Jungle games
994 Graves, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. full clear not enough games yet. 5 games so far, this needs 30. 5 games
    1. red buff 1:30
    2. raptors 1:48
    3. blue buff 2:20
    4. wolves 2:40
    5. krugs 3:00
    6. gromp 3:30

How does Graves rank?

Every role we recorded Graves in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Graves by role

jungle B -0.8 wins per 100 games (range -2.1 to 0.5) 3,632 games Pooled
50 3,632 games
top C 0.0 wins per 100 games (range -2.2 to 2.2) 44 games Pooled
45 44 games
mid not enough games yet. 19 games so far, this needs 30.
not scored 19 games
bot not enough games yet. 19 games so far, this needs 30.
not scored 19 games
support not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Graves

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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