Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +1.7 against -0.2 per 100 games. The difference is clear.
Starting items: every option
Choice
Picked
Won
Win added
Gustwalker Hatchling + Health Potion
39%
49.4%
-0.2 could be noise
Scorchclaw Pup + Health Potion
26%
48.7%
-1.2 clear difference
Gustwalker Hatchling
21%
50.6%
+1.3 clear difference
Scorchclaw Pup
12%
50.2%
+0.4 clear difference
Mosstomper Seedling + Health Potion
1%
51.8%
+1.7 clear difference
Mosstomper Seedling
1%
51.9%
+1.6 clear difference
Gustwalker Hatchling + Health Potion x2
<1%
40.8%
-1.0 could be noise
Scorchclaw Pup + Health Potion x2
<1%
52.4%
-2.5 could be noise
BootsSorcerer's Shoes
Sorcerer's Shoes adds the most wins we measured here: +3.8 per 100 games. Ionian Boots of Lucidity, the most picked, has no number to compare.
Boots: every option
Choice
Picked
Won
Win added
Time
Berserker's Greaves
40%
48.4%
too big to trust
13:13
Ionian Boots of Lucidity
26%
52.7%
too big to trust
12:53
Boots of Swiftness
21%
48.1%
-3.3 could be noise
13:45
Sorcerer's Shoes
11%
51.7%
+3.8 could be noiseoften behind
14:10
Gluttonous Greaves
1%
49.3%
-2.3 could be noiseoften ahead
13:35
Plated Steelcaps
1%
48.9%
+1.1 could be noise
Mercury's Treads
1%
48.4%
0.0 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Berserker's Greaves
37%
49.5%
most bought
Ionian Boots of Lucidity
24%
53.4%
won more
Boots of Swiftness
19%
49.0%
about even
Sorcerer's Shoes
10%
52.7%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Berserker's Greaves
37%
49.5%
most bought
Ionian Boots of Lucidity
25%
54.1%
won more
Boots of Swiftness
19%
49.4%
about even
Sorcerer's Shoes
10%
51.9%
won more
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Infinity Edge
28%
30%
Lord Dominik's Regards
26%
27%
Umbral Glaive
12%
14%
Liandry's Torment
25%
26%
Hubris
7%
6%
Imperial Mandate
14%
15%
Voltaic Cyclosword
45%
46%
Cryptbloom
5%
5%
Shadowflame
9%
9%
Profane Hydra
5%
5%
Item 1Blackfire Torch
Blackfire Torch is part of the build that wins more: +6.4 per 100 games, against -3.1 for the build most players finish.
A pick in another rune tree has a clear edge here (+5.2 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Hail of Blades
55%
48.8%
-1.7 could be noise
Dark Harvest
23%
47.7%
-2.4 clear difference
Arcane Comet other tree
18%
53.9%
+5.2 clear difference
Deathfire Touch other tree
2%
54.9%
+4.9 clear difference
Electrocute
1%
47.4%
-2.9 could be noise
First Strike other tree
<1%
52.9%
+1.9 clear difference
Conqueror other tree
<1%
47.1%
-2.4 could be noise
Lethal Tempo other tree
<1%
43.1%
-6.8 clear difference
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: -1.2 against -3.2 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Sudden Impact
66%
48.4%
-3.2 could be noise
Axiom Arcanist other tree
18%
54.1%
+5.3 clear difference
Cheap Shot
12%
48.5%
-1.2 clear difference
Manaflow Band other tree
2%
53.0%
+3.6 clear difference
Nimbus Cloak other tree
1%
52.8%
+3.2 clear difference
Triumph other tree
<1%
45.9%
-3.2 could be noise
Taste of Blood
<1%
47.1%
-2.0 could be noise
Cash Back other tree
<1%
53.1%
+1.7 clear difference
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.3 against -4.4 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Grisly Mementos
64%
47.9%
-4.4 could be noise
Transcendence other tree
20%
54.1%
+5.4 clear difference
Sixth Sense
14%
50.8%
+1.3 clear difference
Deep Ward
1%
49.6%
+0.2 clear difference
Absolute Focus other tree
1%
52.6%
+2.6 clear difference
Celerity other tree
<1%
50.9%
+0.8 clear difference
Legend: Alacrity other tree
<1%
44.9%
-4.1 could be noise
Triple Tonic other tree
<1%
53.8%
+2.7 clear difference
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.3 against -3.3 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Relentless Hunter
58%
48.1%
-3.3 could be noise
Gathering Storm other tree
17%
54.1%
+5.3 clear difference
Ultimate Hunter
14%
48.6%
-1.0 clear difference
Treasure Hunter
7%
50.8%
+1.3 clear difference
Scorch other tree
2%
53.1%
+3.8 clear difference
Waterwalking other tree
1%
53.7%
+3.9 clear difference
Coup de Grace other tree
<1%
45.7%
-3.5 could be noise
Cosmic Insight other tree
<1%
52.1%
+1.1 clear difference
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+3.5 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
76%
49.4%
-0.6 could be noise
Sorcery
14%
48.8%
-0.8 could be noise
Inspiration
7%
51.5%
+1.9 clear difference
Domination
2%
53.2%
+3.5 clear difference
Resolve
<1%
47.4%
-2.5 could be noise
Secondary runesLast Stand + Legend: Haste
Last Stand + Legend: Haste adds the most wins we measured here: +4.2 per 100 games. Coup de Grace + Legend: Alacrity, the most picked, has no number to compare.
Secondary runes: every option
Choice
Picked
Won
Win added
Coup de Grace + Legend: Alacrity
68%
47.8%
too big to trust
Cut Down + Legend: Haste
21%
53.9%
too big to trust
Cut Down + Legend: Alacrity
4%
50.2%
+0.8 could be noise
Coup de Grace + Legend: Haste
3%
54.6%
too big to trust
Coup de Grace + Triumph
2%
49.6%
+0.6 could be noise
Legend: Alacrity + Triumph
1%
50.4%
+1.3 could be noise
Last Stand + Legend: Haste
<1%
53.7%
+4.2 could be noise
Cut Down + Triumph
<1%
51.3%
+1.2 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.7 against -4.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
74%
48.3%
-4.7 could be noise
Ability Haste
19%
53.9%
too big to trust
Adaptive Force
7%
50.9%
+1.7 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.7 against -1.6 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
49.5%
-1.6 could be noise
Movement Speed
3%
51.0%
+1.7 clear difference
Health Scaling
<1%
49.8%
-0.3 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +3.0 against -2.7 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
85%
49.2%
-2.7 could be noise
Health
11%
52.4%
+3.0 clear difference
Tenacity and Slow Resist
4%
50.5%
+1.4 clear difference
WEQ
SkillsW > E > Q
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 50% of their games. All ranks pick E + Q + W most.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
46%
48.5%
-2.2 clear difference
WEQW + E + Q
29%
53.8%
+5.5 could be noise
QEWQ + E + W
10%
47.0%
-2.8 clear difference
EWQE + W + Q
9%
47.3%
-2.5 clear difference
WQEW + Q + E
4%
49.8%
+0.2 clear difference
QWEQ + W + E
3%
45.3%
-4.3 clear difference
Levels 1 to 18
1W
2Q
3E
4E
5E
6R
7E
8E
9W
10Q
11R
12Q
13Q
14Q
15W
16R
17W
18W
Max E first: 48.1% won. Max W first: 54.4% won (won more).
W
Q
E
E
E
R
E
E
W
Q
R
Q
Q
Q
W
R
W
W
SpellsSmite + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Smite + Ignite
90%
49.8%
+1.9 could be noise
Flash + Smite
9%
47.4%
-2.1 clear difference
Ghost + Smite
1%
48.1%
-1.2 clear difference
Exhaust + Smite
<1%
51.0%
+1.0 could be noise
Smite + Teleport
<1%
50.4%
-0.4 could be noise
won
56.1%
games
7,590
Win impact
+6.7
Pick rate
3.1%
Starting itemsGustwalker Hatchling + Health Potion
The usual pick here: players of this build don't agree on one.
Master+ players pick this: 50% of their games. All ranks pick E + Q + W most.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
46%
48.5%
-2.2 clear difference
WEQW + E + Q
29%
53.8%
+5.5 could be noise
QEWQ + E + W
10%
47.0%
-2.8 clear difference
EWQE + W + Q
9%
47.3%
-2.5 clear difference
WQEW + Q + E
4%
49.8%
+0.2 clear difference
QWEQ + W + E
3%
45.3%
-4.3 clear difference
W
Q
E
E
E
R
E
E
W
Q
R
Q
Q
Q
W
R
W
W
SpellsSmite + Ignite
Spells: every option
Choice
Picked
Won
Win added
Smite + Ignite
90%
49.8%
+1.9 could be noise
Flash + Smite
9%
47.4%
-2.1 clear difference
Ghost + Smite
1%
48.1%
-1.2 clear difference
Exhaust + Smite
<1%
51.0%
+1.0 could be noise
Smite + Teleport
<1%
50.4%
-0.4 could be noise
Shaco Support build
A rare build that wins more.
won
49.4%
games
64,643
Win impact
-0.6
Pick rate
0.6%
Starting itemsLong Sword + Health Potion x2 + World Atlas
Long Sword + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.1 against +0.4 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
82%
49.3%
+0.4 could be noise
World Atlas
7%
48.7%
-0.9 could be noise
Health Potion + World Atlas
5%
49.9%
0.0 could be noise
Control Ward + World Atlas
3%
49.4%
-0.9 could be noise
Health Potion x2
1%
52.2%
+1.6 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
41.0%
-3.8 clear difference
Long Sword + Health Potion x2 + World Atlas
<1%
60.2%
+3.1 could be noise
BootsIonian Boots of Lucidity
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
Dark Harvest wins more than Hail of Blades, the most picked: +1.3 against -4.7 per 100 games. The difference is clear.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet other tree
49%
50.8%
+3.2 clear difference
Hail of Blades
36%
46.5%
-4.7 could be noise
Dark Harvest
8%
50.3%
+1.3 clear difference
Deathfire Touch other tree
5%
53.1%
+3.1 clear difference
First Strike other tree
1%
54.3%
+4.3 clear difference
Electrocute
<1%
42.6%
-4.5 could be noise
Stormraider's Surge other tree
<1%
44.7%
-1.1 could be noise
Glacial Augment other tree
<1%
54.4%
+3.5 clear difference
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: +1.0 against -4.2 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band other tree
48%
50.9%
+3.2 clear difference
Sudden Impact
40%
47.0%
-4.2 could be noise
Axiom Arcanist other tree
5%
51.9%
+2.5 clear difference
Cheap Shot
3%
49.5%
+1.0 clear difference
Nimbus Cloak other tree
1%
50.3%
+1.7 clear difference
Cash Back other tree
1%
53.7%
+4.6 clear difference
Magical Footwear other tree
1%
55.4%
+3.6 clear difference
Taste of Blood
<1%
42.3%
-3.0 could be noise
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +0.6 against -4.6 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence other tree
52%
51.0%
+3.7 clear difference
Grisly Mementos
29%
46.5%
-4.6 could be noise
Sixth Sense
10%
48.4%
-0.8 clear difference
Deep Ward
4%
48.7%
+0.6 clear difference
Absolute Focus other tree
1%
51.8%
-0.1 clear difference
Celerity other tree
1%
51.7%
+1.6 clear difference
Triple Tonic other tree
1%
55.8%
+5.0 clear difference
Biscuit Delivery other tree
1%
51.3%
+2.2 clear difference
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Relentless Hunter, the most picked: +0.1 against -4.5 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch other tree
44%
51.0%
+2.9 clear difference
Relentless Hunter
32%
46.6%
-4.5 could be noise
Gathering Storm other tree
9%
51.3%
+2.9 clear difference
Ultimate Hunter
6%
49.2%
+0.1 clear difference
Treasure Hunter
6%
47.9%
-0.3 clear difference
Cosmic Insight other tree
1%
49.3%
+2.2 clear difference
Jack Of All Trades other tree
1%
59.1%
+5.8 clear difference
Waterwalking other tree
1%
50.2%
+0.6 clear difference
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
43%
48.1%
-2.7 could be noise
Domination
29%
50.6%
+1.8 clear difference
Inspiration
17%
50.5%
+1.7 clear difference
Sorcery
10%
48.9%
+0.7 clear difference
Resolve
1%
49.4%
-0.5 could be noise
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down adds the most wins we measured here: +2.4 per 100 games. Coup de Grace + Legend: Alacrity, the most picked, has no number to compare.
Secondary runes: every option
Choice
Picked
Won
Win added
Coup de Grace + Legend: Alacrity
56%
45.6%
too big to trust
Cut Down + Legend: Haste
16%
52.5%
too big to trust
Coup de Grace + Legend: Haste
6%
49.7%
+2.2 could be noise
Coup de Grace + Triumph
4%
49.3%
+1.6 could be noise
Cut Down + Legend: Alacrity
3%
48.3%
-0.5 could be noise
Presence of Mind + Legend: Haste
3%
54.8%
too big to trust
Presence of Mind + Cut Down
2%
51.3%
+2.4 could be noise
Last Stand + Legend: Haste
1%
54.1%
too big to trust
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +3.2 against +1.9 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
44%
50.3%
+1.9 could be noise
Attack Speed
30%
46.2%
too big to trust
Ability Haste
26%
51.5%
+3.2 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.6 against -2.6 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
93%
49.1%
-2.6 could be noise
Movement Speed
6%
52.6%
+2.6 clear difference
Health Scaling
1%
52.3%
+1.0 clear difference
Defence shardHealth
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 51% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
74%
48.9%
-2.3 clear difference
Health
19%
50.4%
+2.1 could be noise
Tenacity and Slow Resist
7%
51.5%
+1.7 could be noise
WEQ
SkillsW > E > Q
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
49%
51.9%
+4.2 could be noise
QEWQ + E + W
15%
45.5%
-4.2 clear difference
EQWE + Q + W
14%
48.1%
-2.2 clear difference
EWQE + W + Q
13%
50.9%
+0.8 clear difference
WQEW + Q + E
5%
47.0%
-2.2 clear difference
QWEQ + W + E
4%
45.0%
-6.3 clear difference
Levels 1 to 18
1Q
2E
3E
4W
5W
6R
7W
8E
9W
10E
11R
12E
13Q
14Q
15Q
16R
17Q
18W
Max W first: 51.6% won. Max E first: 48.6% won (won more).
Q
E
E
W
W
R
W
E
W
E
R
E
Q
Q
Q
R
Q
W
SpellsTeleport + Ignite
Teleport + Ignite wins more than Exhaust + Ignite, the most picked: +1.4 against +1.3 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
51%
48.9%
-1.3 clear difference
Exhaust + Ignite
40%
49.9%
+1.3 could be noise
Teleport + Ignite
3%
51.6%
+1.4 could be noise
Exhaust + Flash
2%
47.9%
+0.1 could be noise
Heal + Ignite
1%
49.4%
+0.4 could be noise
Flash + Heal
1%
52.9%
+0.8 could be noise
Flash + Teleport
<1%
49.3%
-2.9 clear difference
Ghost + Ignite
<1%
43.6%
-3.9 clear difference
won
54.7%
games
1,998
Win impact
+3.9
Pick rate
3.5%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.