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Shaco build, patch 16.14

2,222 games of Shaco recorded on patch 16.14, across jungle, support, top and mid.

Shaco score: 51 out of 100 B
Win rate
50.2% of jungle games this patch
Pick rate
2.2% of jungle games
Games
1,693 jungle, patch 16.14
Rank in role
20 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.1 wins per 100 games (range -1.5 to 1.7) 1,693 games Pooled

What most Shaco jungle players build, patch 16.14

Build Blackfire Torch, Imperial Mandate and Liandry's Torment, and run Hail of Blades

The rune page they run

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.

664 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 440 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Max W, then E, then Q. The level by level count.

127 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 66.9% (range 58.4-74.5) · 127 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Shaco jungle is the role with the most recorded games on patch 16.14: 1,693 games, of which 850 were wins. That is the role this page leads with. Measured on this page: jungle and support, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the jungle average · 1,693 games on 16.14 · first-time players measured (1,225 games) · no clear move vs 16.13 (-6.0, range -18.2 to +6.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Shaco players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Shaco, jungle

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Blackfire Torch, Imperial Mandate and Liandry's Torment
    66.9% 127 games
  2. Infinity Edge, Youmuu's Ghostblade and The Collector
    36.2% 47 games
  3. Lord Dominik's Regards, Umbral Glaive and Voltaic Cyclosword
    40.5% 42 games
  4. Blackfire Torch, Cryptbloom, Imperial Mandate and Liandry's Torment
    75.7% 37 games
  5. Youmuu's Ghostblade, Umbral Glaive and Voltaic Cyclosword
    55.6% 36 games
  6. Infinity Edge, The Collector and Voltaic Cyclosword
    54.5% 33 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Shaco, support

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Youmuu's Ghostblade, Umbral Glaive and Voltaic Cyclosword
    not enough games yet. 17 games so far, this needs 30. 17 games
  2. Blackfire Torch, Imperial Mandate and Liandry's Torment
    not enough games yet. 10 games so far, this needs 30. 10 games

What runes do most Shaco players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Shaco, jungle

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Hail of Blades Domination with Precision
45.3% 664 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.

664 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Gathering Storm. Precision: Cut Down, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health Scaling.
56.6% 346 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.5% 293 games
Hail of Blades Domination with Sorcery Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Sorcery: Absolute Focus, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health.
47.7% 109 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Ultimate Hunter. Sorcery: Transcendence, Gathering Storm. Shards: Ability Haste, Adaptive Force, Health Scaling.
63.6% 88 games
Dark Harvest Domination with Precision Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Coup de Grace, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 56 games

Keystones picked, one slot on its own

Hail of Blades
47.0% 1,067 games
Arcane Comet
56.6% 387 games
Dark Harvest
57.3% 157 games
Deathfire Touch
45.5% 55 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Shaco, support

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Hail of Blades Domination with Precision
47.5% 162 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.

162 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Ability Haste, Adaptive Force, Health Scaling.
45.8% 83 games
Hail of Blades Domination with Sorcery Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Sorcery: Absolute Focus, Scorch. Shards: Adaptive Force, Adaptive Force, Health.
52.8% 53 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health.
38.5% 52 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Ability Haste, Adaptive Force, Health Scaling.
46.2% 52 games

Keystones picked, one slot on its own

Hail of Blades
49.2% 246 games
Arcane Comet
43.9% 187 games
Dark Harvest
52.9% 34 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then E, then Q

440 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 95% of 243 W-first games and 100% of 182 E-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Shaco jungle skill path Each filled cell is the skill most players took at that level, from 440 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Maxing W and maxing E are too close to separate. +4.1 wins per 100 games (range -3.9 to 12.0) 412 games Measured 230 games maxed W first, 182 games maxed E first.

No measured difference between maxing W and E first, 412 games.

Max W, then E, then Q

112 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 52 W-first games and 97% of 32 E-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Shaco support skill path Each filled cell is the skill most players took at that level, from 112 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 W

Maxing W and maxing E are too close to separate. +1 wins per 100 games (range -11 to 13) 83 games Measured 52 games maxed W first, 31 games maxed E first.

No measured difference between maxing W and E first, 83 games.

When do players buy each piece?

The pieces of the most recorded Shaco jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blackfire Torch
11:08 1,142 games
Liandry's Torment
18:46 906 games
Imperial Mandate
19:04 399 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Shaco?

The opponents Shaco jungle loses to most and the teammates Shaco gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Shaco rank?

Every role we recorded Shaco in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Shaco by role

jungle B +0.1 wins per 100 games (range -1.5 to 1.7) 1,693 games Pooled
51 1,693 games
support C -0.6 wins per 100 games (range -2.5 to 1.4) 496 games Pooled
42 496 games
top not enough games yet. 28 games so far, this needs 30.
not scored 28 games
mid not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Shaco

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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