Win added here: +5.8 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
98%
49.8%
+5.8 could be noise
Lethal Tempo
<1%
44.2%
-6.3 clear difference
Dark Harvest other tree
<1%
48.6%
-3.1 clear difference
Press the Attack
<1%
41.2%
-5.5 clear difference
Electrocute other tree
<1%
45.2%
-5.0 clear difference
Hail of Blades other tree
<1%
45.6%
-3.4 clear difference
Fleet Footwork
<1%
41.2%
-2.6 clear difference
First Strike other tree
<1%
48.6%
-2.1 clear difference
Primary row 1Triumph
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
98%
49.8%
+4.0 could be noise
Presence of Mind
1%
45.7%
-2.8 clear difference
Sudden Impact other tree
<1%
47.8%
-2.6 clear difference
Absorb Life
<1%
48.5%
-2.0 clear difference
Taste of Blood other tree
<1%
47.8%
-4.8 clear difference
Manaflow Band other tree
<1%
43.9%
too big to trust
Cheap Shot other tree
<1%
41.5%
-6.6 clear difference
Cash Back other tree
<1%
51.2%
-0.2 could be noise
Primary row 2Legend: Bloodline
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
97%
49.8%
+4.2 could be noise
Legend: Alacrity
1%
46.2%
-2.5 clear difference
Grisly Mementos other tree
<1%
48.0%
-3.4 clear difference
Legend: Haste
<1%
42.4%
too big to trust
Sixth Sense other tree
<1%
44.4%
-4.0 clear difference
Transcendence other tree
<1%
44.2%
too big to trust
Deep Ward other tree
<1%
50.0%
-3.2 clear difference
Celerity other tree
<1%
33.6%
too big to trust
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
92%
49.7%
+0.1 could be noise
Coup de Grace
4%
50.2%
+0.7 could be noise
Cut Down
3%
50.2%
+0.5 could be noise
Treasure Hunter other tree
1%
47.2%
-3.6 clear difference
Relentless Hunter other tree
<1%
45.9%
-3.8 clear difference
Gathering Storm other tree
<1%
42.0%
-5.6 clear difference
Scorch other tree
<1%
38.6%
too big to trust
Jack Of All Trades other tree
<1%
44.6%
-1.8 could be noise
Secondary pathDomination
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
73%
50.0%
+1.1 could be noise
Resolve
19%
48.0%
-2.1 clear difference
Inspiration
6%
52.4%
+2.6 clear difference
Sorcery
1%
46.3%
-1.5 clear difference
Precision
1%
48.4%
-2.6 clear difference
Secondary runesTreasure Hunter + Sudden Impact
Treasure Hunter + Sudden Impact wins more than Treasure Hunter + Taste of Blood, the most picked: +2.2 against -1.7 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Treasure Hunter + Taste of Blood
85%
49.7%
-1.7 could be noise
Treasure Hunter + Sudden Impact
14%
52.0%
+2.2 clear difference
Relentless Hunter + Sudden Impact
1%
48.8%
-0.2 could be noise
Relentless Hunter + Taste of Blood
<1%
46.6%
-2.0 could be noise
Cheap Shot + Treasure Hunter
<1%
47.8%
-1.5 could be noise
Relentless Hunter + Cheap Shot
<1%
41.0%
-2.4 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.1 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
95%
49.6%
-1.1 could be noise
Adaptive Force
5%
51.2%
+1.6 clear difference
Ability Haste
<1%
41.2%
too big to trust
Flex shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.7%
+2.2 could be noise
Movement Speed
1%
44.2%
-2.6 clear difference
Health Scaling
<1%
46.4%
-0.9 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.5 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
87%
49.5%
-1.5 could be noise
Health
10%
51.2%
+1.5 clear difference
Tenacity and Slow Resist
3%
49.9%
+1.3 clear difference
QEW
SkillsQ > E > W
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
96%
50.3%
+5.2 could be noise
QWEQ + W + E
3%
43.8%
-5.2 clear difference
EQWE + Q + W
<1%
47.9%
-2.5 clear difference
WQEW + Q + E
<1%
43.8%
-6.3 clear difference
EWQE + W + Q
<1%
45.6%
-4.5 clear difference
WEQW + E + Q
<1%
44.6%
-4.5 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.3% won. Max E first: 45.8% won (not enough games).
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Barrier
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
86%
49.8%
+1.0 could be noise
Exhaust + Flash
6%
50.5%
+0.5 could be noise
Cleanse + Flash
3%
49.2%
+0.4 could be noise
Flash + Ignite
2%
45.8%
-3.4 clear difference
Flash + Heal
1%
45.1%
-4.7 clear difference
Flash + Ghost
<1%
49.6%
-1.4 clear difference
Flash + Teleport
<1%
43.0%
-4.0 clear difference
won
53.3%
games
12,149
Win impact
+3.2
Pick rate
5.6%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.