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Kha'Zix build, patch 16.14

2,263 games of Kha'Zix recorded on patch 16.14, across jungle, bot, mid, top and support.

Kha'Zix score: 49 out of 100 B
Win rate
49.1% of jungle games this patch
Pick rate
2.9% of jungle games
Games
2,246 jungle, patch 16.14
Rank in role
28 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.5 wins per 100 games (range -2.0 to 1.0) 2,246 games Pooled

What most Kha'Zix jungle players build, patch 16.14

Build Umbral Glaive, Edge of Night, Serylda's Grudge and Voltaic Cyclosword, and run First Strike

The rune page they run

Inspiration

  • First Strike

Domination

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,192 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 16 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W W
E E E E
R R R R
Levels 10 to 18

10 Q, 11 W, 12 W, 13 R, 14 W, 15 E, 16 E, 17 W, 18 W

Max Q, then W, then E. The level by level count.

173 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 55.5% (range 48.0-62.7) · 173 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Kha'Zix jungle is the role with the most recorded games on patch 16.14: 2,246 games, of which 1,102 were wins. That is the role this page leads with. Measured on this page: jungle, the role that cleared 30 recorded games.

wins 0.5 per 100 vs the jungle average · 2,246 games on 16.14 · first-time players measured (1,946 games) · no clear move vs 16.13 (-10.0, range -21.0 to +1.0)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Kha'Zix players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Kha'Zix, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Umbral Glaive, Edge of Night, Serylda's Grudge and Voltaic Cyclosword
    55.5% 173 games
  2. Umbral Glaive, Edge of Night and Voltaic Cyclosword
    43.9% 171 games
  3. Umbral Glaive, Serylda's Grudge and Voltaic Cyclosword
    35.9% 92 games
  4. Umbral Glaive, Serpent's Fang and Voltaic Cyclosword
    39.7% 63 games
  5. Guardian Angel, Umbral Glaive, Edge of Night, Serylda's Grudge and Voltaic Cyclosword
    69.0% 58 games
  6. Umbral Glaive, Edge of Night, Serylda's Grudge, Serpent's Fang and Voltaic Cyclosword
    60.9% 46 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

What runes do most Kha'Zix players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Kha'Zix, jungle

10 complete pages were recorded in this role and 7 of them cleared 30 games.

First Strike Inspiration with Domination
50.5% 1,192 games

Inspiration

  • First Strike

Domination

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,192 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Nimbus Cloak, Transcendence, Waterwalking. Inspiration: Magical Footwear, Triple Tonic. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.4% 456 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Absolute Focus, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.
43.1% 144 games
Dark Harvest Domination with Precision Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Coup de Grace, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
46.0% 124 games
Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
56.6% 113 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.7% 92 games

Keystones picked, one slot on its own

First Strike
50.3% 1,220 games
Stormraider's Surge
46.8% 571 games
Dark Harvest
48.0% 381 games
Conqueror
54.5% 55 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Kha'Zix, jungle

Not enough jungle level-ups yet

not enough games yet. 16 games so far, this needs 30.

Kha'Zix jungle has 2,246 games recorded, but only 16 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Kha'Zix jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Umbral Glaive
11:15 503 games
Voltaic Cyclosword
14:21 1,140 games
Edge of Night
23:59 495 games
Serylda's Grudge
25:00 482 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Kha'Zix?

The opponents Kha'Zix jungle loses to most and the teammates Kha'Zix gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Kha'Zix in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
blue buff 32.0% of 678 games
First dragon
7:56 middle of the spread, across 674 games of every jungler
Jungle games
678 Kha'Zix, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. full clear not enough games yet. 5 games so far, this needs 30. 5 games
    1. red buff 1:30
    2. raptors 1:40
    3. gromp 2:00
    4. blue buff 2:30
    5. krugs 3:00
    6. wolves 3:20

How does Kha'Zix rank?

Every role we recorded Kha'Zix in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Kha'Zix by role

jungle B -0.5 wins per 100 games (range -2.0 to 1.0) 2,246 games Pooled
49 2,246 games
bot not enough games yet. 8 games so far, this needs 30.
not scored 8 games
mid not enough games yet. 5 games so far, this needs 30.
not scored 5 games
top not enough games yet. 2 games so far, this needs 30.
not scored 2 games
support not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Kha'Zix

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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