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Sejuani build, patch 16.14

653 games of Sejuani recorded on patch 16.14, across jungle, top, support, mid and bot.

Sejuani score: 48 out of 100 B
Win rate
50.7% of jungle games this patch
Pick rate
0.6% of jungle games
Games
499 jungle, patch 16.14
Rank in role
34 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.1 wins per 100 games (range -1.8 to 2.1) 499 games Pooled

What most Sejuani jungle players build, patch 16.14

Build Unending Despair, Kaenic Rookern and Heartsteel, and run Aftershock

The rune page they run

Resolve

  • Aftershock

Precision

Shards

Resolve: Aftershock, then Font of Life, Conditioning, Overgrowth. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Health Scaling, Health Scaling.

303 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 114 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Max W, then Q, then E. The level by level count.

29 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 29 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Sejuani jungle is the role with the most recorded games on patch 16.14: 499 games, of which 253 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the jungle average · 499 games on 16.14 · first-time players measured (456 games) · no clear move vs 16.13 (0.0, range -14.9 to +14.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Sejuani players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Sejuani, jungle

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Unending Despair, Kaenic Rookern and Heartsteel
    not enough games yet. 29 games so far, this needs 30. 29 games
  2. Unending Despair, Thornmail and Heartsteel
    not enough games yet. 25 games so far, this needs 30. 25 games
  3. Unending Despair, Heartsteel and Jak'Sho, The Protean
    not enough games yet. 18 games so far, this needs 30. 18 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Sejuani, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 103 games of Sejuani top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Sejuani players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Sejuani, jungle

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Aftershock Resolve with Precision
46.9% 303 games

Resolve

  • Aftershock

Precision

Shards

Resolve: Aftershock, then Font of Life, Conditioning, Overgrowth. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Health Scaling, Health Scaling.

303 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Domination Resolve: Aftershock, then Font of Life, Conditioning, Overgrowth. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Health Scaling, Health.
56.3% 103 games

Keystones picked, one slot on its own

Aftershock
50.0% 432 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sejuani, top

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Grasp of the Undying Resolve with Sorcery
44.4% 45 games

Resolve

  • Grasp of the Undying

Sorcery

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Health Scaling, Health Scaling.

45 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Grasp of the Undying
42.4% 59 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then Q, then E

114 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 111 W-first games and 100% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Sejuani jungle skill path Each filled cell is the skill most players took at that level, from 114 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. +2 wins per 100 games (range -10 to 14) 114 games Measured 111 games maxed W first, 3 games maxed E first.

Sejuani, top

Not enough top level-ups yet

not enough games yet. 28 games so far, this needs 30.

Sejuani top has 103 games recorded, but only 28 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Sejuani jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Heartsteel
13:10 279 games
Unending Despair
21:11 190 games
Kaenic Rookern
24:51 243 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Sejuani?

The opponents Sejuani jungle loses to most and the teammates Sejuani gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Sejuani's opponents. Sejuanijungle has 532 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Sejuani wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Sejuani rank?

Every role we recorded Sejuani in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Sejuani by role

jungle B +0.1 wins per 100 games (range -1.8 to 2.1) 499 games Pooled
48 499 games
top C -0.5 wins per 100 games (range -2.7 to 1.6) 103 games Pooled
42 103 games
support not enough games yet. 29 games so far, this needs 30.
not scored 29 games
mid not enough games yet. 19 games so far, this needs 30.
not scored 19 games
bot not enough games yet. 3 games so far, this needs 30.
not scored 3 games
Why no share of wins on this page says a build is good for Sejuani

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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