League of Legends Sejuani build
Sejuani Jungle build
- won
- 52.2%
- games
- 44,393
- Win impact
- +2.1
- Pick rate
- 1.2%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Mosstomper Seedling + Health Potion, the most picked: +0.7 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 52.7% | +0.7 could be noise | |
| 20% | 51.6% | -0.1 could be noise | |
| 12% | 51.3% | -1.1 clear difference | |
| 9% | 52.0% | 0.0 could be noise | |
| 5% | 51.5% | -0.8 could be noise | |
| 4% | 52.2% | +0.7 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.3 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.3% | 0.0 could be noise | 13:37 | |
| 42% | 53.1% | +0.3 could be noise | 14:33 | |
| 1% | 51.7% | -2.3 clear difference | 13:04 | |
| 1% | 50.8% | -0.7 could be noise | 12:03 | |
| <1% | 33.3% | too big to trust | 15:14 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 55.1% | most bought | |
| 21% | 53.9% | about even | |
| 1% | 55.9% | about even | |
| 1% | 49.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 54.2% | most bought | |
| 25% | 48.3% | about even | |
| 1% | 60.7% | not enough games | |
| 1% | 51.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 74% | 25% | |
| 21% | 69% | |
| 17% | 51% | |
| 54% | 35% | |
| 37% | 20% | |
| 3% | 16% | |
| 18% | 8% | |
| 14% | 5% | |
| 41% | 32% | |
| 16% | 24% |
Item 1Heartsteel
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 53.1% | +1.5 could be noise | 11:30 | |
| 20% | 51.3% | -1.3 clear difference | 11:39 | |
| 3% | 49.5% | -1.3 clear difference | 12:17 | |
| 3% | 51.5% | +0.8 could be noise | 10:27 | |
| 1% | 50.6% | -1.5 clear difference | 12:15 | |
| 1% | 48.5% | -2.8 clear difference | ||
| 1% | 50.0% | +1.7 could be noise | ||
| <1% | 44.9% | +0.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 61.0% | 4,662 | |
| 9% | - | 2,626 | |
| 7% | - | 1,998 | |
| 6% | - | 1,718 |
Item 2Unending Despair
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 55.4% | +0.9 could be noise | 20:24 | |
| 25% | 51.3% | -0.6 could be noise | 19:55 | |
| 12% | 53.1% | +1.0 could be noise | 21:19 | |
| 8% | 55.7% | +0.9 could be noise | 20:24 | |
| 5% | 51.4% | -1.6 could be noise | 19:55 | |
| 3% | 56.5% | +1.5 could be noise | ||
| 3% | 49.9% | -0.5 could be noise | ||
| 2% | 53.8% | -1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 61.0% | 4,662 | |
| 9% | - | 2,626 | |
| 7% | - | 1,998 | |
| 6% | - | 1,718 |
Item 3Jak'Sho, The Protean
Jak'Sho, The Protean is part of the build that wins more: +2.8 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 55.2% | -0.2 could be noise | 25:46 | |
| 22% | 55.1% | +0.5 could be noise | 26:35 | |
| 12% | 59.3% | 0.0 could be noise | 27:02 | |
| 11% | 59.2% | +0.9 could be noise | 26:07 | |
| 6% | 54.0% | -0.4 could be noise | 25:50 | |
| 6% | 53.7% | -1.4 could be noise | ||
| 3% | 59.7% | +0.3 could be noise | ||
| 1% | 62.0% | +1.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 61.0% | 4,662 | |
| 9% | - | 2,626 | |
| 7% | - | 1,998 | |
| 6% | - | 1,718 |
Item 4Protoplasm Harness
Protoplasm Harness adds the most wins we measured here: +0.7 per 100 games. Jak'Sho, The Protean, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 60.2% | -0.3 could be noise | 30:54 | |
| 13% | 54.3% | +0.2 could be noise | 31:32 | |
| 12% | 53.8% | -0.6 could be noise | 31:14 | |
| 11% | 59.8% | +0.7 could be noise | ||
| 11% | 65.8% | +0.3 could be noise |
Item 5Kaenic Rookern
Kaenic Rookern wins more than Frozen Heart, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 57.1% | -0.5 could be noise | 36:24 | |
| 12% | 55.5% | -0.3 could be noise | 35:49 | |
| 11% | 60.8% | +0.3 could be noise | 35:54 | |
| 10% | 54.6% | -0.7 could be noise | 35:55 | |
| 8% | 61.5% | +1.3 could be noise | 35:45 | |
| 7% | 59.2% | +0.5 could be noise | ||
| 6% | 69.9% | +1.6 could be noise | ||
| 5% | 66.7% | +0.4 could be noise |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | - | 38:56 | |
| 11% | - | 39:36 | |
| 11% | - | 40:14 | |
| 9% | - | 40:38 | |
| 7% | - | 41:01 |
KeystoneAftershock
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 52.5% | +3.8 could be noise | |
| 6% | 47.3% | -4.5 clear difference | |
| 1% | 56.3% | -1.3 clear difference | |
| 1% | 41.4% | -1.3 clear difference | |
| <1% | 56.1% | -2.6 clear difference | |
| <1% | 56.8% | -2.9 clear difference | |
| <1% | 47.0% | -1.5 clear difference | |
| <1% | 49.0% | -3.5 clear difference |
Primary row 1Font of Life
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 52.6% | +4.0 could be noise | |
| 6% | 47.6% | -4.3 clear difference | |
| 1% | 47.1% | -1.6 clear difference | |
| 1% | 49.0% | -3.2 clear difference | |
| <1% | 47.5% | -1.8 clear difference | |
| <1% | 44.3% | -4.7 clear difference | |
| <1% | 56.6% | -0.4 clear difference | |
| <1% | 51.2% | -0.9 clear difference |
Primary row 2Conditioning
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 52.6% | +3.8 could be noise | |
| 6% | 47.4% | -4.4 clear difference | |
| 1% | 48.8% | -1.3 clear difference | |
| 1% | 46.3% | -3.1 clear difference | |
| 1% | 49.5% | -2.9 clear difference | |
| <1% | 43.6% | -3.7 clear difference | |
| <1% | 50.0% | +0.5 could be noise | |
| <1% | 64.6% | -1.2 clear difference |
Primary row 3Overgrowth
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 52.6% | +3.8 could be noise | |
| 6% | 47.4% | -4.4 clear difference | |
| 1% | 49.7% | -0.8 clear difference | |
| <1% | 44.8% | -4.1 clear difference | |
| <1% | 50.0% | -2.3 clear difference | |
| <1% | 49.5% | -0.8 clear difference | |
| <1% | 44.3% | +0.2 could be noise | |
| <1% | 45.8% | -4.3 clear difference |
Secondary pathPrecision
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.7% | +2.0 could be noise | |
| 24% | 50.7% | -2.0 clear difference | |
| 3% | 53.4% | +0.2 clear difference | |
| 1% | 43.7% | -3.5 clear difference | |
| 1% | 51.3% | -0.8 clear difference |
Secondary runesLegend: Alacrity + Triumph
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.8% | +2.5 could be noise | |
| 1% | 48.9% | -1.1 clear difference | |
| <1% | 47.6% | -1.5 could be noise | |
| <1% | 51.3% | -1.6 could be noise |
Offence shardAttack Speed
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.3% | +3.7 could be noise | |
| 1% | 42.8% | -3.3 clear difference | |
| 1% | 51.6% | -3.7 clear difference |
Flex shardHealth Scaling
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 53.1% | +3.1 could be noise | |
| 30% | 49.9% | -3.1 clear difference | |
| 2% | 50.5% | -0.8 clear difference |
Defence shardHealth Scaling
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 52.3% | +1.0 could be noise | |
| 2% | 52.0% | -0.4 could be noise | |
| 2% | 45.6% | -1.3 clear difference |
WQE
SkillsW > Q > E
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 82% | 53.1% | +3.4 could be noise |
| WEQW + E + Q | 8% | 49.9% | -3.0 clear difference |
| EWQE + W + Q | 4% | 49.6% | -2.9 clear difference |
| QWEQ + W + E | 3% | 49.1% | -2.6 clear difference |
| EQWE + Q + W | 2% | 52.4% | -2.5 clear difference |
| QEWQ + E + W | 1% | 44.8% | -5.3 clear difference |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 52.3% won. Max E first: 50.1% won (about even).
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.2% | +3.1 could be noise | |
| 1% | 51.1% | -2.8 clear difference | |
| 1% | 43.6% | -2.5 clear difference | |
| <1% | 45.5% | -2.5 clear difference |
Sejuani Top build
Patch 16.21- won
- 49.4%
- games
- 18,716
- Win impact
- -0.5
- Pick rate
- 0.1%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.6% | -0.3 could be noise | |
| 32% | 49.5% | 0.0 could be noise | |
| 14% | 50.3% | +1.7 could be noise | |
| 1% | 37.9% | -4.5 clear difference |
BootsPlated Steelcaps
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 49.0% | +0.8 could be noise | 13:47 | |
| 30% | 50.5% | -0.5 could be noise | 15:18 | |
| 9% | 51.8% | 0.0 could be noise | 11:51 | |
| 3% | 55.1% | +0.1 could be noise often ahead | 14:50 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 51.1% | most bought | |
| 11% | 51.4% | about even | |
| 6% | 56.9% | about even | |
| 2% | 57.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 50.1% | most bought | |
| 19% | 49.9% | about even | |
| 6% | 53.5% | about even | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 59% | 19% | |
| 11% | 50% | |
| 11% | 29% | |
| 7% | 23% | |
| 32% | 19% | |
| 11% | 3% | |
| 25% | 17% | |
| 8% | 2% | |
| 1% | 6% | |
| 51% | 47% |
Item 1Heartsteel
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 49.5% | +0.2 could be noise | 12:23 | |
| 15% | 51.0% | +0.3 could be noise | 12:39 | |
| 6% | 47.9% | -0.2 could be noise | 12:30 | |
| 5% | 48.0% | -1.1 could be noise | 13:49 | |
| 4% | 50.1% | -1.6 could be noise | 11:29 | |
| 3% | 50.3% | -1.4 could be noise | ||
| 2% | 46.9% | -1.6 could be noise | ||
| 1% | 50.3% | +3.5 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 699 | |
| 6% | 485 | |
| 4% | 344 | |
| 4% | 308 |
Item 2Dusk and Dawn
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 52.4% | -0.8 could be noise | 20:58 | |
| 14% | 47.9% | 0.0 could be noise | 20:32 | |
| 13% | 54.8% | +1.3 could be noise | 20:33 | |
| 9% | 51.0% | +0.6 could be noise | 21:14 | |
| 7% | 47.7% | -2.0 could be noise | 20:21 | |
| 6% | 50.5% | +0.8 could be noise | ||
| 4% | 49.4% | +0.6 could be noise | ||
| 4% | 53.6% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 699 | |
| 6% | 485 | |
| 4% | 344 | |
| 4% | 308 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +3.1 per 100 games, against -1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.9% | -0.1 could be noise | 26:09 | |
| 15% | 54.1% | +0.1 could be noise | 26:23 | |
| 11% | 53.8% | +0.5 could be noise | 26:52 | |
| 8% | 54.0% | +0.5 could be noise | 26:36 | |
| 5% | 50.7% | +1.3 could be noise | 26:21 | |
| 4% | 54.1% | +0.1 could be noise | ||
| 4% | 57.4% | +0.8 could be noise | ||
| 3% | 57.8% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 699 | |
| 6% | 485 | |
| 4% | 344 | |
| 4% | 308 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 48.1% | 30:50 |
Item 5Kaenic Rookern
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 29.6% | 36:21 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 36:49 | |
| 8% | - | 37:28 |
KeystoneGrasp of the Undying
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.6% | +3.6 could be noise | |
| 18% | 46.9% | -3.0 clear difference | |
| 9% | 49.5% | -1.1 clear difference | |
| 6% | 45.0% | -5.0 clear difference | |
| 4% | 49.2% | -1.7 clear difference | |
| 2% | 48.2% | -1.4 clear difference | |
| 1% | 52.0% | +0.8 could be noise | |
| 1% | 50.4% | -0.6 could be noise |
Primary row 1Demolish
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.4% | +2.7 could be noise | |
| 27% | 48.5% | -1.4 clear difference | |
| 15% | 49.9% | -0.6 clear difference | |
| 4% | 43.3% | -6.1 clear difference | |
| 2% | 48.6% | -1.7 clear difference | |
| 1% | 50.9% | -0.6 could be noise | |
| 1% | 46.0% | -2.1 could be noise | |
| 1% | 41.8% | -4.6 clear difference |
Primary row 2Second Wind
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 50.0% | +2.2 could be noise | |
| 26% | 48.6% | -1.3 clear difference | |
| 14% | 49.7% | -0.7 clear difference | |
| 12% | 51.2% | +1.4 could be noise | |
| 6% | 45.1% | -5.3 clear difference | |
| 2% | 46.2% | -1.9 could be noise | |
| 1% | 46.2% | -2.6 could be noise | |
| 1% | 45.7% | -1.9 could be noise |
Primary row 3Overgrowth
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.6% | +1.8 could be noise | |
| 16% | 49.6% | -0.9 clear difference | |
| 4% | 51.0% | +0.9 could be noise | |
| 4% | 42.8% | too big to trust | |
| 2% | 48.0% | -2.4 clear difference | |
| 1% | 50.0% | -0.4 could be noise | |
| 1% | 49.6% | -2.3 could be noise | |
| <1% | 53.7% | +0.6 could be noise |
Secondary pathSorcery
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.7% | +2.0 could be noise | |
| 27% | 48.5% | -1.1 clear difference | |
| 14% | 46.5% | -3.3 clear difference | |
| 11% | 49.2% | -0.8 clear difference | |
| 8% | 51.3% | +2.4 could be noise |
Secondary runesTranscendence + Manaflow Band
Transcendence + Manaflow Band wins more than Manaflow Band + Scorch, the most picked: +1.2 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.2% | -1.2 could be noise | |
| 23% | 51.5% | +1.2 could be noise | |
| 2% | 54.8% | +0.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.1 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.6% | -2.2 could be noise | |
| 18% | 52.0% | +2.1 clear difference | |
| 10% | 50.9% | +1.3 clear difference |
Flex shardHealth Scaling
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.5% | +3.0 could be noise | |
| 35% | 47.4% | -3.4 clear difference | |
| 5% | 50.1% | +1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.7 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 49.3% | -0.7 could be noise | |
| 19% | 49.8% | +0.7 could be noise | |
| 4% | 49.5% | +0.3 could be noise |
WQE
SkillsW > Q > E
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 91% | 49.9% | +4.0 could be noise |
| WEQW + E + Q | 6% | 45.1% | -4.8 clear difference |
| QWEQ + W + E | 2% | 44.1% | -3.4 clear difference |
| EWQE + W + Q | 1% | 55.4% | -0.7 could be noise |
SpellsTeleport + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 50.0% | +1.9 could be noise | |
| 30% | 50.9% | +0.8 could be noise | |
| 26% | 46.9% | -3.5 clear difference | |
| 2% | 48.0% | +0.2 could be noise | |
| 2% | 45.7% | -0.5 could be noise | |
| 1% | 48.9% | -0.2 could be noise | |
| 1% | 58.6% | +1.0 could be noise |
Sejuani Mid build
Patch 16.21- won
- 48.9%
- games
- 3,371
- Win impact
- -0.7
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.0 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.6% | +0.6 could be noise | |
| 29% | 47.1% | -1.1 could be noise | |
| 15% | 55.6% | +1.0 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.6 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 50.4% | +0.5 could be noise | 13:45 | |
| 34% | 51.3% | +1.6 could be noise | 13:54 | |
| 8% | 52.1% | -1.6 could be noise | 12:50 | |
| 7% | 45.8% | -0.8 could be noise | 13:47 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 54.6% | most bought | |
| 19% | 50.3% | about even | |
| 5% | 55.8% | not enough games | |
| 5% | 37.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 52.9% | most bought | |
| 7% | 22.2% | not enough games | |
| 6% | 52.9% | not enough games | |
| 6% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 56% | |
| 42% | 7% | |
| 25% | 46% | |
| 4% | 15% | |
| 28% | 18% | |
| 16% | 9% | |
| 8% | 1% | |
| 11% | 6% | |
| 10% | 6% |
Item 1Heartsteel
Heartsteel wins more than Hollow Radiance, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 48.5% | +0.5 could be noise | 11:26 | |
| 25% | 51.8% | +0.8 could be noise | 11:45 | |
| 18% | 49.8% | -1.9 could be noise | 11:28 | |
| 2% | 50.0% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 113 | |
| 4% | 62 | |
| 4% | 56 | |
| 3% | 47 |
Item 2Dusk and Dawn
Dusk and Dawn adds the most wins we measured here: +0.4 per 100 games. Heartsteel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 53.1% | +0.4 could be noise | 20:06 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 113 | |
| 4% | 62 | |
| 4% | 56 | |
| 3% | 47 |
Item 3Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 57.5% | 25:28 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 113 | |
| 4% | 62 | |
| 4% | 56 | |
| 3% | 47 |
Item 4Unending Despair
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 50.0% | +0.1 could be noise | 30:27 | |
| 13% | 59.2% | +1.5 could be noise | 30:51 | |
| 13% | 51.0% | +0.2 could be noise | 30:16 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 51.8% | 37:19 |
KeystoneGrasp of the Undying
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 52.7% | +2.7 could be noise | |
| 28% | 47.9% | -0.9 could be noise | |
| 18% | 51.0% | +0.1 could be noise | |
| 9% | 42.8% | -3.9 clear difference | |
| 6% | 49.8% | +0.2 could be noise | |
| 3% | 53.7% | +0.3 could be noise |
Primary row 1Demolish
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 51.4% | +1.8 could be noise | |
| 26% | 49.4% | -0.3 could be noise | |
| 14% | 51.9% | +0.7 could be noise | |
| 13% | 49.3% | +0.2 could be noise | |
| 6% | 43.8% | -4.2 could be noise | |
| 4% | 50.0% | -2.3 could be noise |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +2.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 50.3% | +0.3 could be noise | |
| 19% | 50.9% | +2.4 could be noise | |
| 13% | 49.4% | -0.3 could be noise | |
| 10% | 50.0% | -1.5 could be noise | |
| 9% | 53.4% | +0.1 could be noise | |
| 7% | 47.8% | -2.0 could be noise | |
| 6% | 41.4% | -3.5 could be noise | |
| 3% | 52.2% | +0.9 could be noise |
Primary row 3Overgrowth
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.6% | +1.7 could be noise | |
| 13% | 49.6% | +0.1 could be noise | |
| 11% | 51.4% | -1.2 could be noise | |
| 6% | 51.8% | +1.6 could be noise | |
| 5% | 42.3% | -4.2 could be noise | |
| 3% | 48.9% | -0.2 could be noise |
Secondary pathPrecision
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.5% | +0.9 could be noise | |
| 23% | 49.3% | -1.0 could be noise | |
| 20% | 47.2% | -0.9 could be noise | |
| 14% | 50.7% | +0.5 could be noise | |
| 13% | 52.3% | +0.3 could be noise |
Secondary runesLegend: Alacrity + Triumph
Win added here: -1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.3% | -1.9 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.5% | -0.9 could be noise | |
| 18% | 49.7% | -0.3 could be noise | |
| 18% | 51.2% | +1.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +3.1 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.9% | -2.3 could be noise | |
| 44% | 51.9% | +3.1 clear difference | |
| 7% | 49.5% | -1.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.9% | +0.3 could be noise | |
| 25% | 51.0% | +0.5 could be noise | |
| 4% | 42.4% | -1.2 could be noise |
WQE
SkillsW > Q > E
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 88% | 50.9% | +5.2 could be noise |
| WEQW + E + Q | 5% | 46.3% | -3.4 clear difference |
| QWEQ + W + E | 5% | 41.2% | -5.1 clear difference |
SpellsTeleport + Ignite
Teleport + Ignite wins more than Flash + Ignite, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.4% | -0.5 could be noise | |
| 16% | 51.9% | +0.7 could be noise | |
| 14% | 50.5% | -0.5 could be noise | |
| 3% | 54.0% | -0.1 could be noise |
Sejuani Bot build
Patch 16.21- won
- 31.1%
- games
- 206
- Win impact
- -1.8
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
| Choice | Picked | Won |
|---|---|---|
| 34% | 33.3% |
BootsPlated Steelcaps
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 42.9% | +1.4 could be noise | 14:29 |
Item 1Heartsteel
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 44.3% | -0.4 could be noise | 12:18 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 8 |
Item 2Dusk and Dawn
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 47.8% | 19:24 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 8 |
Item 3Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.0% | 25:46 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 8 |
Item 4Liandry's Torment
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 50.0% | 30:44 |
Item 5Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 13% | 75.0% |
KeystoneAftershock
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 42.9% | +0.7 could be noise |
Primary row 1Font of Life
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 43.7% | +1.6 could be noise |
Primary row 2Conditioning
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.5% | +1.7 could be noise |
Primary row 3Overgrowth
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.6% | +2.5 could be noise |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 38% | 46.9% |
Secondary runesLegend: Alacrity + Triumph
| Choice | Picked | Won |
|---|---|---|
| 81% | 48.5% |
Offence shardAttack Speed
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 44.3% | +0.8 could be noise |
Flex shardAdaptive Force
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 37.1% | -0.5 could be noise |
Defence shardHealth Scaling
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 43.9% | -0.8 could be noise |
WQE
SkillsW > Q > E
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 81% | 41.9% | -0.1 could be noise |
SpellsFlash + Ignite
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 35.4% | -1.7 could be noise |
Top Sejuani Players
See all 4,307Normal Jungle game
42,804 gamesAgainst every Jungle champion
- Fewest 5% Deaths 5.1
- Top 6% Assists 11.9
- Bottom 8% Solo kills 0.7
- Kills
- 4.9 Bottom 12%
- Kill part.
- 50% Top 12%
- Team dmg
- 15% Bottom 13%
- Dmg / min
- 578 Bottom 13%
- Farm / min
- 6.0 Bottom 21%
- Gold / min
- 402 Bottom 17%
- Vision / min
- 0.89 Top 31%
- Control wards
- 2.0 Top 8%
- First blood
- 4% Bottom 31%
Against the enemy jungler
- Level 6 at 7:11
- Level 11 at 17:25
- blue buff first in 62% of games
- First dragon at 7:21
Middle game at each minute
Damage dealt
Magic 41% Physical 59%Died to
Physical 53% Magic 38% True 9%Matchups and teammates come from Sejuani Jungle games.
Matchups and teammates come from Sejuani Jungle games.
-
Sejuani with Garen: +2.9 wins per 100 games (range 1.9-3.9) · 9,481 games · Measured · 2% of this is borrowed from similar champions -
Sejuani with Mordekaiser: +1.7 wins per 100 games (range 0.7-2.8) · 9,193 games · Measured · 2% of this is borrowed from similar champions -
Sejuani with Nasus: +1.4 wins per 100 games (range 0.2-2.7) · 5,876 games · Measured · 3% of this is borrowed from similar champions
-
Sejuani with K'Sante: -6.7 wins per 100 games (range -8.6 to -4.7) · 2,390 games · Measured · 8% of this is borrowed from similar champions -
Sejuani with Graves: -5.0 wins per 100 games (range -9.7 to -0.3) · 231 games · Pooled · 46% of this is borrowed from similar champions -
Sejuani with Rumble: -4.8 wins per 100 games (range -7.1 to -2.6) · 1,678 games · Measured · 11% of this is borrowed from similar champions
-
Sejuani with Ekko: +3.0 wins per 100 games (range 1.9-4.2) · 6,876 games · Measured · 3% of this is borrowed from similar champions -
Sejuani with Fizz: +2.0 wins per 100 games (range 0.9-3.1) · 8,313 games · Measured · 2% of this is borrowed from similar champions -
Sejuani with Xerath: +2.0 wins per 100 games (range 1.0-3.0) · 9,075 games · Measured · 2% of this is borrowed from similar champions
-
Sejuani with Mel: -4.5 wins per 100 games (range -5.7 to -3.4) · 7,150 games · Measured · 3% of this is borrowed from similar champions -
Sejuani with Orianna: -4.3 wins per 100 games (range -5.9 to -2.8) · 3,855 games · Measured · 5% of this is borrowed from similar champions -
Sejuani with Qiyana: -4.1 wins per 100 games (range -5.9 to -2.3) · 2,877 games · Measured · 7% of this is borrowed from similar champions
-
Sejuani with Nilah: +2.8 wins per 100 games (range 0.3-5.3) · 1,336 games · Measured · 13% of this is borrowed from similar champions -
Sejuani with Kog'Maw: +2.2 wins per 100 games (range 0.6-3.9) · 3,461 games · Measured · 5% of this is borrowed from similar champions -
Sejuani with Miss Fortune: +1.99 wins per 100 games (range 1.27-2.71) · 19,637 games · Measured · 1% of this is borrowed from similar champions
-
Sejuani with Ezreal: -4.13 wins per 100 games (range -4.99 to -3.27) · 13,622 games · Measured · 1% of this is borrowed from similar champions -
Sejuani with Corki: -3.9 wins per 100 games (range -6.0 to -1.9) · 2,094 games · Measured · 9% of this is borrowed from similar champions -
Sejuani with Kalista: -3.8 wins per 100 games (range -5.3 to -2.3) · 4,263 games · Measured · 4% of this is borrowed from similar champions
-
Sejuani with Leona: +2.0 wins per 100 games (range 1.0-3.0) · 9,711 games · Measured · 2% of this is borrowed from similar champions -
Sejuani with Seraphine: +1.61 wins per 100 games (range 0.72-2.49) · 12,675 games · Measured · 2% of this is borrowed from similar champions -
Sejuani with Nami: +1.5 wins per 100 games (range 0.5-2.6) · 8,468 games · Measured · 2% of this is borrowed from similar champions
-
Sejuani with Lee Sin: -5.7 wins per 100 games (range -9.0 to -2.4) · 682 games · Pooled · 23% of this is borrowed from similar champions -
Sejuani with Braum: -1.5 wins per 100 games (range -2.9 to -0.1) · 4,778 games · Measured · 4% of this is borrowed from similar champions -
Sejuani with Nautilus: -1.43 wins per 100 games (range -2.40 to -0.45) · 10,425 games · Measured · 2% of this is borrowed from similar champions
Other Jungle picks
All 173- ARAM B #96
-
76 Sejuani -
84 Rammus -
83 Shyvana -
81 Cho'Gath -
79 Amumu -
79 Bel'Veth -
79 Briar