Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
73%
53.6%
-0.1 could be noise
Deathfire Touch other tree
16%
53.9%
+0.5 could be noise
Electrocute other tree
5%
51.8%
-1.5 could be noise
Summon Aery other tree
3%
53.6%
+0.3 could be noise
Dark Harvest other tree
1%
54.6%
-0.7 could be noise
Stormraider's Surge other tree
1%
53.5%
+0.4 could be noise
Arcane Comet other tree
1%
53.7%
+1.0 could be noise
Grasp of the Undying other tree
<1%
56.4%
-1.4 could be noise
Primary row 1Presence of Mind
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
62%
53.6%
0.0 could be noise
Axiom Arcanist other tree
14%
53.9%
+0.4 could be noise
Triumph
11%
53.5%
-0.1 could be noise
Manaflow Band other tree
6%
54.0%
+0.7 could be noise
Cheap Shot other tree
5%
52.6%
-1.2 could be noise
Taste of Blood other tree
1%
51.0%
-1.8 could be noise
Font of Life other tree
<1%
63.1%
+0.1 could be noise
Demolish other tree
<1%
58.9%
-2.2 could be noise
Primary row 2Legend: Haste
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Haste
73%
53.6%
-0.1 could be noise
Transcendence other tree
18%
53.6%
+0.5 could be noise
Grisly Mementos other tree
4%
51.6%
-1.8 could be noise
Sixth Sense other tree
2%
55.1%
+0.3 could be noise
Celerity other tree
1%
56.2%
-0.2 could be noise
Legend: Bloodline
1%
53.0%
-0.4 could be noise
Deep Ward other tree
1%
50.2%
-2.6 could be noise
Absolute Focus other tree
<1%
59.6%
+1.2 could be noise
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +1.0 against -0.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
58%
53.5%
-0.1 could be noise
Scorch other tree
17%
53.7%
+0.2 could be noise
Cut Down
13%
53.4%
-0.3 could be noise
Ultimate Hunter other tree
5%
51.9%
-1.3 could be noise
Coup de Grace
3%
55.2%
+1.0 could be noise
Gathering Storm other tree
3%
54.7%
+1.6 could be noise
Treasure Hunter other tree
1%
55.5%
-1.2 could be noise
Overgrowth other tree
<1%
58.8%
-0.4 could be noise
Secondary pathSorcery
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Sorcery
48%
53.7%
-0.5 could be noise
Resolve
27%
54.0%
+0.8 clear difference
Precision
18%
53.4%
0.0 could be noise
Inspiration
6%
50.5%
-1.0 could be noise
Domination
1%
59.0%
+1.7 could be noise
Secondary runesTranscendence + Manaflow Band
Transcendence + Manaflow Band wins more than Transcendence + Axiom Arcanist, the most picked: +1.3 against -0.9 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Transcendence + Axiom Arcanist
71%
53.1%
-0.9 could be noise
Transcendence + Manaflow Band
17%
56.0%
+1.3 clear difference
Manaflow Band + Scorch
2%
54.6%
0.0 could be noise
Manaflow Band + Gathering Storm
2%
52.5%
+0.5 could be noise
Axiom Arcanist + Gathering Storm
2%
54.6%
-0.8 could be noise
Manaflow Band + Celerity
1%
51.8%
-1.0 could be noise
Axiom Arcanist + Scorch
1%
52.3%
-0.1 could be noise
Axiom Arcanist + Celerity
1%
53.3%
-0.1 could be noise
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against -0.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
74%
53.5%
-0.7 could be noise
Ability Haste
15%
54.0%
+0.8 clear difference
Attack Speed
11%
53.6%
+0.4 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.5 against -0.9 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
83%
53.5%
-0.9 could be noise
Movement Speed
11%
53.5%
+0.4 could be noise
Health Scaling
6%
54.8%
+1.5 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -1.0 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
76%
53.3%
-1.0 could be noise
Health
16%
54.6%
+0.9 clear difference
Tenacity and Slow Resist
8%
54.4%
+0.6 could be noise
QWE
SkillsQ > W > E
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
83%
54.3%
+2.2 could be noise
QEWQ + E + W
16%
52.5%
-1.9 clear difference
EQWE + Q + W
<1%
52.9%
-5.1 clear difference
EWQE + W + Q
<1%
55.1%
-3.3 clear difference
WQEW + Q + E
<1%
47.0%
-5.2 clear difference
Levels 1 to 18
1E
2Q
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 52.7% won. Max E first: 38.5% won (not enough games).
E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ghost, the most picked: +1.5 against +0.3 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ghost
53%
53.7%
+0.3 could be noise
Exhaust + Flash
24%
53.7%
+0.4 could be noise
Flash + Ignite
8%
53.4%
-1.1 could be noise
Flash + Teleport
7%
52.3%
-1.1 could be noise
Flash + Barrier
5%
54.1%
-0.1 could be noise
Flash + Heal
1%
52.6%
-1.6 could be noise
Cleanse + Flash
<1%
52.0%
+1.5 could be noise
Exhaust + Ghost
<1%
53.3%
-1.8 could be noise
Swain Top build
A rare build that wins more.
won
49.5%
games
38,843
Win impact
-0.5
Pick rate
0.3%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
79%
50.0%
+1.9 could be noise
Health Potion x2 + Tear of the Goddess
11%
48.1%
-2.0 clear difference
Doran's Helm + Health Potion
5%
46.0%
-1.3 clear difference
Doran's Shield + Health Potion
1%
48.4%
-1.2 could be noise
Doran's Ring + Health Potion
1%
45.8%
-0.3 could be noise
Sapphire Crystal + Refillable Potion
1%
44.0%
-0.1 could be noise
Tear of the Goddess
<1%
54.3%
-1.3 could be noise
Doran's Ring
<1%
51.1%
+1.5 could be noise
BootsPlated Steelcaps
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
45%
49.2%
+0.6 could be noise
14:09
Mercury's Treads
27%
50.1%
+0.5 could be noise
14:52
Boots of Swiftness
12%
53.0%
-0.2 could be noiseoften ahead
13:05
Sorcerer's Shoes
10%
49.9%
-2.0 clear difference
13:37
Gluttonous Greaves
4%
54.7%
-0.7 could be noiseoften ahead
14:01
Ionian Boots of Lucidity
2%
52.9%
-0.2 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
60%
52.4%
most bought
Mercury's Treads
11%
51.6%
about even
Boots of Swiftness
10%
54.0%
about even
Sorcerer's Shoes
8%
51.4%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Mercury's Treads
55%
52.4%
most bought
Plated Steelcaps
13%
45.8%
about even
Boots of Swiftness
12%
53.8%
about even
Sorcerer's Shoes
10%
50.1%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
60%
13%
Mercury's Treads
11%
55%
Spirit Visage
9%
28%
Frozen Heart
26%
9%
Zhonya's Hourglass
27%
22%
Liandry's Torment
37%
41%
Malignance
8%
10%
Blackfire Torch
21%
24%
Rylai's Crystal Scepter
73%
75%
Boots of Swiftness
10%
12%
Item 1Blackfire Torch
Blackfire Torch is part of the build that wins more: +1.1 per 100 games, against +0.6 for the build most players finish.