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Swain build, patch 16.14

1,967 games of Swain recorded on patch 16.14, across support, bot, top and mid.

Swain score: 41 out of 100 C
Win rate
46.7% of support games this patch
Pick rate
0.8% of support games
Games
621 support, patch 16.14
Rank in role
86 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.8 wins per 100 games (range -2.7 to 1.1) 621 games Pooled

What most Swain support players build, patch 16.14

Build Rylai's Crystal Scepter, Zhonya's Hourglass and Liandry's Torment, and run Conqueror

The rune page they run

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

175 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 141 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 W

Max Q, then W, then E. The level by level count.

16 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 16 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Swain support is the role with the most recorded games on patch 16.14: 621 games, of which 290 were wins. That is the role this page leads with. Measured on this page: support, bot, top and mid, the roles that cleared 30 recorded games.

wins 0.8 per 100 vs the support average · 621 games on 16.14 · first-time players measured (567 games) · no clear move vs 16.13 (-7.0, range -21.6 to +7.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Swain players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Swain, support

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rylai's Crystal Scepter, Zhonya's Hourglass and Liandry's Torment
    not enough games yet. 16 games so far, this needs 30. 16 games
  2. Rylai's Crystal Scepter, Malignance and Zhonya's Hourglass
    not enough games yet. 10 games so far, this needs 30. 10 games
  3. Spirit Visage, Rylai's Crystal Scepter and Zhonya's Hourglass
    not enough games yet. 8 games so far, this needs 30. 8 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Swain, bot

7 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Rylai's Crystal Scepter, Malignance and Zhonya's Hourglass
    51.9% 79 games

Swain, top

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rylai's Crystal Scepter, Zhonya's Hourglass and Liandry's Torment
    not enough games yet. 25 games so far, this needs 30. 25 games
  2. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    not enough games yet. 12 games so far, this needs 30. 12 games

Swain, mid

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rylai's Crystal Scepter, Zhonya's Hourglass and Liandry's Torment
    not enough games yet. 14 games so far, this needs 30. 14 games
  2. Rylai's Crystal Scepter, Malignance and Liandry's Torment
    not enough games yet. 12 games so far, this needs 30. 12 games
  3. Blackfire Torch, Rylai's Crystal Scepter and Zhonya's Hourglass
    not enough games yet. 11 games so far, this needs 30. 11 games

What runes do most Swain players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Swain, support

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Resolve
42.9% 175 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

175 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.1% 152 games
Electrocute Domination with Inspiration Domination: Electrocute, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
54.2% 72 games
Electrocute Domination with Resolve Domination: Electrocute, then Cheap Shot, Deep Ward, Ultimate Hunter. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
48.6% 37 games
Electrocute Domination with Sorcery Domination: Electrocute, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Movement Speed, Tenacity and Slow Resist.
53.3% 30 games

Keystones picked, one slot on its own

Electrocute
49.0% 292 games
Conqueror
42.6% 202 games
Deathfire Touch
48.6% 35 games

9 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Swain, bot

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Conqueror Precision with Sorcery
50.0% 308 games

Precision

  • Conqueror

Sorcery

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.

308 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
52.6% 137 games
Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Axiom Arcanist, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist.
61.0% 41 games
Conqueror Precision with Inspiration Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
62.2% 37 games

Keystones picked, one slot on its own

Conqueror
51.4% 484 games
Deathfire Touch
55.6% 72 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Swain, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Resolve
47.9% 117 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Alacrity, Cut Down. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

117 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Ability Haste, Adaptive Force, Health.
46.2% 65 games
Conqueror Precision with Sorcery Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.8% 63 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
58.1% 62 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
56.8% 37 games

Keystones picked, one slot on its own

Conqueror
49.5% 182 games
Summon Aery
51.5% 132 games
Deathfire Touch
47.5% 59 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Swain, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Deathfire Touch Sorcery with Resolve
56.7% 90 games

Sorcery

  • Deathfire Touch

Resolve

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Resolve: Conditioning, Overgrowth. Shards: Ability Haste, Health Scaling, Health Scaling.

90 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
50.0% 68 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
63.1% 65 games
Conqueror Precision with Sorcery Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Axiom Arcanist, Scorch. Shards: Attack Speed, Adaptive Force, Health.
60.5% 38 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.
53.1% 32 games

Keystones picked, one slot on its own

Conqueror
52.8% 108 games
Deathfire Touch
56.3% 103 games
Summon Aery
59.6% 99 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

141 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 130 Q-first games and 100% of 3 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Swain support skill path Each filled cell is the skill most players took at that level, from 141 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 W

Almost nobody maxed W first, so there is nothing to compare. +2 wins per 100 games (range -9 to 14) 133 games Measured 130 games maxed Q first, 3 games maxed W first.

Max Q, then W, then E

150 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 147 Q-first games and 33% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Swain bot skill path Each filled cell is the skill most players took at that level, from 150 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 13) 148 games Measured 147 games maxed Q first, 1 game maxed E first.

Max Q, then W, then E

107 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 106 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Swain top skill path Each filled cell is the skill most players took at that level, from 107 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 105 games Measured 104 games maxed Q first, 1 game maxed E first.

Max Q, then W, then E

Only 76 recorded games on patch 16.14. A soft read.

Swain mid skill path Each filled cell is the skill most players took at that level, from 76 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

When do players buy each piece?

The pieces of the most recorded Swain support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Rylai's Crystal Scepter
18:05 705 games
Liandry's Torment
18:46 906 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Swain?

The opponents Swain support loses to most and the teammates Swain gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Swain's opponents. Swainsupport has 667 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Swain wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Swain rank?

Every role we recorded Swain in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Swain by role

support C -0.8 wins per 100 games (range -2.7 to 1.1) 621 games Pooled
41 621 games
bot B +0.6 wins per 100 games (range -1.3 to 2.5) 617 games Pooled
51 617 games
top C -0.1 wins per 100 games (range -2.1 to 1.9) 390 games Pooled
45 390 games
mid B +0.9 wins per 100 games (range -1.1 to 2.9) 339 games Pooled
51 339 games
Why no share of wins on this page says a build is good for Swain

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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