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Kayn build, patch 16.14

1,867 games of Kayn recorded on patch 16.14, across jungle, top, mid, bot and support.

Kayn score: 51 out of 100 B
Win rate
50.1% of jungle games this patch
Pick rate
2.3% of jungle games
Games
1,782 jungle, patch 16.14
Rank in role
18 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: 0.0 wins per 100 games (range -1.6 to 1.6) 1,782 games Pooled

What most Kayn jungle players build, patch 16.14

Build Black Cleaver, Death's Dance and Voltaic Cyclosword, and run Dark Harvest

The rune page they run

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

609 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 390 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

53 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 47% (range 34-60) · 53 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Kayn jungle is the role with the most recorded games on patch 16.14: 1,782 games, of which 892 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.

wins 0.0 per 100 vs the jungle average · 1,782 games on 16.14 · first-time players measured (1,497 games) · no clear move vs 16.13 (-11.0, range -22.8 to 0.8)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Kayn players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Kayn, jungle

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Black Cleaver, Death's Dance and Voltaic Cyclosword
    47.2% 53 games
  2. Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    52.4% 42 games
  3. Axiom Arc, Hubris and Voltaic Cyclosword
    38.7% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Kayn, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 72 games of Kayn top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Kayn players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Kayn, jungle

10 complete pages were recorded in this role and 8 of them cleared 30 games.

Dark Harvest Domination with Inspiration
52.5% 609 games

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

609 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.3% 441 games
Conqueror Precision with Sorcery Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Sorcery: Transcendence, Axiom Arcanist. Shards: Adaptive Force, Adaptive Force, Health.
47.2% 231 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Haste, Coup de Grace. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
42.5% 146 games
Dark Harvest Domination with Precision Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Coup de Grace, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.2% 127 games
Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Coup de Grace, Legend: Alacrity. Shards: Adaptive Force, Adaptive Force, Health.
50.0% 52 games

Keystones picked, one slot on its own

Conqueror
48.3% 843 games
Dark Harvest
52.0% 766 games
Hail of Blades
53.2% 109 games
First Strike
52.8% 36 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Kayn, top

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Conqueror Precision with Resolve
58.1% 31 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

31 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Conqueror
47.5% 61 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

390 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 343 Q-first games and 100% of 47 W-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Kayn jungle skill path Each filled cell is the skill most players took at that level, from 390 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Maxing Q and maxing W are too close to separate. +0.2 wins per 100 games (range -9.1 to 9.5) 383 games Measured 336 games maxed Q first, 47 games maxed W first.

No measured difference between maxing Q and W first, 383 games.

Kayn, top

Not enough top level-ups yet

not enough games yet. 14 games so far, this needs 30.

Kayn top has 72 games recorded, but only 14 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Kayn jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Voltaic Cyclosword
14:21 1,140 games
Black Cleaver
19:14 1,154 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Kayn?

The opponents Kayn jungle loses to most and the teammates Kayn gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Kayn rank?

Every role we recorded Kayn in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Kayn by role

jungle B 0.0 wins per 100 games (range -1.6 to 1.6) 1,782 games Pooled
51 1,782 games
top C -0.2 wins per 100 games (range -2.4 to 1.9) 72 games Pooled
44 72 games
mid not enough games yet. 11 games so far, this needs 30.
not scored 11 games
bot not enough games yet. 1 game so far, this needs 30.
not scored 1 game
support not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Kayn

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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