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Fiora build, patch 16.14

1,821 games of Fiora recorded on patch 16.14, across top, bot, mid and support.

Fiora score: 53 out of 100 B
Win rate
50.9% of top games this patch
Pick rate
2.2% of top games
Games
1,672 top, patch 16.14
Rank in role
10 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.4 wins per 100 games (range -1.2 to 2.0) 1,672 games Pooled

What most Fiora top players build, patch 16.14

Build Ravenous Hydra, Trinity Force and Death's Dance, and run Press the Attack

The rune page they run

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

523 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 372 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

247 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 61.9% (range 55.7-67.8) · 247 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Fiora top is the role with the most recorded games on patch 16.14: 1,672 games, of which 851 were wins. That is the role this page leads with. Measured on this page: top, bot and mid, the roles that cleared 30 recorded games.

wins 0.4 per 100 vs the top average · 1,672 games on 16.14 · first-time players measured (1,408 games) · no clear move vs 16.13 (-6.0, range -18.3 to +6.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Fiora players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Fiora, top

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Ravenous Hydra, Trinity Force and Death's Dance
    61.9% 247 games
  2. Endless Hunger, Ravenous Hydra, Trinity Force and Death's Dance
    69.0% 58 games
  3. Ravenous Hydra, Trinity Force and Hullbreaker
    61.4% 57 games
  4. Endless Hunger, Ravenous Hydra and Trinity Force
    65.8% 38 games
  5. Ravenous Hydra, Trinity Force, Maw of Malmortius and Death's Dance
    57.9% 38 games
  6. Ravenous Hydra, Trinity Force and Maw of Malmortius
    54.5% 33 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Fiora, bot

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Ravenous Hydra, Death's Dance and Hubris
    not enough games yet. 20 games so far, this needs 30. 20 games
  2. Endless Hunger, Ravenous Hydra, Death's Dance and Hubris
    not enough games yet. 12 games so far, this needs 30. 12 games
  3. Endless Hunger, Ravenous Hydra and Hubris
    not enough games yet. 8 games so far, this needs 30. 8 games

Fiora, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 34 games of Fiora mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Fiora players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Fiora, top

10 complete pages were recorded in this role and 10 of them cleared 30 games.

Press the Attack Precision with Inspiration
51.8% 523 games

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

523 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
48.0% 281 games
Conqueror Precision with Resolve Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
51.3% 232 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Second Wind, Unflinching. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.
42.6% 129 games
Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.2% 91 games
Press the Attack Precision with Sorcery Precision: Press the Attack, then Absorb Life, Legend: Alacrity, Last Stand. Sorcery: Celerity, Nimbus Cloak. Shards: Attack Speed, Adaptive Force, Health.
57.3% 82 games

Keystones picked, one slot on its own

Press the Attack
51.3% 930 games
Conqueror
54.6% 339 games
Grasp of the Undying
46.9% 286 games
Hail of Blades
51.1% 90 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Fiora, bot

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Inspiration
55.3% 38 games

Domination

  • Hail of Blades

Inspiration

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

38 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Press the Attack
53.2% 47 games
Hail of Blades
52.3% 44 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Fiora, mid

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Press the Attack Precision with Inspiration
not enough games yet. 14 games so far, this needs 30. 14 games

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Triple Tonic, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Health.

14 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Sorcery Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Sorcery: Scorch, Nimbus Cloak. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 4 games so far, this needs 30. 4 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Jack Of All Trades, Cash Back. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 3 games so far, this needs 30. 3 games

Keystones picked, one slot on its own

Press the Attack
not enough games yet. 22 games so far, this needs 30. 22 games
Hail of Blades
not enough games yet. 7 games so far, this needs 30. 7 games
Conqueror
not enough games yet. 4 games so far, this needs 30. 4 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

372 recorded games on patch 16.14.

Fiora top skill path Each filled cell is the skill most players took at that level, from 372 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 30 recorded games on patch 16.14. A soft read.

Fiora bot skill path Each filled cell is the skill most players took at that level, from 30 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Fiora, mid

Not enough mid level-ups yet

not enough games yet. 14 games so far, this needs 30.

Fiora mid has 34 games recorded, but only 14 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Fiora top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Ravenous Hydra
13:26 230 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Fiora?

The opponents Fiora top loses to most and the teammates Fiora gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Fiora rank?

Every role we recorded Fiora in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Fiora by role

top B +0.4 wins per 100 games (range -1.2 to 2.0) 1,672 games Pooled
53 1,672 games
bot C +0.1 wins per 100 games (range -2.1 to 2.2) 93 games Pooled
45 93 games
mid C 0.0 wins per 100 games (range -2.2 to 2.1) 34 games Pooled
45 34 games
support not enough games yet. 22 games so far, this needs 30.
not scored 22 games
Why no share of wins on this page says a build is good for Fiora

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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