League of Legends Fiora build
Fiora Top build
- won
- 50.2%
- games
- 140,065
- Win impact
- +0.2
- Pick rate
- 1.8%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.4% | +2.5 could be noise | |
| 10% | 47.4% | -2.6 clear difference | |
| <1% | 49.2% | -0.9 clear difference | |
| <1% | 48.6% | -4.6 clear difference | |
| <1% | 51.0% | +1.9 could be noise | |
| <1% | 52.3% | +1.0 could be noise | |
| <1% | 46.9% | -2.1 clear difference | |
| <1% | 40.0% | -3.5 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.5% | -0.1 could be noise | 14:31 | |
| 27% | 52.0% | +0.3 could be noise | 15:56 | |
| 5% | 56.2% | -0.1 could be noise often ahead | 15:37 | |
| 3% | 55.6% | -1.6 could be noise often ahead | 14:60 | |
| 1% | 55.0% | -0.1 could be noise often ahead | 15:05 | |
| <1% | 47.8% | -1.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 78% | 52.4% | most bought | |
| 9% | 51.7% | about even | |
| 4% | 56.1% | won more | |
| 2% | 55.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 53.9% | most bought | |
| 24% | 49.4% | about even | |
| 6% | 55.9% | about even | |
| 2% | 55.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 78% | 24% | |
| 9% | 61% | |
| 5% | 26% | |
| 46% | 31% | |
| 26% | 28% | |
| 4% | 6% | |
| 50% | 48% | |
| 6% | 5% | |
| 6% | 7% | |
| 6% | 7% |
Item 1Ravenous Hydra
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 93% | 51.1% | +2.0 could be noise | 12:39 | |
| 4% | 47.2% | -1.6 clear difference | 14:06 | |
| 1% | 49.1% | -2.2 clear difference | 11:51 | |
| 1% | 43.9% | -3.4 clear difference | 13:31 | |
| <1% | 44.8% | +0.1 could be noise often behind | 14:35 | |
| <1% | 51.6% | -0.3 could be noise | ||
| <1% | 52.3% | 0.0 could be noise | ||
| <1% | 39.6% | -1.8 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 33% | 25,153 | |
| 15% | 11,714 | |
| 9% | 6,581 | |
| 6% | 4,882 |
Item 2Trinity Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 54.3% | +0.5 could be noise | 21:03 | |
| 27% | 53.8% | -0.2 could be noise | 19:56 | |
| 7% | 50.8% | +0.6 could be noise | 22:09 | |
| 5% | 54.0% | -1.7 could be noise | 20:14 | |
| 4% | 51.9% | -0.3 could be noise | 21:31 | |
| 2% | 49.9% | +0.3 could be noise | ||
| 1% | 50.2% | -0.1 could be noise | ||
| <1% | 67.2% | +1.7 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 33% | 25,153 | |
| 15% | 11,714 | |
| 9% | 6,581 | |
| 6% | 4,882 |
Item 3Death's Dance
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 57.9% | +1.1 could be noise | 26:38 | |
| 16% | 61.7% | -0.3 could be noise | 25:07 | |
| 8% | 55.2% | 0.0 could be noise | 26:54 | |
| 7% | 56.9% | -0.6 could be noise | 26:31 | |
| 5% | 56.1% | -0.1 could be noise | 27:27 | |
| 4% | 58.3% | -1.2 could be noise | ||
| 3% | 57.1% | -1.4 could be noise | ||
| <1% | 61.8% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 33% | 25,153 | |
| 15% | 11,714 | |
| 9% | 6,581 | |
| 6% | 4,882 |
Item 4Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +1.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 61.0% | +0.7 could be noise | 30:46 | |
| 19% | 57.4% | -0.2 could be noise | 31:13 | |
| 13% | 57.7% | -0.9 clear difference | 31:11 | |
| 5% | 54.8% | +0.6 could be noise | 31:50 | |
| 5% | 54.7% | 0.0 could be noise | ||
| 2% | 60.8% | -1.2 could be noise | ||
| 2% | 60.7% | +1.8 could be noise | ||
| 1% | 49.3% | bought when already behind |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 48.6% | 34:56 |
Item 6Spear of Shojin
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 50.5% | 39:20 | |
| 10% | 44.4% | 38:03 | |
| 8% | 52.1% | 38:25 | |
| 8% | 58.9% | 37:50 | |
| 7% | 45.0% | 39:35 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 50.2% | +0.1 could be noise | |
| 25% | 49.9% | -0.1 could be noise | |
| 22% | 51.8% | +1.8 clear difference | |
| 13% | 47.5% | -2.7 clear difference | |
| 1% | 52.6% | +1.0 could be noise | |
| <1% | 50.9% | +1.1 could be noise | |
| <1% | 46.6% | -3.7 clear difference | |
| <1% | 44.8% | -3.3 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.5 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.1% | -0.2 could be noise | |
| 22% | 51.9% | +1.9 clear difference | |
| 12% | 47.6% | -2.7 clear difference | |
| 2% | 50.6% | +1.5 clear difference | |
| 1% | 49.2% | +1.5 could be noise | |
| 1% | 51.8% | +0.8 could be noise | |
| <1% | 47.3% | -1.4 could be noise | |
| <1% | 45.9% | -4.3 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.1% | -0.2 could be noise | |
| 12% | 51.2% | +1.2 clear difference | |
| 10% | 47.0% | -3.1 clear difference | |
| 6% | 52.1% | +1.2 clear difference | |
| 5% | 52.9% | +2.0 clear difference | |
| 2% | 49.5% | -0.7 could be noise | |
| 1% | 50.8% | +1.2 could be noise | |
| 1% | 50.2% | +1.3 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +2.1 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.0% | -0.3 could be noise | |
| 20% | 51.8% | +1.8 clear difference | |
| 9% | 46.5% | -3.6 clear difference | |
| 2% | 51.6% | +0.9 could be noise | |
| 2% | 50.2% | -0.2 could be noise | |
| 2% | 50.9% | +2.1 clear difference | |
| 1% | 51.3% | +1.2 could be noise | |
| 1% | 48.4% | -0.9 could be noise |
Secondary pathInspiration
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 50.5% | +0.5 clear difference | |
| 30% | 49.8% | -0.5 could be noise | |
| 23% | 49.8% | -0.5 could be noise | |
| 5% | 50.5% | +0.7 could be noise | |
| 4% | 50.6% | +1.1 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Jack Of All Trades + Biscuit Delivery, the most picked: +3.7 against +0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.9% | +0.5 could be noise | |
| 34% | 49.1% | -1.4 clear difference | |
| 2% | 53.3% | +3.7 clear difference | |
| 1% | 51.8% | +1.9 could be noise | |
| 1% | 49.7% | +1.3 could be noise | |
| 1% | 50.2% | -0.6 could be noise | |
| 1% | 51.0% | +1.1 could be noise | |
| 1% | 53.9% | +3.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.7% | +1.2 could be noise | |
| 39% | 49.4% | -1.2 clear difference | |
| 1% | 49.4% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.2% | +0.6 could be noise | |
| 1% | 48.3% | -0.5 could be noise | |
| <1% | 50.9% | -0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.3 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 50.7% | +1.1 could be noise | |
| 34% | 49.1% | -1.4 clear difference | |
| 3% | 51.0% | +1.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 50.4% | +2.2 could be noise |
| QWEQ + W + E | 4% | 49.7% | -1.3 clear difference |
| EQWE + Q + W | <1% | 40.1% | too big to trust |
| WQEW + Q + E | <1% | 45.5% | -5.5 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.5% won. Max E first: 38.0% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.5% | +2.4 could be noise | |
| 8% | 46.6% | -3.4 clear difference | |
| 3% | 50.7% | -0.5 clear difference | |
| 1% | 51.0% | +1.4 could be noise | |
| <1% | 44.3% | -2.5 clear difference | |
| <1% | 48.0% | -1.4 clear difference | |
| <1% | 48.8% | +2.3 could be noise | |
| <1% | 46.0% | -2.0 clear difference |
Fiora Mid build
Patch 16.20- won
- 50.5%
- games
- 7,936
- Win impact
- +0.4
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.0% | +2.4 could be noise | |
| 13% | 48.6% | -2.7 clear difference | |
| 4% | 47.6% | -1.3 could be noise | |
| 2% | 50.3% | -1.0 could be noise | |
| 1% | 48.8% | -0.6 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.1 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 50.6% | -1.2 could be noise | 14:10 | |
| 29% | 51.4% | +1.1 could be noise | 14:23 | |
| 26% | 54.6% | +0.2 could be noise often ahead | 13:05 | |
| 7% | 54.4% | 0.0 could be noise | 13:46 | |
| 2% | 55.3% | -0.1 could be noise | 12:36 | |
| 2% | 51.3% | -1.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 53.4% | most bought | |
| 25% | 58.7% | about even | |
| 17% | 46.4% | about even | |
| 6% | 60.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 55.7% | most bought | |
| 25% | 59.3% | about even | |
| 6% | 50.0% | not enough games | |
| 6% | 51.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 47% | 6% | |
| 17% | 56% | |
| 6% | 29% | |
| 45% | 29% | |
| 3% | 5% |
Item 1Ravenous Hydra
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 52.1% | +3.1 could be noise | 12:05 | |
| 6% | 49.7% | -2.3 clear difference | 13:11 | |
| 1% | 54.8% | -2.3 could be noise | 10:42 | |
| 1% | 40.0% | -2.4 clear difference | 12:37 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | - | 1,004 | |
| 16% | - | 716 | |
| 11% | - | 484 | |
| 5% | 75.7% | 206 |
Item 2Trinity Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 54.3% | +0.2 could be noise | 20:33 | |
| 30% | 54.6% | -0.4 could be noise | 19:20 | |
| 8% | 52.0% | 0.0 could be noise | 21:32 | |
| 7% | 52.4% | -1.7 could be noise | 20:38 | |
| 5% | 65.8% | +1.9 could be noise | 18:21 | |
| 4% | 51.3% | -0.6 could be noise | ||
| 3% | 47.7% | -0.5 could be noise | ||
| 2% | 66.2% | +1.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | - | 1,004 | |
| 16% | - | 716 | |
| 11% | - | 484 | |
| 5% | 75.7% | 206 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +3.2 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 57.8% | +2.4 could be noise | 25:43 | |
| 20% | 64.4% | +1.2 could be noise | 24:24 | |
| 7% | 57.3% | -1.1 could be noise | 26:00 | |
| 7% | 55.9% | -1.5 could be noise | 26:18 | |
| 6% | 53.2% | -2.2 could be noise | 26:20 | |
| 3% | 59.6% | +0.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | - | 1,004 | |
| 16% | - | 716 | |
| 11% | - | 484 | |
| 5% | 75.7% | 206 |
Item 4Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 63% | 70.9% | 29:29 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 66.7% | 34:04 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 38:45 | |
| 9% | - | 37:34 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: -0.4 against -4.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 51.0% | -0.4 clear difference | |
| 35% | 52.9% | +2.9 clear difference | |
| 18% | 47.7% | -4.4 could be noise | |
| 5% | 55.3% | +0.1 could be noise | |
| 2% | 48.0% | -0.6 could be noise | |
| 2% | 54.8% | +0.3 could be noise | |
| 1% | 54.5% | +0.6 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+3.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 50.1% | -2.3 could be noise | |
| 35% | 53.0% | +3.1 clear difference | |
| 4% | 54.6% | -0.1 could be noise | |
| 1% | 41.2% | -4.8 could be noise | |
| 1% | 57.7% | +1.1 could be noise | |
| 1% | 49.0% | -3.1 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +0.2 against -2.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.8% | -2.7 could be noise | |
| 15% | 52.2% | +1.3 clear difference | |
| 11% | 53.0% | +1.5 clear difference | |
| 11% | 54.0% | +3.3 clear difference | |
| 3% | 55.5% | +0.2 could be noise | |
| 2% | 53.5% | -0.5 could be noise | |
| 2% | 58.2% | +0.5 could be noise | |
| 2% | 43.2% | -3.7 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: -0.5 against -2.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 49.9% | -2.5 could be noise | |
| 30% | 53.4% | +2.9 clear difference | |
| 4% | 51.7% | +0.6 could be noise | |
| 4% | 51.7% | -0.5 could be noise | |
| 2% | 46.7% | -3.3 could be noise | |
| 2% | 48.8% | +0.4 could be noise | |
| 2% | 57.5% | +0.2 could be noise | |
| 2% | 51.2% | +0.1 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 48.6% | -3.3 could be noise | |
| 29% | 53.1% | +1.4 clear difference | |
| 23% | 52.7% | +1.8 clear difference | |
| 9% | 52.2% | +1.6 clear difference | |
| 6% | 50.0% | -0.9 could be noise |
Secondary runesDemolish + Bone Plating
Demolish + Bone Plating wins more than Unflinching + Bone Plating, the most picked: +1.5 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 46.4% | -1.3 could be noise | |
| 8% | 50.2% | +0.6 could be noise | |
| 8% | 57.7% | +1.5 could be noise | |
| 8% | 51.4% | -0.5 could be noise | |
| 5% | 51.6% | -0.8 could be noise |
Offence shardAdaptive Force
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 71% of their games. All ranks pick Attack Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.3% | +3.3 could be noise | |
| 32% | 49.0% | -3.3 clear difference | |
| 2% | 52.2% | -0.6 could be noise |
Flex shardAdaptive Force
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.2% | +0.9 could be noise | |
| 3% | 54.2% | -0.9 could be noise |
Defence shardHealth
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 77% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.0% | +1.6 could be noise | |
| 28% | 49.1% | -2.1 clear difference | |
| 8% | 53.1% | +0.9 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 51.7% | +3.0 could be noise |
| QWEQ + W + E | 5% | 46.3% | -2.7 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.6% won. Max W first: 66.7% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.7% | +2.5 could be noise | |
| 7% | 50.3% | -2.3 clear difference | |
| 4% | 49.8% | +0.1 could be noise |
Fiora Bot build
Patch 16.20- won
- 54.4%
- games
- 3,518
- Win impact
- +2.8
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 55.6% | +1.8 could be noise | |
| 9% | 47.9% | -1.2 could be noise | |
| 7% | 47.0% | -1.3 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +2.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 52.5% | -0.8 could be noise | 14:53 | |
| 29% | 58.9% | +2.0 could be noise | 13:29 | |
| 15% | 58.6% | +0.7 could be noise | 15:50 | |
| 8% | 58.0% | -0.8 could be noise | 14:12 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 58% | 55.7% | most bought | |
| 23% | 61.5% | about even | |
| 6% | 79.1% | not enough games | |
| 5% | 60.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 61.5% | most bought | |
| 23% | 57.1% | about even | |
| 23% | 49.4% | about even | |
| 8% | 51.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 58% | 23% | |
| 5% | 39% | |
| 8% | 33% | |
| 61% | 38% |
Item 1Ravenous Hydra
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 55.2% | +2.7 could be noise | 11:33 | |
| 20% | 53.4% | -2.5 clear difference | 10:24 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 748 | |
| 14% | 343 | |
| 11% | 273 | |
| 4% | 107 |
Item 2Hubris
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 59.9% | +1.5 could be noise | 17:29 | |
| 20% | 53.8% | -0.9 could be noise | 17:47 | |
| 16% | 55.5% | -1.1 could be noise | 19:17 | |
| 9% | 50.0% | -1.6 could be noise | 18:12 | |
| 6% | 54.0% | -0.1 could be noise | 19:26 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 748 | |
| 14% | 343 | |
| 11% | 273 | |
| 4% | 107 |
Item 3Death's Dance
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 56.8% | +0.6 could be noise | 23:58 | |
| 24% | 66.5% | +0.2 could be noise often ahead | 22:37 | |
| 7% | 64.4% | +1.2 could be noise | 23:57 | |
| 5% | 64.4% | +0.1 could be noise | 23:02 | |
| 3% | 64.9% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 748 | |
| 14% | 343 | |
| 11% | 273 | |
| 4% | 107 |
Item 4Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 56% | 58.5% | 27:28 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 64.9% | 31:07 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | - | 35:08 | |
| 10% | - | 33:06 | |
| 9% | - | 33:06 | |
| 8% | - | 35:16 | |
| 8% | - | 33:10 |
KeystoneHail of Blades
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 55.9% | +2.4 could be noise | |
| 27% | 52.7% | -0.6 could be noise | |
| 9% | 50.3% | -4.0 clear difference |
Primary row 1Sudden Impact
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 56.2% | +2.5 could be noise | |
| 37% | 52.2% | -1.9 clear difference |
Primary row 2Deep Ward
Deep Ward wins more than Sixth Sense, the most picked: +2.1 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 51.9% | -1.7 could be noise | |
| 33% | 54.6% | +1.1 could be noise | |
| 14% | 58.5% | +2.1 could be noise | |
| 12% | 55.6% | -0.8 could be noise |
Primary row 3Treasure Hunter
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 56.5% | +3.3 could be noise | |
| 35% | 52.7% | -1.0 could be noise | |
| 3% | 46.9% | -3.7 clear difference |
Secondary pathInspiration
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 53.8% | -0.7 could be noise | |
| 19% | 51.1% | -1.4 could be noise | |
| 14% | 54.3% | -0.5 could be noise | |
| 10% | 57.4% | +0.8 could be noise | |
| 7% | 62.8% | +2.3 could be noise |
Secondary runesJack Of All Trades + Biscuit Delivery
Jack Of All Trades + Biscuit Delivery adds the most wins we measured here: -2.8 per 100 games. Jack Of All Trades + Cash Back, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 58.2% | too big to trust | |
| 21% | 49.4% | -2.8 could be noise | |
| 11% | 43.0% | too big to trust |
Offence shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 55.2% | +2.5 could be noise | |
| 24% | 52.1% | -2.2 could be noise |
Flex shardAdaptive Force
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 54.1% | -1.3 could be noise |
Defence shardHealth
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 54.4% | +1.2 could be noise | |
| 24% | 53.1% | -1.6 could be noise | |
| 6% | 57.9% | +0.5 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 55.3% | +2.3 could be noise |
| QWEQ + W + E | 4% | 48.9% | -2.8 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.0% won. Max E first: 0.0% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 56.1% | +3.6 could be noise | |
| 35% | 51.3% | -3.5 clear difference | |
| 18% | 56.7% | -0.1 could be noise | |
| 3% | 54.2% | -0.1 could be noise | |
| 3% | 51.3% | -1.4 could be noise |
Top Fiora Players
See all 7,628Normal Top game
136,585 gamesAgainst every Top champion
- Top 7% First blood 22%
- Top 12% Gold / min 427
- Bottom 7% Assists 4.5
- Kills
- 6.6 Top 38%
- Deaths
- 7.1 Most 45%
- Solo kills
- 3.4 Top 17%
- Kill part.
- 34% Bottom 23%
- Team dmg
- 23% Top 36%
- Dmg / min
- 834 Top 44%
- Farm / min
- 6.8 Top 21%
- Vision / min
- 0.80 Top 21%
- Control wards
- 0.5 Bottom 22%
Against your lane opponent
- Level 6 at 5:31
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 8% Physical 92%Died to
Physical 57% Magic 32% True 11%Normal Mid game
7,719 games Patch 16.20Against every Mid champion
- Top 4% First blood 19%
- Top 10% Gold / min 443
- Bottom 11% Control wards 0.4
- Kills
- 7.9 Top 34%
- Deaths
- 7.2 Most 33%
- Assists
- 5.2 Bottom 13%
- Solo kills
- 3.5 Top 14%
- Kill part.
- 40% Bottom 28%
- Team dmg
- 24% Top 31%
- Dmg / min
- 870 Top 37%
- Farm / min
- 6.7 Top 28%
- Vision / min
- 0.70 Top 29%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 15:04
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 56% Magic 34% True 10%Normal Bot game
3,327 games Patch 16.20Against every Bot champion
- Top 5% Gold / min 495
- Top 5% First blood 22%
- Bottom 8% Control wards 0.3
- Kills
- 9.0 Top 23%
- Deaths
- 7.7 Most 44%
- Assists
- 6.3 Bottom 11%
- Solo kills
- 1.8 Top 14%
- Kill part.
- 45% Bottom 48%
- Team dmg
- 23% Top 19%
- Dmg / min
- 877 Top 21%
- Farm / min
- 6.8 Top 21%
- Vision / min
- 0.71 Top 20%
Against your lane opponent
- Level 6 at 7:37
- Level 11 at 18:20
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 57% Magic 33% True 10%Matchups and teammates come from Fiora Top games.
Matchups and teammates come from Fiora Top games.
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Fiora with Rammus: +4.5 wins per 100 games (range 3.2-5.8) · 5,656 games · Measured · 3% of this is borrowed from similar champions -
Fiora with Wukong: +2.62 wins per 100 games (range 1.74-3.50) · 12,602 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Lillia: +2.42 wins per 100 games (range 1.44-3.41) · 9,989 games · Measured · 2% of this is borrowed from similar champions
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Fiora with Rengar: -3.8 wins per 100 games (range -5.0 to -2.5) · 5,817 games · Measured · 3% of this is borrowed from similar champions -
Fiora with Xin Zhao: -2.8 wins per 100 games (range -4.3 to -1.3) · 4,207 games · Measured · 5% of this is borrowed from similar champions -
Fiora with Aatrox: -2.7 wins per 100 games (range -5.3 to -0.2) · 1,292 games · Measured · 13% of this is borrowed from similar champions
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Fiora with Viktor: +2.99 wins per 100 games (range 2.22-3.77) · 16,495 games · Measured · 1% of this is borrowed from similar champions -
Fiora with Syndra: +2.30 wins per 100 games (range 1.42-3.18) · 12,619 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Vex: +2.3 wins per 100 games (range 1.2-3.4) · 7,651 games · Measured · 3% of this is borrowed from similar champions
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Fiora with Ryze: -5.2 wins per 100 games (range -6.9 to -3.5) · 3,207 games · Measured · 6% of this is borrowed from similar champions -
Fiora with Cassiopeia: -3.9 wins per 100 games (range -5.8 to -2.0) · 2,576 games · Measured · 7% of this is borrowed from similar champions -
Fiora with Mel: -3.82 wins per 100 games (range -4.71 to -2.93) · 12,211 games · Measured · 2% of this is borrowed from similar champions
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Fiora with Kog'Maw: +2.4 wins per 100 games (range 1.0-3.7) · 5,231 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Ziggs: +1.5 wins per 100 games (range 0.2-2.9) · 5,328 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Sivir: +1.5 wins per 100 games (range 0.3-2.7) · 6,617 games · Measured · 3% of this is borrowed from similar champions
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Fiora with Ezreal: -3.89 wins per 100 games (range -4.61 to -3.16) · 19,078 games · Measured · 1% of this is borrowed from similar champions -
Fiora with Varus: -3.0 wins per 100 games (range -4.3 to -1.8) · 5,973 games · Measured · 3% of this is borrowed from similar champions -
Fiora with Draven: -2.1 wins per 100 games (range -3.2 to -1.0) · 7,392 games · Measured · 3% of this is borrowed from similar champions
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Fiora with Zilean: +2.8 wins per 100 games (range 1.3-4.2) · 4,603 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Rell: +2.6 wins per 100 games (range 1.3-3.9) · 5,519 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Leona: +2.03 wins per 100 games (range 1.23-2.83) · 15,485 games · Measured · 1% of this is borrowed from similar champions
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Fiora with Camille: -3.7 wins per 100 games (range -5.6 to -1.8) · 2,466 games · Measured · 8% of this is borrowed from similar champions -
Fiora with Pantheon: -1.89 wins per 100 games (range -2.86 to -0.92) · 10,288 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Pyke: -1.51 wins per 100 games (range -2.48 to -0.54) · 10,245 games · Measured · 2% of this is borrowed from similar champions