Fleet Footwork wins more than Press the Attack, the most picked: +0.2 against +0.1 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Press the Attack
39%
50.3%
+0.1 could be noise
Conqueror
25%
49.8%
-0.3 could be noise
Hail of Blades other tree
22%
52.0%
+2.0 clear difference
Grasp of the Undying other tree
13%
47.6%
-2.7 clear difference
Stormraider's Surge other tree
1%
53.2%
+1.5 could be noise
Fleet Footwork
<1%
48.6%
+0.2 could be noise
Lethal Tempo
<1%
45.4%
-4.1 clear difference
Electrocute other tree
<1%
44.9%
-3.6 clear difference
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: +1.3 against -0.3 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
62%
50.1%
-0.3 could be noise
Sudden Impact other tree
21%
52.0%
+2.0 clear difference
Demolish other tree
13%
47.6%
-2.7 clear difference
Presence of Mind
2%
50.9%
+1.3 clear difference
Absorb Life
1%
48.9%
+0.8 could be noise
Nimbus Cloak other tree
1%
53.3%
+1.5 could be noise
Taste of Blood other tree
<1%
46.6%
-1.9 could be noise
Cheap Shot other tree
<1%
49.0%
-3.3 could be noise
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.2 against -0.3 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
62%
50.1%
-0.3 could be noise
Deep Ward other tree
12%
51.5%
+1.4 clear difference
Second Wind other tree
10%
47.1%
-3.1 clear difference
Sixth Sense other tree
6%
52.0%
+1.3 clear difference
Grisly Mementos other tree
5%
52.8%
+2.1 clear difference
Bone Plating other tree
2%
49.6%
-0.7 could be noise
Legend: Bloodline
1%
50.9%
+1.2 could be noise
Legend: Haste
1%
50.2%
+1.1 could be noise
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +2.0 against -0.4 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
61%
50.0%
-0.4 could be noise
Treasure Hunter other tree
19%
52.1%
+2.1 clear difference
Unflinching other tree
9%
46.5%
-3.7 clear difference
Overgrowth other tree
2%
51.6%
+1.1 clear difference
Ultimate Hunter other tree
2%
49.8%
-0.3 could be noise
Coup de Grace
2%
51.3%
+2.0 clear difference
Cut Down
1%
50.5%
+0.9 could be noise
Revitalize other tree
1%
49.2%
-0.7 could be noise
Secondary pathInspiration
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
40%
50.4%
+0.3 could be noise
Inspiration
29%
50.0%
-0.3 could be noise
Sorcery
23%
49.9%
-0.4 could be noise
Precision
5%
50.6%
+0.7 could be noise
Domination
4%
51.4%
+1.2 clear difference
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Jack Of All Trades + Biscuit Delivery, the most picked: +4.1 against +0.5 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Jack Of All Trades + Biscuit Delivery
55%
50.1%
+0.5 could be noise
Biscuit Delivery + Cosmic Insight
34%
48.8%
-1.8 clear difference
Jack Of All Trades + Cash Back
2%
54.5%
+4.1 clear difference
Triple Tonic + Jack Of All Trades
1%
53.9%
+2.4 could be noise
Cash Back + Cosmic Insight
1%
52.0%
+0.2 could be noise
Magical Footwear + Biscuit Delivery
1%
50.5%
+1.3 could be noise
Magical Footwear + Cosmic Insight
1%
52.4%
+1.5 could be noise
Triple Tonic + Cosmic Insight
1%
53.9%
+3.1 clear difference
Offence shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
61%
50.7%
+1.3 could be noise
Attack Speed
39%
49.3%
-1.3 clear difference
Ability Haste
1%
49.2%
-0.8 clear difference
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
50.2%
+0.4 could be noise
Movement Speed
1%
49.4%
-0.3 could be noise
Health Scaling
<1%
50.2%
-0.6 could be noise
Defence shardHealth
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health
62%
50.9%
+1.4 could be noise
Health Scaling
34%
48.9%
-1.6 clear difference
Tenacity and Slow Resist
3%
51.0%
+1.2 could be noise
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
96%
50.4%
+2.1 could be noise
QWEQ + W + E
4%
49.5%
-1.3 clear difference
EQWE + Q + W
<1%
41.5%
too big to trust
WQEW + Q + E
<1%
46.7%
-4.9 clear difference
EWQE + W + Q
<1%
47.3%
-4.4 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 49.8% won. Max E first: 34.0% won (about even).
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Ignite
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
87%
50.5%
+2.4 could be noise
Flash + Teleport
8%
46.9%
-3.3 clear difference
Exhaust + Flash
3%
50.4%
-0.5 clear difference
Flash + Barrier
1%
50.0%
+1.0 could be noise
Flash + Ghost
<1%
45.0%
-2.7 clear difference
Teleport + Ignite
<1%
45.7%
-2.2 clear difference
Ghost + Ignite
<1%
49.8%
+2.0 could be noise
Ghost + Teleport
<1%
50.1%
-1.3 clear difference
won
55.2%
games
3,318
Win impact
+3.5
Pick rate
1.5%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
A pick in another rune tree has a clear edge here (+3.4 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Press the Attack
37%
51.1%
-0.8 could be noise
Hail of Blades other tree
34%
55.8%
+3.4 clear difference
Conqueror
18%
46.3%
-4.8 clear difference
Grasp of the Undying other tree
4%
45.1%
-0.2 could be noise
Stormraider's Surge other tree
3%
57.0%
+1.9 could be noise
Fleet Footwork
2%
52.2%
-1.4 could be noise
Electrocute other tree
1%
48.4%
-0.6 could be noise
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -1.9 against -3.3 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
55%
49.5%
-3.3 could be noise
Sudden Impact other tree
35%
55.2%
+3.3 clear difference
Demolish other tree
4%
45.2%
-0.5 could be noise
Nimbus Cloak other tree
3%
56.9%
+2.2 could be noise
Presence of Mind
1%
49.1%
-1.9 could be noise
Absorb Life
1%
53.5%
-4.3 could be noise
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +0.1 against -3.8 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
53%
49.3%
-3.8 could be noise
Deep Ward other tree
13%
52.5%
+0.8 clear difference
Sixth Sense other tree
11%
55.6%
+2.8 clear difference
Grisly Mementos other tree
11%
58.8%
+3.2 clear difference
Legend: Bloodline
2%
48.4%
+0.1 could be noise
Second Wind other tree
2%
43.6%
-1.2 could be noise
Celerity other tree
2%
61.4%
+2.1 could be noise
Legend: Haste
2%
59.2%
-1.2 could be noise
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: -2.0 against -3.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
51%
49.9%
-3.1 could be noise
Treasure Hunter other tree
30%
56.5%
+4.0 clear difference
Ultimate Hunter other tree
4%
48.0%
-1.4 could be noise
Coup de Grace
3%
44.6%
-2.0 could be noise
Scorch other tree
2%
60.9%
+1.5 could be noise
Cut Down
2%
50.9%
-2.0 could be noise
Relentless Hunter other tree
2%
52.5%
-0.7 could be noise
Overgrowth other tree
2%
45.5%
-1.8 could be noise
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
33%
48.5%
-3.5 clear difference
Inspiration
31%
52.4%
+1.5 could be noise
Sorcery
23%
54.7%
+2.0 could be noise
Domination
7%
54.6%
0.0 could be noise
Precision
6%
51.5%
+0.4 could be noise
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Jack Of All Trades + Biscuit Delivery, the most picked: +1.7 against -0.1 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Jack Of All Trades + Biscuit Delivery
47%
51.2%
-0.1 could be noise
Biscuit Delivery + Cosmic Insight
29%
49.2%
-2.4 could be noise
Jack Of All Trades + Cash Back
9%
57.9%
+1.7 could be noise
Offence shardAdaptive Force
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
66%
53.0%
+2.9 could be noise
Attack Speed
32%
48.7%
-3.2 clear difference
Ability Haste
2%
57.0%
+0.7 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.5 against -0.7 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
51.7%
-0.7 could be noise
Movement Speed
3%
50.0%
+0.5 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health
65%
52.0%
+1.3 could be noise
Health Scaling
27%
50.2%
-2.1 clear difference
Tenacity and Slow Resist
8%
54.9%
+1.5 could be noise
QEW
SkillsQ > E > W
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
96%
52.3%
+4.5 could be noise
QWEQ + W + E
3%
44.8%
-4.4 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
85%
51.6%
+1.0 could be noise
Flash + Teleport
7%
48.9%
-1.6 could be noise
Exhaust + Flash
5%
57.2%
+0.7 could be noise
Fiora Bot build
Patch 16.20
won
54.4%
games
3,518
Win impact
+2.8
Pick rate
0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Blade + Health Potion
80%
55.6%
+1.8 could be noise
Doran's Shield + Health Potion
9%
47.9%
-1.2 could be noise
Doran's Helm + Health Potion
7%
47.0%
-1.3 could be noise
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +2.0 against -0.8 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
46%
52.5%
-0.8 could be noise
14:53
Gluttonous Greaves
29%
58.9%
+2.0 could be noise
13:29
Mercury's Treads
15%
58.6%
+0.7 could be noise
15:50
Boots of Swiftness
8%
58.0%
-0.8 could be noise
14:12
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
58%
55.7%
most bought
Gluttonous Greaves
23%
61.5%
about even
Boots of Swiftness
6%
79.1%
not enough games
Mercury's Treads
5%
60.0%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Mercury's Treads
39%
61.5%
most bought
Gluttonous Greaves
23%
57.1%
about even
Plated Steelcaps
23%
49.4%
about even
Boots of Swiftness
8%
51.7%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
58%
23%
Mercury's Treads
5%
39%
Maw of Malmortius
8%
33%
Death's Dance
61%
38%
Item 1Ravenous Hydra
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Hail of Blades
59%
55.9%
+2.4 could be noise
Press the Attack other tree
27%
52.7%
-0.6 could be noise
Conqueror other tree
9%
50.3%
-4.0 clear difference
Primary row 1Sudden Impact
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Sudden Impact
57%
56.2%
+2.5 could be noise
Triumph other tree
37%
52.2%
-1.9 clear difference
Primary row 2Deep Ward
Deep Ward wins more than Sixth Sense, the most picked: +2.1 against +1.1 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity other tree
36%
51.9%
-1.7 could be noise
Sixth Sense
33%
54.6%
+1.1 could be noise
Deep Ward
14%
58.5%
+2.1 could be noise
Grisly Mementos
12%
55.6%
-0.8 could be noise
Primary row 3Treasure Hunter
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Treasure Hunter
54%
56.5%
+3.3 could be noise
Last Stand other tree
35%
52.7%
-1.0 could be noise
Ultimate Hunter
3%
46.9%
-3.7 clear difference
Secondary pathInspiration
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
50%
53.8%
-0.7 could be noise
Resolve
19%
51.1%
-1.4 could be noise
Sorcery
14%
54.3%
-0.5 could be noise
Precision
10%
57.4%
+0.8 could be noise
Domination
7%
62.8%
+2.3 could be noise
Secondary runesJack Of All Trades + Biscuit Delivery
Jack Of All Trades + Biscuit Delivery adds the most wins we measured here: -2.8 per 100 games. Jack Of All Trades + Cash Back, the most picked, has no number to compare.
Secondary runes: every option
Choice
Picked
Won
Win added
Jack Of All Trades + Cash Back
53%
58.2%
too big to trust
Jack Of All Trades + Biscuit Delivery
21%
49.4%
-2.8 could be noise
Biscuit Delivery + Cosmic Insight
11%
43.0%
too big to trust
Offence shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
76%
55.2%
+2.5 could be noise
Attack Speed
24%
52.1%
-2.2 could be noise
Flex shardAdaptive Force
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
54.1%
-1.3 could be noise
Defence shardHealth
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health
69%
54.4%
+1.2 could be noise
Health Scaling
24%
53.1%
-1.6 could be noise
Tenacity and Slow Resist
6%
57.9%
+0.5 could be noise
QEW
SkillsQ > E > W
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
95%
55.3%
+2.3 could be noise
QWEQ + W + E
4%
48.9%
-2.8 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.0% won. Max E first: 0.0% won (not enough games).
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Barrier
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.