League of Legends Quinn build
Quinn Jungle build
A rare build that wins more.
- won
- 49.2%
- games
- 79,851
- Win impact
- -0.8
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +3.7 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 49.3% | 0.0 could be noise | |
| 26% | 50.0% | +1.5 clear difference | |
| 15% | 45.9% | -2.9 clear difference | |
| 7% | 48.5% | -2.1 clear difference | |
| 4% | 53.2% | +3.7 clear difference | |
| 3% | 52.2% | +2.0 clear difference |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Boots of Swiftness, the most picked: +2.2 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 49.2% | -1.1 could be noise | 12:37 | |
| 20% | 47.8% | -1.6 could be noise | 12:45 | |
| 18% | 52.5% | +2.2 clear difference | 12:43 | |
| 3% | 49.2% | +1.2 clear difference | 17:22 | |
| 2% | 51.5% | +1.3 clear difference | 17:17 | |
| <1% | 45.9% | -1.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 50.4% | most bought | |
| 20% | 49.3% | about even | |
| 15% | 53.7% | won more | |
| 4% | 52.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 49.2% | most bought | |
| 18% | 47.0% | about even | |
| 16% | 52.3% | won more | |
| 5% | 53.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 39% | 45% | |
| 52% | 55% | |
| 36% | 38% | |
| 20% | 18% | |
| 47% | 45% | |
| 11% | 10% | |
| 15% | 16% | |
| 7% | 6% |
Item 1Profane Hydra
Profane Hydra is part of the build that wins more: +3.9 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 49.6% | +0.1 could be noise | 10:12 | |
| 35% | 49.3% | 0.0 could be noise | 10:28 | |
| 11% | 50.2% | -0.2 could be noise | 11:13 | |
| 4% | 46.4% | -2.2 clear difference | 11:22 | |
| 2% | 46.4% | -1.9 could be noise | 10:34 | |
| 1% | 48.0% | -2.5 clear difference | ||
| 1% | 49.6% | +0.9 could be noise | ||
| 1% | 52.1% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 12,157 | |
| 14% | 8,480 | |
| 10% | 6,081 | |
| 9% | 5,208 |
Item 2Edge of Night
Edge of Night is part of the build that wins more: +3.9 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 50.0% | -0.4 could be noise | 17:55 | |
| 19% | 52.2% | +2.8 could be noise | 18:04 | |
| 5% | 47.2% | -1.3 could be noise | 19:26 | |
| 4% | 51.8% | -1.1 could be noise | 19:22 | |
| 2% | 48.2% | -1.1 could be noise | 17:34 | |
| 2% | 51.3% | -1.6 could be noise | ||
| 1% | 44.4% | -4.0 could be noise | ||
| 1% | 50.7% | -1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 12,157 | |
| 14% | 8,480 | |
| 10% | 6,081 | |
| 9% | 5,208 |
Item 3The Collector
The Collector is part of the build that wins more: +3.9 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 53.1% | +0.4 could be noise | 23:55 | |
| 17% | 55.0% | +2.1 could be noise | 23:09 | |
| 13% | 55.0% | +0.9 could be noise | 23:33 | |
| 12% | 54.7% | -1.7 could be noise | 24:15 | |
| 5% | 47.4% | -0.9 could be noise | 23:57 | |
| 2% | 52.9% | -1.9 could be noise | ||
| 1% | 50.1% | -1.7 could be noise | ||
| 1% | 49.8% | -3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 12,157 | |
| 14% | 8,480 | |
| 10% | 6,081 | |
| 9% | 5,208 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards wins more than Infinity Edge, the most picked: +2.5 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 61.0% | +2.5 could be noise | 28:15 | |
| 14% | 58.6% | -1.9 clear difference | 28:46 | |
| 10% | 53.6% | -0.4 clear difference | 28:21 | |
| 5% | 55.2% | -0.2 clear difference | 28:25 |
Item 5Immortal Shieldbow
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 61.6% | -1.8 could be noise | 32:17 | |
| 32% | 65.1% | too big to trust | 32:59 | |
| 15% | 60.8% | -0.6 could be noise | 32:20 | |
| 7% | 61.4% | +0.8 clear difference | 32:38 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 54.0% | 36:30 | |
| 15% | 51.2% | 35:37 | |
| 14% | 56.6% | 36:01 | |
| 7% | 55.4% | 36:13 | |
| 5% | 63.4% | 35:20 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +1.5 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.5% | +0.6 could be noise | |
| 14% | 51.9% | +2.7 clear difference | |
| 11% | 46.7% | -2.4 clear difference | |
| 5% | 43.2% | -5.3 clear difference | |
| 2% | 51.8% | +1.5 could be noise | |
| 1% | 54.6% | +5.4 clear difference | |
| 1% | 44.8% | -4.6 clear difference | |
| 1% | 44.5% | -3.7 clear difference |
Primary row 1Sudden Impact
A pick in another rune tree has a clear edge here (+5.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.5% | +0.8 could be noise | |
| 13% | 52.0% | +2.7 clear difference | |
| 12% | 46.6% | -2.4 clear difference | |
| 5% | 42.6% | -6.4 clear difference | |
| 1% | 54.0% | +5.6 clear difference | |
| 1% | 50.3% | +1.1 could be noise | |
| <1% | 40.3% | -2.6 could be noise | |
| <1% | 48.4% | -3.5 clear difference |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.2 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 49.1% | -0.3 could be noise | |
| 14% | 52.1% | +2.8 clear difference | |
| 12% | 51.1% | +2.2 clear difference | |
| 8% | 46.0% | -3.1 clear difference | |
| 8% | 45.2% | -3.7 clear difference | |
| 1% | 49.9% | -0.8 could be noise | |
| 1% | 56.0% | +4.7 clear difference | |
| <1% | 50.0% | +2.9 could be noise |
Primary row 3Treasure Hunter
A pick in another rune tree has a clear edge here (+5.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.5% | +0.7 could be noise | |
| 14% | 45.3% | -4.1 clear difference | |
| 12% | 52.2% | +2.5 clear difference | |
| 3% | 49.5% | +0.1 could be noise | |
| 2% | 47.3% | -0.7 could be noise | |
| 1% | 48.9% | +3.4 clear difference | |
| 1% | 53.5% | +5.3 clear difference | |
| 1% | 51.3% | +3.4 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.9% | -0.8 could be noise | |
| 15% | 51.8% | +2.3 clear difference | |
| 14% | 47.8% | -1.2 could be noise | |
| 7% | 49.5% | +0.8 clear difference | |
| <1% | 45.3% | -2.8 could be noise |
Secondary runesAbsolute Focus + Gathering Storm
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.4% | +2.8 could be noise | |
| 7% | 43.3% | too big to trust | |
| 4% | 49.6% | +1.3 could be noise | |
| 1% | 47.5% | -0.8 clear difference | |
| 1% | 50.0% | 0.0 could be noise | |
| <1% | 47.0% | +1.1 could be noise | |
| <1% | 46.3% | +0.8 could be noise | |
| <1% | 48.5% | +0.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.8 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.7% | -2.7 could be noise | |
| 15% | 52.1% | +2.8 clear difference | |
| <1% | 44.2% | -2.3 could be noise |
Flex shardAdaptive Force
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.2% | +3.3 could be noise | |
| 2% | 46.5% | -3.5 clear difference | |
| <1% | 46.2% | -1.4 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.5 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.9% | -2.0 could be noise | |
| 13% | 51.3% | +2.5 clear difference | |
| 3% | 47.8% | -0.8 could be noise |
WQE
SkillsW > Q > E
W > Q > E wins more than Q > W > E, the most picked: +2.4 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 59% | 49.9% | +1.5 could be noise |
| WQEW + Q + E | 19% | 51.3% | +2.4 could be noise |
| QEWQ + E + W | 17% | 45.9% | -4.1 clear difference |
| EQWE + Q + W | 3% | 45.0% | -4.9 clear difference |
| WEQW + E + Q | 2% | 50.1% | -0.5 could be noise |
| EWQE + W + Q | <1% | 46.5% | -2.7 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.7% won. Max W first: 51.4% won (about even).
SpellsFlash + Smite
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.3% | +5.2 could be noise | |
| 1% | 40.8% | -4.3 clear difference | |
| 1% | 42.5% | -4.2 clear difference | |
| <1% | 42.3% | -3.9 clear difference |
- won
- 53.1%
- games
- 6,865
- Win impact
- +2.2
- Pick rate
- 9.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 49.3% | 0.0 could be noise | |
| 26% | 50.0% | +1.5 clear difference | |
| 15% | 45.9% | -2.9 clear difference | |
| 7% | 48.5% | -2.1 clear difference | |
| 4% | 53.2% | +3.7 clear difference | |
| 3% | 52.2% | +2.0 clear difference |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.1% |
Item 1Profane Hydra
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.1% |
Item 2Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 64% | 53.4% | |
| 32% | 53.4% | |
| 1% | 62.0% | |
| 1% | 57.1% | |
| <1% | 36.0% |
Item 3The Collector
| Choice | Picked | Won |
|---|---|---|
| 47% | 57.2% | |
| 27% | 53.9% | |
| 3% | 45.8% | |
| 2% | 56.5% | |
| 1% | 46.9% |
Item 4Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.0% | |
| 14% | 56.5% | |
| 11% | 57.4% | |
| 3% | 61.4% | |
| 2% | 65.3% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 44% | 66.5% | |
| 26% | 60.2% | |
| 10% | 49.7% | |
| 2% | 48.4% | |
| 2% | 56.0% |
Item 6Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 30% | 50.8% | |
| 13% | 48.1% | |
| 3% | 63.6% | |
| 3% | 45.5% | |
| 2% | 40.0% |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Primary row 3Treasure Hunter
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 28% | 51.6% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 59% | 49.9% | +1.5 could be noise |
| WQEW + Q + E | 19% | 51.3% | +2.4 could be noise |
| QEWQ + E + W | 17% | 45.9% | -4.1 clear difference |
| EQWE + Q + W | 3% | 45.0% | -4.9 clear difference |
| WEQW + E + Q | 2% | 50.1% | -0.5 could be noise |
| EWQE + W + Q | <1% | 46.5% | -2.7 clear difference |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.3% | +5.2 could be noise | |
| 1% | 40.8% | -4.3 clear difference | |
| 1% | 42.5% | -4.2 clear difference | |
| <1% | 42.3% | -3.9 clear difference |
Quinn Top build
A rare build that wins more.
- won
- 49.8%
- games
- 63,865
- Win impact
- -0.2
- Pick rate
- 0.5%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.1% | +0.2 could be noise | |
| 32% | 49.9% | -0.2 could be noise | |
| 8% | 49.6% | 0.0 could be noise | |
| 1% | 51.0% | -0.1 could be noise | |
| <1% | 49.8% | -0.1 could be noise | |
| <1% | 52.0% | -0.6 could be noise | |
| <1% | 44.4% | -0.3 could be noise | |
| <1% | 36.1% | -2.9 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Boots of Swiftness, the most picked: +2.1 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 49.0% | -2.2 clear difference | 11:08 | |
| 39% | 51.6% | +1.2 could be noise | 12:21 | |
| 5% | 49.7% | +1.2 could be noise | 14:11 | |
| 4% | 55.3% | +2.1 could be noise | 13:08 | |
| 2% | 50.5% | +1.3 could be noise | 14:07 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 51.6% | most bought | |
| 36% | 53.9% | won more | |
| 7% | 53.4% | about even | |
| 4% | 58.5% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 46% | 47.1% | most bought | |
| 38% | 49.1% | about even | |
| 6% | 51.1% | about even | |
| 4% | 50.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 6% | |
| 7% | 2% | |
| 43% | 47% | |
| 37% | 33% | |
| 11% | 7% | |
| 25% | 28% | |
| 49% | 46% | |
| 28% | 25% | |
| 36% | 38% | |
| 8% | 7% |
Item 1Profane Hydra
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.2% | +1.2 could be noise | 11:45 | |
| 29% | 48.6% | -1.5 clear difference | 12:24 | |
| 12% | 50.6% | +0.2 could be noise | 12:41 | |
| 4% | 47.7% | -2.4 clear difference | 13:36 | |
| 3% | 50.6% | -2.1 clear difference | 10:54 | |
| 3% | 54.9% | +3.0 clear difference | ||
| 1% | 44.8% | -2.4 clear difference | ||
| 1% | 55.4% | +3.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,757 | |
| 11% | 4,265 | |
| 7% | 2,552 | |
| 4% | 1,561 |
Item 2Edge of Night
Edge of Night is part of the build that wins more: +3.5 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.0% | +0.4 could be noise | 19:42 | |
| 13% | 50.7% | +0.2 could be noise | 21:07 | |
| 11% | 54.8% | +2.9 could be noise | 19:42 | |
| 10% | 48.9% | -3.1 could be noise | 21:08 | |
| 4% | 54.2% | -1.0 could be noise | 20:47 | |
| 3% | 49.0% | -2.4 could be noise | ||
| 3% | 50.8% | 0.0 could be noise | ||
| 3% | 47.1% | -1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,757 | |
| 11% | 4,265 | |
| 7% | 2,552 | |
| 4% | 1,561 |
Item 3Lord Dominik's Regards
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 56.4% | +0.9 could be noise | 26:10 | |
| 14% | 55.8% | -0.3 could be noise | 26:00 | |
| 13% | 57.3% | -0.9 could be noise | 26:13 | |
| 13% | 58.1% | +2.4 could be noise | 25:16 | |
| 8% | 51.5% | -1.2 could be noise | 26:10 | |
| 3% | 48.2% | -3.1 could be noise | ||
| 2% | 58.6% | -1.4 could be noise | ||
| 2% | 53.4% | -2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,757 | |
| 11% | 4,265 | |
| 7% | 2,552 | |
| 4% | 1,561 |
Item 4The Collector
The Collector wins more than Infinity Edge, the most picked: +0.2 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 59.4% | -1.3 could be noise | 31:04 | |
| 23% | 58.5% | +1.8 clear difference | 30:36 | |
| 8% | 63.4% | +0.2 could be noise | 31:17 |
Item 5Infinity Edge
Infinity Edge adds the most wins we measured here: -0.8 per 100 games. Edge of Night, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 62.6% | -0.8 could be noise | 34:53 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 53.3% | 39:08 | |
| 11% | 45.8% | 38:56 | |
| 9% | 55.8% | 38:42 | |
| 6% | - | 38:46 | |
| 6% | - | 38:36 |
KeystoneElectrocute
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.7% | +2.0 could be noise | |
| 20% | 49.1% | -0.8 clear difference | |
| 8% | 46.0% | -3.4 clear difference | |
| 1% | 46.1% | -1.3 clear difference | |
| 1% | 52.3% | -0.2 could be noise | |
| <1% | 50.0% | +1.1 could be noise | |
| <1% | 46.1% | -2.8 clear difference | |
| <1% | 46.3% | -1.4 could be noise |
Primary row 1Sudden Impact
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.7% | +2.0 could be noise | |
| 19% | 48.8% | -1.0 clear difference | |
| 8% | 46.4% | -3.4 clear difference | |
| 2% | 48.8% | -0.1 could be noise | |
| 1% | 49.7% | +0.3 could be noise | |
| 1% | 48.7% | -1.6 clear difference | |
| 1% | 52.1% | -0.4 could be noise | |
| <1% | 46.6% | -1.8 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.8 against +0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.3% | +0.9 could be noise | |
| 15% | 48.7% | -1.4 clear difference | |
| 14% | 47.6% | -1.7 clear difference | |
| 6% | 54.0% | +2.8 clear difference | |
| 2% | 52.7% | +1.6 could be noise | |
| <1% | 55.6% | +1.0 could be noise | |
| <1% | 45.5% | -2.7 could be noise | |
| <1% | 47.3% | -2.6 could be noise |
Primary row 3Treasure Hunter
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.6% | +1.6 could be noise | |
| 25% | 47.8% | -2.3 clear difference | |
| 5% | 52.9% | +1.2 could be noise | |
| 4% | 50.7% | +0.7 could be noise | |
| 1% | 46.1% | -0.3 could be noise | |
| 1% | 45.1% | -3.3 clear difference | |
| <1% | 54.9% | +0.7 could be noise | |
| <1% | 46.9% | -3.0 clear difference |
Secondary pathSorcery
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.9% | +0.3 could be noise | |
| 16% | 48.0% | -1.8 clear difference | |
| 8% | 53.2% | +1.8 could be noise | |
| 3% | 51.6% | +0.8 could be noise | |
| 1% | 48.1% | -0.7 could be noise |
Secondary runesCelerity + Gathering Storm
Celerity + Gathering Storm wins more than Absolute Focus + Gathering Storm, the most picked: +3.1 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.9% | 0.0 could be noise | |
| 10% | 46.7% | -3.3 clear difference | |
| 6% | 54.1% | +3.1 clear difference | |
| 3% | 54.5% | +2.5 could be noise | |
| 2% | 49.2% | +1.9 could be noise | |
| 1% | 54.0% | +1.8 could be noise | |
| 1% | 56.3% | +0.8 could be noise | |
| 1% | 53.8% | -1.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.0 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.8% | -1.8 could be noise | |
| 7% | 52.5% | +2.0 clear difference | |
| <1% | 43.2% | -2.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.9 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.0% | -0.7 could be noise | |
| 3% | 49.8% | +0.9 could be noise | |
| <1% | 46.1% | -0.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.1 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 49.5% | -1.9 could be noise | |
| 13% | 52.6% | +2.1 clear difference | |
| 4% | 50.5% | +0.9 clear difference |
WQE
SkillsW > Q > E
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 64% | 50.9% | +1.3 could be noise |
| WEQW + E + Q | 10% | 49.5% | -0.1 could be noise |
| QEWQ + E + W | 9% | 47.3% | -2.6 clear difference |
| EQWE + Q + W | 8% | 47.2% | -2.1 clear difference |
| QWEQ + W + E | 7% | 50.8% | +1.2 could be noise |
| EWQE + W + Q | 2% | 48.0% | -0.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.4% won. Max Q first: 46.6% won (about even).
- E
- Q
- W
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ignite, the most picked: +1.6 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.1% | +1.5 could be noise | |
| 3% | 46.8% | -1.0 clear difference | |
| 2% | 45.6% | -3.4 clear difference | |
| 2% | 49.5% | -0.9 could be noise | |
| 2% | 50.0% | 0.0 could be noise | |
| 1% | 50.3% | -1.8 could be noise | |
| <1% | 48.4% | -1.1 could be noise | |
| <1% | 60.6% | +1.6 could be noise |
- won
- 55.1%
- games
- 2,395
- Win impact
- +3.9
- Pick rate
- 4.2%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.1% | +0.2 could be noise | |
| 32% | 49.9% | -0.2 could be noise | |
| 8% | 49.6% | 0.0 could be noise | |
| 1% | 51.0% | -0.1 could be noise | |
| <1% | 49.8% | -0.1 could be noise | |
| <1% | 52.0% | -0.6 could be noise | |
| <1% | 44.4% | -0.3 could be noise | |
| <1% | 36.1% | -2.9 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 47% | 58.6% | |
| 39% | 53.0% | |
| 6% | 60.1% | |
| 4% | 57.7% | |
| 4% | 48.9% |
Item 1Profane Hydra
| Choice | Picked | Won |
|---|---|---|
| 53% | 56.1% | |
| 16% | 50.3% | |
| 9% | 61.5% | |
| 4% | 52.4% | |
| 3% | 52.0% |
Item 2The Collector
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% | |
| 21% | 60.9% | |
| 11% | 56.0% | |
| 6% | 43.3% | |
| 5% | 52.5% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 32% | 60.2% | |
| 16% | 68.3% | |
| 12% | 59.4% | |
| 10% | 54.3% | |
| 2% | 57.7% |
Item 4Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 29% | 64.4% | |
| 15% | 59.0% | |
| 4% | 65.7% | |
| 2% | 68.8% | |
| 2% | 50.0% |
Item 5Edge of Night
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 62.6% | -0.8 could be noise | 34:53 |
Item 6Guardian Angel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 53.3% | 39:08 | |
| 11% | 45.8% | 38:56 | |
| 9% | 55.8% | 38:42 | |
| 6% | - | 38:46 | |
| 6% | - | 38:36 |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Primary row 3Treasure Hunter
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 22% | 50.3% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 64% | 50.9% | +1.3 could be noise |
| WEQW + E + Q | 10% | 49.5% | -0.1 could be noise |
| QEWQ + E + W | 9% | 47.3% | -2.6 clear difference |
| EQWE + Q + W | 8% | 47.2% | -2.1 clear difference |
| QWEQ + W + E | 7% | 50.8% | +1.2 could be noise |
| EWQE + W + Q | 2% | 48.0% | -0.1 could be noise |
- E
- Q
- W
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsCleanse + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.1% | +1.5 could be noise | |
| 3% | 46.8% | -1.0 clear difference | |
| 2% | 45.6% | -3.4 clear difference | |
| 2% | 49.5% | -0.9 could be noise | |
| 2% | 50.0% | 0.0 could be noise | |
| 1% | 50.3% | -1.8 could be noise | |
| <1% | 48.4% | -1.1 could be noise | |
| <1% | 60.6% | +1.6 could be noise |
Quinn Mid build
A rare build that wins more.
- won
- 50.8%
- games
- 17,745
- Win impact
- +0.7
- Pick rate
- 0.1%
Starting itemsDoran's Bow + Health Potion x2
Doran's Bow + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +0.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.2% | +0.2 could be noise | |
| 35% | 51.5% | +0.6 could be noise | |
| 9% | 50.7% | -1.2 could be noise | |
| 1% | 54.6% | -1.6 could be noise | |
| 1% | 45.2% | -2.5 could be noise | |
| <1% | 50.9% | -1.0 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Berserker's Greaves, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 50.3% | -1.5 could be noise | 10:58 | |
| 42% | 52.6% | +0.8 clear difference | 11:55 | |
| 7% | 51.7% | -0.7 could be noise | 13:01 | |
| 6% | 54.9% | +0.9 could be noise | 11:57 | |
| 3% | 53.7% | +1.6 clear difference | 12:50 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 52.5% | most bought | |
| 39% | 54.9% | about even | |
| 6% | 58.7% | about even | |
| 6% | 53.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 41% | 49.0% | most bought | |
| 38% | 50.0% | about even | |
| 11% | 47.2% | about even | |
| 5% | 46.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 40% | 48% | |
| 4% | 11% | |
| 6% | 1% | |
| 43% | 38% | |
| 50% | 54% | |
| 17% | 14% | |
| 6% | 3% | |
| 9% | 6% |
Item 1Profane Hydra
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 52.7% | +1.5 could be noise | 10:52 | |
| 19% | 50.2% | -1.9 clear difference | 10:33 | |
| 16% | 51.9% | -0.4 could be noise | 11:54 | |
| 10% | 49.1% | -2.2 clear difference | 11:47 | |
| 3% | 57.1% | +3.4 could be noise | 12:21 | |
| 1% | 50.2% | -1.9 could be noise | ||
| 1% | 36.7% | -5.2 clear difference | ||
| 1% | 49.2% | 0.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,889 | |
| 13% | 1,535 | |
| 7% | 797 | |
| 6% | 740 |
Item 2Edge of Night
Edge of Night is part of the build that wins more: +2.7 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.3% | 0.0 could be noise | 18:45 | |
| 25% | 54.5% | +1.8 could be noise | 18:44 | |
| 6% | 51.2% | -1.1 could be noise | 18:59 | |
| 6% | 53.6% | -1.0 could be noise | 20:18 | |
| 4% | 57.1% | +0.1 could be noise | 19:43 | |
| 3% | 47.0% | -2.4 could be noise | ||
| 2% | 47.0% | -2.4 could be noise | ||
| 2% | 53.9% | -0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,889 | |
| 13% | 1,535 | |
| 7% | 797 | |
| 6% | 740 |
Item 3Lord Dominik's Regards
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 58.1% | +1.1 could be noise | 24:58 | |
| 18% | 56.5% | +1.3 could be noise | 24:23 | |
| 15% | 57.8% | 0.0 could be noise | 24:34 | |
| 9% | 56.5% | -1.9 could be noise | 25:15 | |
| 6% | 49.0% | -1.0 could be noise | 24:33 | |
| 4% | 57.9% | -0.1 could be noise | ||
| 2% | 56.8% | -1.0 could be noise | ||
| 2% | 53.3% | -3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,889 | |
| 13% | 1,535 | |
| 7% | 797 | |
| 6% | 740 |
Item 4Infinity Edge
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 60.5% | -0.8 could be noise | 29:49 | |
| 21% | 60.4% | +1.4 could be noise | 29:30 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 65.4% | 33:51 |
Item 6Stormrazor
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 57.0% | 38:03 | |
| 12% | - | 36:38 | |
| 6% | - | 37:22 | |
| 6% | - | 38:59 | |
| 4% | - | 37:36 |
KeystoneElectrocute
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.6% | +2.7 could be noise | |
| 8% | 50.0% | -2.4 clear difference | |
| 2% | 46.4% | -3.6 clear difference | |
| 1% | 47.8% | -1.1 could be noise | |
| 1% | 46.7% | -3.7 clear difference | |
| 1% | 40.2% | -4.4 clear difference | |
| <1% | 55.8% | +2.4 could be noise |
Primary row 1Sudden Impact
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | +2.3 could be noise | |
| 8% | 49.9% | -2.6 clear difference | |
| 2% | 46.9% | -0.6 could be noise | |
| 2% | 48.8% | -1.8 could be noise | |
| 1% | 47.5% | -2.9 clear difference | |
| 1% | 47.4% | -2.2 could be noise | |
| <1% | 59.3% | +3.3 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.9 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.6% | +0.4 could be noise | |
| 9% | 50.7% | +1.0 could be noise | |
| 6% | 49.5% | -2.6 clear difference | |
| 4% | 48.7% | -2.7 could be noise | |
| 3% | 51.9% | +2.9 could be noise | |
| <1% | 69.1% | +4.1 could be noise |
Primary row 3Treasure Hunter
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.5% | +1.5 could be noise | |
| 9% | 51.8% | +0.3 could be noise | |
| 7% | 49.0% | -2.9 clear difference | |
| 3% | 51.1% | -2.1 could be noise | |
| 1% | 45.8% | -1.6 could be noise | |
| <1% | 62.0% | +3.4 could be noise |
Secondary pathSorcery
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 52.0% | +0.6 could be noise | |
| 31% | 50.3% | -0.1 could be noise | |
| 7% | 49.6% | -2.3 clear difference | |
| 4% | 48.5% | 0.0 could be noise | |
| 1% | 53.8% | +1.6 could be noise |
Secondary runesCelerity + Scorch
Celerity + Scorch wins more than Absolute Focus + Gathering Storm, the most picked: +2.1 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.6% | -0.3 could be noise | |
| 9% | 56.6% | +2.1 could be noise | |
| 6% | 52.4% | +1.4 could be noise | |
| 5% | 50.9% | -1.4 could be noise | |
| 2% | 55.9% | +1.1 could be noise | |
| 1% | 43.4% | -1.7 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.3 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.0% | -2.1 could be noise | |
| 13% | 52.8% | +2.3 clear difference |
Flex shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.4% | +0.3 could be noise | |
| 3% | 48.0% | -0.4 could be noise | |
| 1% | 47.4% | +0.2 could be noise |
Defence shardHealth
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 55% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.8% | -2.2 clear difference | |
| 20% | 53.5% | +2.7 could be noise | |
| 4% | 48.5% | -0.6 clear difference |
WQE
SkillsW > Q > E
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 62% | 52.5% | +2.1 could be noise |
| QWEQ + W + E | 14% | 51.8% | +1.1 could be noise |
| QEWQ + E + W | 11% | 48.1% | -3.9 clear difference |
| WEQW + E + Q | 7% | 48.7% | -1.6 clear difference |
| EQWE + Q + W | 6% | 48.5% | -3.0 clear difference |
| EWQE + W + Q | 1% | 47.4% | 0.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 49.9% won. Max Q first: 48.1% won (about even).
- E
- Q
- W
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.4% | +2.0 could be noise | |
| 3% | 50.1% | -0.5 could be noise | |
| 2% | 50.1% | -0.3 could be noise | |
| 1% | 45.5% | -4.2 clear difference | |
| 1% | 51.2% | -0.4 could be noise | |
| 1% | 48.1% | -2.0 could be noise | |
| <1% | 58.0% | -2.8 could be noise |
- won
- 57.7%
- games
- 639
- Win impact
- +3.8
- Pick rate
- 4.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.2% | +0.2 could be noise | |
| 35% | 51.5% | +0.6 could be noise | |
| 9% | 50.7% | -1.2 could be noise | |
| 1% | 54.6% | -1.6 could be noise | |
| 1% | 45.2% | -2.5 could be noise | |
| <1% | 50.9% | -1.0 could be noise |
BootsBerserker's Greaves
| Choice | Picked | Won |
|---|---|---|
| 46% | 56.2% | |
| 38% | 61.6% | |
| 9% | 61.5% | |
| 4% | 52.2% | |
| 3% | 57.9% |
Item 1Profane Hydra
| Choice | Picked | Won |
|---|---|---|
| 67% | 58.3% | |
| 10% | 69.2% | |
| 8% | 46.3% | |
| 8% | 58.3% | |
| 5% | 50.0% |
Item 2Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 46% | 59.2% | |
| 32% | 60.0% | |
| 11% | 52.4% | |
| 1% | 50.0% | |
| 1% | 100.0% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 45% | 62.8% | |
| 14% | 64.4% | |
| 8% | 61.8% | |
| 7% | 55.2% | |
| 1% | 66.7% |
Item 4Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 42% | 59.6% | |
| 6% | 84.6% | |
| 3% | 66.7% | |
| 2% | 50.0% | |
| 1% | 100.0% |
Item 5Immortal Shieldbow
| Choice | Picked | Won |
|---|---|---|
| 16% | 58.3% | |
| 11% | 62.5% | |
| 8% | 66.7% | |
| 4% | 66.7% | |
| 4% | 66.7% |
Item 6The Collector
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.3% | 0.0 could be noise | 18:45 | |
| 25% | 54.5% | +1.8 could be noise | 18:44 | |
| 6% | 51.2% | -1.1 could be noise | 18:59 | |
| 6% | 53.6% | -1.0 could be noise | 20:18 | |
| 4% | 57.1% | +0.1 could be noise | 19:43 | |
| 3% | 47.0% | -2.4 could be noise | ||
| 2% | 47.0% | -2.4 could be noise | ||
| 2% | 53.9% | -0.3 could be noise |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Primary row 3Treasure Hunter
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 52% | 56.2% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 62% | 52.5% | +2.1 could be noise |
| QWEQ + W + E | 14% | 51.8% | +1.1 could be noise |
| QEWQ + E + W | 11% | 48.1% | -3.9 clear difference |
| WEQW + E + Q | 7% | 48.7% | -1.6 clear difference |
| EQWE + Q + W | 6% | 48.5% | -3.0 clear difference |
| EWQE + W + Q | 1% | 47.4% | 0.0 could be noise |
- E
- Q
- W
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.4% | +2.0 could be noise | |
| 3% | 50.1% | -0.5 could be noise | |
| 2% | 50.1% | -0.3 could be noise | |
| 1% | 45.5% | -4.2 clear difference | |
| 1% | 51.2% | -0.4 could be noise | |
| 1% | 48.1% | -2.0 could be noise | |
| <1% | 58.0% | -2.8 could be noise |
Quinn Bot build
- won
- 48.3%
- games
- 5,672
- Win impact
- -1.3
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 51.0% | +2.0 could be noise | |
| 39% | 46.8% | -1.7 clear difference | |
| 8% | 47.2% | -1.1 could be noise | |
| 2% | 49.5% | -1.1 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Berserker's Greaves, the most picked: +0.2 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 73% | 48.2% | -1.4 could be noise | 12:14 | |
| 18% | 50.7% | +0.2 could be noise | 13:18 | |
| 5% | 56.1% | +1.2 could be noise often ahead | 14:07 | |
| 2% | 52.8% | +0.7 could be noise | 15:16 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 50.6% | most bought | |
| 17% | 50.4% | about even | |
| 4% | 48.3% | not enough games | |
| 3% | 51.2% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 45.7% | most bought | |
| 18% | 51.4% | about even | |
| 6% | 60.0% | not enough games | |
| 4% | 53.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 46% | |
| 11% | 8% |
Item 1The Collector
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.0% | -1.4 could be noise | 11:59 | |
| 17% | 47.7% | +0.1 could be noise | 12:10 | |
| 13% | 51.8% | +0.6 could be noise | 10:59 | |
| 6% | 48.8% | +0.1 could be noise | 10:53 | |
| 6% | 52.1% | +1.9 could be noise | 11:48 | |
| 6% | 49.3% | +1.8 could be noise | ||
| 2% | 46.2% | -2.8 could be noise | ||
| 2% | 42.1% | -2.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 52.0% | 578 | |
| 5% | - | 182 | |
| 3% | - | 128 | |
| 3% | - | 128 |
Item 2Infinity Edge
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 53.1% | +1.5 could be noise | 20:01 | |
| 24% | 50.0% | -0.6 could be noise | 18:42 | |
| 7% | 51.3% | -1.5 could be noise | 20:02 | |
| 7% | 48.8% | -0.4 could be noise | 19:50 | |
| 6% | 46.4% | -2.6 could be noise | 19:29 | |
| 4% | 54.4% | +1.1 could be noise | ||
| 4% | 59.2% | +1.0 could be noise | ||
| 3% | 50.8% | -1.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 52.0% | 578 | |
| 5% | - | 182 | |
| 3% | - | 128 | |
| 3% | - | 128 |
Item 3Lord Dominik's Regards
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 52.7% | +0.5 could be noise | 25:24 | |
| 19% | 55.3% | +0.3 could be noise | 24:50 | |
| 6% | 50.2% | +0.2 could be noise | 24:57 | |
| 6% | 65.2% | -0.2 could be noise | 24:53 | |
| 4% | 50.6% | -2.2 could be noise | ||
| 4% | 60.5% | +2.2 could be noise | 23:54 | |
| 3% | 55.7% | -2.5 could be noise | ||
| 3% | 51.8% | -1.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 52.0% | 578 | |
| 5% | - | 182 | |
| 3% | - | 128 | |
| 3% | - | 128 |
Item 4Edge of Night
Edge of Night wins more than Blade of The Ruined King, the most picked: +0.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 61.9% | +1.4 could be noise | 29:13 | |
| 14% | 61.5% | 0.0 could be noise | 29:25 | |
| 11% | 53.6% | -0.9 could be noise | 30:13 | |
| 7% | 58.4% | +0.6 could be noise | 29:38 | |
| 6% | 55.9% | -0.7 could be noise | 29:35 | |
| 5% | 56.6% | -2.2 could be noise |
Item 5Edge of Night
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 12% | 64.5% | +1.5 could be noise | 33:38 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 37:09 | |
| 10% | - | 38:15 | |
| 8% | - | 35:57 | |
| 7% | - | 36:16 | |
| 6% | - | 36:17 |
KeystoneElectrocute
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 47.3% | -0.6 could be noise | |
| 31% | 52.8% | +1.6 could be noise | |
| 9% | 45.0% | -4.1 could be noise | |
| 8% | 49.0% | +0.1 could be noise | |
| 2% | 41.2% | -0.7 could be noise | |
| 2% | 54.1% | -1.7 could be noise |
Primary row 1Sudden Impact
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 47.4% | -0.1 could be noise | |
| 39% | 51.7% | +1.8 could be noise | |
| 8% | 45.3% | -4.0 could be noise | |
| 3% | 45.2% | -1.9 could be noise | |
| 2% | 48.4% | -3.1 could be noise | |
| 2% | 51.8% | -2.5 could be noise |
Primary row 2Grisly Mementos
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 47.5% | -0.3 could be noise | |
| 25% | 51.2% | +1.4 could be noise | |
| 23% | 49.9% | -1.7 could be noise | |
| 7% | 46.9% | -0.5 could be noise | |
| 1% | 42.9% | -2.4 could be noise |
Primary row 3Treasure Hunter
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 47.6% | -0.1 could be noise | |
| 33% | 50.4% | 0.0 could be noise | |
| 13% | 51.0% | -0.6 could be noise | |
| 7% | 48.4% | -0.2 could be noise | |
| 2% | 52.8% | +0.5 could be noise | |
| 2% | 37.4% | -3.9 could be noise |
Secondary pathSorcery
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.9% | -0.3 could be noise | |
| 25% | 51.2% | -0.2 could be noise | |
| 14% | 47.1% | -0.7 could be noise | |
| 9% | 53.7% | +2.2 could be noise | |
| 2% | 49.6% | -1.3 could be noise |
Secondary runesCelerity + Gathering Storm
Celerity + Gathering Storm wins more than Absolute Focus + Gathering Storm, the most picked: +2.4 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 48.5% | +1.4 could be noise | |
| 15% | 42.0% | -4.0 clear difference | |
| 12% | 51.5% | +2.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.0% | -0.4 could be noise | |
| 12% | 50.8% | +0.7 could be noise |
Flex shardAdaptive Force
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.5% | +3.2 could be noise | |
| 6% | 45.0% | -2.7 clear difference |
Defence shardHealth Scaling
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.2% | +0.2 could be noise | |
| 19% | 50.2% | +0.1 could be noise | |
| 11% | 47.1% | -0.5 could be noise |
WQE
SkillsW > Q > E
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 34% | 51.3% | +3.3 could be noise |
| QWEQ + W + E | 27% | 49.8% | -0.1 could be noise |
| QEWQ + E + W | 19% | 46.1% | -3.5 clear difference |
| EQWE + Q + W | 11% | 46.1% | -3.3 clear difference |
| WEQW + E + Q | 7% | 52.0% | +0.9 could be noise |
| EWQE + W + Q | 2% | 51.3% | -1.3 could be noise |
Levels 1 to 18
- 1E
- 2E
- 3W
- 4W
- 5Q
- 6R
- 7Q
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13W
- 14E
- 15E
- 16R
- 17E
- 18W
Max W first: 50.8% won. Max Q first: 50.0% won (about even).
- E
- E
- W
- W
- Q
- R
- Q
- Q
- W
- Q
- R
- Q
- W
- E
- E
- R
- E
- W
SpellsFlash + Barrier
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.0% | +2.9 could be noise | |
| 25% | 50.0% | -1.3 clear difference | |
| 20% | 47.8% | -1.7 clear difference | |
| 7% | 49.7% | -1.3 could be noise | |
| 2% | 43.0% | -1.0 could be noise | |
| 1% | 39.7% | +0.4 could be noise | |
| 1% | 39.6% | -2.9 clear difference |
Quinn Support build
- won
- 47.2%
- games
- 4,689
- Win impact
- -2.0
- Pick rate
- 0.0%
Starting itemsHealth Potion + World Atlas
Health Potion + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +1.1 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 47.9% | +0.3 could be noise | |
| 7% | 46.9% | -1.9 could be noise | |
| 3% | 50.7% | +1.1 could be noise | |
| 2% | 52.0% | -1.6 could be noise |
BootsBoots of Swiftness
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 49.3% | +1.2 could be noise | 12:08 | |
| 32% | 47.4% | -1.9 could be noise | 12:34 | |
| 3% | 49.2% | +0.1 could be noise | 16:05 | |
| 3% | 54.5% | +0.6 could be noise | 16:36 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 48.3% | most bought | |
| 29% | 52.7% | about even | |
| 6% | 56.9% | about even | |
| 2% | 65.2% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 50.0% | most bought | |
| 28% | 49.6% | about even | |
| 7% | 63.6% | not enough games | |
| 1% | 40.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 7% | |
| 6% | 1% |
Item 1The Collector
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 47.9% | -1.4 could be noise | 13:21 | |
| 24% | 47.5% | +0.2 could be noise | 12:48 | |
| 9% | 50.4% | -0.8 could be noise | 11:47 | |
| 7% | 51.3% | +1.0 could be noise | 13:31 | |
| 7% | 48.0% | +0.1 could be noise | 13:32 | |
| 5% | 49.5% | -0.6 could be noise | ||
| 2% | 57.3% | -0.6 could be noise | ||
| 2% | 42.9% | -3.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 223 | |
| 7% | 181 | |
| 7% | 165 | |
| 5% | 113 |
Item 2Edge of Night
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 48.5% | -0.7 could be noise | 20:29 | |
| 23% | 51.2% | +1.6 could be noise | 21:18 | |
| 13% | 48.3% | -1.7 could be noise | 22:03 | |
| 7% | 50.4% | -2.4 could be noise | 20:15 | |
| 4% | 54.2% | -2.0 could be noise | 20:33 | |
| 4% | 48.3% | -1.7 could be noise | ||
| 3% | 44.0% | -1.2 could be noise | ||
| 3% | 53.8% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 223 | |
| 7% | 181 | |
| 7% | 165 | |
| 5% | 113 |
Item 3Lord Dominik's Regards
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 53.0% | +0.2 could be noise | 27:30 | |
| 15% | 55.2% | +1.3 could be noise | 27:29 | |
| 11% | 50.4% | -0.9 could be noise | 27:35 | |
| 8% | 55.9% | -1.1 could be noise | 27:54 | |
| 8% | 41.8% | -3.2 could be noise | 26:34 | |
| 4% | 52.9% | -1.7 could be noise | ||
| 3% | 52.9% | +0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 223 | |
| 7% | 181 | |
| 7% | 165 | |
| 5% | 113 |
Item 4Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 40% | 48.4% | 33:01 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | - | 39:17 |
KeystoneHail of Blades
Hail of Blades wins more than Electrocute, the most picked: +2.0 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.5% | +1.4 could be noise | |
| 8% | 44.7% | -2.8 could be noise | |
| 4% | 44.8% | -5.8 clear difference | |
| 4% | 47.0% | +0.5 could be noise | |
| 2% | 54.3% | -1.4 could be noise | |
| 1% | 52.6% | +2.0 could be noise | |
| 1% | 42.5% | -2.1 could be noise |
Primary row 1Sudden Impact
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.6% | +2.6 could be noise | |
| 10% | 48.0% | -1.5 could be noise | |
| 4% | 43.3% | -6.2 clear difference | |
| 4% | 48.0% | -0.9 could be noise | |
| 1% | 52.0% | +2.7 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.9 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 47.9% | -0.2 could be noise | |
| 12% | 50.8% | +2.9 could be noise | |
| 12% | 48.9% | +0.9 could be noise | |
| 9% | 47.3% | -2.9 could be noise | |
| 5% | 44.0% | -3.8 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: +1.4 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.4% | +1.2 could be noise | |
| 17% | 49.3% | +1.4 could be noise | |
| 10% | 44.5% | -4.2 clear difference | |
| 4% | 47.8% | -1.7 could be noise |
Secondary pathSorcery
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 48.4% | 0.0 could be noise | |
| 17% | 46.4% | +0.1 could be noise | |
| 8% | 43.1% | -1.8 could be noise | |
| 5% | 53.1% | +1.2 could be noise | |
| 3% | 51.9% | +0.5 could be noise |
Secondary runesWaterwalking + Celerity
Waterwalking + Celerity wins more than Absolute Focus + Gathering Storm, the most picked: +1.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.1% | +0.3 could be noise | |
| 7% | 49.0% | +1.5 could be noise | |
| 7% | 45.7% | -3.2 could be noise | |
| 5% | 56.1% | +1.3 could be noise | |
| 4% | 47.6% | +0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.8 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 47.4% | -1.8 could be noise | |
| 19% | 50.8% | +1.8 could be noise | |
| 1% | 36.2% | +0.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.9 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 47.3% | -2.1 could be noise | |
| 10% | 54.3% | +1.9 could be noise |
Defence shardHealth
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 62% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 46.9% | -1.6 could be noise | |
| 22% | 50.3% | +1.7 could be noise | |
| 7% | 51.2% | +0.5 could be noise |
WEQ
SkillsW > E > Q
W > E > Q wins more than Q > W > E, the most picked: +2.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 33% | 47.5% | +0.1 could be noise |
| WQEW + Q + E | 25% | 50.9% | +1.7 could be noise |
| QEWQ + E + W | 18% | 46.2% | -4.3 clear difference |
| EQWE + Q + W | 10% | 47.3% | -0.3 could be noise |
| WEQW + E + Q | 10% | 53.3% | +2.3 could be noise |
| EWQE + W + Q | 4% | 49.0% | +1.3 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8Q
- 9W
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 54.1% won. Max W first: 53.1% won (about even).
SpellsFlash + Ignite
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.6% | +2.6 could be noise | |
| 21% | 46.1% | -1.2 clear difference | |
| 3% | 45.5% | -1.2 could be noise | |
| 2% | 52.3% | -3.7 clear difference | |
| 1% | 49.1% | -1.3 could be noise |
Top Quinn Players
See all 6,263Normal Jungle game
79,394 gamesAgainst every Jungle champion
- Top 5% Kills 9.5
- Top 7% Solo kills 2.0
- Most 14% Deaths 7.3
- Assists
- 7.8 Bottom 47%
- Kill part.
- 49% Top 11%
- Team dmg
- 21% Top 9%
- Dmg / min
- 794 Top 8%
- Farm / min
- 6.6 Top 32%
- Gold / min
- 472 Top 7%
- Vision / min
- 0.85 Top 46%
- Control wards
- 1.1 Bottom 44%
- First blood
- 5% Top 40%
Against the enemy jungler
- Level 6 at 7:00
- Level 11 at 16:36
- blue buff first in 52% of games
- First dragon at 8:21
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 54% Magic 40% True 6%Normal Top game
63,056 gamesAgainst every Top champion
- Top 4% Kills 8.4
- Top 6% Kill part. 40%
- Most 12% Deaths 8.0
- Assists
- 6.4 Top 39%
- Solo kills
- 3.1 Top 27%
- Team dmg
- 23% Top 26%
- Dmg / min
- 878 Top 19%
- Farm / min
- 6.0 Bottom 30%
- Gold / min
- 421 Top 16%
- Vision / min
- 0.80 Top 19%
- Control wards
- 0.6 Top 44%
- First blood
- 15% Top 34%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 14:06
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 54% Magic 38% True 8%Normal Mid game
17,497 gamesAgainst every Mid champion
- Top 4% Kills 10.3
- Top 4% Kill part. 48%
- Most 11% Deaths 7.9
- Assists
- 7.0 Top 41%
- Solo kills
- 3.3 Top 20%
- Team dmg
- 25% Top 17%
- Dmg / min
- 922 Top 14%
- Farm / min
- 5.9 Bottom 33%
- Gold / min
- 441 Top 12%
- Vision / min
- 0.72 Top 21%
- Control wards
- 0.6 Bottom 40%
- First blood
- 13% Top 30%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:40
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 51% Magic 42% True 7%Normal Bot game
5,454 gamesAgainst every Bot champion
- Top 15% Kills 9.6
- Top 16% Solo kills 1.9
- Most 14% Deaths 8.4
- Assists
- 7.4 Bottom 44%
- Kill part.
- 46% Top 36%
- Team dmg
- 21% Bottom 46%
- Dmg / min
- 806 Bottom 45%
- Farm / min
- 5.7 Bottom 34%
- Gold / min
- 457 Top 34%
- Vision / min
- 0.70 Top 25%
- Control wards
- 0.6 Bottom 45%
- First blood
- 12% Bottom 45%
Against your lane opponent
- Level 6 at 7:39
- Level 11 at 19:02
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 55% Magic 39% True 6%Normal Support game
4,519 gamesAgainst every Support champion
- Top 6% Kills 7.2
- Top 6% Gold / min 385
- Most 19% Deaths 9.2
- Assists
- 10.4 Bottom 49%
- Solo kills
- 1.5 Top 12%
- Kill part.
- 49% Top 25%
- Team dmg
- 18% Top 18%
- Dmg / min
- 694 Top 19%
- Farm / min
- 2.1 Top 50%
- Vision / min
- 2.27 Top 23%
- Control wards
- 4.4 Bottom 47%
- First blood
- 11% Top 28%
Against your lane opponent
- Level 6 at 8:37
- Level 11 at 21:15
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 56% Magic 38% True 6%Matchups and teammates come from Quinn Jungle games.
Matchups and teammates come from Quinn Jungle games.
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Quinn with Wukong: +3.9 wins per 100 games (range 0.6-7.1) · 706 games · Pooled · 22% of this is borrowed from similar champions -
Quinn with Teemo: +2.3 wins per 100 games (range 1.1-3.5) · 6,340 games · Measured · 3% of this is borrowed from similar champions -
Quinn with Singed: +2.3 wins per 100 games (range 0.0-4.6) · 1,667 games · Measured · 11% of this is borrowed from similar champions
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Quinn with Rengar: -4.6 wins per 100 games (range -9.1 to -0.1) · 273 games · Pooled · 42% of this is borrowed from similar champions -
Quinn with Jayce: -3.6 wins per 100 games (range -5.7 to -1.6) · 2,156 games · Measured · 8% of this is borrowed from similar champions -
Quinn with Darius: -3.0 wins per 100 games (range -4.3 to -1.6) · 5,312 games · Measured · 4% of this is borrowed from similar champions
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Quinn with Xerath: +3.2 wins per 100 games (range 1.9-4.6) · 5,403 games · Measured · 4% of this is borrowed from similar champions -
Quinn with Hwei: +3.2 wins per 100 games (range 1.5-4.9) · 3,070 games · Measured · 6% of this is borrowed from similar champions -
Quinn with Fizz: +2.4 wins per 100 games (range 1.0-3.8) · 5,018 games · Measured · 4% of this is borrowed from similar champions
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Quinn with Ryze: -4.2 wins per 100 games (range -6.6 to -1.8) · 1,513 games · Measured · 12% of this is borrowed from similar champions -
Quinn with Mel: -4.2 wins per 100 games (range -5.5 to -2.9) · 5,448 games · Measured · 4% of this is borrowed from similar champions -
Quinn with Orianna: -3.4 wins per 100 games (range -5.7 to -1.1) · 1,653 games · Measured · 11% of this is borrowed from similar champions
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Quinn with Kog'Maw: +2.3 wins per 100 games (range 0.2-4.3) · 2,033 games · Measured · 9% of this is borrowed from similar champions -
Quinn with Jinx: +1.51 wins per 100 games (range 0.55-2.46) · 11,172 games · Measured · 2% of this is borrowed from similar champions
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Quinn with Ezreal: -3.3 wins per 100 games (range -4.4 to -2.1) · 7,561 games · Measured · 3% of this is borrowed from similar champions -
Quinn with Varus: -2.9 wins per 100 games (range -4.8 to -1.1) · 2,733 games · Measured · 7% of this is borrowed from similar champions -
Quinn with Draven: -2.9 wins per 100 games (range -4.7 to -1.0) · 2,663 games · Measured · 7% of this is borrowed from similar champions
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Quinn with Janna: +3.2 wins per 100 games (range 1.3-5.1) · 2,544 games · Measured · 7% of this is borrowed from similar champions -
Quinn with Poppy: +3.0 wins per 100 games (range 0.7-5.4) · 1,542 games · Measured · 11% of this is borrowed from similar champions -
Quinn with Braum: +2.4 wins per 100 games (range 0.7-4.2) · 2,907 games · Measured · 6% of this is borrowed from similar champions
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Quinn with Vi: -5.1 wins per 100 games (range -9.7 to -0.5) · 247 games · Pooled · 45% of this is borrowed from similar champions -
Quinn with Lee Sin: -4.3 wins per 100 games (range -8.1 to -0.4) · 450 games · Pooled · 31% of this is borrowed from similar champions -
Quinn with Bard: -3.0 wins per 100 games (range -5.3 to -0.8) · 1,766 games · Measured · 10% of this is borrowed from similar champions