Magical Footwear + Biscuit Delivery wins more than Triple Tonic + Jack Of All Trades, the most picked: +2.4 against -0.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Triple Tonic + Jack Of All Trades
70%
50.4%
-0.2 could be noise
Triple Tonic + Cosmic Insight
17%
49.3%
-1.6 clear difference
Jack Of All Trades + Biscuit Delivery
4%
51.9%
+1.9 clear difference
Biscuit Delivery + Cosmic Insight
3%
52.2%
+1.7 clear difference
Jack Of All Trades + Cash Back
1%
55.2%
too big to trust
Triple Tonic + Cash Back
1%
56.7%
+2.2 clear difference
Cash Back + Cosmic Insight
1%
53.8%
+2.0 clear difference
Magical Footwear + Biscuit Delivery
1%
51.4%
+2.4 clear difference
Offence shardAttack Speed
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
50.2%
+1.5 could be noise
Adaptive Force
2%
48.8%
-0.9 clear difference
Ability Haste
<1%
42.0%
too big to trust
Flex shardAdaptive Force
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
50.2%
+1.1 could be noise
Movement Speed
<1%
47.6%
-1.9 clear difference
Health Scaling
<1%
49.6%
0.0 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.0 against -0.1 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health
57%
50.2%
-0.1 could be noise
Health Scaling
40%
50.0%
-0.1 could be noise
Tenacity and Slow Resist
3%
51.0%
+1.0 clear difference
QWE
SkillsQ > W > E
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
87%
50.6%
+1.9 could be noise
QEWQ + E + W
13%
48.8%
-1.7 clear difference
WQEW + Q + E
<1%
41.1%
too big to trust
WEQW + E + Q
<1%
42.1%
-5.3 clear difference
EQWE + Q + W
<1%
40.6%
-6.1 clear difference
EWQE + W + Q
<1%
39.7%
-5.7 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 50.2% won. Max W first: 31.6% won (not enough games).
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ignite, the most picked: +1.9 against +1.3 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
83%
50.3%
+1.3 could be noise
Exhaust + Flash
9%
50.7%
-0.3 clear difference
Flash + Teleport
7%
47.6%
-2.3 clear difference
Flash + Barrier
<1%
50.9%
+0.1 could be noise
Exhaust + Ignite
<1%
48.0%
-2.3 clear difference
Cleanse + Flash
<1%
55.5%
+1.9 could be noise
Flash + Ghost
<1%
50.2%
-0.7 could be noise
Teleport + Ignite
<1%
46.9%
-2.3 clear difference
won
87.8%
games
131
Win impact
+12.2
Pick rate
0.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
Press the Attack wins more than Conqueror, the most picked: +3.4 against +0.3 per 100 games. The difference is clear.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
89%
49.4%
+0.3 could be noise
Press the Attack
6%
52.8%
+3.4 clear difference
Electrocute other tree
2%
40.4%
too big to trust
Lethal Tempo
2%
47.3%
-1.5 clear difference
Hail of Blades other tree
<1%
46.1%
-4.9 clear difference
Dark Harvest other tree
<1%
45.7%
-6.2 clear difference
Fleet Footwork
<1%
41.6%
-2.8 could be noise
Arcane Comet other tree
<1%
45.8%
-3.6 could be noise
Primary row 1Triumph
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
93%
49.5%
+2.5 could be noise
Presence of Mind
4%
50.3%
+0.8 clear difference
Sudden Impact other tree
2%
41.3%
too big to trust
Absorb Life
1%
50.0%
-0.8 clear difference
Cheap Shot other tree
<1%
43.8%
-6.9 clear difference
Taste of Blood other tree
<1%
36.2%
too big to trust
Manaflow Band other tree
<1%
43.7%
-4.4 clear difference
Axiom Arcanist other tree
<1%
48.6%
-1.7 could be noise
Primary row 2Legend: Alacrity
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
95%
49.6%
+3.5 could be noise
Legend: Bloodline
2%
50.3%
+1.2 clear difference
Grisly Mementos other tree
2%
40.6%
too big to trust
Legend: Haste
<1%
47.0%
-1.3 clear difference
Sixth Sense other tree
<1%
43.5%
-5.6 clear difference
Deep Ward other tree
<1%
41.6%
too big to trust
Transcendence other tree
<1%
40.1%
-6.0 clear difference
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
91%
49.5%
+1.3 could be noise
Cut Down
4%
50.9%
+1.5 could be noise
Coup de Grace
3%
50.8%
+1.1 could be noise
Ultimate Hunter other tree
2%
40.9%
too big to trust
Treasure Hunter other tree
<1%
40.7%
too big to trust
Relentless Hunter other tree
<1%
44.8%
too big to trust
Scorch other tree
<1%
45.5%
-4.3 clear difference
Gathering Storm other tree
<1%
43.2%
-3.3 could be noise
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+2.9 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
50%
49.5%
+0.4 could be noise
Resolve
43%
49.2%
-0.2 could be noise
Domination
4%
53.1%
+2.9 clear difference
Sorcery
2%
40.9%
too big to trust
Precision
1%
44.3%
too big to trust
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Triple Tonic + Jack Of All Trades, the most picked: +3.2 against -0.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Triple Tonic + Jack Of All Trades
67%
49.6%
-0.2 could be noise
Triple Tonic + Cosmic Insight
18%
48.2%
-1.6 clear difference
Jack Of All Trades + Biscuit Delivery
5%
51.2%
+1.7 clear difference
Biscuit Delivery + Cosmic Insight
3%
50.7%
+1.8 clear difference
Jack Of All Trades + Cash Back
2%
51.0%
+3.2 clear difference
Cash Back + Cosmic Insight
1%
48.7%
+0.8 could be noise
Triple Tonic + Cash Back
1%
53.2%
+2.8 clear difference
Cash Back + Biscuit Delivery
1%
51.9%
+2.6 clear difference
Offence shardAttack Speed
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
95%
49.5%
+2.5 could be noise
Adaptive Force
4%
46.6%
-2.3 clear difference
Ability Haste
<1%
43.5%
too big to trust
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.9 against +0.4 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.4%
+0.4 could be noise
Movement Speed
1%
48.5%
-1.3 could be noise
Health Scaling
<1%
52.5%
+0.9 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health
54%
49.3%
-0.1 could be noise
Health Scaling
42%
49.4%
0.0 could be noise
Tenacity and Slow Resist
4%
50.2%
+0.8 could be noise
QWE
SkillsQ > W > E
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
85%
49.7%
+1.3 could be noise
QEWQ + E + W
14%
48.5%
-1.0 clear difference
WQEW + Q + E
<1%
40.6%
too big to trust
WEQW + E + Q
<1%
40.6%
too big to trust
EQWE + Q + W
<1%
37.4%
too big to trust
EWQE + W + Q
<1%
50.0%
-2.4 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.6% won. Max W first: 44.4% won (not enough games).
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Ignite
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
86%
49.5%
+0.5 could be noise
Flash + Teleport
9%
48.9%
-0.3 could be noise
Exhaust + Flash
5%
48.9%
-0.2 could be noise
Flash + Barrier
<1%
46.8%
-0.6 could be noise
Cleanse + Flash
<1%
48.9%
-0.5 could be noise
Flash + Ghost
<1%
49.5%
-2.3 could be noise
Teleport + Ignite
<1%
41.4%
-3.4 clear difference
Exhaust + Ignite
<1%
46.0%
-1.5 could be noise
won
55.0%
games
6,125
Win impact
+4.8
Pick rate
2.8%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.