Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
86%
46.9%
+3.1 could be noise
Electrocute other tree
10%
41.6%
-4.5 clear difference
Dark Harvest other tree
4%
47.7%
+1.0 clear difference
Lethal Tempo
<1%
38.0%
-6.0 clear difference
First Strike other tree
<1%
45.8%
-1.8 clear difference
Hail of Blades other tree
<1%
43.4%
-1.7 clear difference
Press the Attack
<1%
38.0%
-5.7 clear difference
Stormraider's Surge other tree
<1%
43.2%
-3.1 clear difference
Primary row 1Triumph
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
86%
46.9%
+3.0 could be noise
Sudden Impact other tree
13%
43.4%
-2.9 clear difference
Presence of Mind
1%
45.0%
-1.8 clear difference
Taste of Blood other tree
<1%
40.8%
-4.6 clear difference
Cheap Shot other tree
<1%
43.6%
-2.4 clear difference
Axiom Arcanist other tree
<1%
40.7%
-6.0 clear difference
Absorb Life
<1%
44.8%
-6.0 clear difference
Cash Back other tree
<1%
46.8%
-2.7 clear difference
Primary row 2Legend: Alacrity
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
84%
46.9%
+2.6 could be noise
Grisly Mementos other tree
12%
43.2%
-3.1 clear difference
Legend: Haste
2%
47.8%
+0.8 clear difference
Sixth Sense other tree
1%
46.0%
-0.4 clear difference
Legend: Bloodline
1%
44.3%
-2.3 clear difference
Deep Ward other tree
<1%
41.9%
-3.9 clear difference
Transcendence other tree
<1%
42.1%
-5.5 clear difference
Triple Tonic other tree
<1%
45.8%
-1.7 clear difference
Primary row 3Coup de Grace
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
78%
46.8%
+1.6 could be noise
Ultimate Hunter other tree
11%
42.6%
-3.6 clear difference
Cut Down
6%
47.7%
+1.1 could be noise
Last Stand
2%
48.0%
+1.3 could be noise
Treasure Hunter other tree
2%
47.9%
+1.4 could be noise
Relentless Hunter other tree
<1%
45.3%
-1.9 clear difference
Cosmic Insight other tree
<1%
45.5%
-1.9 clear difference
Scorch other tree
<1%
41.6%
-6.3 clear difference
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
63%
47.5%
+2.3 could be noise
Domination
23%
45.4%
-0.8 clear difference
Precision
12%
43.1%
-3.1 clear difference
Resolve
1%
43.4%
-2.8 clear difference
Sorcery
1%
41.9%
-3.3 clear difference
Secondary runesMagical Footwear + Jack Of All Trades
Magical Footwear + Jack Of All Trades wins more than Magical Footwear + Cosmic Insight, the most picked: +0.9 against +0.3 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
96%
47.5%
+0.3 could be noise
Cash Back + Cosmic Insight
3%
47.7%
+0.3 could be noise
Triple Tonic + Cash Back
<1%
47.0%
-0.3 could be noise
Magical Footwear + Triple Tonic
<1%
47.8%
-0.1 could be noise
Triple Tonic + Cosmic Insight
<1%
43.4%
-1.7 could be noise
Magical Footwear + Approach Velocity
<1%
46.1%
+0.3 could be noise
Hextech Flashtraption + Cosmic Insight
<1%
42.9%
-2.5 could be noise
Magical Footwear + Jack Of All Trades
<1%
48.2%
+0.9 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.5 against -0.1 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
96%
46.4%
-0.1 could be noise
Adaptive Force
4%
46.7%
+0.5 could be noise
Ability Haste
1%
42.5%
-3.1 clear difference
Flex shardHealth Scaling
Health Scaling adds the most wins we measured here: -3.1 per 100 games. Adaptive Force, the most picked, has no number to compare.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
46.4%
too big to trust
Movement Speed
1%
39.6%
too big to trust
Health Scaling
<1%
40.8%
-3.1 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
90%
46.3%
-1.0 could be noise
Health
8%
48.1%
+1.2 clear difference
Tenacity and Slow Resist
2%
46.0%
+0.2 clear difference
QWE
SkillsQ > W > E
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
76%
47.4%
+3.0 could be noise
QEWQ + E + W
23%
44.3%
-2.7 clear difference
EQWE + Q + W
1%
39.2%
-6.8 clear difference
WQEW + Q + E
<1%
42.5%
-2.4 clear difference
EWQE + W + Q
<1%
40.9%
-3.9 clear difference
WEQW + E + Q
<1%
39.7%
-2.4 clear difference
Levels 1 to 18
1E
2Q
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 46.8% won. Max E first: 44.0% won (about even).
E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsGhost + Smite
Ghost + Smite adds the most wins we measured here: -4.3 per 100 games. Flash + Smite, the most picked, has no number to compare.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
100%
46.4%
too big to trust
Smite + Ignite
<1%
36.4%
-4.8 could be noise
Ghost + Smite
<1%
38.7%
-4.3 could be noise
won
50.1%
games
6,911
Win impact
+3.1
Pick rate
1.2%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.