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Jax build, patch 16.14

2,675 games of Jax recorded on patch 16.14, across top, jungle, support, mid and bot.

Jax score: 45 out of 100 C
Win rate
48.3% of top games this patch
Pick rate
2.7% of top games
Games
2,071 top, patch 16.14
Rank in role
72 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.8 wins per 100 games (range -2.4 to 0.7) 2,071 games Pooled

What most Jax top players build, patch 16.14

Build Trinity Force, Zhonya's Hourglass and Sundered Sky, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Presence of Mind, Legend: Haste, Cut Down. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

707 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 496 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Max W, then E, then Q. The level by level count.

241 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 56.0% (range 49.7-62.1) · 241 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Jax top is the role with the most recorded games on patch 16.14: 2,071 games, of which 1,001 were wins. That is the role this page leads with. Measured on this page: top, jungle, support and mid, the roles that cleared 30 recorded games.

wins 0.8 per 100 vs the top average · 2,071 games on 16.14 · first-time players measured (1,925 games) · -15.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Jax players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Jax, top

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Trinity Force, Zhonya's Hourglass and Sundered Sky
    56.0% 241 games
  2. Trinity Force, Death's Dance and Sundered Sky
    61.5% 52 games
  3. Trinity Force, Zhonya's Hourglass, Death's Dance and Sundered Sky
    46.5% 43 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Jax, jungle

7 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Trinity Force, Zhonya's Hourglass and Sundered Sky
    42.6% 47 games

Jax, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 90 games of Jax support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Jax, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 32 games of Jax mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Jax players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Jax, top

10 complete pages were recorded in this role and 9 of them cleared 30 games.

Lethal Tempo Precision with Resolve
47.1% 707 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Presence of Mind, Legend: Haste, Cut Down. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

707 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
50.6% 696 games
Lethal Tempo Precision with Inspiration Precision: Lethal Tempo, then Presence of Mind, Legend: Alacrity, Last Stand. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.7% 244 games
Conqueror Precision with Resolve Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
41.7% 72 games
Lethal Tempo Precision with Sorcery Precision: Lethal Tempo, then Presence of Mind, Legend: Alacrity, Last Stand. Sorcery: Transcendence, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
48.4% 64 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Bone Plating, Overgrowth. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health Scaling.
57.4% 54 games

Keystones picked, one slot on its own

Lethal Tempo
46.9% 1,019 games
Grasp of the Undying
51.1% 785 games
Conqueror
43.8% 105 games
Stormraider's Surge
41.3% 75 games
Hail of Blades
52.7% 74 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jax, jungle

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Lethal Tempo Precision with Inspiration
49.3% 292 games

Precision

  • Lethal Tempo

Inspiration

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

292 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Sorcery Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Sorcery: Waterwalking, Celerity. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.
50.0% 38 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
43.8% 32 games

Keystones picked, one slot on its own

Lethal Tempo
48.7% 308 games
Conqueror
39.4% 71 games
Press the Attack
54.5% 66 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jax, support

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Resolve
70.3% 37 games

Domination

  • Hail of Blades

Resolve

Shards

Domination: Hail of Blades, then Sudden Impact, Deep Ward, Treasure Hunter. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

37 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
65.7% 70 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jax, mid

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Lethal Tempo Precision with Sorcery
not enough games yet. 8 games so far, this needs 30. 8 games

Precision

  • Lethal Tempo

Sorcery

Shards

Precision: Lethal Tempo, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Nimbus Cloak. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

8 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Unflinching. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games
Lethal Tempo Precision with Resolve Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 5 games so far, this needs 30. 5 games

Keystones picked, one slot on its own

Lethal Tempo
not enough games yet. 18 games so far, this needs 30. 18 games
Grasp of the Undying
not enough games yet. 8 games so far, this needs 30. 8 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then E, then Q

496 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 485 W-first games and 73% of 11 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Jax top skill path Each filled cell is the skill most players took at that level, from 496 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Almost nobody maxed E first, so there is nothing to compare. +3 wins per 100 games (range -7 to 13) 492 games Measured 484 games maxed W first, 8 games maxed E first.

Max W, then E, then Q

101 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 98 W-first games and 100% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Jax jungle skill path Each filled cell is the skill most players took at that level, from 101 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 100 games Measured 97 games maxed W first, 3 games maxed E first.

Jax, support

Not enough support level-ups yet

not enough games yet. 27 games so far, this needs 30.

Jax support has 90 games recorded, but only 27 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jax, mid

Not enough mid level-ups yet

not enough games yet. 5 games so far, this needs 30.

Jax mid has 32 games recorded, but only 5 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Jax top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Sundered Sky
15:30 1,165 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Jax?

The opponents Jax top loses to most and the teammates Jax gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Jax rank?

Every role we recorded Jax in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Jax by role

top C -0.8 wins per 100 games (range -2.4 to 0.7) 2,071 games Pooled
45 2,071 games
jungle C -0.2 wins per 100 games (range -2.2 to 1.7) 469 games Pooled
45 469 games
support B +0.5 wins per 100 games (range -1.6 to 2.7) 90 games Pooled
48 90 games
mid C -0.2 wins per 100 games (range -2.4 to 2.0) 32 games Pooled
44 32 games
bot not enough games yet. 13 games so far, this needs 30.
not scored 13 games
Why no share of wins on this page says a build is good for Jax

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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