League of Legends Jax build
Jax Top build
A rare build that wins more.
- won
- 49.4%
- games
- 449,259
- Win impact
- -0.6
- Pick rate
- 2.9%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Blade + Health Potion, the most picked: +2.9 against +0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.8% | +0.3 could be noise | |
| 23% | 48.6% | -0.5 clear difference | |
| 8% | 48.5% | -0.7 clear difference | |
| 4% | 51.6% | +2.2 clear difference | |
| 1% | 49.7% | +0.1 could be noise | |
| <1% | 52.4% | +2.9 clear difference | |
| <1% | 44.1% | -4.8 clear difference | |
| <1% | 48.5% | +0.2 could be noise |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 50.1% | +0.4 could be noise | 13:51 | |
| 30% | 50.0% | -0.3 clear difference | 15:17 | |
| 6% | 54.1% | +0.1 could be noise often ahead | 13:55 | |
| 2% | 57.2% | +0.1 could be noise often ahead | 14:11 | |
| 1% | 50.5% | -1.3 clear difference | 13:32 | |
| 1% | 53.4% | -1.5 clear difference often ahead | ||
| 1% | 53.6% | -0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 53.3% | most bought | |
| 13% | 51.8% | about even | |
| 5% | 56.7% | won more | |
| 1% | 59.1% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 50.4% | most bought | |
| 23% | 46.8% | about even | |
| 5% | 54.6% | won more | |
| 1% | 57.4% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 64% | |
| 75% | 23% | |
| 7% | 26% | |
| 23% | 11% | |
| 34% | 29% | |
| 76% | 72% | |
| 20% | 23% | |
| 22% | 21% | |
| 10% | 12% | |
| 34% | 32% |
Item 1Trinity Force
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 50.2% | -0.1 could be noise | 13:16 | |
| 19% | 50.6% | +0.8 clear difference | 12:35 | |
| 7% | 48.2% | -1.3 clear difference | 13:33 | |
| 1% | 50.8% | +0.8 could be noise | 12:28 | |
| 1% | 44.3% | -1.3 could be noise often behind | 13:46 | |
| <1% | 51.0% | +0.4 could be noise | ||
| <1% | 49.6% | +0.1 could be noise | ||
| <1% | 52.8% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 30,466 | |
| 8% | 17,347 | |
| 7% | 15,744 | |
| 7% | 14,879 |
Item 2Sundered Sky
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 52.8% | -0.1 could be noise | 21:05 | |
| 25% | 51.6% | -0.5 could be noise | 21:40 | |
| 10% | 53.7% | 0.0 could be noise | 20:14 | |
| 5% | 51.3% | 0.0 could be noise | 21:28 | |
| 4% | 48.3% | -0.2 could be noise | 21:45 | |
| 4% | 54.5% | -0.3 could be noise | ||
| 3% | 54.5% | +0.9 could be noise | ||
| 1% | 59.6% | +3.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 30,466 | |
| 8% | 17,347 | |
| 7% | 15,744 | |
| 7% | 14,879 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +0.6 per 100 games, against -0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 56.0% | -1.0 could be noise | 26:60 | |
| 19% | 56.4% | +0.8 could be noise | 27:09 | |
| 11% | 53.9% | -0.6 could be noise | 26:47 | |
| 7% | 56.4% | 0.0 could be noise | 26:55 | |
| 6% | 58.5% | +1.8 could be noise | 26:49 | |
| 5% | 54.2% | -0.6 could be noise | ||
| 4% | 59.1% | +1.2 could be noise | ||
| 1% | 55.0% | +2.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 30,466 | |
| 8% | 17,347 | |
| 7% | 15,744 | |
| 7% | 14,879 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +1.6 per 100 games. Death's Dance, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 55.6% | -0.9 could be noise | 31:40 | |
| 22% | 55.2% | -1.2 could be noise | 31:34 | |
| 22% | 58.8% | +1.6 clear difference | 31:51 | |
| 8% | 57.7% | -0.4 could be noise | 31:42 | |
| 3% | 53.3% | -0.7 could be noise | ||
| 2% | 49.2% | -0.6 could be noise | ||
| 1% | 55.0% | -0.1 could be noise | ||
| 1% | 55.5% | -0.2 could be noise |
Item 5Guardian Angel
Guardian Angel adds the most wins we measured here: +1.6 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 57.5% | -0.7 could be noise | 36:05 | |
| 15% | 55.7% | +0.6 could be noise | 36:07 | |
| 12% | 62.4% | +1.6 could be noise | 36:31 | |
| 11% | 56.7% | -0.2 could be noise | 36:07 | |
| 5% | 56.0% | +0.1 could be noise |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 54.5% | 40:14 | |
| 8% | 48.3% | 39:02 | |
| 8% | 48.7% | 39:50 | |
| 8% | 42.3% | 39:01 | |
| 6% | 44.3% | 40:43 |
KeystoneFleet Footwork
Fleet Footwork wins more than Lethal Tempo, the most picked: +3.5 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.9% | +0.6 could be noise | |
| 22% | 49.1% | +0.1 could be noise | |
| 13% | 47.6% | -1.9 clear difference | |
| 2% | 50.8% | +1.8 clear difference | |
| 1% | 50.3% | +0.4 could be noise | |
| 1% | 51.1% | +1.6 could be noise | |
| <1% | 54.6% | +3.5 clear difference | |
| <1% | 47.0% | -2.2 clear difference |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: +1.2 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.5% | -0.4 could be noise | |
| 21% | 49.1% | +0.1 could be noise | |
| 4% | 50.6% | +1.2 clear difference | |
| 1% | 50.1% | +0.8 could be noise | |
| 1% | 50.8% | +2.0 clear difference | |
| 1% | 50.2% | +1.2 clear difference | |
| 1% | 50.0% | +0.4 could be noise | |
| <1% | 50.4% | +1.2 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +2.2 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.5% | -0.5 could be noise | |
| 19% | 49.0% | +0.1 could be noise | |
| 2% | 51.7% | +2.2 clear difference | |
| 2% | 49.5% | +0.4 could be noise | |
| 2% | 51.2% | +1.9 clear difference | |
| 1% | 49.4% | +0.2 could be noise | |
| 1% | 49.7% | +0.2 could be noise | |
| <1% | 47.9% | -0.2 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.6% | -0.2 could be noise | |
| 16% | 48.8% | -0.3 could be noise | |
| 6% | 49.6% | +0.9 clear difference | |
| 2% | 49.2% | +0.1 could be noise | |
| 2% | 48.5% | -0.4 could be noise | |
| 1% | 50.0% | +1.2 clear difference | |
| 1% | 51.2% | +1.7 clear difference | |
| <1% | 48.2% | -0.7 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.3% | -1.0 could be noise | |
| 25% | 49.8% | +0.9 clear difference | |
| 3% | 51.0% | +1.8 clear difference | |
| 2% | 49.7% | +0.5 clear difference | |
| 1% | 48.1% | -0.8 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +3.0 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 48.9% | -2.2 could be noise | |
| 4% | 51.5% | +2.0 clear difference | |
| 3% | 51.6% | +2.1 clear difference | |
| 2% | 50.6% | +1.8 clear difference | |
| 2% | 51.9% | +3.0 clear difference | |
| 2% | 50.8% | +1.8 clear difference | |
| 1% | 50.6% | +1.9 clear difference | |
| 1% | 50.2% | +0.3 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.7 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.4% | -0.6 could be noise | |
| 3% | 49.5% | +0.7 clear difference | |
| 1% | 49.0% | +0.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.5 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.4% | -0.2 could be noise | |
| 1% | 49.1% | +0.1 could be noise | |
| 1% | 48.8% | +0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.1% | -1.7 could be noise | |
| 13% | 50.8% | +1.6 clear difference | |
| 4% | 50.7% | +1.5 clear difference |
WEQ
SkillsW > E > Q
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 85% | 49.9% | +2.1 could be noise |
| WQEW + Q + E | 7% | 47.6% | -1.9 clear difference |
| EWQE + W + Q | 5% | 49.4% | -0.4 clear difference |
| EQWE + Q + W | 1% | 45.5% | -3.8 clear difference |
| QWEQ + W + E | 1% | 43.0% | -5.5 clear difference |
| QEWQ + E + W | <1% | 43.5% | -5.7 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 50.0% won. Max E first: 46.5% won (won more).
- E
- Q
- W
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsGhost + Ignite
Ghost + Ignite wins more than Flash + Ignite, the most picked: +2.3 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.7% | +0.7 could be noise | |
| 17% | 48.0% | -1.0 clear difference | |
| 6% | 50.4% | +0.4 could be noise | |
| <1% | 50.3% | +0.6 could be noise | |
| <1% | 48.6% | -0.5 could be noise | |
| <1% | 53.2% | +2.3 could be noise | |
| <1% | 49.1% | -1.7 clear difference | |
| <1% | 48.0% | -1.4 could be noise |
- won
- 56.5%
- games
- 1,251
- Win impact
- +4.2
- Pick rate
- 0.3%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.8% | +0.3 could be noise | |
| 23% | 48.6% | -0.5 clear difference | |
| 8% | 48.5% | -0.7 clear difference | |
| 4% | 51.6% | +2.2 clear difference | |
| 1% | 49.7% | +0.1 could be noise | |
| <1% | 52.4% | +2.9 clear difference | |
| <1% | 44.1% | -4.8 clear difference | |
| <1% | 48.5% | +0.2 could be noise |
BootsPlated Steelcaps
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 50.1% | +0.4 could be noise | 13:51 | |
| 30% | 50.0% | -0.3 clear difference | 15:17 | |
| 6% | 54.1% | +0.1 could be noise often ahead | 13:55 | |
| 2% | 57.2% | +0.1 could be noise often ahead | 14:11 | |
| 1% | 50.5% | -1.3 clear difference | 13:32 | |
| 1% | 53.4% | -1.5 clear difference often ahead | ||
| 1% | 53.6% | -0.1 could be noise |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 70% | 57.8% | |
| 12% | 62.9% | |
| 5% | 56.1% | |
| 2% | 69.0% | |
| 2% | 38.5% |
Item 2Sundered Sky
| Choice | Picked | Won |
|---|---|---|
| 17% | 60.5% | |
| 13% | 65.9% | |
| 11% | 63.2% | |
| 9% | 51.7% | |
| 6% | 67.2% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 31% | 67.4% | |
| 13% | 64.4% | |
| 6% | 61.1% | |
| 6% | 60.0% | |
| 4% | 65.4% |
Item 4Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 19% | 63.4% | |
| 9% | 65.0% | |
| 6% | 57.1% | |
| 6% | 66.7% | |
| 3% | 71.4% |
Item 5Sterak's Gage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 57.5% | -0.7 could be noise | 36:05 | |
| 15% | 55.7% | +0.6 could be noise | 36:07 | |
| 12% | 62.4% | +1.6 could be noise | 36:31 | |
| 11% | 56.7% | -0.2 could be noise | 36:07 | |
| 5% | 56.0% | +0.1 could be noise |
Item 6Guardian Angel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 54.5% | 40:14 | |
| 8% | 48.3% | 39:02 | |
| 8% | 48.7% | 39:50 | |
| 8% | 42.3% | 39:01 | |
| 6% | 44.3% | 40:43 |
KeystoneFleet Footwork
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.0% |
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 85% | 49.9% | +2.1 could be noise |
| WQEW + Q + E | 7% | 47.6% | -1.9 clear difference |
| EWQE + W + Q | 5% | 49.4% | -0.4 clear difference |
| EQWE + Q + W | 1% | 45.5% | -3.8 clear difference |
| QWEQ + W + E | 1% | 43.0% | -5.5 clear difference |
| QEWQ + E + W | <1% | 43.5% | -5.7 clear difference |
- E
- Q
- W
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsGhost + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.7% | +0.7 could be noise | |
| 17% | 48.0% | -1.0 clear difference | |
| 6% | 50.4% | +0.4 could be noise | |
| <1% | 50.3% | +0.6 could be noise | |
| <1% | 48.6% | -0.5 could be noise | |
| <1% | 53.2% | +2.3 could be noise | |
| <1% | 49.1% | -1.7 clear difference | |
| <1% | 48.0% | -1.4 could be noise |
Jax Jungle build
A rare build that wins more.
- won
- 50.2%
- games
- 150,800
- Win impact
- +0.2
- Pick rate
- 1.0%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +2.0 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.5% | -0.1 could be noise | |
| 29% | 50.1% | -0.6 could be noise | |
| 16% | 50.3% | -0.1 could be noise | |
| 11% | 49.9% | -0.5 could be noise | |
| 8% | 51.8% | +2.0 clear difference | |
| 5% | 51.5% | +1.3 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 50.7% | -0.1 could be noise | 14:50 | |
| 38% | 50.8% | +0.4 could be noise | 15:10 | |
| 7% | 50.8% | -1.7 clear difference | 13:22 | |
| 3% | 55.5% | +0.8 could be noise often ahead | 13:56 | |
| 2% | 52.6% | -0.2 could be noise | 13:40 | |
| 1% | 53.2% | -0.5 could be noise | ||
| 1% | 54.1% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 54.2% | most bought | |
| 20% | 52.3% | about even | |
| 7% | 53.7% | about even | |
| 3% | 61.6% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 51.4% | most bought | |
| 20% | 47.1% | about even | |
| 7% | 49.6% | about even | |
| 3% | 56.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 20% | 61% | |
| 61% | 20% | |
| 12% | 33% | |
| 31% | 19% | |
| 34% | 30% | |
| 71% | 68% | |
| 21% | 19% | |
| 22% | 23% | |
| 8% | 7% | |
| 5% | 6% |
Item 1Trinity Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 50.8% | +0.4 could be noise | 11:55 | |
| 20% | 51.7% | +1.3 clear difference | 11:21 | |
| 12% | 48.3% | -1.8 clear difference | 12:09 | |
| 1% | 47.3% | -1.9 clear difference | 11:05 | |
| 1% | 50.9% | -0.3 could be noise | 11:52 | |
| 1% | 47.1% | -0.8 could be noise | ||
| <1% | 50.5% | -1.1 could be noise | ||
| <1% | 49.5% | -1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 9,794 | |
| 10% | 8,793 | |
| 10% | 8,664 | |
| 9% | 8,049 |
Item 2Sundered Sky
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 52.4% | +0.2 could be noise | 20:09 | |
| 25% | 52.6% | -0.3 could be noise | 20:48 | |
| 8% | 52.8% | -0.2 could be noise | 19:21 | |
| 7% | 48.0% | -1.2 could be noise | 20:31 | |
| 6% | 51.0% | -0.3 could be noise | 20:48 | |
| 5% | 51.0% | +0.6 could be noise | ||
| 3% | 54.9% | +1.7 could be noise | ||
| <1% | 44.9% | +1.9 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 9,794 | |
| 10% | 8,793 | |
| 10% | 8,664 | |
| 9% | 8,049 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +1.5 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 55.4% | +0.7 could be noise | 26:45 | |
| 21% | 55.6% | -0.5 could be noise | 26:17 | |
| 14% | 54.1% | 0.0 could be noise | 26:11 | |
| 7% | 55.1% | -0.4 could be noise | 26:19 | |
| 7% | 56.8% | -0.6 could be noise | 26:23 | |
| 4% | 58.3% | +1.2 could be noise | ||
| 4% | 57.3% | +0.5 could be noise | ||
| 1% | 49.8% | +2.8 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 9,794 | |
| 10% | 8,793 | |
| 10% | 8,664 | |
| 9% | 8,049 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +1.3 per 100 games. Death's Dance, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 56.0% | -0.8 could be noise | 31:25 | |
| 21% | 57.5% | -0.9 could be noise | 31:21 | |
| 16% | 60.3% | +1.3 could be noise | 31:35 | |
| 8% | 55.9% | -1.3 could be noise | 31:18 | |
| 5% | 56.1% | -0.5 could be noise | ||
| 2% | 63.5% | +2.4 clear difference |
Item 5Guardian Angel
Guardian Angel adds the most wins we measured here: +1.7 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 56.7% | +1.7 could be noise | 36:29 | |
| 14% | 57.8% | -1.6 could be noise | 35:52 | |
| 13% | 49.7% | -1.9 could be noise | 35:56 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 52.6% | 40:12 | |
| 9% | 45.2% | 40:22 | |
| 8% | 50.0% | 39:52 | |
| 7% | 52.3% | 39:31 | |
| 6% | 47.5% | 40:47 |
KeystoneLethal Tempo
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.8% | +1.1 could be noise | |
| 24% | 50.4% | -0.4 clear difference | |
| 13% | 49.8% | -0.5 clear difference | |
| 1% | 51.1% | -0.4 could be noise | |
| 1% | 50.2% | -0.3 could be noise | |
| 1% | 45.2% | -5.5 clear difference | |
| 1% | 47.6% | -4.3 clear difference | |
| <1% | 43.5% | -5.2 clear difference |
Primary row 1Triumph
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.6% | +3.2 could be noise | |
| 1% | 49.5% | -1.8 clear difference | |
| 1% | 44.5% | -5.8 clear difference | |
| 1% | 48.4% | -2.4 clear difference | |
| 1% | 48.4% | -3.2 clear difference | |
| <1% | 46.8% | -2.9 clear difference | |
| <1% | 48.0% | -1.6 clear difference | |
| <1% | 48.3% | -2.9 clear difference |
Primary row 2Legend: Alacrity
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.6% | +1.7 could be noise | |
| 3% | 51.0% | +0.3 could be noise | |
| 1% | 49.8% | -0.3 could be noise | |
| 1% | 50.6% | -2.3 clear difference | |
| 1% | 44.9% | -5.8 clear difference | |
| 1% | 49.1% | -1.8 clear difference | |
| 1% | 45.1% | -2.6 clear difference | |
| <1% | 46.1% | -1.1 could be noise |
Primary row 3Last Stand
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 50.8% | +1.0 could be noise | |
| 38% | 50.3% | -0.4 clear difference | |
| 3% | 49.5% | -0.9 clear difference | |
| 1% | 49.6% | -0.7 could be noise | |
| 1% | 44.3% | -5.8 clear difference | |
| 1% | 44.8% | -4.4 clear difference | |
| 1% | 50.0% | -1.7 clear difference | |
| 1% | 52.7% | -0.7 could be noise |
Secondary pathInspiration
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.9% | +1.3 could be noise | |
| 34% | 50.1% | -0.8 clear difference | |
| 7% | 49.0% | -1.9 clear difference | |
| 4% | 50.3% | -0.2 clear difference | |
| 2% | 48.8% | -2.3 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +1.4 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.0% | +0.9 could be noise | |
| 3% | 51.0% | +0.6 could be noise | |
| 2% | 46.3% | too big to trust | |
| 1% | 50.4% | +0.3 could be noise | |
| 1% | 52.9% | +0.1 could be noise | |
| 1% | 52.4% | +1.4 could be noise | |
| 1% | 49.9% | +1.0 could be noise | |
| 1% | 52.8% | +0.9 could be noise |
Offence shardAttack Speed
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.5% | +1.4 could be noise | |
| 3% | 48.4% | -1.9 clear difference | |
| 2% | 50.0% | -0.5 could be noise |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.4% | 0.0 could be noise | |
| 3% | 50.4% | -0.2 could be noise | |
| 1% | 52.7% | 0.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.4% | -0.1 could be noise | |
| 7% | 51.2% | +0.4 could be noise | |
| 5% | 50.2% | -0.4 could be noise |
WEQ
SkillsW > E > Q
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 80% | 51.2% | +2.5 could be noise |
| WQEW + Q + E | 10% | 48.9% | -2.4 clear difference |
| EWQE + W + Q | 6% | 49.7% | -0.5 clear difference |
| QWEQ + W + E | 2% | 47.2% | -4.4 clear difference |
| EQWE + Q + W | 2% | 46.9% | -3.0 clear difference |
| QEWQ + E + W | 1% | 47.0% | -5.2 clear difference |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 51.0% won. Max E first: 50.9% won (about even).
- E
- W
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsFlash + Smite
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.5% | +0.4 could be noise | |
| 2% | 49.6% | 0.0 could be noise | |
| 1% | 51.3% | -0.1 could be noise | |
| <1% | 47.3% | -2.7 could be noise | |
| <1% | 42.9% | -5.4 clear difference |
- won
- 55.4%
- games
- 3,409
- Win impact
- +2.8
- Pick rate
- 2.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.5% | -0.1 could be noise | |
| 29% | 50.1% | -0.6 could be noise | |
| 16% | 50.3% | -0.1 could be noise | |
| 11% | 49.9% | -0.5 could be noise | |
| 8% | 51.8% | +2.0 clear difference | |
| 5% | 51.5% | +1.3 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 25% | 56.8% | |
| 23% | 56.4% | |
| 17% | 55.4% | |
| 15% | 51.0% | |
| 9% | 60.6% |
Item 1Dusk and Dawn
| Choice | Picked | Won |
|---|---|---|
| 91% | 55.7% | |
| 9% | 52.3% |
Item 2Nashor's Tooth
| Choice | Picked | Won |
|---|---|---|
| 91% | 55.7% |
Item 3Riftmaker
| Choice | Picked | Won |
|---|---|---|
| 24% | 58.9% | |
| 22% | 60.0% | |
| 12% | 59.4% | |
| 11% | 58.2% | |
| 9% | 56.1% |
Item 4Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 22% | 61.2% | |
| 12% | 62.6% | |
| 7% | 60.0% | |
| 7% | 58.2% | |
| 6% | 63.4% |
Item 5Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 13% | 63.6% | |
| 8% | 50.0% | |
| 7% | 61.9% | |
| 6% | 62.2% | |
| 5% | 53.6% |
Item 6Trinity Force
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 50.8% | +0.4 could be noise | 11:55 | |
| 20% | 51.7% | +1.3 clear difference | 11:21 | |
| 12% | 48.3% | -1.8 clear difference | 12:09 | |
| 1% | 47.3% | -1.9 clear difference | 11:05 | |
| 1% | 50.9% | -0.3 could be noise | 11:52 | |
| 1% | 47.1% | -0.8 could be noise | ||
| <1% | 50.5% | -1.1 could be noise | ||
| <1% | 49.5% | -1.3 could be noise |
KeystoneLethal Tempo
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 22% | 54.6% |
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 80% | 51.2% | +2.5 could be noise |
| WQEW + Q + E | 10% | 48.9% | -2.4 clear difference |
| EWQE + W + Q | 6% | 49.7% | -0.5 clear difference |
| QWEQ + W + E | 2% | 47.2% | -4.4 clear difference |
| EQWE + Q + W | 2% | 46.9% | -3.0 clear difference |
| QEWQ + E + W | 1% | 47.0% | -5.2 clear difference |
- E
- W
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.5% | +0.4 could be noise | |
| 2% | 49.6% | 0.0 could be noise | |
| 1% | 51.3% | -0.1 could be noise | |
| <1% | 47.3% | -2.7 could be noise | |
| <1% | 42.9% | -5.4 clear difference |
Jax Mid build
- won
- 48.1%
- games
- 9,277
- Win impact
- -1.6
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Blade + Health Potion, the most picked: +1.7 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.9% | +0.8 could be noise | |
| 23% | 47.2% | -1.6 could be noise | |
| 10% | 46.5% | -1.0 could be noise | |
| 6% | 54.3% | +1.0 could be noise | |
| 5% | 48.3% | +1.2 could be noise | |
| 2% | 54.6% | +1.7 could be noise | |
| 2% | 49.6% | -0.4 could be noise |
BootsSorcerer's Shoes
Sorcerer's Shoes wins more than Plated Steelcaps, the most picked: +1.5 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 51.6% | +1.0 could be noise | 13:17 | |
| 33% | 46.2% | -1.8 clear difference | 14:07 | |
| 8% | 51.4% | +1.5 could be noise | 14:16 | |
| 6% | 51.9% | 0.0 could be noise | 12:50 | |
| 5% | 48.4% | -1.8 could be noise | 12:25 | |
| 4% | 53.0% | -0.2 could be noise | ||
| 2% | 54.3% | -0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 54.6% | most bought | |
| 16% | 51.7% | about even | |
| 7% | 52.0% | about even | |
| 6% | 62.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 47.9% | most bought | |
| 13% | 36.3% | about even | |
| 10% | 52.9% | about even | |
| 5% | 44.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 59% | 13% | |
| 16% | 57% | |
| 5% | 16% | |
| 16% | 8% | |
| 38% | 32% | |
| 57% | 51% | |
| 33% | 38% | |
| 7% | 10% |
Item 1Trinity Force
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 49.1% | -1.2 could be noise | 12:57 | |
| 31% | 50.4% | +1.5 clear difference | 12:18 | |
| 6% | 51.2% | -0.2 could be noise | 13:10 | |
| 2% | 40.8% | -2.8 could be noise | 11:51 | |
| 2% | 48.9% | -1.0 could be noise | 12:36 | |
| 1% | 47.4% | -1.1 could be noise | ||
| 1% | 40.5% | 0.0 could be noise | ||
| 1% | 36.0% | -4.1 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | - | 395 | |
| 8% | - | 378 | |
| 6% | 71.4% | 281 | |
| 4% | - | 222 |
Item 2Blade of The Ruined King
Blade of The Ruined King is part of the build that wins more: +0.7 per 100 games, against -0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 50.7% | -1.5 could be noise | 21:13 | |
| 17% | 52.3% | -1.1 could be noise | 20:56 | |
| 11% | 52.5% | -0.2 could be noise | 20:09 | |
| 6% | 48.9% | -0.9 could be noise | 21:42 | |
| 6% | 56.0% | +0.5 could be noise | 21:21 | |
| 4% | 53.3% | +1.1 could be noise | ||
| 4% | 50.7% | +0.3 could be noise | ||
| 2% | 57.3% | +1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | - | 395 | |
| 8% | - | 378 | |
| 6% | 71.4% | 281 | |
| 4% | - | 222 |
Item 3Zhonya's Hourglass
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 54.5% | -1.0 could be noise | 26:51 | |
| 9% | 56.1% | -1.8 could be noise | 26:32 | |
| 9% | 54.7% | -0.8 could be noise | 26:59 | |
| 8% | 54.4% | +0.5 could be noise | 26:32 | |
| 6% | 58.7% | -0.5 could be noise | 25:50 | |
| 5% | 53.9% | -0.6 could be noise | ||
| 4% | 51.7% | +1.0 could be noise | ||
| 2% | 56.4% | +1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | - | 395 | |
| 8% | - | 378 | |
| 6% | 71.4% | 281 | |
| 4% | - | 222 |
Item 4Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 52.6% | 31:46 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 45:19 |
KeystoneLethal Tempo
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.1% | +1.1 could be noise | |
| 16% | 46.8% | -1.9 could be noise | |
| 15% | 49.8% | -0.2 could be noise | |
| 6% | 49.1% | 0.0 could be noise | |
| 4% | 48.3% | -0.2 could be noise | |
| 3% | 49.4% | +0.6 could be noise | |
| 2% | 45.4% | -1.9 could be noise |
Primary row 1Triumph
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.6% | +0.6 could be noise | |
| 15% | 49.7% | -0.3 could be noise | |
| 5% | 47.3% | -0.8 could be noise | |
| 4% | 48.6% | -1.1 could be noise | |
| 3% | 47.2% | -1.1 could be noise | |
| 2% | 45.3% | -3.2 could be noise | |
| 1% | 54.4% | +3.9 could be noise | |
| 1% | 46.8% | -3.0 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.4% | -0.1 could be noise | |
| 13% | 48.4% | -0.8 could be noise | |
| 4% | 50.3% | +0.8 could be noise | |
| 4% | 46.9% | -0.5 could be noise | |
| 3% | 44.9% | -0.7 could be noise | |
| 2% | 47.4% | -1.4 could be noise | |
| 2% | 59.4% | +1.5 could be noise | |
| 1% | 51.4% | +0.1 could be noise |
Primary row 3Last Stand
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 48.6% | +0.7 could be noise | |
| 12% | 48.1% | -1.2 could be noise | |
| 5% | 50.4% | -0.7 could be noise | |
| 4% | 51.7% | +1.2 could be noise | |
| 3% | 49.7% | +0.3 could be noise | |
| 3% | 55.2% | +1.5 could be noise | |
| 3% | 44.9% | -2.1 could be noise | |
| 2% | 38.9% | -1.8 could be noise |
Secondary pathResolve
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 48.2% | -0.3 could be noise | |
| 18% | 48.8% | -0.3 could be noise | |
| 8% | 49.5% | +0.6 could be noise | |
| 6% | 48.3% | 0.0 could be noise | |
| 4% | 52.1% | +0.6 could be noise |
Secondary runesOvergrowth + Bone Plating
Overgrowth + Bone Plating wins more than Unflinching + Bone Plating, the most picked: +2.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.2% | -0.6 could be noise | |
| 5% | 49.4% | +2.1 could be noise | |
| 3% | 43.1% | -0.8 could be noise | |
| 3% | 50.3% | +0.5 could be noise | |
| 2% | 48.4% | -0.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.0 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.6% | -1.1 could be noise | |
| 8% | 48.1% | +1.0 could be noise | |
| 1% | 46.7% | +0.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 48.5% | -0.3 could be noise | |
| 3% | 46.2% | -0.6 could be noise | |
| 2% | 53.7% | +1.2 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.5% | -0.9 could be noise | |
| 13% | 49.6% | +0.7 could be noise | |
| 8% | 47.8% | +0.8 could be noise |
WEQ
SkillsW > E > Q
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 75% | 49.3% | +2.0 could be noise |
| EWQE + W + Q | 10% | 47.4% | -0.8 could be noise |
| WQEW + Q + E | 10% | 45.1% | -3.4 clear difference |
| EQWE + Q + W | 2% | 50.0% | +0.5 could be noise |
| QWEQ + W + E | 2% | 49.4% | -1.9 could be noise |
| QEWQ + E + W | 1% | 51.2% | -2.2 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 46.9% won. Max E first: 39.5% won (about even).
- E
- Q
- W
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsFlash + Ignite
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 48.7% | +0.8 could be noise | |
| 12% | 49.8% | -1.4 could be noise | |
| 10% | 46.2% | -0.2 could be noise | |
| 1% | 46.0% | -0.9 could be noise |
Jax Bot build
Patch 16.20- won
- 45.6%
- games
- 2,655
- Win impact
- -2.5
- Pick rate
- 0.0%
Starting itemsDoran's Bow + Health Potion x2
Doran's Bow + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +1.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 45.4% | 0.0 could be noise | |
| 27% | 47.3% | -0.6 could be noise | |
| 11% | 46.3% | +0.3 could be noise | |
| 6% | 55.0% | +1.6 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 46.4% | +0.5 could be noise | 13:51 | |
| 25% | 47.3% | +0.4 could be noise | 14:43 | |
| 7% | 47.1% | -1.3 could be noise | 10:44 | |
| 7% | 52.7% | +1.2 could be noise | 12:45 | |
| 6% | 50.3% | -0.9 could be noise | 13:55 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 55.8% | most bought | |
| 13% | 46.9% | about even | |
| 8% | 43.8% | not enough games | |
| 7% | 57.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 50.0% | most bought | |
| 27% | 50.7% | about even | |
| 7% | 55.6% | not enough games | |
| 7% | 29.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 43% | |
| 56% | 27% | |
| 26% | 12% | |
| 5% | 16% | |
| 66% | 57% | |
| 39% | 31% | |
| 23% | 31% | |
| 13% | 20% | |
| 6% | 11% | |
| <1% | 5% |
Item 1Trinity Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 47.0% | +1.4 could be noise | 12:50 | |
| 24% | 46.8% | -1.2 could be noise | 11:50 | |
| 6% | 52.4% | -1.6 could be noise | 13:03 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 141 | |
| 6% | 55.4% | 101 | |
| 6% | 51.1% | 93 | |
| 6% | - | 87 |
Item 2Sundered Sky
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 47.2% | -0.2 could be noise | 20:56 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 141 | |
| 6% | 55.4% | 101 | |
| 6% | 51.1% | 93 | |
| 6% | - | 87 |
Item 3Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 56.1% | 26:30 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 141 | |
| 6% | 55.4% | 101 | |
| 6% | 51.1% | 93 | |
| 6% | - | 87 |
Item 4Zhonya's Hourglass
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 49.3% | -1.5 could be noise | 30:44 | |
| 15% | 52.3% | +1.1 could be noise | 30:35 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | - | 37:01 | |
| 12% | - | 40:53 |
KeystoneLethal Tempo
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 46.9% | +1.7 could be noise | |
| 20% | 46.1% | -1.1 could be noise | |
| 6% | 48.1% | -2.3 could be noise | |
| 5% | 49.2% | +1.5 could be noise | |
| 4% | 37.0% | -1.6 could be noise | |
| 4% | 36.9% | -4.5 could be noise |
Primary row 1Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 46.6% | +1.2 could be noise | |
| 6% | 50.0% | +1.2 could be noise | |
| 6% | 48.7% | -1.8 could be noise | |
| 5% | 41.1% | -2.7 could be noise |
Primary row 2Legend: Alacrity
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 46.6% | +1.2 could be noise | |
| 7% | 46.7% | -0.9 could be noise | |
| 6% | 50.3% | -2.2 could be noise | |
| 4% | 52.4% | -0.5 could be noise | |
| 3% | 38.9% | -1.1 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 45.9% | +0.1 could be noise | |
| 11% | 50.4% | +0.8 could be noise | |
| 5% | 49.2% | -3.4 could be noise | |
| 4% | 37.5% | -1.5 could be noise | |
| 3% | 47.1% | +1.9 could be noise | |
| 3% | 41.1% | -0.2 could be noise |
Secondary pathResolve
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 45.7% | -0.3 could be noise | |
| 14% | 44.2% | -0.8 could be noise | |
| 10% | 52.2% | +1.1 could be noise | |
| 5% | 43.3% | +0.8 could be noise |
Secondary runesUnflinching + Bone Plating
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 44.4% | -0.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: -0.7 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 45.8% | -0.8 could be noise | |
| 9% | 44.9% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 46.1% | +0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 44.2% | -1.8 could be noise | |
| 12% | 50.9% | +1.6 could be noise | |
| 11% | 51.9% | +0.7 could be noise |
WEQ
SkillsW > E > Q
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 70% | 46.6% | +1.7 could be noise |
| WQEW + Q + E | 13% | 47.1% | -0.9 could be noise |
| EWQE + W + Q | 12% | 44.0% | -1.4 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.3 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 45.5% | 0.0 could be noise | |
| 20% | 45.8% | -0.4 could be noise | |
| 11% | 50.7% | +2.3 could be noise | |
| 8% | 42.5% | -0.8 could be noise | |
| 4% | 52.0% | -0.6 could be noise |
Top Jax Players
See all 12,424Normal Top game
444,371 gamesAgainst every Top champion
- Top 19% Solo kills 3.3
- Top 27% First blood 16%
- Bottom 8% Assists 4.5
- Kills
- 6.7 Top 36%
- Deaths
- 7.0 Most 47%
- Kill part.
- 33% Bottom 19%
- Team dmg
- 22% Bottom 47%
- Dmg / min
- 795 Bottom 42%
- Farm / min
- 6.3 Bottom 46%
- Gold / min
- 411 Top 34%
- Vision / min
- 0.73 Bottom 32%
- Control wards
- 0.6 Top 46%
Against your lane opponent
- Level 6 at 5:35
- Level 11 at 13:46
Middle game at each minute
Damage dealt
Magic 44% Physical 56%Died to
Physical 53% Magic 36% True 11%Normal Jungle game
149,562 gamesAgainst every Jungle champion
- Top 17% Solo kills 1.7
- Top 17% Vision / min 0.91
- Bottom 24% Assists 6.9
- Kills
- 7.4 Top 36%
- Deaths
- 6.6 Most 43%
- Kill part.
- 42% Bottom 26%
- Team dmg
- 18% Top 47%
- Dmg / min
- 656 Top 47%
- Farm / min
- 6.2 Bottom 41%
- Gold / min
- 431 Top 44%
- Control wards
- 1.3 Top 34%
- First blood
- 6% Top 34%
Against the enemy jungler
- Level 6 at 7:30
- Level 11 at 17:20
- blue buff first in 52% of games
- First dragon at 7:34
Middle game at each minute
Damage dealt
Magic 44% Physical 56%Died to
Physical 51% Magic 38% True 11%Normal Mid game
9,325 gamesAgainst every Mid champion
- Top 22% Solo kills 3.2
- Top 26% First blood 14%
- Bottom 12% Kill part. 39%
- Kills
- 7.6 Top 42%
- Deaths
- 7.5 Most 19%
- Assists
- 5.3 Bottom 16%
- Team dmg
- 22% Bottom 38%
- Dmg / min
- 801 Bottom 37%
- Farm / min
- 5.9 Bottom 32%
- Gold / min
- 414 Top 46%
- Vision / min
- 0.63 Bottom 23%
- Control wards
- 0.6 Bottom 33%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 15:31
Middle game at each minute
Damage dealt
Magic 49% Physical 51%Died to
Physical 53% Magic 37% True 10%Matchups and teammates come from Jax Top games.
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Heimerdinger: -3.0 wins per 100 games (range -4.5 to -1.5) · 4,084 games · Measured · 5% of this is borrowed from similar champions -
Akali: -3.0 wins per 100 games (range -4.2 to -1.9) · 7,096 games · Measured · 3% of this is borrowed from similar champions -
Kennen: -2.9 wins per 100 games (range -4.5 to -1.4) · 3,820 games · Measured · 5% of this is borrowed from similar champions -
Poppy: -2.6 wins per 100 games (range -4.5 to -0.7) · 2,427 games · Measured · 8% of this is borrowed from similar champions -
Shen: -1.9 wins per 100 games (range -3.1 to -0.8) · 6,716 games · Measured · 3% of this is borrowed from similar champions -
Nasus: -1.6 wins per 100 games (range -2.6 to -0.6) · 9,282 games · Measured · 2% of this is borrowed from similar champions -
Ornn: -1.6 wins per 100 games (range -3.0 to -0.3) · 5,059 games · Measured · 4% of this is borrowed from similar champions -
Mordekaiser: -1.61 wins per 100 games (range -2.36 to -0.86) · 16,994 games · Measured · 1% of this is borrowed from similar champions -
Pantheon: -1.3 wins per 100 games (range -2.4 to -0.2) · 8,009 games · Measured · 2% of this is borrowed from similar champions -
Sett: -1.16 wins per 100 games (range -1.85 to -0.48) · 19,984 games · Measured · 1% of this is borrowed from similar champions -
Gangplank: -1.1 wins per 100 games (range -2.2 to -0.1) · 7,916 games · Measured · 2% of this is borrowed from similar champions
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K'Sante: +2.9 wins per 100 games (range 1.6-4.2) · 5,739 games · Measured · 3% of this is borrowed from similar champions -
Trundle: +2.7 wins per 100 games (range 1.6-3.9) · 7,012 games · Measured · 3% of this is borrowed from similar champions -
Rumble: +2.5 wins per 100 games (range 0.6-4.4) · 2,487 games · Measured · 7% of this is borrowed from similar champions -
Gwen: +2.1 wins per 100 games (range 0.7-3.5) · 4,561 games · Measured · 4% of this is borrowed from similar champions -
Warwick: +1.9 wins per 100 games (range 0.1-3.7) · 2,758 games · Measured · 7% of this is borrowed from similar champions -
Darius: +0.71 wins per 100 games (range 0.06-1.36) · 22,807 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Jax Top games.
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Jax with Rammus: +4.0 wins per 100 games (range 3.0-5.0) · 9,382 games · Measured · 2% of this is borrowed from similar champions -
Jax with Shyvana: +3.04 wins per 100 games (range 2.22-3.86) · 14,419 games · Measured · 1% of this is borrowed from similar champions -
Jax with Bel'Veth: +2.7 wins per 100 games (range 1.5-3.9) · 6,544 games · Measured · 3% of this is borrowed from similar champions
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Jax with Rengar: -5.7 wins per 100 games (range -6.8 to -4.7) · 8,864 games · Measured · 2% of this is borrowed from similar champions -
Jax with Ambessa: -4.2 wins per 100 games (range -6.4 to -2.1) · 1,848 games · Measured · 10% of this is borrowed from similar champions -
Jax with Qiyana: -3.46 wins per 100 games (range -4.17 to -2.75) · 19,512 games · Measured · 1% of this is borrowed from similar champions
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Jax with Heimerdinger: +1.8 wins per 100 games (range 0.2-3.5) · 3,421 games · Measured · 6% of this is borrowed from similar champions -
Jax with Malzahar: +1.80 wins per 100 games (range 1.14-2.47) · 22,332 games · Measured · 1% of this is borrowed from similar champions -
Jax with Veigar: +1.62 wins per 100 games (range 0.98-2.26) · 24,326 games · Measured · 1% of this is borrowed from similar champions
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Jax with Gnar: -5.3 wins per 100 games (range -10.2 to -0.5) · 207 games · Pooled · 49% of this is borrowed from similar champions -
Jax with Azir: -4.1 wins per 100 games (range -5.5 to -2.8) · 4,873 games · Measured · 4% of this is borrowed from similar champions -
Jax with Orianna: -3.8 wins per 100 games (range -4.9 to -2.7) · 7,582 games · Measured · 3% of this is borrowed from similar champions
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Jax with Nilah: +2.8 wins per 100 games (range 1.1-4.5) · 3,148 games · Measured · 6% of this is borrowed from similar champions -
Jax with Jinx: +1.92 wins per 100 games (range 1.46-2.38) · 49,430 games · Measured -
Jax with Kog'Maw: +1.9 wins per 100 games (range 0.8-3.0) · 7,812 games · Measured · 3% of this is borrowed from similar champions
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Jax with Varus: -3.6 wins per 100 games (range -4.6 to -2.6) · 9,411 games · Measured · 2% of this is borrowed from similar champions -
Jax with Ezreal: -3.47 wins per 100 games (range -4.03 to -2.91) · 32,007 games · Measured · 1% of this is borrowed from similar champions -
Jax with Corki: -2.2 wins per 100 games (range -3.7 to -0.7) · 4,322 games · Measured · 4% of this is borrowed from similar champions
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Jax with Taric: +4.3 wins per 100 games (range 2.7-5.8) · 3,711 games · Measured · 5% of this is borrowed from similar champions -
Jax with Braum: +2.19 wins per 100 games (range 1.28-3.10) · 11,556 games · Measured · 2% of this is borrowed from similar champions -
Jax with Janna: +2.1 wins per 100 games (range 1.1-3.2) · 9,444 games · Measured · 2% of this is borrowed from similar champions
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Jax with Camille: -4.2 wins per 100 games (range -5.7 to -2.7) · 4,186 games · Measured · 5% of this is borrowed from similar champions -
Jax with Bard: -2.0 wins per 100 games (range -3.1 to -0.9) · 7,479 games · Measured · 3% of this is borrowed from similar champions -
Jax with Pyke: -1.69 wins per 100 games (range -2.45 to -0.94) · 17,195 games · Measured · 1% of this is borrowed from similar champions