League of Legends Jhin build
Jhin Bot build
A rare build that wins more.
- won
- 49.9%
- games
- 1,099,708
- Win impact
- -0.1
- Pick rate
- 8.8%
Starting itemsDoran's Ring + Health Potion x2
Doran's Ring + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +2.1 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 49.6% | -0.6 could be noise | |
| 31% | 50.6% | +1.0 clear difference | |
| 12% | 49.5% | -0.4 could be noise | |
| 1% | 48.7% | -1.1 could be noise | |
| 1% | 49.6% | -0.8 could be noise | |
| <1% | 48.9% | -0.8 could be noise | |
| <1% | 48.6% | -1.5 could be noise | |
| <1% | 53.2% | +2.1 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.1 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 87% | 50.3% | -0.6 could be noise | 12:20 | |
| 6% | 49.9% | +1.1 clear difference | 13:46 | |
| 3% | 50.0% | -0.8 could be noise | 13:20 | |
| 2% | 53.2% | +0.3 clear difference often ahead | 13:10 | |
| 1% | 50.6% | +0.9 clear difference | 14:30 | |
| <1% | 48.4% | -0.7 could be noise | ||
| <1% | 39.8% | -1.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 82% | 51.2% | most bought | |
| 9% | 52.2% | won more | |
| 3% | 50.7% | about even | |
| 2% | 53.8% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 86% | 50.3% | most bought | |
| 4% | 53.8% | won more | |
| 3% | 52.1% | won more | |
| 3% | 44.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 3% | |
| 82% | 86% | |
| 39% | 41% | |
| 67% | 65% | |
| 67% | 69% | |
| 20% | 21% | |
| 6% | 5% | |
| 8% | 7% | |
| 52% | 53% |
Item 1Hubris
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 50.5% | +0.5 could be noise | 10:39 | |
| 37% | 49.0% | -1.3 clear difference | 11:30 | |
| 6% | 51.9% | +1.5 clear difference | 12:02 | |
| 3% | 50.8% | +1.3 clear difference | 11:21 | |
| 1% | 51.4% | -1.6 clear difference often ahead | 12:49 | |
| 1% | 51.1% | +1.4 clear difference | ||
| 1% | 49.8% | -0.1 could be noise | ||
| <1% | 55.4% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 161,764 | |
| 14% | 113,297 | |
| 14% | 109,814 | |
| 9% | 70,781 |
Item 2Phantom Dancer
Phantom Dancer is part of the build that wins more: +3.4 per 100 games, against -1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 50.3% | -1.1 could be noise | 18:08 | |
| 23% | 51.3% | 0.0 could be noise | 19:23 | |
| 19% | 49.5% | -0.7 could be noise | 18:03 | |
| 18% | 52.8% | +2.5 could be noise | 17:31 | |
| 4% | 51.8% | +0.4 could be noise | 18:34 | |
| 2% | 46.9% | +0.8 could be noise often behind | ||
| 2% | 51.4% | -1.8 could be noise | ||
| 1% | 45.9% | 0.0 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 161,764 | |
| 14% | 113,297 | |
| 14% | 109,814 | |
| 9% | 70,781 |
Item 3Infinity Edge
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 53.7% | 0.0 could be noise | 24:32 | |
| 22% | 51.1% | +0.3 could be noise | 25:09 | |
| 16% | 54.6% | -0.4 could be noise | 23:53 | |
| 3% | 47.0% | -0.1 could be noise often behind | 24:42 | |
| 2% | 56.8% | +1.5 could be noise | 23:39 | |
| 2% | 56.1% | +0.2 could be noise | ||
| 2% | 54.7% | -0.5 could be noise | ||
| <1% | 52.7% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 161,764 | |
| 14% | 113,297 | |
| 14% | 109,814 | |
| 9% | 70,781 |
Item 4Lord Dominik's Regards
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 56.0% | +1.3 could be noise | 29:43 | |
| 28% | 57.0% | -1.0 clear difference | 28:59 | |
| 7% | 51.1% | -1.0 clear difference | 29:20 | |
| 2% | 59.2% | -0.9 clear difference | 29:28 | |
| 2% | 59.9% | +0.7 could be noise | ||
| 2% | 59.5% | +1.1 could be noise | ||
| 1% | 57.6% | -1.4 clear difference | ||
| 1% | 56.2% | -1.2 clear difference |
Item 5Guardian Angel
Guardian Angel wins more than Rapid Firecannon, the most picked: +1.5 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 57.0% | +0.2 could be noise | 33:24 | |
| 21% | 58.2% | +1.5 clear difference | 34:11 | |
| 11% | 56.4% | -1.4 clear difference | 34:12 | |
| 7% | 56.7% | -1.5 clear difference | ||
| 5% | 58.5% | -0.4 could be noise | ||
| 5% | 56.5% | -0.4 could be noise | 33:33 | |
| 3% | 58.3% | +0.3 could be noise | ||
| 1% | 59.4% | +2.6 clear difference |
Item 6Bloodthirster
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 58.0% | 37:39 | |
| 17% | 55.1% | 37:30 | |
| 7% | 53.9% | 37:58 | |
| 5% | 53.6% | 38:15 | |
| 4% | 55.8% | 37:31 |
KeystoneFleet Footwork
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.9% | +0.1 could be noise | |
| 22% | 49.1% | -1.1 clear difference | |
| 9% | 52.0% | +2.6 clear difference | |
| <1% | 46.2% | -3.2 clear difference | |
| <1% | 48.4% | -1.4 could be noise | |
| <1% | 49.6% | -0.5 could be noise | |
| <1% | 50.1% | -0.5 could be noise | |
| <1% | 45.9% | -4.1 clear difference |
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +1.0 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.9% | -0.1 could be noise | |
| 20% | 49.0% | -1.2 clear difference | |
| 7% | 51.9% | +2.4 clear difference | |
| 3% | 50.9% | +1.0 clear difference | |
| 2% | 49.7% | -0.1 could be noise | |
| 2% | 51.5% | +1.9 clear difference | |
| 1% | 52.3% | +2.5 clear difference | |
| <1% | 48.3% | -1.5 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Bloodline, the most picked: +0.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.9% | 0.0 could be noise | |
| 21% | 49.1% | -1.2 clear difference | |
| 5% | 52.6% | +3.0 clear difference | |
| 2% | 51.6% | +2.1 clear difference | |
| 2% | 50.5% | +1.0 clear difference | |
| 2% | 50.7% | +0.6 could be noise | |
| 1% | 49.5% | +0.3 could be noise | |
| <1% | 48.2% | -1.5 clear difference |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.4 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.6% | -0.8 could be noise | |
| 20% | 49.1% | -1.1 could be noise | |
| 16% | 50.9% | +1.4 clear difference | |
| 5% | 52.5% | +2.9 clear difference | |
| 4% | 51.1% | +1.6 clear difference | |
| 1% | 48.7% | -1.0 could be noise | |
| 1% | 49.4% | -0.5 could be noise | |
| <1% | 48.1% | -2.2 clear difference |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+0.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 49.8% | -0.3 could be noise | |
| 27% | 49.6% | -0.3 could be noise | |
| 25% | 50.4% | +0.8 clear difference | |
| 1% | 49.1% | -1.3 clear difference | |
| <1% | 48.8% | -0.9 could be noise |
Secondary runesAbsolute Focus + Nimbus Cloak
Absolute Focus + Nimbus Cloak wins more than Celerity + Gathering Storm, the most picked: +1.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.8% | -0.1 could be noise | |
| 2% | 50.4% | +0.5 could be noise | |
| 1% | 50.7% | +0.7 could be noise | |
| 1% | 48.6% | -0.9 could be noise | |
| <1% | 47.9% | +0.3 could be noise | |
| <1% | 50.6% | +0.6 could be noise | |
| <1% | 50.7% | +0.7 could be noise | |
| <1% | 54.6% | +1.4 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.6 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 49.9% | -0.4 could be noise | |
| 4% | 50.5% | +0.6 clear difference | |
| <1% | 48.2% | -2.3 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.8 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.9% | -0.7 could be noise | |
| 3% | 50.7% | +0.8 clear difference | |
| <1% | 48.7% | -0.9 could be noise |
Defence shardHealth
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 53% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.5% | -1.7 clear difference | |
| 21% | 51.2% | +1.9 could be noise | |
| 2% | 50.1% | +0.2 clear difference |
QWE
SkillsQ > W > E
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 50.4% | +2.8 could be noise |
| QEWQ + E + W | 3% | 47.5% | -2.7 clear difference |
| WQEW + Q + E | 2% | 47.8% | -2.4 clear difference |
| WEQW + E + Q | <1% | 46.0% | -3.1 clear difference |
| EQWE + Q + W | <1% | 47.6% | -2.0 clear difference |
| EWQE + W + Q | <1% | 46.2% | -4.2 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 50.8% won. Max W first: 47.9% won (won more).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Barrier, the most picked: +1.1 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | +0.2 could be noise | |
| 5% | 50.4% | +1.1 clear difference | |
| 4% | 50.0% | +0.7 could be noise | |
| 4% | 49.9% | +0.3 could be noise | |
| 3% | 48.3% | -1.8 clear difference | |
| 1% | 43.6% | too big to trust | |
| <1% | 46.4% | -2.9 clear difference | |
| <1% | 51.5% | -1.3 could be noise |
- won
- 53.8%
- games
- 9,935
- Win impact
- +3.5
- Pick rate
- 1.1%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 49.6% | -0.6 could be noise | |
| 31% | 50.6% | +1.0 clear difference | |
| 12% | 49.5% | -0.4 could be noise | |
| 1% | 48.7% | -1.1 could be noise | |
| 1% | 49.6% | -0.8 could be noise | |
| <1% | 48.9% | -0.8 could be noise | |
| <1% | 48.6% | -1.5 could be noise | |
| <1% | 53.2% | +2.1 clear difference |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% | |
| 9% | 54.9% | |
| 8% | 54.9% | |
| 6% | 55.8% | |
| 4% | 59.0% |
Item 1Hubris
| Choice | Picked | Won |
|---|---|---|
| 76% | 54.2% | |
| 13% | 52.0% | |
| 4% | 53.5% | |
| 3% | 56.5% | |
| 2% | 51.9% |
Item 2Phantom Dancer
| Choice | Picked | Won |
|---|---|---|
| 54% | 55.0% | |
| 24% | 55.1% | |
| 8% | 51.1% | |
| 6% | 54.4% | |
| 3% | 50.6% |
Item 3Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.7% | |
| 17% | 54.1% | |
| 14% | 58.8% | |
| 7% | 54.6% | |
| 4% | 58.0% |
Item 4Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.7% | |
| 18% | 58.7% | |
| 7% | 62.1% | |
| 5% | 55.6% | |
| 3% | 61.9% |
Item 5Rapid Firecannon
| Choice | Picked | Won |
|---|---|---|
| 25% | 59.3% | |
| 11% | 54.3% | |
| 8% | 57.0% | |
| 6% | 52.1% | |
| 5% | 59.3% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 34% | 62.0% | |
| 17% | 55.5% | |
| 5% | 49.1% | |
| 4% | 55.6% | |
| 3% | 45.5% |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Primary row 2Celerity
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.8% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 50.4% | +2.8 could be noise |
| QEWQ + E + W | 3% | 47.5% | -2.7 clear difference |
| WQEW + Q + E | 2% | 47.8% | -2.4 clear difference |
| WEQW + E + Q | <1% | 46.0% | -3.1 clear difference |
| EQWE + Q + W | <1% | 47.6% | -2.0 clear difference |
| EWQE + W + Q | <1% | 46.2% | -4.2 clear difference |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | +0.2 could be noise | |
| 5% | 50.4% | +1.1 clear difference | |
| 4% | 50.0% | +0.7 could be noise | |
| 4% | 49.9% | +0.3 could be noise | |
| 3% | 48.3% | -1.8 clear difference | |
| 1% | 43.6% | too big to trust | |
| <1% | 46.4% | -2.9 clear difference | |
| <1% | 51.5% | -1.3 could be noise |
Jhin Mid build
- won
- 48.2%
- games
- 14,528
- Win impact
- -1.6
- Pick rate
- 0.1%
Starting itemsCull + Health Potion
Cull + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.7% | 0.0 could be noise | |
| 15% | 46.9% | -0.2 could be noise | |
| 11% | 46.1% | -0.7 could be noise | |
| 7% | 45.8% | -0.4 could be noise | |
| 4% | 50.9% | +1.6 could be noise | |
| 1% | 41.8% | -1.9 could be noise | |
| 1% | 51.6% | -0.6 could be noise | |
| 1% | 43.8% | +0.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.9 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 48.1% | +0.8 could be noise | 11:22 | |
| 10% | 46.0% | -1.4 could be noise | 12:23 | |
| 7% | 46.9% | -1.3 could be noise | 13:14 | |
| 3% | 50.1% | +1.9 could be noise | 12:22 | |
| 2% | 46.0% | -0.7 could be noise | 12:32 | |
| 1% | 48.5% | -1.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 48.3% | most bought | |
| 11% | 51.1% | about even | |
| 6% | 54.5% | about even | |
| 3% | 44.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 47.2% | most bought | |
| 11% | 45.4% | about even | |
| 10% | 48.4% | about even | |
| 2% | 47.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 11% | |
| 6% | 1% |
Item 1Hubris
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 46.8% | -1.0 could be noise | 11:49 | |
| 34% | 47.8% | -0.5 could be noise | 10:46 | |
| 13% | 49.1% | +2.4 clear difference | 12:46 | |
| 2% | 51.7% | +0.8 could be noise | 11:23 | |
| 2% | 55.4% | +0.6 could be noise | 12:58 | |
| 1% | 47.9% | -1.3 could be noise | ||
| 1% | 42.9% | +1.1 could be noise | ||
| 1% | 45.4% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,111 | |
| 11% | 1,032 | |
| 8% | 810 | |
| 7% | 688 |
Item 2The Collector
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 48.0% | +0.1 could be noise | 19:10 | |
| 22% | 47.1% | -0.9 could be noise | 19:11 | |
| 19% | 49.0% | -1.2 could be noise | 20:29 | |
| 9% | 51.2% | +1.4 could be noise | 19:04 | |
| 6% | 50.3% | +0.3 could be noise | 19:41 | |
| 5% | 52.9% | +0.8 could be noise | ||
| 4% | 48.8% | +1.1 could be noise | ||
| 1% | 59.7% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,111 | |
| 11% | 1,032 | |
| 8% | 810 | |
| 7% | 688 |
Item 3Infinity Edge
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 53.0% | +0.2 could be noise | 25:39 | |
| 25% | 49.6% | +0.4 could be noise | 26:17 | |
| 21% | 52.8% | -0.6 could be noise | 24:49 | |
| 5% | 54.6% | +0.2 could be noise | 25:41 | |
| 3% | 56.7% | +0.4 could be noise | 25:05 | |
| 3% | 44.9% | -0.1 could be noise | ||
| 3% | 57.6% | -1.3 could be noise | ||
| 1% | 46.1% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,111 | |
| 11% | 1,032 | |
| 8% | 810 | |
| 7% | 688 |
Item 4Lord Dominik's Regards
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 54.7% | +0.4 could be noise | 30:51 | |
| 24% | 59.2% | -0.6 could be noise | 29:57 |
Item 5Rapid Firecannon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 47.6% | 34:34 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 39:27 | |
| 14% | - | 38:39 | |
| 12% | - | 38:02 | |
| 9% | - | 37:07 | |
| 6% | - | 38:26 |
KeystoneFleet Footwork
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.7% | +0.8 could be noise | |
| 30% | 46.6% | -1.4 could be noise | |
| 8% | 50.2% | +2.4 could be noise | |
| 3% | 45.4% | -1.8 could be noise | |
| 2% | 48.7% | -1.7 could be noise | |
| 1% | 47.4% | -0.1 could be noise | |
| 1% | 41.7% | +0.1 could be noise |
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +1.2 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.3% | +0.3 could be noise | |
| 27% | 46.6% | -1.3 could be noise | |
| 7% | 50.2% | +2.2 could be noise | |
| 6% | 49.5% | +1.2 could be noise | |
| 4% | 45.1% | -1.2 could be noise | |
| 3% | 48.4% | -0.8 could be noise | |
| 3% | 46.2% | -0.2 could be noise | |
| 1% | 51.8% | -2.2 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Bloodline, the most picked: +1.1 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.6% | +0.5 could be noise | |
| 28% | 46.4% | -1.4 could be noise | |
| 6% | 49.4% | +0.5 could be noise | |
| 5% | 48.7% | +1.1 could be noise | |
| 3% | 49.4% | +1.8 could be noise | |
| 3% | 47.4% | +0.4 could be noise | |
| 2% | 45.9% | -1.3 could be noise | |
| 1% | 49.1% | +1.8 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.3% | +0.3 could be noise | |
| 26% | 46.5% | -1.3 could be noise | |
| 6% | 46.7% | +0.2 could be noise | |
| 6% | 51.0% | +2.0 could be noise | |
| 6% | 49.9% | +1.0 could be noise | |
| 4% | 47.3% | -0.7 could be noise | |
| 2% | 45.4% | -0.5 could be noise | |
| 1% | 47.6% | -0.7 could be noise |
Secondary pathSorcery
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.8% | +0.5 could be noise | |
| 35% | 47.1% | -0.8 could be noise | |
| 10% | 48.0% | -0.1 could be noise | |
| 3% | 49.5% | +1.7 could be noise | |
| 3% | 40.8% | -0.6 could be noise |
Secondary runesCelerity + Gathering Storm
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 47.7% | +0.9 could be noise | |
| 4% | 48.5% | +0.8 could be noise | |
| 2% | 48.6% | +0.4 could be noise | |
| 2% | 45.7% | 0.0 could be noise | |
| 2% | 43.6% | -0.3 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +2.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 47.3% | -0.6 could be noise | |
| 10% | 46.5% | -0.1 could be noise | |
| 2% | 57.9% | +2.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 47.3% | -0.6 could be noise | |
| 9% | 48.6% | +0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 46.9% | -1.4 could be noise | |
| 14% | 49.2% | +1.8 clear difference | |
| 6% | 49.4% | +0.1 could be noise |
QEW
SkillsQ > E > W
Q > E > W wins more than Q > W > E, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 47.4% | -0.2 could be noise |
| QEWQ + E + W | 6% | 49.1% | +0.6 could be noise |
| WQEW + Q + E | 2% | 47.2% | -1.4 could be noise |
| EQWE + Q + W | 1% | 42.5% | +0.2 could be noise |
| EWQE + W + Q | 1% | 46.0% | -1.1 could be noise |
| WEQW + E + Q | <1% | 55.2% | -1.3 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.2% won. Max W first: 60.0% won (not enough games).
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Barrier, the most picked: +2.0 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.8% | +0.1 could be noise | |
| 22% | 47.7% | +0.7 could be noise | |
| 9% | 47.2% | -1.7 could be noise | |
| 8% | 47.8% | +1.0 could be noise | |
| 8% | 43.8% | -2.2 could be noise | |
| 2% | 46.9% | +2.0 could be noise | |
| 2% | 49.6% | -0.8 could be noise | |
| <1% | 46.9% | -1.7 could be noise |
Jhin Top build
A rare build that wins more.
- won
- 47.8%
- games
- 10,355
- Win impact
- -1.8
- Pick rate
- 0.1%
Starting itemsBoots + Refillable Potion
Boots + Refillable Potion wins more than Doran's Blade + Health Potion, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.4% | 0.0 could be noise | |
| 17% | 48.3% | 0.0 could be noise | |
| 13% | 46.5% | -0.1 could be noise | |
| 2% | 53.5% | +0.2 could be noise | |
| 2% | 47.1% | +0.8 could be noise | |
| 1% | 41.1% | +0.8 could be noise | |
| 1% | 42.0% | -1.3 could be noise | |
| 1% | 49.2% | -1.2 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +0.7 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 47.9% | 0.0 could be noise | 9:55 | |
| 7% | 45.7% | -2.1 could be noise | 10:56 | |
| 7% | 47.9% | +0.7 could be noise | 13:09 | |
| 2% | 47.6% | +0.8 could be noise | 13:20 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 78% | 49.0% | most bought | |
| 9% | 54.9% | about even | |
| 8% | 46.0% | about even | |
| 1% | 42.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 80% | 50.3% | most bought | |
| 6% | 50.7% | about even | |
| 5% | 48.3% | not enough games | |
| 3% | 34.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 3% | |
| 1% | 5% |
Item 1The Collector
The Collector is part of the build that wins more: +0.5 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 46.8% | -2.2 could be noise | 12:36 | |
| 25% | 46.9% | -2.0 could be noise | 11:47 | |
| 19% | 50.8% | +3.5 clear difference | 13:39 | |
| 7% | 47.4% | +0.1 could be noise | 12:55 | |
| 4% | 45.2% | +0.8 could be noise | 12:30 | |
| 2% | 49.5% | -3.4 could be noise often ahead | ||
| 1% | 48.5% | -1.0 could be noise | ||
| 1% | 51.5% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 495 | |
| 7% | 467 | |
| 6% | 391 | |
| 6% | 385 |
Item 2Rapid Firecannon
Rapid Firecannon is part of the build that wins more: +0.5 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 46.9% | -0.9 could be noise | 20:06 | |
| 17% | 49.9% | -0.2 could be noise | 19:58 | |
| 15% | 47.9% | -2.1 could be noise | 21:12 | |
| 13% | 50.6% | +0.6 could be noise | 20:39 | |
| 13% | 52.6% | +1.7 could be noise | 19:43 | |
| 12% | 46.9% | -0.3 could be noise | ||
| 2% | 52.0% | -1.7 could be noise | ||
| 2% | 46.0% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 495 | |
| 7% | 467 | |
| 6% | 391 | |
| 6% | 385 |
Item 3Infinity Edge
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 52.6% | +0.3 could be noise | 27:05 | |
| 23% | 53.5% | -0.4 could be noise | 25:49 | |
| 21% | 50.6% | +0.2 could be noise | 27:22 | |
| 6% | 58.2% | 0.0 could be noise | 25:56 | |
| 5% | 51.1% | -1.9 could be noise | 26:33 | |
| 4% | 53.0% | +0.3 could be noise | ||
| 3% | 46.2% | -0.6 could be noise | ||
| 2% | 46.6% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 8% | 495 | |
| 7% | 467 | |
| 6% | 391 | |
| 6% | 385 |
Item 4Lord Dominik's Regards
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 55.9% | +0.7 could be noise | 31:40 | |
| 31% | 53.2% | -1.1 could be noise | 31:04 |
Item 5Rapid Firecannon
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 55.6% | +0.6 could be noise | 35:26 | |
| 13% | 54.6% | -1.5 could be noise | 35:15 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 41:14 | |
| 10% | - | 37:02 | |
| 9% | - | 40:14 | |
| 8% | - | 38:47 | |
| 8% | - | 38:53 |
KeystoneFleet Footwork
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.6% | +1.4 could be noise | |
| 19% | 45.6% | -2.8 clear difference | |
| 11% | 48.8% | +0.9 could be noise | |
| 4% | 51.2% | +2.2 could be noise | |
| 1% | 46.4% | -0.5 could be noise | |
| 1% | 38.0% | -2.0 could be noise | |
| 1% | 45.2% | -2.9 could be noise | |
| 1% | 38.7% | -2.2 could be noise |
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +2.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.5% | +0.3 could be noise | |
| 18% | 45.3% | -2.8 clear difference | |
| 11% | 47.9% | +0.7 could be noise | |
| 5% | 48.2% | +2.5 could be noise | |
| 5% | 47.6% | +0.7 could be noise | |
| 2% | 53.9% | +1.8 could be noise | |
| 2% | 46.7% | -0.7 could be noise | |
| 1% | 49.0% | +0.9 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Bloodline, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.4% | +0.7 could be noise | |
| 18% | 45.5% | -2.8 clear difference | |
| 13% | 48.3% | +1.2 could be noise | |
| 6% | 48.4% | +0.7 could be noise | |
| 3% | 48.7% | +1.7 could be noise | |
| 2% | 50.0% | -1.3 could be noise | |
| 1% | 38.0% | -1.7 could be noise | |
| 1% | 53.4% | +0.9 could be noise |
Primary row 3Coup de Grace
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 48.0% | +1.4 could be noise | |
| 17% | 46.3% | -2.7 clear difference | |
| 10% | 46.9% | +0.8 could be noise | |
| 8% | 45.6% | -0.7 could be noise | |
| 7% | 50.5% | +1.4 could be noise | |
| 2% | 38.4% | -1.5 could be noise | |
| 1% | 38.8% | -2.2 could be noise | |
| 1% | 37.7% | -3.0 could be noise |
Secondary pathSorcery
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 47.9% | +1.7 could be noise | |
| 30% | 47.0% | -1.2 clear difference | |
| 11% | 46.0% | -0.4 could be noise | |
| 3% | 39.7% | -2.1 clear difference | |
| 2% | 51.3% | -0.5 could be noise |
Secondary runesCelerity + Nimbus Cloak
Celerity + Nimbus Cloak wins more than Celerity + Gathering Storm, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 47.7% | -0.2 could be noise | |
| 7% | 49.1% | +0.4 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.9 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 47.3% | -0.9 could be noise | |
| 10% | 47.0% | +0.9 could be noise | |
| 1% | 46.3% | 0.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.3 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 47.1% | -2.3 could be noise | |
| 13% | 48.4% | +2.3 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +2.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 47.2% | -0.6 could be noise | |
| 17% | 47.0% | -0.1 could be noise | |
| 5% | 48.7% | +2.1 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than Q > W > E, the most picked: +0.6 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 47.6% | +0.3 could be noise |
| QEWQ + E + W | 6% | 47.2% | -0.4 could be noise |
| WQEW + Q + E | 2% | 41.6% | -3.2 could be noise |
| EQWE + Q + W | 1% | 48.1% | +0.2 could be noise |
| EWQE + W + Q | 1% | 50.5% | +0.6 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 47.8% won. Max W first: 38.5% won (not enough games).
SpellsFlash + Ghost
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 48.8% | +2.4 could be noise | |
| 32% | 46.9% | -0.6 clear difference | |
| 11% | 48.2% | 0.0 could be noise | |
| 7% | 44.7% | -1.1 clear difference | |
| 7% | 42.4% | -3.4 clear difference | |
| 1% | 52.1% | +1.3 could be noise | |
| 1% | 32.4% | too big to trust |
- won
- 57.1%
- games
- 501
- Win impact
- +3.0
- Pick rate
- 5.7%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.4% | 0.0 could be noise | |
| 17% | 48.3% | 0.0 could be noise | |
| 13% | 46.5% | -0.1 could be noise | |
| 2% | 53.5% | +0.2 could be noise | |
| 2% | 47.1% | +0.8 could be noise | |
| 1% | 41.1% | +0.8 could be noise | |
| 1% | 42.0% | -1.3 could be noise | |
| 1% | 49.2% | -1.2 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 92% | 57.4% | |
| 5% | 52.2% | |
| 1% | 28.6% | |
| 1% | 80.0% | |
| 1% | 75.0% |
Item 1Stormrazor
| Choice | Picked | Won |
|---|---|---|
| 96% | 56.8% | |
| 4% | 65.0% |
Item 2Phantom Dancer
| Choice | Picked | Won |
|---|---|---|
| 96% | 56.8% |
Item 3Infinity Edge
| Choice | Picked | Won |
|---|---|---|
| 41% | 56.4% | |
| 30% | 63.6% | |
| 20% | 61.1% | |
| 3% | 50.0% | |
| 2% | 62.5% |
Item 4Rapid Firecannon
| Choice | Picked | Won |
|---|---|---|
| 24% | 60.9% | |
| 13% | 64.0% | |
| 9% | 38.9% | |
| 3% | 50.0% | |
| 3% | 60.0% |
Item 5Hubris
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 46.8% | -2.2 could be noise | 12:36 | |
| 25% | 46.9% | -2.0 could be noise | 11:47 | |
| 19% | 50.8% | +3.5 clear difference | 13:39 | |
| 7% | 47.4% | +0.1 could be noise | 12:55 | |
| 4% | 45.2% | +0.8 could be noise | 12:30 | |
| 2% | 49.5% | -3.4 could be noise often ahead | ||
| 1% | 48.5% | -1.0 could be noise | ||
| 1% | 51.5% | +0.9 could be noise |
Item 6The Collector
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 46.9% | -0.9 could be noise | 20:06 | |
| 17% | 49.9% | -0.2 could be noise | 19:58 | |
| 15% | 47.9% | -2.1 could be noise | 21:12 | |
| 13% | 50.6% | +0.6 could be noise | 20:39 | |
| 13% | 52.6% | +1.7 could be noise | 19:43 | |
| 12% | 46.9% | -0.3 could be noise | ||
| 2% | 52.0% | -1.7 could be noise | ||
| 2% | 46.0% | +0.1 could be noise |
KeystoneFleet Footwork
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Primary row 1Presence of Mind
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Primary row 2Legend: Bloodline
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.1% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 47.6% | +0.3 could be noise |
| QEWQ + E + W | 6% | 47.2% | -0.4 could be noise |
| WQEW + Q + E | 2% | 41.6% | -3.2 could be noise |
| EQWE + Q + W | 1% | 48.1% | +0.2 could be noise |
| EWQE + W + Q | 1% | 50.5% | +0.6 could be noise |
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 48.8% | +2.4 could be noise | |
| 32% | 46.9% | -0.6 clear difference | |
| 11% | 48.2% | 0.0 could be noise | |
| 7% | 44.7% | -1.1 clear difference | |
| 7% | 42.4% | -3.4 clear difference | |
| 1% | 52.1% | +1.3 could be noise | |
| 1% | 32.4% | too big to trust |
Top Jhin Players
See all 24,338Normal Bot game
1,090,547 gamesAgainst every Bot champion
- Fewest 6% Deaths 6.2
- Top 15% Kill part. 49%
- Bottom 17% Solo kills 0.9
- Kills
- 8.6 Top 37%
- Assists
- 8.5 Top 35%
- Team dmg
- 21% Bottom 35%
- Dmg / min
- 783 Bottom 35%
- Farm / min
- 6.8 Top 21%
- Gold / min
- 464 Top 26%
- Vision / min
- 0.64 Bottom 32%
- Control wards
- 0.8 Top 24%
- First blood
- 16% Top 25%
Against your lane opponent
- Level 6 at 7:20
- Level 11 at 18:24
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 56% Magic 38% True 6%Normal Mid game
14,566 gamesAgainst every Mid champion
- Top 19% First blood 15%
- Top 27% Farm / min 6.7
- Bottom 25% Vision / min 0.64
- Kills
- 8.2 Top 29%
- Deaths
- 6.6 Fewest 39%
- Assists
- 7.3 Top 40%
- Solo kills
- 2.2 Bottom 37%
- Kill part.
- 44% Top 28%
- Team dmg
- 22% Bottom 35%
- Dmg / min
- 817 Bottom 38%
- Gold / min
- 427 Top 31%
- Control wards
- 0.7 Bottom 47%
Against your lane opponent
- Level 6 at 5:12
- Level 11 at 14:53
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 52% Magic 41% True 7%Normal Top game
10,390 gamesAgainst every Top champion
- Top 13% First blood 20%
- Top 27% Kills 7.0
- Bottom 28% Vision / min 0.73
- Deaths
- 7.1 Most 46%
- Assists
- 6.3 Top 40%
- Solo kills
- 2.6 Bottom 45%
- Kill part.
- 37% Top 31%
- Team dmg
- 22% Bottom 37%
- Dmg / min
- 794 Bottom 39%
- Farm / min
- 6.7 Top 31%
- Gold / min
- 410 Top 37%
- Control wards
- 0.6 Bottom 46%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 13:42
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 55% Magic 37% True 8%Matchups and teammates come from Jhin Bot games.
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Xerath: -2.0 wins per 100 games (range -3.7 to -0.3) · 3,129 games · Measured · 6% of this is borrowed from similar champions -
Sivir: -1.96 wins per 100 games (range -2.64 to -1.29) · 20,921 games · Measured · 1% of this is borrowed from similar champions -
Brand: -1.9 wins per 100 games (range -3.8 to 0.0) · 2,579 games · Measured · 7% of this is borrowed from similar champions -
Kai'Sa: -1.67 wins per 100 games (range -1.95 to -1.38) · 117,634 games · Measured -
Zeri: -1.51 wins per 100 games (range -2.24 to -0.78) · 17,736 games · Measured · 1% of this is borrowed from similar champions -
Vayne: -1.43 wins per 100 games (range -2.05 to -0.81) · 24,929 games · Measured · 1% of this is borrowed from similar champions -
Smolder: -1.24 wins per 100 games (range -1.84 to -0.65) · 27,113 games · Measured · 1% of this is borrowed from similar champions -
Ziggs: -1.05 wins per 100 games (range -2.03 to -0.06) · 9,766 games · Measured · 2% of this is borrowed from similar champions -
Miss Fortune: -0.99 wins per 100 games (range -1.30 to -0.69) · 103,201 games · Measured -
Jinx: -0.99 wins per 100 games (range -1.33 to -0.66) · 85,126 games · Measured -
Xayah: -0.67 wins per 100 games (range -1.23 to -0.11) · 30,370 games · Measured · 1% of this is borrowed from similar champions -
Tristana: -0.64 wins per 100 games (range -1.07 to -0.22) · 53,491 games · Measured
Matchups and teammates come from Jhin Bot games.
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Jhin with Teemo: +1.97 wins per 100 games (range 1.63-2.31) · 85,201 games · Measured -
Jhin with Dr. Mundo: +1.79 wins per 100 games (range 1.27-2.31) · 35,952 games · Measured · 1% of this is borrowed from similar champions -
Jhin with Ornn: +1.49 wins per 100 games (range 0.87-2.11) · 25,437 games · Measured · 1% of this is borrowed from similar champions
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Jhin with Caitlyn: -5.7 wins per 100 games (range -7.1 to -4.4) · 4,989 games · Measured · 4% of this is borrowed from similar champions -
Jhin with Nilah: -5.5 wins per 100 games (range -10.5 to -0.5) · 180 games · Pooled · 53% of this is borrowed from similar champions -
Jhin with Corki: -5.1 wins per 100 games (range -6.5 to -3.8) · 4,956 games · Measured · 4% of this is borrowed from similar champions
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Jhin with Rammus: +3.62 wins per 100 games (range 3.02-4.22) · 26,790 games · Measured · 1% of this is borrowed from similar champions -
Jhin with Shyvana: +3.17 wins per 100 games (range 2.69-3.65) · 42,625 games · Measured -
Jhin with Wukong: +2.75 wins per 100 games (range 2.36-3.14) · 64,973 games · Measured
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Jhin with Rengar: -4.36 wins per 100 games (range -4.95 to -3.76) · 27,389 games · Measured · 1% of this is borrowed from similar champions -
Jhin with Qiyana: -3.24 wins per 100 games (range -3.65 to -2.82) · 56,805 games · Measured -
Jhin with Hecarim: -2.81 wins per 100 games (range -3.38 to -2.25) · 30,627 games · Measured · 1% of this is borrowed from similar champions
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Jhin with Aurelion Sol: +1.86 wins per 100 games (range 1.14-2.57) · 18,810 games · Measured · 1% of this is borrowed from similar champions -
Jhin with Viktor: +1.72 wins per 100 games (range 1.31-2.13) · 58,365 games · Measured -
Jhin with Malzahar: +1.69 wins per 100 games (range 1.31-2.07) · 67,354 games · Measured
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Jhin with Samira: -7.1 wins per 100 games (range -10.8 to -3.5) · 505 games · Pooled · 28% of this is borrowed from similar champions -
Jhin with Lucian: -6.5 wins per 100 games (range -8.0 to -5.1) · 4,291 games · Measured · 4% of this is borrowed from similar champions -
Jhin with Ezreal: -6.3 wins per 100 games (range -7.4 to -5.3) · 7,747 games · Measured · 3% of this is borrowed from similar champions
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Jhin with Vel'Koz: +2.65 wins per 100 games (range 2.21-3.10) · 49,199 games · Measured -
Jhin with Zyra: +2.54 wins per 100 games (range 2.12-2.96) · 55,914 games · Measured -
Jhin with Xerath: +2.34 wins per 100 games (range 2.03-2.64) · 106,774 games · Measured
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Jhin with Yuumi: -8.35 wins per 100 games (range -9.05 to -7.66) · 19,477 games · Measured · 1% of this is borrowed from similar champions -
Jhin with Twitch: -6.5 wins per 100 games (range -7.5 to -5.3) · 7,753 games · Measured · 3% of this is borrowed from similar champions -
Jhin with Lulu: -5.10 wins per 100 games (range -5.82 to -4.38) · 18,275 games · Measured · 1% of this is borrowed from similar champions