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Jhin build, patch 16.14

5,117 games of Jhin recorded on patch 16.14, across bot, mid, support, top and jungle.

Jhin score: 50 out of 100 B
Win rate
48.4% of bot games this patch
Pick rate
6.5% of bot games
Games
4,973 bot, patch 16.14
Rank in role
26 of 77 bot champions

Win impact against the average bot pick on patch 16.14: -1.1 wins per 100 games (range -2.3 to 0.1) 4,973 games Pooled

What most Jhin bot players build, patch 16.14

Build Infinity Edge, The Collector and Hubris, and run Fleet Footwork

The rune page they run

Precision

  • Fleet Footwork

Sorcery

Shards

Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Coup de Grace. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,989 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 1,262 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

284 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.1% (range 46.3-57.9) · 284 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Jhin bot is the role with the most recorded games on patch 16.14: 4,973 games, of which 2,409 were wins. That is the role this page leads with. Measured on this page: bot, mid, support and top, the roles that cleared 30 recorded games.

wins -1.1 per 100 vs the bot average · 4,973 games on 16.14 · first-time players measured (4,536 games) · no clear move vs 16.13 (-5.0, range -13.3 to +3.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Jhin players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Jhin, bot

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Infinity Edge, The Collector and Hubris
    52.1% 284 games
  2. Rapid Firecannon, Stormrazor and Youmuu's Ghostblade
    47.0% 168 games
  3. Infinity Edge, Rapid Firecannon and The Collector
    46.9% 147 games
  4. Infinity Edge, Lord Dominik's Regards, Rapid Firecannon and The Collector
    61.2% 139 games
  5. Infinity Edge, Rapid Firecannon, The Collector and Hubris
    53.4% 131 games
  6. Infinity Edge, Lord Dominik's Regards, The Collector and Hubris
    58.5% 106 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Jhin, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 57 games of Jhin mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Jhin, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 44 games of Jhin support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Jhin, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 38 games of Jhin top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Jhin players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Jhin, bot

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Fleet Footwork Precision with Sorcery
46.7% 1,989 games

Precision

  • Fleet Footwork

Sorcery

Shards

Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Coup de Grace. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,989 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Inspiration Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Cut Down. Inspiration: Jack Of All Trades, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
48.0% 1,067 games
Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.
48.7% 655 games
Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Scorch. Inspiration: Jack Of All Trades, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
56.0% 643 games
Dark Harvest Domination with Precision Domination: Dark Harvest, then Taste of Blood, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.2% 502 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Taste of Blood, Sixth Sense, Treasure Hunter. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.
52.8% 36 games

Keystones picked, one slot on its own

Fleet Footwork
47.2% 3,073 games
Deathfire Touch
52.4% 1,314 games
Dark Harvest
46.9% 567 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jhin, mid

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Fleet Footwork Precision with Sorcery
not enough games yet. 15 games so far, this needs 30. 15 games

Precision

  • Fleet Footwork

Sorcery

Shards

Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Coup de Grace. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Precision Domination: Dark Harvest, then Taste of Blood, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 13 games so far, this needs 30. 13 games
Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Nimbus Cloak, Absolute Focus, Gathering Storm. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 9 games so far, this needs 30. 9 games

Keystones picked, one slot on its own

Fleet Footwork
not enough games yet. 23 games so far, this needs 30. 23 games
Dark Harvest
not enough games yet. 16 games so far, this needs 30. 16 games
Deathfire Touch
not enough games yet. 16 games so far, this needs 30. 16 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jhin, support

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
not enough games yet. 21 games so far, this needs 30. 21 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Axiom Arcanist, Celerity, Scorch. Precision: Cut Down, Legend: Alacrity. Shards: Adaptive Force, Adaptive Force, Health.

21 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Precision Domination: Dark Harvest, then Taste of Blood, Sixth Sense, Ultimate Hunter. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 5 games so far, this needs 30. 5 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Axiom Arcanist, Celerity, Scorch. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 5 games so far, this needs 30. 5 games

Keystones picked, one slot on its own

Deathfire Touch
not enough games yet. 28 games so far, this needs 30. 28 games
Dark Harvest
not enough games yet. 7 games so far, this needs 30. 7 games
Arcane Comet
not enough games yet. 3 games so far, this needs 30. 3 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jhin, top

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Fleet Footwork Precision with Sorcery
not enough games yet. 15 games so far, this needs 30. 15 games

Precision

  • Fleet Footwork

Sorcery

Shards

Precision: Fleet Footwork, then Presence of Mind, Legend: Alacrity, Coup de Grace. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Movement Speed, Health.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Domination Sorcery: Deathfire Touch, then Axiom Arcanist, Absolute Focus, Gathering Storm. Domination: Treasure Hunter, Taste of Blood. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games
Fleet Footwork Precision with Inspiration Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Coup de Grace. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Fleet Footwork
not enough games yet. 20 games so far, this needs 30. 20 games
Deathfire Touch
not enough games yet. 12 games so far, this needs 30. 12 games
Dark Harvest
not enough games yet. 4 games so far, this needs 30. 4 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

1,262 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 1,256 Q-first games and 83% of 6 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Jhin bot skill path Each filled cell is the skill most players took at that level, from 1,262 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -2.2 wins per 100 games (range -12.1 to 7.6) 1,237 games Measured 1,232 games maxed Q first, 5 games maxed W first.

Jhin, mid

Not enough mid level-ups yet

not enough games yet. 12 games so far, this needs 30.

Jhin mid has 57 games recorded, but only 12 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jhin, support

Not enough support level-ups yet

not enough games yet. 12 games so far, this needs 30.

Jhin support has 44 games recorded, but only 12 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jhin, top

Not enough top level-ups yet

not enough games yet. 4 games so far, this needs 30.

Jhin top has 38 games recorded, but only 4 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Jhin bot build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hubris
9:54 604 games
The Collector
15:23 1,084 games
Infinity Edge
22:55 1,749 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Jhin?

The opponents Jhin bot loses to most and the teammates Jhin gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Jhin rank?

Every role we recorded Jhin in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Jhin by role

bot B -1.1 wins per 100 games (range -2.3 to 0.1) 4,973 games Pooled
50 4,973 games
mid C -0.1 wins per 100 games (range -2.3 to 2.0) 57 games Pooled
44 57 games
support C 0.0 wins per 100 games (range -2.1 to 2.2) 44 games Pooled
45 44 games
top C 0.0 wins per 100 games (range -2.1 to 2.2) 38 games Pooled
45 38 games
jungle not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Jhin

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other bot champions on patch 16.14

Highest scored first. The whole bot ranking, with the games behind every row, is on the tier list.

Every bot champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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