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Dr. Mundo build, patch 16.14

2,600 games of Dr. Mundo recorded on patch 16.14, across top, jungle, mid, support and bot.

Dr. Mundo score: 47 out of 100 C
Win rate
48.5% of top games this patch
Pick rate
2.9% of top games
Games
2,235 top, patch 16.14
Rank in role
43 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.8 wins per 100 games (range -2.3 to 0.7) 2,235 games Pooled

What most Dr. Mundo top players build, patch 16.14

Build Spirit Visage, Warmog's Armor and Heartsteel, and run Grasp of the Undying

The rune page they run

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Health Scaling, Health Scaling.

2,011 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 614 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

255 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.2% (range 46.0-58.2) · 255 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Dr. Mundo top is the role with the most recorded games on patch 16.14: 2,235 games, of which 1,084 were wins. That is the role this page leads with. Measured on this page: top, jungle and mid, the roles that cleared 30 recorded games.

wins 0.8 per 100 vs the top average · 2,235 games on 16.14 · first-time players measured (1,957 games) · -16.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Dr. Mundo players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Dr. Mundo, top

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Spirit Visage, Warmog's Armor and Heartsteel
    52.2% 255 games
  2. Warmog's Armor, Heartsteel and Titanic Hydra
    62.1% 177 games
  3. Spirit Visage, Warmog's Armor, Heartsteel and Titanic Hydra
    62.7% 51 games
  4. Warmog's Armor, Heartsteel and Randuin's Omen
    51.0% 51 games
  5. Thornmail, Warmog's Armor and Heartsteel
    45.0% 40 games
  6. Spirit Visage, Thornmail, Warmog's Armor and Heartsteel
    61.5% 39 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Dr. Mundo, jungle

5 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Spirit Visage, Heartsteel and Dead Man's Plate
    45.8% 59 games

Dr. Mundo, mid

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Spirit Visage, Warmog's Armor and Heartsteel
    not enough games yet. 10 games so far, this needs 30. 10 games

What runes do most Dr. Mundo players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Dr. Mundo, top

8 complete pages were recorded in this role and 3 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
49.1% 2,011 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Health Scaling, Health Scaling.

2,011 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Precision: Last Stand, Legend: Alacrity. Shards: Adaptive Force, Health Scaling, Health Scaling.
43.0% 149 games
Fleet Footwork Precision with Inspiration Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Health Scaling, Health Scaling.
35.0% 40 games

Keystones picked, one slot on its own

Grasp of the Undying
48.8% 2,173 games
Fleet Footwork
37.8% 45 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Dr. Mundo, jungle

4 complete pages were recorded in this role and 1 of them cleared 30 games.

Fleet Footwork Precision with Inspiration
44.1% 254 games

Precision

  • Fleet Footwork

Inspiration

Shards

Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Health Scaling, Health.

254 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Fleet Footwork
45.1% 275 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Dr. Mundo, mid

4 complete pages were recorded in this role and 1 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
46.9% 49 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Attack Speed, Health Scaling, Health Scaling.

49 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Grasp of the Undying
43.9% 57 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

614 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 382 Q-first games and 100% of 232 E-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Dr. Mundo top skill path Each filled cell is the skill most players took at that level, from 614 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Maxing Q and maxing E are too close to separate. +1.2 wins per 100 games (range -5.8 to 8.2) 610 games Measured 378 games maxed Q first, 232 games maxed E first.

No measured difference between maxing Q and E first, 610 games.

Max Q, then E, then W

Only 88 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 98% of 87 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Dr. Mundo jungle skill path Each filled cell is the skill most players took at that level, from 88 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -12 to 12) 86 games Measured 85 games maxed Q first, 1 game maxed E first.

Dr. Mundo, mid

Not enough mid level-ups yet

not enough games yet. 19 games so far, this needs 30.

Dr. Mundo mid has 62 games recorded, but only 19 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Dr. Mundo top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Heartsteel
13:10 279 games
Warmog's Armor
15:57 100 games
Spirit Visage
25:03 379 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Dr. Mundo?

The opponents Dr. Mundo top loses to most and the teammates Dr. Mundo gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Dr. Mundo rank?

Every role we recorded Dr. Mundo in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Dr. Mundo by role

top C -0.8 wins per 100 games (range -2.3 to 0.7) 2,235 games Pooled
47 2,235 games
jungle C -0.6 wins per 100 games (range -2.6 to 1.5) 282 games Pooled
43 282 games
mid C -0.1 wins per 100 games (range -2.3 to 2.0) 62 games Pooled
44 62 games
support not enough games yet. 12 games so far, this needs 30.
not scored 12 games
bot not enough games yet. 9 games so far, this needs 30.
not scored 9 games
Why no share of wins on this page says a build is good for Dr. Mundo

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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