Magical Footwear + Biscuit Delivery wins more than Magical Footwear + Approach Velocity, the most picked: +2.5 against -1.7 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Approach Velocity
78%
51.7%
-1.7 could be noise
Magical Footwear + Biscuit Delivery
14%
54.0%
+2.5 clear difference
Biscuit Delivery + Approach Velocity
4%
51.8%
+0.3 clear difference
Cash Back + Approach Velocity
2%
53.3%
+0.4 clear difference
Cash Back + Biscuit Delivery
1%
55.0%
+1.3 clear difference
Magical Footwear + Cosmic Insight
1%
49.4%
-1.1 could be noise
Biscuit Delivery + Cosmic Insight
1%
47.4%
-1.9 could be noise
Cash Back + Cosmic Insight
<1%
50.6%
-1.5 could be noise
Offence shardAttack Speed
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
96%
51.5%
+1.9 could be noise
Ability Haste
2%
50.5%
-0.4 clear difference
Adaptive Force
2%
46.4%
-3.3 clear difference
Flex shardHealth Scaling
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
97%
51.6%
+4.5 could be noise
Adaptive Force
2%
45.1%
too big to trust
Movement Speed
1%
49.1%
-1.5 clear difference
Defence shardHealth Scaling
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
97%
51.5%
+1.5 could be noise
Health
2%
48.7%
-2.0 clear difference
Tenacity and Slow Resist
1%
48.6%
-0.2 could be noise
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.5 against -0.2 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Ghost + Teleport
56%
51.6%
-0.1 could be noise
Flash + Teleport
28%
51.0%
-0.2 could be noise
Flash + Ghost
6%
52.5%
+1.5 clear difference
Flash + Ignite
6%
50.7%
-0.4 could be noise
Ghost + Ignite
2%
53.1%
+0.9 could be noise
Exhaust + Flash
1%
55.0%
-0.1 could be noise
Exhaust + Ghost
<1%
48.2%
-0.5 could be noise
Flash + Barrier
<1%
44.9%
-3.0 clear difference
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +3.8 against -2.2 per 100 games. The difference is clear.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
84%
51.2%
-2.2 could be noise
EQWE + Q + W
14%
54.6%
+3.8 clear difference
QWEQ + W + E
2%
45.3%
too big to trust
EWQE + W + Q
<1%
54.5%
+0.2 could be noise
WQEW + Q + E
<1%
43.8%
-6.5 could be noise
WEQW + E + Q
<1%
44.9%
-2.8 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 51.6% won. Max E first: 54.7% won (won more).
Dr. Mundo Jungle build
won
52.5%
games
21,780
Win impact
+2.3
Pick rate
0.3%
Starting itemsGustwalker Hatchling
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Gustwalker Hatchling
40%
53.8%
+1.8 could be noise
Gustwalker Hatchling + Health Potion
28%
53.0%
-0.1 clear difference
Mosstomper Seedling + Health Potion
11%
49.8%
-2.7 clear difference
Scorchclaw Pup + Health Potion
7%
48.9%
-1.8 clear difference
Mosstomper Seedling
7%
49.3%
-1.2 clear difference
Scorchclaw Pup
7%
53.3%
+1.4 could be noise
BootsBoots of Swiftness
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Boots of Swiftness
60%
54.6%
+1.3 could be noise
13:15
Plated Steelcaps
25%
49.9%
-1.1 clear differenceoften behind
14:28
Mercury's Treads
14%
50.4%
-0.4 could be noise
14:36
Gluttonous Greaves
<1%
42.4%
-1.9 could be noise
14:17
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Boots of Swiftness
54%
55.6%
most bought
Plated Steelcaps
36%
49.6%
about even
Mercury's Treads
6%
51.9%
about even
Gluttonous Greaves
<1%
36.8%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Boots of Swiftness
57%
56.6%
most bought
Mercury's Treads
29%
54.1%
about even
Plated Steelcaps
10%
50.8%
about even
Gluttonous Greaves
1%
50.0%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Spirit Visage
33%
63%
Plated Steelcaps
36%
10%
Mercury's Treads
6%
29%
Thornmail
30%
18%
Dead Man's Plate
48%
37%
Randuin's Omen
15%
4%
Force of Nature
1%
10%
Boots of Swiftness
54%
57%
Unending Despair
5%
4%
Item 1Heartsteel
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Magical Footwear + Biscuit Delivery wins more than Magical Footwear + Approach Velocity, the most picked: +1.1 against -0.3 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Approach Velocity
72%
52.9%
-0.3 could be noise
Magical Footwear + Biscuit Delivery
15%
50.0%
+1.1 could be noise
Offence shardAttack Speed
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
90%
50.0%
-0.1 could be noise
Flex shardHealth Scaling
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
92%
49.7%
+0.4 could be noise
Defence shardHealth Scaling
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
93%
49.4%
-0.7 could be noise
SpellsFlash + Ghost
Flash + Ghost wins more than Ghost + Teleport, the most picked: +0.7 against -3.6 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Ghost + Teleport
42%
51.2%
-3.6 could be noise
Flash + Ghost
21%
42.9%
+0.7 could be noise
Flash + Teleport
14%
55.1%
+0.4 could be noise
Flash + Ignite
6%
40.0%
-0.3 could be noise
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
84%
49.1%
+0.5 could be noise
EQWE + Q + W
11%
55.6%
+0.8 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 42.2% won. Max E first: 57.1% won (not enough games).