League of Legends Anivia build
Anivia Mid build
A rare build that wins more.
- won
- 49.9%
- games
- 91,715
- Win impact
- -0.1
- Pick rate
- 0.9%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | +1.6 could be noise | |
| 15% | 47.9% | -1.9 clear difference | |
| <1% | 48.3% | -0.7 could be noise | |
| <1% | 47.4% | +0.8 could be noise | |
| <1% | 49.6% | -1.2 could be noise | |
| <1% | 49.1% | -0.7 could be noise | |
| <1% | 42.5% | -2.5 clear difference | |
| <1% | 50.9% | +0.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.8 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 50.0% | -1.5 could be noise | 13:53 | |
| 21% | 51.7% | +0.6 clear difference | 13:14 | |
| 13% | 49.7% | +1.1 clear difference | 14:18 | |
| 5% | 50.3% | +0.6 clear difference | 12:43 | |
| 3% | 51.8% | +2.8 clear difference | 14:04 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 58% | 51.5% | most bought | |
| 20% | 53.4% | won more | |
| 8% | 54.5% | won more | |
| 7% | 49.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 49.1% | most bought | |
| 23% | 52.2% | won more | |
| 19% | 52.0% | won more | |
| 4% | 49.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 23% | |
| 8% | <1% | |
| 58% | 52% | |
| 34% | 38% | |
| 34% | 30% | |
| 84% | 86% | |
| 10% | 11% |
Item 1Rod of Ages
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 50.4% | +1.4 could be noise | 11:12 | |
| 12% | 48.0% | -1.2 clear difference | 11:42 | |
| 4% | 46.0% | -1.5 clear difference | 11:59 | |
| 1% | 47.8% | -2.8 clear difference | 11:52 | |
| 1% | 49.3% | +0.3 could be noise | 13:43 | |
| <1% | 43.3% | -2.6 clear difference | ||
| <1% | 47.5% | +0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 8,893 | |
| 15% | 8,302 | |
| 14% | 7,864 | |
| 12% | 6,394 |
Item 2Archangel's Staff
Archangel's Staff is part of the build that wins more: +0.8 per 100 games, against -1.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 50.9% | +0.5 could be noise | 19:44 | |
| 37% | 52.1% | -0.1 could be noise | 19:29 | |
| 12% | 50.1% | -0.5 could be noise | 20:38 | |
| 3% | 48.8% | -0.8 could be noise | 21:29 | |
| 3% | 49.8% | -1.0 could be noise | 19:34 | |
| 1% | 54.9% | -1.4 could be noise | ||
| 1% | 79.2% | bought when already ahead | ||
| <1% | 56.0% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 8,893 | |
| 15% | 8,302 | |
| 14% | 7,864 | |
| 12% | 6,394 |
Item 3Malignance
Malignance is part of the build that wins more: +0.8 per 100 games, against -1.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 53.5% | -0.6 could be noise | 26:43 | |
| 28% | 53.5% | +0.2 could be noise | 26:10 | |
| 13% | 55.4% | +0.7 could be noise | 25:49 | |
| 8% | 53.3% | +0.4 could be noise | 25:54 | |
| 4% | 55.3% | -2.3 could be noise | 26:39 | |
| 3% | 75.6% | bought when already ahead | ||
| 1% | 47.1% | -0.4 could be noise | ||
| 1% | 54.2% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 8,893 | |
| 15% | 8,302 | |
| 14% | 7,864 | |
| 12% | 6,394 |
Item 4Liandry's Torment
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 54.3% | -0.1 could be noise | 31:24 | |
| 32% | 52.6% | +0.5 could be noise | 31:47 | |
| 15% | 55.3% | -0.2 could be noise | 31:55 |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: -0.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 53.0% | -0.6 could be noise | 36:37 | |
| 19% | 54.4% | -0.9 could be noise | 35:54 | |
| 19% | 42.5% | -0.1 could be noise | 36:43 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 33% | 45.7% | 40:26 | |
| 15% | 42.5% | 38:58 | |
| 11% | - | 39:59 | |
| 11% | - | 39:27 | |
| 4% | - | 39:41 |
KeystoneElectrocute
A pick in another rune tree has a clear edge here (+2.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.6% | -0.5 could be noise | |
| 13% | 48.5% | -1.0 could be noise | |
| 12% | 51.6% | +2.1 clear difference | |
| 2% | 52.3% | +2.4 clear difference | |
| <1% | 45.6% | -0.8 could be noise | |
| <1% | 46.2% | -3.0 could be noise | |
| <1% | 53.1% | -0.4 could be noise | |
| <1% | 46.4% | -1.9 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +2.3 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.5% | -0.7 could be noise | |
| 25% | 49.9% | +0.4 could be noise | |
| 2% | 53.9% | +2.3 clear difference | |
| 1% | 50.0% | +0.8 could be noise | |
| 1% | 55.6% | +4.9 clear difference | |
| <1% | 50.4% | -0.8 could be noise | |
| <1% | 45.9% | -2.2 could be noise | |
| <1% | 45.3% | -2.0 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.8 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.3% | -1.0 could be noise | |
| 21% | 49.6% | -0.1 could be noise | |
| 5% | 51.8% | +2.5 clear difference | |
| 4% | 50.8% | +0.9 clear difference | |
| 3% | 53.2% | +2.8 clear difference | |
| 1% | 51.1% | +1.7 clear difference | |
| <1% | 50.3% | -0.4 could be noise | |
| <1% | 44.7% | -2.9 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.5% | -0.6 could be noise | |
| 23% | 49.9% | +0.3 could be noise | |
| 4% | 50.8% | +1.8 clear difference | |
| 3% | 50.6% | +0.9 could be noise | |
| 1% | 51.0% | +0.1 could be noise | |
| <1% | 50.0% | -0.9 could be noise | |
| <1% | 44.5% | -3.4 could be noise | |
| <1% | 52.9% | +0.6 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.9% | +0.6 could be noise | |
| 29% | 49.0% | -1.2 clear difference | |
| 3% | 51.4% | +1.8 could be noise | |
| 2% | 51.3% | +2.6 clear difference | |
| 2% | 48.9% | +0.1 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +1.9 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.4% | -2.0 could be noise | |
| 16% | 52.2% | +1.9 clear difference | |
| 2% | 51.1% | +1.5 clear difference | |
| 2% | 51.2% | +1.3 clear difference | |
| 1% | 54.9% | +1.6 clear difference | |
| <1% | 45.1% | -0.3 could be noise | |
| <1% | 51.5% | -0.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.5 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.7% | -0.1 could be noise | |
| 21% | 49.4% | -0.1 could be noise | |
| 2% | 51.4% | +1.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.5 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.5% | -2.2 could be noise | |
| 8% | 52.5% | +2.5 clear difference | |
| 1% | 49.8% | -0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.3% | -1.7 could be noise | |
| 15% | 51.6% | +1.8 clear difference | |
| 3% | 50.4% | +0.6 clear difference |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.4 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 83% | 49.7% | -0.3 could be noise |
| EWQE + W + Q | 10% | 51.3% | +1.4 clear difference |
| QEWQ + E + W | 6% | 47.8% | -1.1 could be noise |
| QWEQ + W + E | 1% | 48.6% | -1.9 could be noise |
| WEQW + E + Q | <1% | 40.6% | -4.1 could be noise |
| WQEW + Q + E | <1% | 45.3% | -1.8 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3E
- 4W
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 49.4% won. Max Q first: 50.0% won (about even).
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.9 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.0% | -2.4 could be noise | |
| 22% | 52.0% | +2.9 clear difference | |
| 2% | 48.5% | -0.4 clear difference | |
| 2% | 48.4% | -0.5 could be noise | |
| 1% | 52.0% | +0.7 clear difference | |
| <1% | 48.1% | -2.7 could be noise | |
| <1% | 55.2% | +0.8 could be noise |
- won
- 57.3%
- games
- 1,270
- Win impact
- +2.5
- Pick rate
- 1.6%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | +1.6 could be noise | |
| 15% | 47.9% | -1.9 clear difference | |
| <1% | 48.3% | -0.7 could be noise | |
| <1% | 47.4% | +0.8 could be noise | |
| <1% | 49.6% | -1.2 could be noise | |
| <1% | 49.1% | -0.7 could be noise | |
| <1% | 42.5% | -2.5 clear difference | |
| <1% | 50.9% | +0.9 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 100% | 57.3% |
Item 1Rod of Ages
| Choice | Picked | Won |
|---|---|---|
| 98% | 57.6% | |
| 2% | 45.2% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 98% | 57.6% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.9% | |
| 35% | 55.9% | |
| 6% | 62.1% | |
| 5% | 53.1% | |
| 4% | 66.7% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 21% | 56.3% | |
| 20% | 53.8% | |
| 6% | 40.0% | |
| 6% | 68.4% | |
| 4% | 50.0% |
Item 5Liandry's Torment
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 54.3% | -0.1 could be noise | 31:24 | |
| 32% | 52.6% | +0.5 could be noise | 31:47 | |
| 15% | 55.3% | -0.2 could be noise | 31:55 |
Item 6Void Staff
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 33% | 45.7% | 40:26 | |
| 15% | 42.5% | 38:58 | |
| 11% | - | 39:59 | |
| 11% | - | 39:27 | |
| 4% | - | 39:41 |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 83% | 49.7% | -0.3 could be noise |
| EWQE + W + Q | 10% | 51.3% | +1.4 clear difference |
| QEWQ + E + W | 6% | 47.8% | -1.1 could be noise |
| QWEQ + W + E | 1% | 48.6% | -1.9 could be noise |
| WEQW + E + Q | <1% | 40.6% | -4.1 could be noise |
| WQEW + Q + E | <1% | 45.3% | -1.8 could be noise |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.0% | -2.4 could be noise | |
| 22% | 52.0% | +2.9 clear difference | |
| 2% | 48.5% | -0.4 clear difference | |
| 2% | 48.4% | -0.5 could be noise | |
| 1% | 52.0% | +0.7 clear difference | |
| <1% | 48.1% | -2.7 could be noise | |
| <1% | 55.2% | +0.8 could be noise |
Anivia Support build
Patch 16.20- won
- 48.2%
- games
- 44,308
- Win impact
- -1.7
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +3.5 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 48.2% | +1.1 could be noise | |
| 4% | 44.5% | -3.6 clear difference | |
| 3% | 48.1% | -0.8 could be noise | |
| 3% | 48.2% | -1.3 could be noise | |
| 1% | 53.3% | +3.5 could be noise | |
| <1% | 61.2% | +1.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.3 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 49.4% | +0.4 could be noise | 14:06 | |
| 29% | 48.9% | -0.4 could be noise | 16:06 | |
| 10% | 47.0% | -0.8 could be noise | 14:10 | |
| 3% | 50.7% | +1.3 could be noise | 16:46 | |
| 3% | 46.0% | +0.8 could be noise | 16:33 | |
| <1% | 51.7% | -1.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 50.8% | most bought | |
| 28% | 52.0% | about even | |
| 9% | 46.1% | about even | |
| 4% | 49.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 51.0% | most bought | |
| 26% | 47.9% | about even | |
| 9% | 50.1% | about even | |
| 6% | 48.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 6% | |
| 40% | 44% | |
| 28% | 26% |
Item 1Rod of Ages
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.4% | +0.4 could be noise | 13:03 | |
| 24% | 48.0% | -0.1 could be noise | 13:27 | |
| 6% | 48.1% | -0.2 could be noise | 14:18 | |
| 4% | 47.5% | -0.6 could be noise | 15:48 | |
| 3% | 44.7% | -0.7 could be noise | 14:01 | |
| 2% | 44.5% | -1.2 could be noise | ||
| 2% | 47.4% | -1.2 could be noise | ||
| <1% | 57.6% | +3.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,764 | |
| 7% | 1,244 | |
| 7% | 1,176 | |
| 6% | 1,101 |
Item 2Malignance
Malignance is part of the build that wins more: +0.5 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 49.3% | +0.2 could be noise | 23:25 | |
| 16% | 50.1% | -0.3 could be noise | 22:48 | |
| 15% | 49.7% | -0.4 could be noise | 22:18 | |
| 8% | 49.8% | 0.0 could be noise | 24:36 | |
| 5% | 50.0% | -0.9 could be noise | 22:29 | |
| 4% | 47.9% | -1.8 could be noise | ||
| 1% | 75.2% | bought when already ahead | ||
| <1% | 56.1% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,764 | |
| 7% | 1,244 | |
| 7% | 1,176 | |
| 6% | 1,101 |
Item 3Zhonya's Hourglass
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 51.4% | +0.2 could be noise | 30:32 | |
| 21% | 51.2% | +0.9 could be noise | 29:39 | |
| 8% | 51.1% | -0.5 could be noise | 29:20 | |
| 8% | 52.8% | +0.1 could be noise | 29:41 | |
| 7% | 48.4% | -1.0 could be noise | 29:10 | |
| 6% | 47.8% | -0.8 could be noise | ||
| 1% | 66.8% | bought when already ahead | ||
| <1% | 67.6% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,764 | |
| 7% | 1,244 | |
| 7% | 1,176 | |
| 6% | 1,101 |
Item 4Rylai's Crystal Scepter
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 46.3% | 35:14 |
Item 5Rabadon's Deathcap
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 49.8% | +0.9 could be noise | 39:49 |
Item 6Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 43:56 | |
| 7% | - | 44:54 | |
| 7% | - | 42:43 |
KeystoneElectrocute
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 48.8% | +1.8 could be noise | |
| 23% | 47.1% | -2.0 clear difference | |
| 6% | 47.6% | -0.5 clear difference | |
| 2% | 46.6% | +0.5 could be noise | |
| 2% | 47.9% | -0.3 could be noise | |
| 1% | 50.2% | +0.9 could be noise | |
| 1% | 50.8% | +0.6 could be noise | |
| 1% | 46.8% | +0.3 could be noise |
Primary row 1Cheap Shot
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 48.7% | +1.6 could be noise | |
| 29% | 47.2% | -1.7 clear difference | |
| 2% | 50.8% | +1.1 could be noise | |
| 2% | 48.0% | +1.1 could be noise | |
| 2% | 50.1% | -0.1 could be noise | |
| 1% | 48.2% | 0.0 could be noise | |
| 1% | 46.4% | -2.0 could be noise | |
| <1% | 43.9% | -3.0 clear difference |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.3 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.4% | +0.6 could be noise | |
| 27% | 47.2% | -2.0 clear difference | |
| 9% | 50.6% | +2.3 could be noise | |
| 4% | 49.5% | +2.1 could be noise | |
| 3% | 49.3% | +1.4 could be noise | |
| 2% | 46.9% | 0.0 could be noise | |
| 2% | 45.4% | -1.2 could be noise | |
| 1% | 48.0% | -0.8 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +2.1 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 48.7% | +1.5 could be noise | |
| 26% | 47.0% | -2.0 clear difference | |
| 4% | 49.3% | +0.2 could be noise | |
| 3% | 50.0% | +2.1 could be noise | |
| 2% | 48.9% | -0.3 could be noise | |
| 1% | 44.7% | -0.8 could be noise | |
| 1% | 47.7% | 0.0 could be noise | |
| 1% | 46.7% | -1.8 could be noise |
Secondary pathSorcery
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.0% | -0.5 could be noise | |
| 37% | 48.3% | +0.3 could be noise | |
| 5% | 48.2% | +0.7 could be noise | |
| 4% | 47.9% | 0.0 could be noise | |
| 3% | 49.2% | -0.1 could be noise |
Secondary runesManaflow Band + Gathering Storm
Manaflow Band + Gathering Storm wins more than Manaflow Band + Scorch, the most picked: +1.7 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 48.2% | -1.3 could be noise | |
| 5% | 48.6% | +1.1 could be noise | |
| 5% | 49.0% | +1.7 could be noise | |
| 4% | 48.7% | +1.2 could be noise | |
| 1% | 51.6% | +1.1 could be noise | |
| 1% | 51.6% | +1.1 could be noise | |
| 1% | 49.6% | +0.4 could be noise | |
| 1% | 42.2% | -0.8 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.9 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 48.1% | -0.8 could be noise | |
| 16% | 48.6% | +0.9 clear difference | |
| 9% | 48.2% | +0.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.7 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.0% | -1.7 could be noise | |
| 11% | 49.5% | +1.7 clear difference | |
| 2% | 50.1% | +0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.3 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 47.9% | -2.0 could be noise | |
| 17% | 49.8% | +2.3 clear difference | |
| 5% | 47.5% | +0.2 clear difference |
QWE
SkillsQ > W > E
Q > W > E wins more than E > Q > W, the most picked: +3.0 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 58% | 47.9% | -1.3 could be noise |
| EWQE + W + Q | 15% | 49.6% | +1.4 clear difference |
| QEWQ + E + W | 14% | 49.9% | 0.0 could be noise |
| QWEQ + W + E | 6% | 52.4% | +3.0 clear difference |
| WEQW + E + Q | 4% | 47.0% | -2.0 could be noise |
| WQEW + Q + E | 4% | 50.5% | +0.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 47.7% won. Max Q first: 49.6% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +0.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.3% | 0.0 could be noise | |
| 19% | 48.0% | 0.0 could be noise | |
| 18% | 48.7% | +0.9 could be noise | |
| 4% | 44.1% | -3.0 clear difference | |
| 1% | 48.8% | +0.3 could be noise | |
| 1% | 45.8% | -2.6 could be noise |
Anivia Top build
- won
- 51.1%
- games
- 21,832
- Win impact
- +1.1
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.5% | +1.5 could be noise | |
| 15% | 49.5% | -1.2 clear difference | |
| 1% | 50.7% | -2.9 clear difference | |
| <1% | 45.8% | -3.0 clear difference | |
| <1% | 46.8% | +0.3 could be noise | |
| <1% | 40.9% | -1.0 could be noise | |
| <1% | 43.6% | -0.8 could be noise | |
| <1% | 41.8% | -1.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 52.1% | +0.3 could be noise | 13:23 | |
| 37% | 51.8% | -0.6 could be noise | 14:57 | |
| 6% | 52.9% | +1.3 could be noise | 14:36 | |
| 5% | 52.5% | +0.8 could be noise | 15:11 | |
| 4% | 50.4% | -0.8 could be noise | 13:11 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 54.3% | most bought | |
| 35% | 53.0% | about even | |
| 10% | 56.0% | about even | |
| 4% | 56.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 48.9% | most bought | |
| 35% | 51.0% | about even | |
| 13% | 55.9% | won more | |
| 3% | 51.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 13% | |
| 10% | 1% | |
| 38% | 44% | |
| 43% | 47% | |
| 7% | 8% |
Item 1Rod of Ages
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 79% | 51.8% | +1.4 could be noise | 11:48 | |
| 14% | 50.8% | -0.6 clear difference | 12:17 | |
| 4% | 46.8% | -1.8 clear difference | 12:21 | |
| 1% | 53.4% | -1.2 could be noise | 14:20 | |
| 1% | 44.8% | -2.8 clear difference | 12:35 | |
| <1% | 47.6% | -2.1 could be noise | ||
| <1% | 32.1% | -4.0 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 2,879 | |
| 11% | 1,468 | |
| 11% | 1,351 | |
| 9% | 1,185 |
Item 2Malignance
Malignance is part of the build that wins more: +0.2 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.9% | -0.5 could be noise | 19:53 | |
| 25% | 53.6% | 0.0 could be noise | 19:19 | |
| 15% | 52.6% | +0.8 could be noise | 21:01 | |
| 4% | 48.9% | -2.0 could be noise | 19:19 | |
| 4% | 53.2% | +1.4 could be noise | 22:04 | |
| 3% | 55.8% | +3.7 could be noise | ||
| 1% | 57.0% | +0.6 could be noise | ||
| 1% | 49.2% | -1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 2,879 | |
| 11% | 1,468 | |
| 11% | 1,351 | |
| 9% | 1,185 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.2 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 54.4% | -0.2 could be noise | 26:34 | |
| 25% | 53.5% | 0.0 could be noise | 26:53 | |
| 10% | 55.6% | -0.2 could be noise | 25:48 | |
| 9% | 56.0% | +0.2 could be noise | 25:60 | |
| 4% | 54.5% | +0.4 could be noise | 26:49 | |
| 3% | 58.9% | -1.7 could be noise | ||
| 2% | 74.2% | bought when already ahead | ||
| 1% | 56.6% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 2,879 | |
| 11% | 1,468 | |
| 11% | 1,351 | |
| 9% | 1,185 |
Item 4Liandry's Torment
Liandry's Torment adds the most wins we measured here: 0.0 per 100 games. Zhonya's Hourglass, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 50.4% | 0.0 could be noise | 31:23 | |
| 23% | 56.1% | -0.4 could be noise | 32:18 |
Item 5Bloodletter's Curse
Bloodletter's Curse wins more than Rabadon's Deathcap, the most picked: +0.1 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 47.8% | -1.9 could be noise | 36:48 | |
| 18% | 55.9% | +0.2 could be noise | 36:05 | |
| 9% | 50.9% | -0.6 could be noise | 36:59 | |
| 8% | 48.1% | -0.2 could be noise | 36:60 | |
| 7% | 46.7% | +0.1 could be noise |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | - | 39:56 | |
| 11% | - | 40:17 | |
| 9% | - | 39:52 | |
| 8% | - | 43:29 | |
| 7% | - | 40:22 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Deathfire Touch, the most picked: +0.7 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 51.4% | +0.3 could be noise | |
| 39% | 51.0% | 0.0 could be noise | |
| 4% | 53.8% | +0.7 could be noise | |
| 3% | 49.6% | -0.4 could be noise | |
| 2% | 48.0% | -1.7 could be noise | |
| <1% | 48.8% | -4.3 could be noise | |
| <1% | 41.3% | -1.0 could be noise | |
| <1% | 53.6% | -1.6 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.3% | +0.2 could be noise | |
| 44% | 50.9% | -0.1 could be noise | |
| 2% | 50.8% | -0.2 could be noise | |
| 1% | 54.0% | +0.2 could be noise | |
| 1% | 49.2% | -2.0 could be noise | |
| 1% | 54.5% | +2.6 could be noise | |
| 1% | 47.6% | -3.6 could be noise | |
| 1% | 46.7% | -0.9 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +3.2 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 51.1% | -0.3 could be noise | |
| 38% | 50.4% | -0.7 could be noise | |
| 6% | 56.0% | +3.2 clear difference | |
| 3% | 53.8% | +2.2 clear difference | |
| 2% | 49.6% | -0.4 could be noise | |
| 2% | 52.4% | +1.8 could be noise | |
| 1% | 47.2% | -3.8 could be noise | |
| 1% | 49.6% | +1.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.7 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.1% | 0.0 could be noise | |
| 40% | 50.9% | 0.0 could be noise | |
| 6% | 52.5% | +0.7 could be noise | |
| 2% | 56.3% | +1.8 could be noise | |
| 2% | 49.7% | +0.2 could be noise | |
| 1% | 51.6% | 0.0 could be noise | |
| 1% | 45.4% | -3.9 could be noise | |
| <1% | 50.9% | -1.9 could be noise |
Secondary pathPrecision
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 51.3% | +1.1 could be noise | |
| 24% | 50.8% | -1.0 clear difference | |
| 4% | 50.3% | -1.0 could be noise | |
| 3% | 50.8% | +1.9 could be noise | |
| 2% | 50.1% | -2.2 clear difference |
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Cut Down, the most picked: +2.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.2% | -0.4 could be noise | |
| 40% | 51.0% | 0.0 could be noise | |
| 3% | 54.4% | +0.3 could be noise | |
| 2% | 56.3% | +1.0 could be noise | |
| 1% | 57.7% | +2.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.4 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.9% | -1.6 could be noise | |
| 11% | 52.0% | +1.3 clear difference | |
| 3% | 55.7% | +1.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.0 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.8% | -1.9 could be noise | |
| 10% | 54.2% | +2.0 clear difference | |
| 1% | 49.6% | +0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.5 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 51.2% | -0.2 could be noise | |
| 40% | 50.8% | -0.1 could be noise | |
| 4% | 53.3% | +1.5 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 82% | 51.3% | -0.1 could be noise |
| EWQE + W + Q | 11% | 51.9% | +1.1 could be noise |
| QEWQ + E + W | 6% | 48.9% | -1.5 could be noise |
| QWEQ + W + E | 1% | 52.4% | +0.9 could be noise |
| WEQW + E + Q | <1% | 46.9% | -3.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3E
- 4W
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.5% won. Max Q first: 54.1% won (about even).
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.9 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 50.6% | -2.5 could be noise | |
| 25% | 52.8% | +2.9 clear difference | |
| 4% | 50.1% | -1.3 could be noise | |
| 3% | 51.1% | +2.2 clear difference | |
| 1% | 46.0% | -1.2 could be noise |
Anivia Bot build
- won
- 50.8%
- games
- 3,803
- Win impact
- +0.5
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.8% | +1.9 could be noise | |
| 15% | 47.7% | -2.4 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.1 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 49.0% | -1.3 could be noise | 14:10 | |
| 26% | 52.4% | +0.4 could be noise | 13:17 | |
| 5% | 49.4% | -0.1 could be noise | 13:21 | |
| 3% | 46.8% | +1.1 could be noise | 14:33 | |
| 2% | 49.2% | +1.5 could be noise | 13:36 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 48.8% | most bought | |
| 22% | 57.1% | about even | |
| 4% | 53.1% | not enough games | |
| 3% | 34.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 49.8% | most bought | |
| 23% | 53.8% | about even | |
| 7% | 56.7% | not enough games | |
| 3% | 66.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 7% |
Item 1Rod of Ages
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 51.0% | +3.5 could be noise | 10:58 | |
| 18% | 45.2% | -3.0 clear difference | 11:38 | |
| 5% | 47.1% | -1.5 clear difference | 11:45 | |
| 2% | 50.0% | -0.7 could be noise | 11:51 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 410 | |
| 13% | 56.9% | 365 | |
| 13% | 63.9% | 361 | |
| 10% | - | 265 |
Item 2Archangel's Staff
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 48.3% | +0.2 could be noise | 18:26 | |
| 31% | 52.9% | +0.6 could be noise | 17:55 | |
| 11% | 50.7% | -0.5 could be noise | 19:19 | |
| 4% | 55.2% | -0.4 could be noise | 17:36 | |
| 4% | 48.6% | -1.5 could be noise | 20:45 | |
| 2% | 58.2% | -0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 410 | |
| 13% | 56.9% | 365 | |
| 13% | 63.9% | 361 | |
| 10% | - | 265 |
Item 3Malignance
Malignance is part of the build that wins more: +2.0 per 100 games, against -0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 52.7% | +0.2 could be noise | 24:59 | |
| 28% | 51.4% | -0.7 could be noise | 24:59 | |
| 9% | 49.6% | +0.2 could be noise | 24:21 | |
| 8% | 50.4% | +0.3 could be noise | 24:15 | |
| 4% | 58.3% | -0.9 could be noise | 25:22 | |
| 3% | 47.1% | -1.7 could be noise | ||
| 2% | 71.4% | bought when already ahead | ||
| 2% | 52.7% | -1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 410 | |
| 13% | 56.9% | 365 | |
| 13% | 63.9% | 361 | |
| 10% | - | 265 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap wins more than Zhonya's Hourglass, the most picked: -0.4 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 51.2% | -1.4 could be noise | 29:58 | |
| 19% | 52.8% | -0.4 could be noise | 30:21 | |
| 18% | 47.6% | -0.5 could be noise | 29:35 |
Item 5Rabadon's Deathcap
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 47.2% | -1.1 could be noise | 35:38 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | - | 38:48 | |
| 12% | - | 38:21 | |
| 9% | - | 42:04 | |
| 9% | - | 37:43 | |
| 9% | - | 38:58 |
KeystoneElectrocute
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.5% | +0.7 could be noise | |
| 17% | 50.5% | -2.5 could be noise | |
| 13% | 52.9% | +1.9 could be noise | |
| 2% | 41.4% | -1.8 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +2.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 48.0% | +0.1 could be noise | |
| 29% | 51.3% | -1.1 could be noise | |
| 2% | 44.4% | +0.4 could be noise | |
| 2% | 67.9% | +2.7 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +4.1 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 47.2% | -1.3 could be noise | |
| 24% | 51.0% | -1.0 could be noise | |
| 5% | 53.2% | +2.6 could be noise | |
| 5% | 51.6% | -0.5 could be noise | |
| 4% | 58.6% | +4.1 could be noise | |
| 2% | 51.7% | -0.1 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +4.0 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.4% | -0.9 could be noise | |
| 25% | 50.8% | -1.7 could be noise | |
| 6% | 58.5% | +4.0 could be noise | |
| 6% | 52.7% | +1.8 could be noise | |
| 2% | 49.2% | -0.5 could be noise |
Secondary pathPrecision
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 50.2% | +0.7 could be noise | |
| 29% | 45.9% | -1.6 could be noise | |
| 4% | 52.1% | +1.0 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +3.6 against -3.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.8% | -3.4 could be noise | |
| 18% | 55.1% | +3.6 clear difference | |
| 5% | 54.1% | +0.1 could be noise |
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.4% | +0.7 could be noise | |
| 28% | 50.9% | -1.0 could be noise | |
| 4% | 50.4% | -0.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: 0.0 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.9% | -0.7 could be noise | |
| 7% | 50.0% | 0.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +3.4 against -3.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.5% | -3.1 could be noise | |
| 18% | 52.5% | +3.4 clear difference | |
| 3% | 47.5% | -0.2 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +2.8 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 80% | 49.6% | -1.4 could be noise |
| EWQE + W + Q | 10% | 51.1% | +2.8 could be noise |
| QEWQ + E + W | 8% | 48.2% | -1.2 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.3% won. Max Q first: 42.9% won (not enough games).
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +0.5 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.2% | +0.4 could be noise | |
| 14% | 46.9% | -0.5 could be noise | |
| 9% | 49.5% | -0.6 could be noise | |
| 5% | 53.3% | -0.3 could be noise | |
| 3% | 45.8% | -2.5 could be noise | |
| 2% | 54.8% | +0.5 could be noise |
Anivia Jungle build
Patch 16.20- won
- 32.9%
- games
- 249
- Win impact
- -1.9
- Pick rate
- 0.0%
Starting itemsScorchclaw Pup + Health Potion
Scorchclaw Pup + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +0.1 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 32.9% | -1.4 could be noise | |
| 34% | 46.7% | +0.1 could be noise |
BootsSorcerer's Shoes
Win added here: -2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 36.7% | -2.4 could be noise | 15:27 |
Item 1Rod of Ages
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 38.9% | -0.6 could be noise | 11:36 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 12 |
Item 2Archangel's Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 40.0% | 20:56 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 12 |
Item 3Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 50.0% | 29:01 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 12 |
Item 4Bloodletter's Curse
Master+ players pick this: 100% of their games. All ranks pick Liandry's Torment most.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 45.5% | 33:25 |
KeystoneElectrocute
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 38.6% | -1.0 could be noise |
Primary row 1Cheap Shot
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 39.2% | -0.4 could be noise |
Primary row 2Grisly Mementos
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 40.3% | -0.6 could be noise |
Primary row 3Relentless Hunter
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 40.0% | -0.2 could be noise |
Secondary pathPrecision
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 38.5% | +0.1 could be noise |
Secondary runesPresence of Mind + Coup de Grace
Win added here: -3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 36.8% | -3.1 could be noise |
Offence shardAttack Speed
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 38.0% | +0.1 could be noise | |
| 34% | 35.5% | -0.3 could be noise |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 36.1% | 0.0 could be noise |
Defence shardHealth Scaling
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 36.2% | -0.3 could be noise |
EQW
SkillsE > Q > W
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 79% | 36.2% | -0.9 could be noise |
SpellsFlash + Smite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 36.9% | +2.0 could be noise |
Top Anivia Players
See all 7,057Normal Mid game
90,495 gamesAgainst every Mid champion
- Fewest 2% Deaths 5.3
- Top 8% Control wards 1.2
- Bottom 19% Solo kills 1.7
- Kills
- 5.7 Bottom 20%
- Assists
- 7.9 Top 29%
- Kill part.
- 41% Bottom 32%
- Team dmg
- 21% Bottom 23%
- Dmg / min
- 756 Bottom 23%
- Farm / min
- 6.8 Top 25%
- Gold / min
- 395 Bottom 29%
- Vision / min
- 0.75 Top 10%
- First blood
- 10% Top 50%
Against your lane opponent
- Level 6 at 5:14
- Level 11 at 14:34
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 54% Magic 40% True 6%Normal Support game
43,028 games Patch 16.20Against every Support champion
- Fewest 15% Deaths 6.9
- Top 22% Control wards 5.9
- Bottom 30% Gold / min 339
- Kills
- 4.0 Bottom 34%
- Assists
- 11.7 Top 34%
- Solo kills
- 0.6 Bottom 30%
- Kill part.
- 45% Bottom 49%
- Team dmg
- 15% Bottom 38%
- Dmg / min
- 571 Bottom 40%
- Farm / min
- 2.1 Top 47%
- Vision / min
- 2.25 Top 26%
- First blood
- 10% Top 31%
Against your lane opponent
- Level 6 at 8:19
- Level 11 at 21:06
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 58% Magic 37% True 5%Normal Top game
21,263 gamesAgainst every Top champion
- Fewest 1% Deaths 5.4
- Top 4% Control wards 1.0
- Bottom 22% Kills 5.0
- Assists
- 7.0 Top 30%
- Solo kills
- 2.2 Bottom 28%
- Kill part.
- 35% Bottom 41%
- Team dmg
- 21% Bottom 28%
- Dmg / min
- 754 Bottom 29%
- Farm / min
- 6.8 Top 22%
- Gold / min
- 388 Bottom 31%
- Vision / min
- 0.84 Top 7%
- First blood
- 12% Bottom 46%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 13:14
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 57% Magic 37% True 6%Normal Bot game
3,737 gamesAgainst every Bot champion
- Fewest 5% Deaths 6.2
- Top 12% Vision / min 0.72
- Bottom 18% Kills 6.5
- Assists
- 9.3 Top 21%
- Solo kills
- 1.0 Bottom 20%
- Kill part.
- 45% Bottom 37%
- Team dmg
- 20% Bottom 22%
- Dmg / min
- 743 Bottom 26%
- Farm / min
- 6.5 Top 38%
- Gold / min
- 428 Bottom 30%
- Control wards
- 0.9 Top 12%
- First blood
- 10% Bottom 31%
Against your lane opponent
- Level 6 at 7:17
- Level 11 at 18:05
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 57% Magic 38% True 5%Matchups and teammates come from Anivia Mid games.
Matchups and teammates come from Anivia Mid games.
- None yet
-
Anivia with Rumble: -6.7 wins per 100 games (range -9.6 to -3.7) · 895 games · Pooled · 18% of this is borrowed from similar champions -
Anivia with K'Sante: -2.9 wins per 100 games (range -5.0 to -0.9) · 2,142 games · Measured · 9% of this is borrowed from similar champions -
Anivia with Jayce: -2.5 wins per 100 games (range -4.0 to -0.9) · 3,876 games · Measured · 5% of this is borrowed from similar champions
-
Anivia with Rammus: +2.7 wins per 100 games (range 0.8-4.6) · 2,560 games · Measured · 7% of this is borrowed from similar champions -
Anivia with Wukong: +2.3 wins per 100 games (range 1.1-3.5) · 6,732 games · Measured · 3% of this is borrowed from similar champions -
Anivia with Master Yi: +2.2 wins per 100 games (range 1.1-3.3) · 8,089 games · Measured · 2% of this is borrowed from similar champions
-
Anivia with Locke: -4.1 wins per 100 games (range -7.2 to -1.1) · 827 games · Pooled · 19% of this is borrowed from similar champions -
Anivia with Rengar: -3.2 wins per 100 games (range -5.0 to -1.4) · 2,776 games · Measured · 7% of this is borrowed from similar champions -
Anivia with Hecarim: -2.3 wins per 100 games (range -4.0 to -0.6) · 3,122 games · Measured · 6% of this is borrowed from similar champions
-
Anivia with Katarina: +4.5 wins per 100 games (range 1.3-7.7) · 731 games · Pooled · 21% of this is borrowed from similar champions -
Anivia with Jinx: +1.77 wins per 100 games (range 0.91-2.64) · 13,905 games · Measured · 1% of this is borrowed from similar champions -
Anivia with Tristana: +1.7 wins per 100 games (range 0.7-2.8) · 9,571 games · Measured · 2% of this is borrowed from similar champions
-
Anivia with Ezreal: -4.8 wins per 100 games (range -5.8 to -3.7) · 8,814 games · Measured · 2% of this is borrowed from similar champions -
Anivia with Varus: -3.5 wins per 100 games (range -5.2 to -1.8) · 3,035 games · Measured · 6% of this is borrowed from similar champions -
Anivia with Corki: -2.8 wins per 100 games (range -5.2 to -0.4) · 1,474 games · Measured · 12% of this is borrowed from similar champions
-
Anivia with Zilean: +2.6 wins per 100 games (range 0.4-4.7) · 1,918 games · Measured · 9% of this is borrowed from similar champions -
Anivia with Janna: +2.5 wins per 100 games (range 0.8-4.2) · 3,097 games · Measured · 6% of this is borrowed from similar champions -
Anivia with Soraka: +2.5 wins per 100 games (range 0.8-4.1) · 3,392 games · Measured · 6% of this is borrowed from similar champions
-
Anivia with Mel: -3.4 wins per 100 games (range -5.4 to -1.4) · 2,197 games · Measured · 8% of this is borrowed from similar champions -
Anivia with Yuumi: -2.2 wins per 100 games (range -3.7 to -0.7) · 4,143 games · Measured · 5% of this is borrowed from similar champions -
Anivia with Karma: -2.0 wins per 100 games (range -3.5 to -0.5) · 4,043 games · Measured · 5% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM B #93
-
57 Anivia -
75 Xerath -
74 Fizz -
73 Ekko -
73 Veigar -
72 Malzahar -
71 Vex