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Anivia build, patch 16.14

1,958 games of Anivia recorded on patch 16.14, across mid, top, support, bot and jungle.

Anivia score: 46 out of 100 C
Win rate
49.5% of mid games this patch
Pick rate
1.5% of mid games
Games
1,134 mid, patch 16.14
Rank in role
42 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -0.2 wins per 100 games (range -1.9 to 1.6) 1,134 games Pooled

What most Anivia mid players build, patch 16.14

Build Malignance, Zhonya's Hourglass and Rod of Ages, and run Electrocute

The rune page they run

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Attack Speed, Adaptive Force, Health Scaling.

558 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 323 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W. The level by level count.

102 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.9% (range 43.3-62.3) · 102 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Anivia mid is the role with the most recorded games on patch 16.14: 1,134 games, of which 561 were wins. That is the role this page leads with. Measured on this page: mid, top, support and bot, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the mid average · 1,134 games on 16.14 · first-time players measured (927 games) · no clear move vs 16.13 (-8.0, range -21.2 to +5.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Anivia players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Anivia, mid

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Malignance, Zhonya's Hourglass and Rod of Ages
    52.9% 102 games
  2. Malignance, Liandry's Torment and Rod of Ages
    44.4% 54 games
  3. Zhonya's Hourglass, Liandry's Torment and Rod of Ages
    57.9% 38 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Anivia, top

3 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Malignance, Zhonya's Hourglass and Rod of Ages
    58.8% 34 games

Anivia, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 236 games of Anivia support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Anivia, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 86 games of Anivia bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Anivia players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Anivia, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Precision
49.6% 558 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Attack Speed, Adaptive Force, Health Scaling.

558 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Taste of Blood, Sixth Sense, Relentless Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Movement Speed, Health.
45.4% 251 games
Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Coup de Grace. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.9% 142 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Precision: Presence of Mind, Coup de Grace. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.8% 56 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Health Scaling, Tenacity and Slow Resist.
58.8% 34 games

Keystones picked, one slot on its own

Electrocute
48.3% 826 games
Deathfire Touch
50.6% 180 games
Arcane Comet
52.7% 93 games
Stormraider's Surge
70.0% 30 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Anivia, top

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Electrocute Domination with Precision
57.1% 156 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Cheap Shot, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Attack Speed, Adaptive Force, Health Scaling.

156 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.
48.3% 147 games
Electrocute Domination with Sorcery Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health.
61.1% 131 games

Keystones picked, one slot on its own

Electrocute
59.0% 288 games
Deathfire Touch
48.9% 180 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Anivia, support

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Electrocute Domination with Precision
58.2% 91 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist.

91 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
43.7% 71 games

Keystones picked, one slot on its own

Electrocute
52.3% 193 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Anivia, bot

4 complete pages were recorded in this role and 1 of them cleared 30 games.

Electrocute Domination with Precision
53.1% 49 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Cheap Shot, Deep Ward, Relentless Hunter. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.

49 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Electrocute
53.0% 66 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then Q, then W

323 recorded games on patch 16.14.

Anivia mid skill path Each filled cell is the skill most players took at that level, from 323 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W

145 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 134 E-first games and 91% of 11 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Anivia top skill path Each filled cell is the skill most players took at that level, from 145 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. +4 wins per 100 games (range -7 to 15) 144 games Measured 134 games maxed E first, 10 games maxed Q first.

Max E, then Q, then W

Only 70 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 95% of 43 E-first games and 100% of 12 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Anivia support skill path Each filled cell is the skill most players took at that level, from 70 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 E

Almost nobody maxed W first, so there is nothing to compare. 0 wins per 100 games (range -12 to 13) 53 games Measured 41 games maxed E first, 12 games maxed W first.

Anivia, bot

Not enough bot level-ups yet

not enough games yet. 24 games so far, this needs 30.

Anivia bot has 86 games recorded, but only 24 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Anivia mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Rod of Ages
11:13 403 games
Malignance
12:12 535 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Anivia?

The opponents Anivia mid loses to most and the teammates Anivia gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Anivia rank?

Every role we recorded Anivia in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Anivia by role

mid C -0.2 wins per 100 games (range -1.9 to 1.6) 1,134 games Pooled
46 1,134 games
top B +1.0 wins per 100 games (range -1.0 to 3.0) 500 games Pooled
54 500 games
support B +0.4 wins per 100 games (range -1.7 to 2.5) 236 games Pooled
48 236 games
bot C +0.1 wins per 100 games (range -2.0 to 2.2) 86 games Pooled
46 86 games
jungle not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Anivia

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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