Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
75%
46.6%
+1.2 could be noise
Press the Attack
14%
46.2%
-0.6 clear difference
Conqueror
8%
45.4%
-1.2 clear difference
First Strike other tree
1%
46.3%
-0.6 clear difference
Dark Harvest other tree
1%
42.5%
-3.8 clear difference
Deathfire Touch other tree
<1%
47.0%
+0.1 could be noise
Electrocute other tree
<1%
42.2%
-3.8 clear difference
Fleet Footwork
<1%
45.9%
-1.5 clear difference
Primary row 1Presence of Mind
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
94%
46.4%
+1.0 could be noise
Triumph
3%
46.7%
+0.3 could be noise
Sudden Impact other tree
1%
43.1%
-3.3 clear difference
Manaflow Band other tree
1%
45.0%
-1.4 clear difference
Magical Footwear other tree
<1%
45.4%
-1.2 clear difference
Cash Back other tree
<1%
47.4%
+0.2 could be noise
Axiom Arcanist other tree
<1%
43.5%
-1.7 clear difference
Absorb Life
<1%
43.8%
-3.4 clear difference
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Bloodline, the most picked: +1.1 against -0.3 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
80%
46.3%
-0.3 could be noise
Legend: Haste
15%
47.1%
+1.1 clear difference
Legend: Alacrity
3%
44.9%
-1.4 clear difference
Grisly Mementos other tree
1%
41.8%
-4.2 clear difference
Transcendence other tree
<1%
45.0%
-1.3 could be noise
Biscuit Delivery other tree
<1%
46.0%
-0.7 could be noise
Sixth Sense other tree
<1%
42.6%
-3.0 clear difference
Absolute Focus other tree
<1%
42.9%
-2.4 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.4 against -1.0 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
75%
46.2%
-1.0 could be noise
Cut Down
22%
47.2%
+1.4 clear difference
Last Stand
1%
44.2%
-1.2 could be noise
Ultimate Hunter other tree
1%
42.1%
-4.4 clear difference
Scorch other tree
<1%
45.6%
-0.9 could be noise
Gathering Storm other tree
<1%
43.4%
-2.3 could be noise
Cosmic Insight other tree
<1%
45.9%
-1.6 could be noise
Treasure Hunter other tree
<1%
42.9%
-2.6 clear difference
Secondary pathInspiration
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
93%
46.5%
+1.9 could be noise
Sorcery
4%
45.0%
-1.6 clear difference
Domination
1%
44.2%
-2.4 clear difference
Precision
1%
44.7%
-1.8 clear difference
Resolve
1%
43.7%
-2.4 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Biscuit Delivery, the most picked: +2.1 against -1.4 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
66%
46.1%
-1.4 could be noise
Jack Of All Trades + Cash Back
17%
47.3%
+1.3 clear difference
Triple Tonic + Cash Back
4%
47.8%
+1.5 clear difference
Cash Back + Cosmic Insight
3%
46.8%
+0.7 clear difference
Cash Back + Biscuit Delivery
2%
45.7%
-0.2 clear difference
Magical Footwear + Cosmic Insight
1%
47.1%
+0.8 clear difference
Magical Footwear + Jack Of All Trades
1%
48.1%
+2.0 clear difference
Magical Footwear + Triple Tonic
1%
47.9%
+2.1 clear difference
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.9 against -0.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
95%
46.3%
-0.7 could be noise
Adaptive Force
4%
47.0%
+0.9 clear difference
Ability Haste
1%
46.4%
-0.8 could be noise
Flex shardAdaptive Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
46.4%
+2.4 could be noise
Movement Speed
1%
44.5%
-1.9 clear difference
Health Scaling
<1%
41.9%
-3.7 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.1 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
79%
46.2%
-1.1 could be noise
Health
19%
47.2%
+1.3 clear difference
Tenacity and Slow Resist
1%
45.2%
-1.3 could be noise
QEW
SkillsQ > E > W
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
90%
46.9%
+2.6 could be noise
QWEQ + W + E
9%
44.8%
-2.5 clear difference
WQEW + Q + E
<1%
41.0%
-4.3 clear difference
WEQW + E + Q
<1%
43.8%
-1.8 clear difference
EQWE + Q + W
<1%
43.9%
-2.8 clear difference
EWQE + W + Q
<1%
45.7%
-1.0 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 46.6% won. Max W first: 40.8% won (about even).
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Barrier, the most picked: +1.6 against -0.2 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
84%
46.4%
-0.2 could be noise
Exhaust + Flash
9%
47.4%
+1.6 clear difference
Cleanse + Flash
3%
45.8%
+0.3 could be noise
Flash + Heal
2%
43.6%
-2.4 clear difference
Flash + Ignite
1%
42.1%
-4.7 clear difference
Flash + Teleport
1%
43.7%
-2.2 clear difference
Flash + Ghost
<1%
42.9%
-2.6 clear difference
Ghost + Barrier
<1%
50.4%
-0.7 could be noise
won
49.2%
games
9,793
Win impact
+2.5
Pick rate
1.1%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.