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Taliyah build, patch 16.14

1,689 games of Taliyah recorded on patch 16.14, across mid, bot, jungle, support and top.

Taliyah score: 51 out of 100 B
Win rate
51.4% of mid games this patch
Pick rate
1.0% of mid games
Games
794 mid, patch 16.14
Rank in role
19 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +0.4 wins per 100 games (range -1.5 to 2.2) 794 games Pooled

What most Taliyah mid players build, patch 16.14

Build Rabadon's Deathcap, Shadowflame and Luden's Echo, and run Deathfire Touch

The rune page they run

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

240 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 270 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

12 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 12 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Taliyah mid is the role with the most recorded games on patch 16.14: 794 games, of which 408 were wins. That is the role this page leads with. Measured on this page: mid, bot, jungle and support, the roles that cleared 30 recorded games.

wins 0.4 per 100 vs the mid average · 794 games on 16.14 · first-time players measured (708 games) · no clear move vs 16.13 (+5.0, range -9.1 to +19.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Taliyah players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Taliyah, mid

6 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rabadon's Deathcap, Shadowflame and Luden's Echo
    not enough games yet. 12 games so far, this needs 30. 12 games
  2. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    not enough games yet. 10 games so far, this needs 30. 10 games
  3. Blackfire Torch, Hextech Rocketbelt and Zhonya's Hourglass
    not enough games yet. 9 games so far, this needs 30. 9 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Taliyah, bot

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Blackfire Torch, Hextech Rocketbelt and Zhonya's Hourglass
    not enough games yet. 26 games so far, this needs 30. 26 games
  2. Blackfire Torch, Hextech Rocketbelt and Shadowflame
    not enough games yet. 14 games so far, this needs 30. 14 games
  3. Blackfire Torch, Rabadon's Deathcap and Shadowflame
    not enough games yet. 9 games so far, this needs 30. 9 games

Taliyah, jungle

6 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Blackfire Torch, Zhonya's Hourglass and Shadowflame
    53.3% 60 games

Taliyah, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 49 games of Taliyah support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Taliyah players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Taliyah, mid

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
48.8% 240 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.

240 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
52.3% 195 games
Electrocute Domination with Sorcery Domination: Electrocute, then Taste of Blood, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health.
43.2% 88 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
50.9% 53 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
60.0% 40 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Movement Speed, Health.
62.9% 35 games

Keystones picked, one slot on its own

Deathfire Touch
50.2% 303 games
Stormraider's Surge
51.5% 235 games
Electrocute
43.8% 112 games
Summon Aery
55.3% 103 games
Arcane Comet
73.3% 30 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Taliyah, bot

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
44.0% 191 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.

191 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Movement Speed, Health.
48.1% 54 games
Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health Scaling.
53.5% 43 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Celerity, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Movement Speed, Health.
47.2% 36 games

Keystones picked, one slot on its own

Deathfire Touch
44.2% 215 games
Summon Aery
48.4% 91 games
Stormraider's Surge
53.1% 49 games
Electrocute
57.1% 35 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Taliyah, jungle

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Dark Harvest Domination with Precision
52.6% 215 games

Domination

  • Dark Harvest

Precision

Shards

Domination: Dark Harvest, then Cheap Shot, Sixth Sense, Treasure Hunter. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.

215 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
51.5% 97 games
First Strike Inspiration with Domination Inspiration: First Strike, then Magical Footwear, Triple Tonic, Cosmic Insight. Domination: Cheap Shot, Treasure Hunter. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.2% 36 games
First Strike Inspiration with Precision Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 32 games

Keystones picked, one slot on its own

Dark Harvest
52.0% 321 games
First Strike
50.0% 72 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Taliyah, support

8 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Sorcery
not enough games yet. 16 games so far, this needs 30. 16 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Taste of Blood, Grisly Mementos, Treasure Hunter. Sorcery: Transcendence, Waterwalking. Shards: Attack Speed, Adaptive Force, Health Scaling.

16 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 8 games so far, this needs 30. 8 games
Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 7 games so far, this needs 30. 7 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 17 games so far, this needs 30. 17 games
Deathfire Touch
not enough games yet. 11 games so far, this needs 30. 11 games
Dark Harvest
not enough games yet. 8 games so far, this needs 30. 8 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

270 recorded games on patch 16.14.

Taliyah mid skill path Each filled cell is the skill most players took at that level, from 270 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

111 recorded games on patch 16.14.

Taliyah bot skill path Each filled cell is the skill most players took at that level, from 111 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

109 recorded games on patch 16.14.

Taliyah jungle skill path Each filled cell is the skill most players took at that level, from 109 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Taliyah, support

Not enough support level-ups yet

not enough games yet. 18 games so far, this needs 30.

Taliyah support has 49 games recorded, but only 18 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Taliyah mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Shadowflame
20:43 1,918 games
Rabadon's Deathcap
25:52 1,313 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Taliyah?

The opponents Taliyah mid loses to most and the teammates Taliyah gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Taliyah's opponents. Taliyahmid has 839 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Taliyah wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Taliyah rank?

Every role we recorded Taliyah in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Taliyah by role

mid B +0.4 wins per 100 games (range -1.5 to 2.2) 794 games Pooled
51 794 games
bot C -0.5 wins per 100 games (range -2.5 to 1.5) 421 games Pooled
44 421 games
jungle C +0.2 wins per 100 games (range -1.8 to 2.2) 407 games Pooled
47 407 games
support C +0.1 wins per 100 games (range -2.1 to 2.2) 49 games Pooled
45 49 games
top not enough games yet. 18 games so far, this needs 30.
not scored 18 games
Why no share of wins on this page says a build is good for Taliyah

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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